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Hellhound

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This article has a related strategy guide here.
This article is about the the standard variant; for the variant encountered while Dungeoneering, see Hellhound (Daemonheim).
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Hellhounds are mid to high level demons often given as a Slayer assignment to mid to high level players. The introduction of the Summoning skill brought about a rise in players killing them due to their gold charm drop rate. They have the third highest combat level of any monster outside of Daemonheim in F2P, surpassed by the deadly red spider and revenant knight. Hellhounds may also be purchased to guard a player's dungeon in the Construction skill (see Hellhound (POH)).

With the removal of Bounty Hunter, hellhounds were put in the Wilderness Volcano. They have been added to the Forinthry Dungeon with the re-release of the Old Wilderness system.

If hellhounds are assigned as a Slayer assignment, revenant hellhounds may be killed in their place. They have very high accuracy and hit constantly even through high level armour such as Barrows equipment. The hellhounds located in the God Wars Dungeon are weak to water spells; elsewhere they are weak to slash weapons.

Hellhounds can be an excellent way to train melee for F2P players, as players can exploit their weakness to slash with the Rune 2h sword and Gravite 2h sword, possibly getting more XP/hr than Deadly red spiders. Keep in mind: hellhounds are found only in the Wilderness in F2P worlds, so beware of the risk of PKers. The area is usually uncrowded.

LocationsEdit

Hellhounds Taverley

Hellhounds in their lair under Taverley.

StrategyEdit

Main article: Hellhound/Strategies

DropsEdit

100% dropsEdit

  Item Quantity Rarity GE Market Price
Bones Bones 1 1 Always 379

Charms (members only)Edit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

20–21%

69%

5%

5%

1–1.1%

Represents 90% confidence range, based on a sample of 279,472 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


OtherEdit

  Item Quantity Rarity GE Market Price
Clue scroll Clue scroll (hard) (m) 1 3 Uncommon Not sold
Ferocious ring Ferocious ring (m) 1 4 Rare [1] Not sold
Spirit sapphire Spirit sapphire 1 4 Rare Not sold
Spirit emerald Spirit emerald 1 4 Rare Not sold
Spirit ruby Spirit ruby 1 4 Rare Not sold
Ancient effigy Starved ancient effigy (m) 1 5 Very rare Not sold
Frozen key piece (zamorak) Frozen key piece (zamorak) (m) 1 6 Varies [2] Not sold
  1. ^ Only in Kuradal's Dungeon.
  2. ^ Only inside Zamorak's Fortress.

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
  Item Quantity Rarity GE Market Price
Key token Key token 1 4 Rare Not sold

TriviaEdit

  • Slayer Masters describe hellhounds as "a cross between dogs and demons". However, even though they are demons, they are not affected by the powers of silverlight or darklight; along with the bloodveld, they are the only demons that drop bones rather than ashes.
    • They also don't count when assigned a "dog" slayer task.
  • On 16 June 2009, hellhounds were placed in the wilderness volcano, making it the first P2P monster to enter F2P. It also broke the record of strongest, non-revenant, free to play monster with a combat level of 122.
  • After the ring of wealth update on March 16 2011, the charm drop rates of hellhounds and rock lobsters had "gone walkabouts"[1]. This caused hellhounds to drop gold charms less frequently. Rather, they seemed to drop blue charms much more often. This was, however, fixed on March 28 as noted in the patch notes of that date.

ReferencesEdit

  1. ^ Mod Sneakman. "Hellhounds Nerf?". 16 March 2011. Recent Updates Forums.

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