Heal Group
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| Members only? | Yes |
|---|---|
| Level | 95 |
| Runes | 3 Blood 6 Law 4 Astral |
| Spellbook | Lunar |
| Experience | 124 |
| Quest | Lunar Diplomacy |
| Lectern | None |
Heal Group damages the casting player for up to 75% of his/her current Hitpoints and distributes them among injured players who are within a 3x3 square area of the casting player (including standing on the player's square). Players must have Accept Aid turned on to benefit from this spell. As with all Lunar Magicks spells, the quest Lunar Diplomacy must be completed to cast this spell.
Unlike Heal Other spell, this spell is able to heal other players in non-Multi-combat area.
Heal Group is currently the most expensive spell to cast. Each cast costs 4990 coins.
Remember, you cannot use normal Magic or Ancient Magicks spells if you are using Lunar Magicks, except by use of the Spell Book Swap spell.
| Teleport |
Lunar Home • Ourania • Moonclan (group) • Waterbirth (group) • Barbarian Outpost (group) • Khazard (group) • Fishing guild (group) • Catherby (group) • Ice Plateau (group) |
| Skill-related |
Bake Pie • Cure Plant • Fertile Soil • Humidify • Hunter kit • Magic Imbue • Plank Make • Superglass Make • String Jewellery |
| Healing or Curing |
Cure Other • Cure Me • Cure Group • Dream • Heal Other • Heal Group |
| Sharing |
Stat Restore Pot Share • Boost Potion Share • Energy Transfer |
| Others |
Monster Examine • NPC Contact • Spellbook Swap • Stat spy • Vengeance Other • Vengeance |

