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For the skill, see Herblore.
Clean torstol detail

Herbs are items used to make potions with the Herblore skill. There are many herbs, each of which have a "clean" and "grimy" form. Herbs must be clean to be used in potions. Players can clean grimy herbs, provided that they have the minimum required Herblore level. The required Herblore level to clean herbs varies from one type of herb to another.

When making potions, players must combine a herb with a vial of water (or coconut milk for a few high-level potions). They must then add a secondary ingredient. Some herbs can be used to make more than one type of potion.


Before the Herbal Remedies update on the 10 September 2007, herbs were divided into "unidentified" and "identified" instead of grimy and clean. Unidentified herbs could not be used in potions, and had to be identified (equivalent to cleaning in the current system) by a player with the requisite Herblore level.

Each type of herb, identified or not, was placed in a separate stack in the bank or inventory; for example, all unidentified ranarr weeds would be in one stack, and all unidentified tarromins would be in another. They all had the same name: "Herb" and the same icon, nonetheless by identifying one of the herbs of the stack, the player would know what the herb was in the stack.

This became a scamming issue, as player selling unidentified herbs could claim that the herbs were higher level (and therefore more valuable) than they actually were. At that time, the trade window did not give any indication at all of the value of items being traded; this was not introduced until the Trade and Drop Changes update of 10 December 2007. The "unids" as they were sometimes called were often sold at 1,000 coins, and sometimes up to 5,000 coins per herb.

The buyer could only determine which herb they were buying by identifying it themselves after they had bought it or by carrying a full inventory with one slot being filled with noted unids that they knew were of a certain type (and no other unids). This way, they could only accept the type of unids they needed. To remove this scam, Jagex replaced unidentified herbs with grimy herbs, and identified herbs with clean herbs. They also changed the herb graphics, providing a number of different shades of green and blue.

Clean versus grimyEdit

See the herb cleaning calculator for coins-per-experience-point analysis of herb-cleaning using live data from the Grand Exchange Market Watch.

Players will normally obtain herbs as grimy (except when buying clean herbs from other players). Players can clean grimy herbs by left-clicking on them, gaining a small amount of Herblore experience points, but each type of herb has a minimum Herblore level requirement that players must have to do so. Players who do not have the required Herblore level to clean a herb can take it to Zahur, the herbalist in Nardah, who will clean it for 200 coins. Alternatively, they can use the Assist System to borrow another player's Herblore level so they can clean the herb. However, if a player's Herblore level is high enough to use the herb in potions then it is high enough to clean the herb.

Players can buy and sell both clean and grimy herbs at the Grand Exchange. The graphical differences between them are fairly small. Against the inventory background, the herbs are somewhat more grey and there is a small shape change.

Grimy herbs were worth more on the Grand Exchange than clean herbs for a long while, especially lower-level herbs, although this seems to have changed. Players who are trying to grow them for money should check both grimy and clean prices if they have a high enough Herblore level to clean them.

Farming herbsEdit

Herbs yield an average of 6.8 leaves per plot with optimum tools. The following are the results of a study planting 728 seeds in 5 herb patches (including the disease-free patch at the Troll Stronghold) and using Supercompost and Magic Secateurs:

Yield: 0 5 6 7 8 9 10 11 12 13 14 >14
Number of patches: 77 (10.58%) 86 (11.81%) 120 (16.48%) 149 (20.47%) 125 (17.17%) 66 (9.07%) 44 (6.04%) 22 (3.02%) 19 (2.61%) 13 (1.79%) 2 (0.27%) 5 (0.69%)

The average yield, including the dead patches (0 yield), was 6.8 herbs. The average yield of patches that grew to harvest was 8.2 herbs. The minimum and maximum yield of patches that grew to harvest was 5 leaves and 23 leaves, respectively. Theoretically infinite herbs can be harvested from a single patch since the total amount is luck based. In reality odd gets extremely small for every harvest over 25 herbs per patch. This was explained in a Runescape Mythbuster livestream.

From this, these key points can be made:

  • A fail rate (a dead patch) of 10% or less makes getting a Scroll of life - which recovers 10% of seeds from harvested plants, dead or alive - an excellent insurance for seed investment.
  • Death can be prevented by checking every cycle and not planting seeds before a long logout (like overnight), however, this is extremely impractical.
  • The 6.8 "magic number" is useful for both money making and calculating Herblore costs. For example, if a player knows that a ranarr seed sells for 939 gp and the herbs sell for 2,612 gp, the expected profit would be 6.8 * 2,612 - 939 = 16822.6 gp per seed.

Herb tableEdit


Herbs in a farming patch

Normal herbsEdit

Herblore-icon Level Herb Grimy Clean Herblore-icon Clean XP Coins 1000 Profit
Icon Coins 1000 Price Icon Coins 1000 Price
1 Guam Grimy guam 103 Clean guam 129 2.5 26
5 Tarromin Grimy tarromin 35 Clean tarromin 38 3.8 3
9 Marrentill Grimy marrentill 134 Clean marrentill 152 5 18
20 Harralander Grimy harralander 80 Clean harralander 134 6.3 54
25 Ranarr Grimy ranarr 2,459 Clean ranarr 2,612 7.5 153
30 Toadflax Grimy toadflax 5,472 Clean toadflax 5,872 8 400
35 Spirit weed Grimy spirit weed 3,012 Clean spirit weed 3,054 7.8 42
40 Irit Grimy irit 4,297 Clean irit 4,587 8.8 290
41 Wergali Grimy wergali 1,252 Clean wergali 1,225 9.5 -27
48 Avantoe Grimy avantoe 2,701 Clean avantoe 2,933 10 232
54 Kwuarm Grimy kwuarm 6,343 Clean kwuarm 6,711 11.3 368
57 Bloodweed Grimy bloodweed 13,348 Clean bloodweed 12,946 11.5 -402
59 Snapdragon Grimy snapdragon 4,241 Clean snapdragon 4,600 11.8 359
65 Cadantine Grimy cadantine 5,886 Clean cadantine 6,235 12.5 349
67 Lantadyme Grimy lantadyme 3,808 Clean lantadyme 4,071 13.1 263
70 Dwarf weed Grimy dwarf weed 3,617 Clean dwarf weed 3,894 13.8 277
75 Torstol Grimy torstol 5,274 Clean torstol 5,714 15 440
91 Fellstalk Grimy fellstalk 3,094 Clean fellstalk 3,304 16.8 210

