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Heal Other

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Heal Other
File:Heal_other.png
Members only? Yes
Level 92
Runes 1 Blood
3 Law
3 Astral
Spellbook Lunar
Experience 101
Quest Lunar Diplomacy
Lectern None
A player casting the Heal Other spell.

Heal Other will damage the casting player for up to 75% of his/her current Hitpoints, and transfer it to the targeted player. The targeted player must have Accept Aid turned on to be healed by this spell. As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell. There is a glitch that occurs allowing you to transfer hp to an opponent who is dead. This will not stop them dying, but the casting player will still lose 75% of their hitpoints. Some players may choose to use this spell as a method of training magic in tandem with another player. One player would cast the spell on another, who would then cast it on them, resulting in a constant transfer of Hitpoints and rapid gain of magic experience. The downside to this sort of the training is the great expense required for the runes.

1-itemers should watch out for this when PVPing as it can heal them when they don't want to be healed. This will give 1 itemers more hitpoints, allowing smite to drain more or possibly all of their prayer. If this does happen, players can teleport straight away or drink a prayer potion. People often do this in pairs and it is common in some tactics of luring. The best way to prevent this from happening altogether is by turning accept aid off if you are 1 iteming in pvp; that way they cannot use the heal spells to heal and Smite.

Heal Other costs 2554 coins for each cast.

Remember, you cannot use normal Magic or Ancient Magicks spells if you are using Lunar Magicks, except by use of the Spell Book Swap spell.



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