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This article is about the general Helwyr guide. For the high-levelled guide to Helwyr, see Helwyr/Strategies/High-levelled.
Invasion plans
This article is a strategy guide for Helwyr.
Information on mechanics, setups, and tactics is on this page.

Helwyr is Seren's general in The Heart.

Getting ThereEdit

Helwyr is located in the southeast area of The Heart. To enter his chamber, the player must get 40 Serenist kill count (20 if the player has unlocked the 50% kill count reduction perk, requiring 4,500 Reputation), and have 80 Magic. Players can easily get kill count by visiting nodes that Serenist groups are attacking or simply kill the ones inside the fortress area.

Alternatively, one can use the Grouping system or Boss portal in the Max Guild to teleport immediately outside the lobby area.

Recommended EquipmentEdit

If using melee to fight Helwyr, the use of a halberd-type weapon is strongly recommended as it will easily kill the assisting Cywir alphas that he summons throughout the fight.

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Malevolent helm Malevolent helm Torva full helm Torva full helm Anima Core helm of Zaros Anima Core helm of Zaros Superior tetsu helm Superior tetsu helm Bandos helmet Bandos helmet
Neck slot Amulet of souls Amulet of souls Reaper necklace Reaper necklace Brawler's blood necklace Brawler's blood necklace Saradomin's whisper Saradomin's whisper Amulet of fury (t) Amulet of fury (t)
Back slot Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Max cape Max cape Fire cape Fire cape Defence cape Cape of accomplishment
Torso slot Malevolent cuirass Malevolent cuirass Torva platebody Torva platebody Anima Core Body of Zaros Anima Core Body of Zaros Superior tetsu body Superior tetsu body Bandos chestplate Bandos chestplate
Legs slot Malevolent greaves Malevolent greaves Torva platelegs Torva platelegs Anima Core Legs of Zaros Anima Core Legs of Zaros Superior tetsu platelegs Superior tetsu platelegs Bandos tassets Bandos tassets
Main hand slot Khopesh of Tumeken Khopesh of Tumeken Drygore longsword Drygore weaponry Blade of Nymora Blade of Nymora Tetsu katana Tetsu katana Attuned crystal dagger Attuned crystal dagger
2h slot Zaros godsword Zaros godsword Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Attuned crystal halberd Attuned crystal halberd Chaotic maul Chaotic maul
Off-hand weapon slot Khopesh of Elidinis Khopesh of Elidinis Off-hand drygore longsword Drygore weaponry Off-hand ripper claw Off-hand ripper claw Tetsu wakizashi Tetsu wakizashi Blade of Avaryss Blade of Avaryss
Off-hand slot Malevolent kiteshield Malevolent kiteshield Divine spirit shield Divine spirit shield Attuned crystal shield Attuned crystal shield Chaotic kiteshield Chaotic kiteshield Bandos warshield Bandos warshield
Gloves slot Deathtouch bracelet Deathtouch bracelet / Cinderbane gloves Cinderbane gloves Razorback gauntlets Razorback gauntlets Gloves of passage Gloves of passage Torva gloves Torva gloves Bandos gloves Bandos gloves
Feet slot Emberkeen boots Emberkeen boots Torva boots Torva boots Steadfast boots Steadfast boots Bandos boots Bandos boots Silverhawk boots (60) Silverhawk boots
Ring slot (Asylum surgeon's ring Asylum surgeon's ring with a Ring of vigour Ring of vigour switch) Ring of death Ring of death Warrior ring (i) Warrior ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Warrior ring Warrior ring
Aura slot Berserker aura Berserker aura Brawler aura Brawler aura Dark magic aura Dark magic aura Invigorate aura Invigorate aura Inspiration aura Inspiration aura
Pocket slot Illuminated Book of Law Illuminated god book Superior scrimshaw of vampyrism Superior scrimshaw of vampyrism Superior scrimshaw of attack Superior scrimshaw of attack Attacker's insignia Attacker's insignia Sign of life Sign of life / Sign of death Sign of death

