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Heal Other
Heal Other icon
Release date 24 July 2006 (Update)
Members? Yes
Level 92
Spellbook Lunar
Type Combat
Experience 101
Runes 1Blood rune3Law rune3Astral rune
Quest Lunar Diplomacy
Heal Other
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Heal Other is a high-level ally healing spell that requires 92 magic to cast and is the singular version of Heal Group.

The spell transfers up to 75% of the caster's current life points to the targeted player as long as the caster has at least 11% of their health. The targeted player must have Accept Aid to Lunar spells enabled to be healed by this spell. Heal Other has a a cooldown of 10 seconds that it shares with Heal Group. Damage can be prevented with the use of the Barricade ability. As with all Lunar spells, the quest Lunar Diplomacy must be completed to cast this spell.

Some players may choose to use this spell as a method of training magic in tandem with another player. One player would cast the spell on a second player, who would then cast it back on the first, resulting in a constant transfer of life points and gain of magic experience. The downside to this training method is the great expense required for the runes, but a Law staff can reduce the cost slightly. Additionally, this method is an exceptionally slow method of training since the addition of a cooldown.

CostEdit

InputCost
1Blood rune3Law rune3Astral rune2,778

TriviaEdit

  • The icon of the spell was originally red but was changed due to similarities to other copyrighted icons.
  • There is a glitch that occurs allowing players to transfer life points to a player who is defeated. This will not stop them from dying, but the casting player will still lose 75% of their life points.
  • Smiddi Ryak gains Heal Other at level 92 in Temple Trekking, the same magic level required for the player to use.
  • Previously, this spell was not affected by Barricade and would still damage the player. Due to player complaints, the ability to avoid Heal Other's damage via Barricade was returned but now has a 10 second cooldown that is shared with Heal Group. Two spells can still be cast if the user has the Turtling perk, which increases Barricade's duration.

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