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Hand cannon

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For this item's augmented variant, see augmented hand cannon.
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Hand cannon detail

The Hand cannon is a two-handed Ranged weapon that requires a Ranged level of 75, a Firemaking level of 61, and the completion of the Forgiveness of a Chaos Dwarf quest to wield. The hand cannon and its proprietary ammo, hand cannon shot, are dropped by cannoneers.

Unlike other weapons, this weapon has a chance to explode when attacking. This includes the use of abilities; a higher Firemaking level will reduce this chance. If a cannon explodes, it will damage the player and be destroyed.

It counts as a two-handed crossbow in between Karil's crossbow and the royal crossbow in terms of strength. It can prove to be an inexpensive alternative to the above two crossbows when killing monsters weak to bolts, such as waterfiends and warped tortoises.

The special attack, Aimed Shot, uses 50% Adrenaline, firing a shot that has 30-200% weapon damage, with 75% additional accuracy, taking longer to fire. However, it has a greater chance of exploding when using this attack.

Combat StatsHand cannon equipped
Skill requirements
75 Ranged-icon 61 Firemaking-icon
ClassSlot
Ranged Ranged2h slot
WeaponsMainOff
Damage956-
Accuracy1694-
StyleBolts
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Style bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
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DisassemblyEdit

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Comparison with other Ranged weaponsEdit

Two-handedEdit

Name Req's Cost Accuracy (Tier) Notes
Noxious longbow Noxious longbow 90 Ranged-icon 172,028,004 2458 (90)
Wyvern crossbow Wyvern crossbow 85 Ranged-icon 76,465,579 2178 (85)
  • Passive effect: damage-over-time effect that ramps up in damage the longer it is in combat against a specific foe that is treated as a poison, works even against poison-immune bosses
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 to repair via a Repair NPC, or discounted at an armour stand
Strykebow Strykebow 85 Ranged-icon
85 Defence-icon
57,962,707 2178 (85)
  • Passive effect: stores damage received in combat (must remain equipped)
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 5 dark bows (346,665) to repair
Royal crossbow Royal crossbow 80 Ranged-icon
70 Smithing-icon
60 Summoning-icon
355,586 1924 (80)
  • Must reach the Queen Black Dragon's fourth phase and brandish it when she uses her extremely hot flames to initially obtain one
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and is repaired using royal crossbow parts (25% per part)
Zaryte bow Zaryte bow 80 Ranged-icon 20,229,687 1924 (80)
  • Supplies its own ammunition
  • Can be wielded in the God Wars Dungeon to protect from the four central factions
  • Degrades: has 60,000 auto-attacks, and costs 2,000,000 to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal bow Attuned crystal bow 80 Ranged-icon
50 Agility-icon
Plague's
End
Attuned crystal weapon seed Attuned crystal weapon seed
2000 Harmonic dust Harmonic dust
1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Supplies its own ammunition
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000
Hand cannon Hand cannon 75 Ranged-icon
61 Firemaking-icon
347,632 1694 (75)
  • Uses hand cannon shot as its ammunition
  • Can also explode and do damage to the player using it (the higher the Firemaking level the lower the chance)

Dual-wieldEdit

Name Req's Cost Accuracy (Tier) Notes
Ascension crossbow Ascension crossbow and Off-hand Ascension crossbow off-hand 90 Ranged-icon 58,367,451 (main-hand)
61,285,118 (off-hand)
2458 (90)
  • Flexibility to change off-hand to a shield to trade some offensive ability for defence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,000,000 total to repair via a Repair NPC, or discounted at an armour stand
Shadow glaive Shadow glaive and Off-hand shadow glaive off-hand 85 Ranged-icon 22,777,848 2458 (90)
Death lotus dart Death lotus dart and Off-hand death lotus dart off-hand 85 Ranged-icon
92 Fletching-icon
Ancient bones Ancient bones
Ascension shard Ascension shard (25)
2178 (85)
  • Requires significant progress in the player-owned port to obtain
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
Attuned crystal chakram Attuned crystal chakram and Off-hand attuned crystal chakram off-hand 80 Ranged-icon
50 Agility-icon
Plague's
End
2 Attuned crystal weapon seed Attuned crystal weapon seed
2000 Harmonic dust Harmonic dust
1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000
Chaotic crossbow Chaotic crossbow and Off-hand chaotic crossbow off-hand 80 Ranged-icon
80 Dungeoneering-icon
Dungeoneering token 200,000 (main-hand)
Dungeoneering token 100,000 (off-hand)
1924 (80)
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs (total) 3,000,000 or 300,000 and Dungeoneering token 30,000 to repair
Armadyl crossbow Armadyl crossbow and Off-hand Armadyl crossbow off-hand 75 Ranged-icon 2,611,664 (main-hand)
5,688,888 (off-hand)
1694 (75)
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence

Dropping monstersEdit

For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Chaos dwarf hand cannoneer1001Rare

TriviaEdit

  • When cutting wood and using certain emotes, your hand cannon will not disappear if you're wielding it.
  • Upon the release of Evolution of Combat, hand cannons no longer had a chance of exploding when using abilities. They could have only blown up on auto-attacks. However, an update of 6 October 2014 gave them a chance to explode again.
  • It is one of only two weapons requiring a certain Firemaking level to wield, along with the inferno adze.
  • When fired, the hand cannon appears to be partly inside the player's head. It is likely this is an oversight by Jagex.
  • For a long time, hand cannons have sold for slightly under high-alch value until it gradually climbed in anticipation of Invention. With the elite skill's release, players discovered it can be dissembled for 4 Explosive components, which yields an extremely high experience rate, causing a huge jump in price.

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