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Sirenic mask Sirenic mask Pernix cowl Pernix cowl Anima Core helm of Zamorak Anima Core helm of Zamorak Superior Death Lotus hood Superior Death Lotus hood Armadyl helmet Armadyl helmet
Neck slot Amulet of souls Amulet of souls Reaper necklace Reaper necklace Farsight blood necklace Farsight blood necklace Saradomin's murmur Saradomin's murmur Amulet of fury (t) Amulet of fury (t)
Back slot Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Defence cape Cape of Accomplishment Ava's alerter Ava's alerter
Torso slot Sirenic hauberk Sirenic hauberk Pernix body Pernix body Anima Core body of Zamorak Anima Core body of Zamorak Superior Death Lotus chestplate Superior death lotus chestplate Armadyl chestplate Armadyl chestplate
Legs slot Sirenic chaps Sirenic chaps Pernix chaps Pernix chaps Anima Core legs of Zamorak Anima Core legs of Zamorak Superior Death Lotus chaps Superior death lotus chaps Armadyl chainskirt Armadyl chainskirt
Main hand slot Blightbound crossbow Blightbound crossbow Ascension crossbow Ascension crossbow Shadow glaive Shadow glaive Death Lotus dart death lotus dart Attuned crystal chakram attuned crystal chakram
2h slot Seren godbow Seren godbow Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow Royal crossbow Royal crossbow / Zaryte bow Zaryte bow / Attuned crystal bow Attuned crystal bow
Off-hand weapon slot Off-hand Blightbound crossbow Off-hand Blightbound crossbow Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand Death Lotus dart Off-hand death lotus dart Off-hand shadow glaive Off-hand shadow glaive Off-hand attuned crystal chakram Off-hand attuned crystal chakram
Off-hand slot Vengeful kiteshield Vengeful kiteshield Elysian spirit shield Elysian spirit shield Strykebow Strykebow Eagle-eye kiteshield Eagle-eye kiteshield Armadyl buckler Armadyl buckler
Ammo slot Ascension bolts 4 Ascension bolts Araxyte arrow 5 Araxyte arrow Royal bolts 5 Royal bolts N/A N/A
Gloves slot Nightmare gauntlets Nightmare gauntlets Deathtouch bracelet Deathtouch bracelet / Cinderbane gloves Cinderbane gloves Ascension grips Ascension grips Pernix gloves Pernix gloves Armadyl gloves Armadyl gloves
Feet slot Flarefrost boots Flarefrost boots Pernix boots Pernix boots Glaiven boots Glaiven boots Armadyl boots Armadyl boots Silverhawk boots (60) Silverhawk boots
Ring slot (Asylum surgeon's ring Asylum surgeon's ring with a Ring of vigour Ring of vigour switch) Ring of death Ring of death Archers' ring (i) Archers' ring (i) Onyx ring (i) Onyx ring (i) Archers' ring Archers' ring
Aura slot Reckless aura Reckless aura Sharpshooter aura Sharpshooter aura Dark magic aura Dark magic aura Invigorate aura Invigorate aura Inspiration aura Inspiration aura
Pocket slot Illuminated Book of Law Illuminated god book Scrimshaw of cruelty Scrimshaw of cruelty Scrimshaw of ranging Scrimshaw of ranging Attacker's insignia Attacker's insignia Sign of life Sign of life / Sign of death Sign of death