Goutweed is a rare herb that plays a role in the Dream Mentor and Eadgar's Ruse quests. Sanfew will exchange them for other random herbs at a 1:1 ratio. It requires 29 Farming to plant in a herb patch.

Jungle Potion herbsEdit

Some herbs can only be cleaned after a player starts the Jungle Potion quest. They are not tradeable.

Herb Grimy Clean Level Clean XP
Ardrigal Grimy ardrigal Clean ardrigal 3 2.5
Rogue's purse Grimy rogue's purse Clean rogue's purse 3 2.5
Sito foil Grimy sito foil Clean sito foil 3 2.5
Snake weed Grimy snake weed Clean snake weed 3 2.5
Volencia moss Grimy volencia moss Clean volencia moss 3 2.5

Dungeoneering herbsEdit

These herbs are only found in Daemonheim while training Dungeoneering. They are tradeable inside dungeons but cannot be found anywhere outside Daemonheim.

Herb Grimy Clean Level Clean XP
Sagewort Grimy sagewort Clean sagewort 3 2.1
Valerian Grimy valerian Clean valerian 4 3.2
Aloe Grimy aloe Clean aloe 8 4
Wormwood leaf Grimy wormwood leaf Clean wormwood leaf 34 7.2
Magebane Grimy magebane Clean magebane 37 7.7
Featherfoil Grimy featherfoil Clean featherfoil 41 8.6
Winter's grip Grimy winter's grip Clean winter's grip 67 12.7
Lycopus Grimy lycopus Clean lycopus 71 13.1
Buckthorn Grimy buckthorn Clean buckthorn 74 13.8

Herblore Habitat herbsEdit

These herbs are only able to be grown at Herblore Habitat. They are not tradeable.

Herb Grimy Clean Level Clean XP
Erzille Grimy erzille Clean erzille 54 10
Ugune Grimy ugune Clean ugune 56 11.5
Argway Grimy argway Clean argway 57 11.6
Shengo Grimy shengo Clean shengo 58 11.7
Samaden Grimy samaden Clean samaden 59 11.7

Obtaining herbsEdit

Players can obtain grimy herbs via several methods, perhaps most notably by growing seeds via the Farming skill and as drops from monsters. They may also receive herbs from the Sorceress's Garden minigame, from their kingdom on Miscellania and Etceteria, from the sinister chest, or as a reward from the Pest Control and Temple Trekking minigames.

As dropsEdit

Grimy herbs are available as drops from various monsters, including very low-level opponents such as men in Lumbridge. Some monsters drop more herbs than others. No monsters except the Tree spirit and Prison Pete random events will drop toadflax, snapdragon or torstol; these herbs are obtained from either the Brimhaven agility arena (toadflax and snapdragon), or the herb chest in the Yanille Agility dungeon. Looting a nature impling jar may give the player a clean snapdragon. Using a macaw familiar will significantly improve the quality of herb drops from monsters.

From the sinister chestEdit

Players can also kill Salarin the Twisted for the Sinister Key, which opens the sinister chest. Players will receive two harralanders, three ranarr weeds, one irit leaf, one kwuarm, and one torstol. Both Salarin the Twisted and the Sinister chest are found in the Yanille Agility dungeon, and players need an Agility level of 67 to reach him. He and the Magpie Impling are currently the only non-player characters that drop the Sinister Key.

Salarin the Twisted can only be injured by one of the four elemental strike spells: Wind Strike, Water Strike, Earth Strike, or Fire Strike. Chaos druids and Chaos Druid Warriors are also found in this area.

Via FarmingEdit

Players can also grow their own herbs from seeds via the Farming skill. They need to obtain the correct seeds for the type of herb they wish to grow, and plant them in a herb patch. At high Farming levels this can be a very effective method of obtaining experience in both the Herblore and Farming skills.

The herb patch used during My Arm's Big Adventure can be useful, as herbs grown in it cannot become diseased.

From the Miscellania kingdomEdit

Players who have completed the Throne of Miscellania quest can receive grimy herbs from Miscellania (see Managing Miscellania). Players pay an average of 800 coins per herb collected using this method, and receive up to 80 grimy herbs per day, all tarromin or above, if they have enough money in the coffers and have herb-gathering set to maximum.

From Sorceress's GardenEdit

Player can obtain herbs from the Sorceress's Garden minigame, in which players work their way through a maze to reach a herb patch. Having reached the end, players can pick two random herbs before being teleported back to the beginning of the maze. This takes approximately 50 seconds. It was often crowded with bots because of the easy access and high profit of this minigame.

The lowest garden (Winter) can only yield herbs up to harralanders. The highest garden (Summer) can yield all herbs given normally as a drop besides Snapdragon and Torstol.

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