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Hand cannon

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For this item's augmented variant, see augmented hand cannon.
[FAQ] • [doc]
Hand cannon detail

The Hand cannon is a two-handed Ranged weapon that requires a Ranged level of 75, a Firemaking level of 61, and the completion of the Forgiveness of a Chaos Dwarf quest to wield. The hand cannon and its proprietary ammo, hand cannon shot, were developed by the Red Axe, and used and dropped by chaos dwarf hand cannoneers in the Chaos Dwarf Battlefield.

Unlike other weapons, this weapon has a chance to explode when attacking. This includes the use of abilities; a higher Firemaking level will reduce this chance. If a cannon explodes, it will damage the player and be destroyed.

It counts as a two-handed crossbow in between Karil's crossbow and the royal crossbow in terms of strength. It can prove to be a viable alternative to the above two crossbows when killing monsters weak to bolts, such as waterfiends and warped tortoises.

The special attack, Aimed Shot, uses 50% Adrenaline, firing a shot that has 30-200% weapon damage, with 75% additional accuracy, taking longer to fire. However, it has a greater chance of exploding when using this attack.

Combat Stats
RequirementsHand cannon equipped
75 Ranged-icon 61 Firemaking-icon
ClassSlot
Ranged Ranged2h slot
Tier
75
WeaponsMainOff
Damage956-
Accuracy1694-
StyleBolts
Range9
AttributesDamage reduction
Defence-iconArmour0PvM: 0%PvP: 0%
Constitution-iconLife points0Style bonuses
Prayer-iconPrayer0Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
[FAQ][doc]

DisassemblyEdit

[FAQ] • [doc]

Comparison with other Ranged weaponsEdit

Two-handedEdit

Name Reqs Cost Accuracy (Tier) Notes
Seren godbow Seren godbow 92 Ranged-icon 1,335,013,532 2577 (92)
Noxious longbow Noxious longbow 90 Ranged-icon 147,314,537 2458 (90)
Wyvern crossbow Wyvern crossbow 85 Ranged-icon 65,208,552 2178 (85)
  • Passive effect: damage-over-time effect that ramps up in damage the longer it is in combat against a specific foe that is treated as a poison, works even against poison-immune bosses
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Strykebow Strykebow 85 Ranged-icon
85 Defence-icon
70,123,902 2178 (85)
  • Passive effect: stores damage received in combat (must remain equipped)
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 5 dark bows (354,710 coins) to repair
Royal crossbow Royal crossbow 80 Ranged-icon
70 Smithing-icon
60 Summoning-icon
354,385 1924 (80)
  • Must reach the Queen Black Dragon's fourth phase and brandish it when she uses her extremely hot flames to initially obtain one
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and is repaired using royal crossbow parts (25% per part)
Zaryte bow Zaryte bow 80 Ranged-icon 16,791,080 1924 (80)
  • Supplies its own ammunition
  • Can be wielded in the God Wars Dungeon to protect from the four central factions
  • Degrades: has 60,000 auto-attacks, and costs 2,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal bow Attuned crystal bow 80 Ranged-icon
50 Agility-icon
Plague's
End
Attuned crystal weapon seed, 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Supplies its own ammunition
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Sunspear (ranged) Sunspear (ranged) 78 Ranged-icon
River of Blood
Free after River of Blood quest, 600,000 to reclaim 1829 (78)
Hand cannon Hand cannon 75 Ranged-icon
61 Firemaking-icon
190,437 1694 (75)
  • Uses hand cannon shot as its ammunition
  • Can also explode and do damage to the player using it (the higher the Firemaking level the lower the chance)

Dual-wieldEdit

Name Reqs Cost Accuracy (Tier) Notes
Ascension crossbow Ascension crossbow and off-hand 90 Ranged-icon 49,840,450 (main-hand)
50,258,779 (off-hand)
2458 (90)
  • Flexibility to change off-hand to a shield to trade some offensive ability for defence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,000,000 coins total to repair via a Repair NPC, or discounted at an armour stand
Shadow glaive Shadow glaive and Off-hand shadow glaive 85 Ranged-icon 6,985,788 (main-hand)
5,520,656 (off-hand)
2458 (90)
  • It has the accuracy of a tier-90 weapon, but the damage of a tier-80 weapon.
  • Degrades: has 60,000 charges of combat (a minimum of 10 hours), and costs 3,000,000 coins total to repair via a Repair NPC, or discounted at an armour stand
Death Lotus dart Death Lotus dart and off-hand 85 Ranged-icon
92 Fletching-icon
Ancient bones, 25 Ascension shards 2178 (85)
  • Requires significant progress in the player-owned port to obtain
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
Attuned crystal chakram Attuned crystal chakram and off-hand 80 Ranged-icon
50 Agility-icon
Plague's
End
2 attuned crystal weapon seeds, 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000 coins
Chaotic crossbow Chaotic crossbow and off-hand 80 Ranged-icon
80 Dungeoneering-icon
Dungeoneering token 200,000 (main-hand)
Dungeoneering token 100,000 (off-hand)
1924 (80)
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs (total) 3,000,000 coins, or 300,000 coins and 30,000 Dungeoneering tokens to repair
Armadyl crossbow Armadyl crossbow and off-hand 75 Ranged-icon 2,937,782 (main-hand)
6,290,122 (off-hand)
1694 (75)
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence

Dropping monstersEdit

For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Chaos dwarf hand cannoneer1001Rare

TriviaEdit

  • When cutting wood and using certain emotes, your hand cannon will not disappear if you're wielding it.
  • Upon the release of Evolution of Combat, hand cannons no longer had a chance of exploding when using abilities. They could have only blown up on auto-attacks. However, an update of 6 October 2014 gave them a chance to explode again.
  • It is one of only two weapons requiring a certain Firemaking level to wield, along with the inferno adze.
  • When fired, the hand cannon appears to be partly inside the player's head. It is likely this is an oversight by Jagex.
  • For a long time, hand cannons have sold for slightly under high-alch value until it gradually climbed in anticipation of Invention. With the elite skill's release, players discovered it can be dissembled for 4 Explosive components, which yields an extremely high experience rate, causing a huge jump in price.

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