Recommended equipment for Mage
Slot Item (most effective → least effective)
Head slot Tectonic mask Tectonic mask Virtus mask Virtus mask Anima Core helm of Seren Anima Core helm of Seren Superior seasinger's hood Superior seasinger's hood Hood of subjugation Hood of subjugation
Neck slot Amulet of souls Amulet of souls Reaper necklace Reaper necklace Arcane blood necklace Arcane blood necklace Saradomin's hiss Saradomin's hiss Amulet of fury (t) Amulet of fury (t)
Back slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Max cape Max cape Defence cape Cape of Accomplishment Saradomin cape Saradomin cape
Torso slot Tectonic robe top Tectonic robe top Virtus robe top Virtus robe top Anima Core body of Seren Anima Core body of Seren Superior seasinger's robe top Superior seasinger's robe top Garb of subjugation Garb of subjugation
Legs slot Tectonic robe bottom Tectonic robe bottom Virtus robe legs Virtus robe legs Anima Core legs of Seren Anima Core legs of Seren Superior seasinger's robe bottom Superior seasinger's robe bottom Gown of subjugation Gown of subjugation
Main hand slot Wand of the praesul Wand of the praesul Seismic wand Seismic wand Wand of the Cywir elders Wand of the Cywir elders Seasinger kiba Seasinger kiba Attuned crystal wand Attuned crystal wand / Virtus wand Virtus wand
2h slot Staff of Sliske Staff of Sliske Noxious staff Noxious staff Obliteration Obliteration Camel staff Camel staff / Staff of darkness Staff of darkness Chaotic staff Chaotic staff / Attuned crystal staff Attuned crystal staff
Off-hand weapon slot Imperium core Imperium core Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Attuned crystal orb Attuned crystal orb Virtus book Virtus book
Off-hand slot Merciless kiteshield Merciless kiteshield Arcane spirit shield Arcane spirit shield Attuned crystal ward Attuned crystal ward Farseer kiteshield Farseer kiteshield Ward of subjugation Ward of subjugation
Gloves slot Cinderbane gloves Cinderbane gloves / Deathtouch bracelet Deathtouch bracelet Celestial handwraps Celestial handwraps Virtus gloves Virtus gloves Static gloves Static gloves Gloves of subjugation Gloves of subjugation
Feet slot Hailfire boots Hailfire boots Virtus boots Virtus boots Ragefire boots Ragefire boots Boots of subjugation Boots of subjugation Silverhawk boots (60) Silverhawk boots
Ring slot (Asylum surgeon's ring Asylum surgeon's ring with a Ring of vigour Ring of vigour switch) Ring of death Ring of death Seers' ring (i) Seers' ring (i) Onyx ring (i) Onyx ring (i) Seers' ring Seers' ring
Aura slot Maniacal aura Maniacal aura Runic accuracy aura Runic accuracy aura Dark magic aura Dark magic aura Invigorate aura Invigorate aura Inspiration aura Inspiration aura
Pocket slot Illuminated Book of Law Illuminated god book Scrimshaw of the elements Scrimshaw of the elements Scrimshaw of magic Scrimshaw of magic Attacker's insignia Attacker's insignia Sign of life Sign of life / Sign of death Sign of death

CombatEdit

Helwyr only uses melee attacks which hit up to 1200, unlike the other generals which have multiple combat styles at their disposal. He has several abilities he will use during the fight:

