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Hand cannon

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For this item's augmented variant, see augmented hand cannon.
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Hand cannon detail

The Hand cannon is a two-handed Ranged weapon that requires a Ranged level of 75, a Firemaking level of 61, and the completion of the Forgiveness of a Chaos Dwarf quest to wield. The hand cannon and its proprietary ammo, hand cannon shot, are dropped by cannoneers.

Unlike other weapons, this weapon has a chance to explode when attacking. This includes the use of abilities; a higher Firemaking level will reduce this chance. If a cannon explodes, it will damage the player and be destroyed.

It counts as a two-handed crossbow in between Karil's crossbow and the royal crossbow in terms of strength. It can prove to be a viable alternative to the above two crossbows when killing monsters weak to bolts, such as waterfiends and warped tortoises.

The special attack, Aimed Shot, uses 50% Adrenaline, firing a shot that has 30-200% weapon damage, with 75% additional accuracy, taking longer to fire. However, it has a greater chance of exploding when using this attack.

Combat StatsHand cannon equipped
Skill requirements
75 Ranged-icon 61 Firemaking-icon
ClassSlot
Ranged Ranged2h slot
WeaponsMainOff
Damage956-
Accuracy1694-
StyleBolts
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Style bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
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DisassemblyEdit

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Comparison with other Ranged weaponsEdit

Two-handedEdit

Name Req's Cost Accuracy (Tier) Notes
Noxious longbow Noxious longbow 90 Ranged-icon 151,863,501 2458 (90)
Wyvern crossbow Wyvern crossbow 85 Ranged-icon 73,382,831 2178 (85)
  • Passive effect: damage-over-time effect that ramps up in damage the longer it is in combat against a specific foe that is treated as a poison, works even against poison-immune bosses
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 to repair via a Repair NPC, or discounted at an armour stand
Strykebow Strykebow 85 Ranged-icon
85 Defence-icon
58,422,510 2178 (85)
  • Passive effect: stores damage received in combat (must remain equipped)
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 5 dark bows (348,595) to repair
Royal crossbow Royal crossbow 80 Ranged-icon
70 Smithing-icon
60 Summoning-icon
354,387 1924 (80)
  • Must reach the Queen Black Dragon's fourth phase and brandish it when she uses her extremely hot flames to initially obtain one
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and is repaired using royal crossbow parts (25% per part)
Zaryte bow Zaryte bow 80 Ranged-icon 18,730,855 1924 (80)
  • Supplies its own ammunition
  • Can be wielded in the God Wars Dungeon to protect from the four central factions
  • Degrades: has 60,000 auto-attacks, and costs 2,000,000 to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal bow Attuned crystal bow 80 Ranged-icon
50 Agility-icon
Plague's
End
Attuned crystal weapon seed Attuned crystal weapon seed
2000 Harmonic dust Harmonic dust
1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Supplies its own ammunition
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000
Hand cannon Hand cannon 75 Ranged-icon
61 Firemaking-icon
493,183 1694 (75)
  • Uses hand cannon shot as its ammunition
  • Can also explode and do damage to the player using it (the higher the Firemaking level the lower the chance)

Dual-wieldEdit

Name Req's Cost Accuracy (Tier) Notes
Ascension crossbow Ascension crossbow and Off-hand Ascension crossbow off-hand 90 Ranged-icon 54,166,963 (main-hand)
56,886,585 (off-hand)
2458 (90)
  • Flexibility to change off-hand to a shield to trade some offensive ability for defence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,000,000 total to repair via a Repair NPC, or discounted at an armour stand
Shadow glaive Shadow glaive and Off-hand shadow glaive off-hand 85 Ranged-icon 18,739,775 2458 (90)
Death lotus dart Death lotus dart and Off-hand death lotus dart off-hand 85 Ranged-icon
92 Fletching-icon
Ancient bones Ancient bones
Ascension shard Ascension shard (25)
2178 (85)
  • Requires significant progress in the player-owned port to obtain
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
Attuned crystal chakram Attuned crystal chakram and Off-hand attuned crystal chakram off-hand 80 Ranged-icon
50 Agility-icon
Plague's
End
2 Attuned crystal weapon seed Attuned crystal weapon seed
2000 Harmonic dust Harmonic dust
1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000
Chaotic crossbow Chaotic crossbow and Off-hand chaotic crossbow off-hand 80 Ranged-icon
80 Dungeoneering-icon
Dungeoneering token 200,000 (main-hand)
Dungeoneering token 100,000 (off-hand)
1924 (80)
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs (total) 3,000,000 or 300,000 and Dungeoneering token 30,000 to repair
Armadyl crossbow Armadyl crossbow and Off-hand Armadyl crossbow off-hand 75 Ranged-icon 3,010,960 (main-hand)
6,145,838 (off-hand)
1694 (75)
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence

Dropping monstersEdit

For an exhaustive list of all known sources for this item, see here.
Source Combat level Quantity Rarity
Chaos dwarf hand cannoneer1001Rare

TriviaEdit

  • When cutting wood and using certain emotes, your hand cannon will not disappear if you're wielding it.
  • Upon the release of Evolution of Combat, hand cannons no longer had a chance of exploding when using abilities. They could have only blown up on auto-attacks. However, an update of 6 October 2014 gave them a chance to explode again.
  • It is one of only two weapons requiring a certain Firemaking level to wield, along with the inferno adze.
  • When fired, the hand cannon appears to be partly inside the player's head. It is likely this is an oversight by Jagex.
  • For a long time, hand cannons have sold for slightly under high-alch value until it gradually climbed in anticipation of Invention. With the elite skill's release, players discovered it can be dissembled for 4 Explosive components, which yields an extremely high experience rate, causing a huge jump in price.

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