  • "Nature, lend me your aid!" - Players should note that Helwyr's chamber is littered with mushrooms which align in a 5x5 area. When Helwyr does this, three of the mushrooms will be enlarged and puff out green gas. Players caught in the gas will be dealt with rapid hits of up to 250 every tick and if the player stands too long in them, will be bound for several seconds. Multiple gas clouds from nearby mushrooms can and will stack on each other for extremely fast damage. In addition, players in the gas clouds cannot run while in their vicinity. The mushrooms last reasonably long, only reverting to normal several ticks after Helwyr uses this attack again. It is highly recommended to use Anticipation if expecting to be bound in the gas.
  • "YOU. WILL. BLEED!" - Helwyr stands upright and cleaves the area in front of him in a cone radius. Players caught in the clawed area will be hit for up to 3000 damage and start taking a bleed of 50 (or adds 50 if the player is bleeding from previous bleed attacks). This can be easily avoided by running far enough from him in any direction out of the frontal radius, especially underneath him or to either side. Alternatively, you may equip a shield and use resonance to heal off the damage.
  • "You cannot escape me. Aaaargh!" - Helwyr leaps over to a nearby player and starts clawing frenzy. This will deal rapid melee damage of up to 1800 every two ticks and bleed the player for 50 (or adds 50 if the player is bleeding from previous bleed attacks). He stays on one spot for the duration of the attack, but any player adjacent to him will receive both the melee and bleed damage. Devotion in combination with Protect from melee is highly recommended to block his melee damage, if not running or surging to get away from him. If these options are not available due to cooldown or the presence of green gas, Debilitate and/or Reflect can help to reduce the damage significantly.
  • Howl - Helwyr howls, summoning two Cywir Alphas. They only have 3,000 life points and deal little damage but should still be killed to prevent them from sniping resonance heals from Helwyr's bleed attack. An efficient way to kill them is to use area-of-effect abilities that can damage both Helwyr and the Alphas simultaneously.
  • Bleeds - Unlike the other generals in The Heart, Helwyr's claw and frenzy attacks can inflict bleeds on the player. The bleed starts off at a base of 50 every 2 ticks, and the more bleeds a player takes (melee damage attacks from claw/frenzy), another 50 is added, up to a cap of 250. This damage can be mitigated with abilities like Anticipation and Debilitate. Using Freedom will immediately remove the bleed and it is recommended to use this immediately after the "You cannot escape me. Aaaargh!" attack ends. Bleeds last for 30 seconds, but will be prolonged if the player is hit by his claw or frenzy attacks while being bled.

Helwyr follows the set attack pattern:

  • "Nature, lend me your aid!" (Grows gas-puffing mushrooms)
  • Does 2 auto-attacks
  • "You. Will. BLEED!" cleave attack
  • Does 2 auto-attacks
  • "You cannot escape me. Aaaargh!" spinning attack
  • Does 2 auto-attacks
  • Spawns Cywir Alphas
  • Does 2 auto-attacks
  • Repeats above sequence

Note: Some auto-attacks may be skipped if the player is at a distance from Helwyr. This can cause Helwyr to skip to the next special attack sooner than expected.

As soon as Helwyr spawns, be prepared to use Surge or Escape, as he will immediately grow three random mushrooms in the chamber, including those under the player at the entrance. Surge and Escape allow the player to get out of the gas clouds fast, especially if the player is near the centre of the mushroom.

The most reliable way to fight Helwyr is with melee with a halberd-like weapon, such as the Noxious scythe or Dragon Rider lance. This is because of the use of Hurricane and Quake will get rid of the summoned alphas; although magic and ranged can do this with Corruption Blast and Corruption Shot respectively, the position of the wolves from Helwyr may prevent it from bouncing onto them, and will usually be unable to kill them outright.

Start off the kill by attacking Helwyr, getting out of the way of any active mushrooms. Continue attacking him until he performs his cleave attack; simply run out of the way to avoid taking damage. If you are low on health, this cleave attack can be resonanced (make sure there are no wolves and/or a bleed is on you, or they may snipe it); the cleave attack will always hit (and hit hard).

After three more attacks, Helwyr will use his frenzy attack; this can be easily mitigated with Debilitate (after which you move away from him) or Devotion to fully block his damage while attacking him. Use Freedom after his frenzy attack ends to clear off the bleed he placed on you.

Continue attacking him until he summons wolves; kill them (preferably with AoE abilities that also damage Helwyr), then focus on Helwyr again. When he grows the mushrooms again, move out of them (Surge/Escape can be used if they are not scattered randomly) and continue attacking him. He will repeat the same pattern until death.

DO NOT KEEP RUNNING AWAY from Helwyr; like Vindicta (who also uses melee for the majority of the fight), Helwyr will skip auto-attacks and immediately go straight to abilities if he cannot reach his target.