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Hand cannon

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Hand cannon
Hand cannon
Release date 9 September 2009 (Update)
Members Yes
Quest item No
Tradeable Yes
Equipable Yes
Stackable No
High alch 12,000 coins
Low alch 8,000 coins
Destroy Drop
Store price Not sold
Exchange price 11,010 coins (info)
Buy limit 50
Examine A miniature dwarven cannon.
Weight 3.6 kg
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Hand cannon detail

The Hand cannon is a two-handed Ranged weapon that requires a Ranged level of 75, a Firemaking level of 61, and the completion of the Forgiveness of a Chaos Dwarf quest to wield. The hand cannon and its proprietary ammo, hand cannon shot, are dropped by Cannoneers.

It counts as a two-handed crossbow in between Karil's crossbow and the Royal crossbow in terms of strength. It can prove to be an inexpensive alternative to the above two crossbows when killing monsters weak to bolts, such as waterfiends and warped tortoises.

The special attack, Aimed Shot, uses 50% Adrenaline, firing a shot that has 30-200% weapon damage, with 75% additional accuracy, taking longer to fire. However, it has a greater chance of exploding when using this attack.

It is advised not to use this weapon with Momentum, Legacy or auto attacks in general as the cannon has a chance of exploding whilst doing so. A higher firemaking level will reduce this chance. If a cannon explodes it will be removed from your equipped items and is lost.

Combat StatsHand cannon equipped

A player wielding a hand cannon

Skill requirements
75 Ranged-icon 61 Firemaking-icon
ClassSlot
Ranged Ranged2h slot
WeaponsMainOff
Damage956-
Accuracy1694-
StyleBolts
Attributes
Defence-iconArmour0
Constitution-iconLife points0
Prayer-iconPrayer0
Strength bonuses
Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
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Comparison with other Ranged weaponsEdit

Name Type Levels Cost Accuracy Notes
Noxious longbow Noxious longbow Two-handed (bow) 90 Ranged-icon 200,576,431 2458
  • Highest accuracy of any two-handed ranged weapon
  • Has a special attack, Mirrorback, that summons a mirrorback spider which reduces and reflects damage for ten seconds
  • Degrades from full charge after 10 hours of combat, and costs 4,500,000 to repair at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Expensive compared to other ranged weapons
Ascension crossbow Ascension crossbow (and off-hand) Dual wield (crossbow) 90 Ranged-icon 91,332,083 (main-hand)
91,478,613 (off-hand)
2458
  • Highest accuracy of any dual wielded weapon
  • Can wield up to ascension bolts
  • Can be wielded in the God Wars Dungeon to protect players from all factions
  • Off-hand can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Expensive to buy
  • Degrades after 10 hours of combat from full charge, and costs 2,000,000 each to repair both weapons at Bob's Axes (or less at an armour stand, depending on Smithing level)
Strykebow Strykebow Two-handed (shieldbow) 85 Ranged-icon
85 Defence-icon
33,854,399 2178
  • Strongest shieldbow in the game
  • Lasts 10 hours before it fully degrades back to the wyrm scalp
  • Passive effect: stores damage received in combat (must remain equipped)
  • Recharging the bow requires a dark bow, which restores 20% of its charges
Death lotus dart Death lotus dart (and off-hand) Dual wield (thrown) 85 Ranged-icon
92 Fletching-icon
Ancient bones Ancient bones
Ascension shard Ascension shard (25)
2178
  • Tied with the Ascension crossbow with the fastest attack speed
  • Most accurate thrown ranged weapon
Royal crossbow Royal crossbow Two-handed (crossbow) 80 Ranged-icon
70 Smithing-icon
60 Summoning-icon
382,666 1924
  • Degrades from full charge after 10 hours of combat, but can be repaired at anytime by using any of the royal pieces on it
  • Each piece can be used to charge 25% of the crossbow (therefore it is recommended to wait until the crossbow has at most 75% of its charges left)
  • One of the cheapest high-leveled ranged weapons to obtain
  • Must reach the Queen Black Dragon's fourth phase and brandish it when she uses her extremely hot flames to initially obtain one
  • Second-highest accuracy of any two-handed ranged weapon but has the highest accuracy of any two-handed crossbow weapon
Zaryte bow Zaryte bow Two-handed (bow) 80 Ranged-icon 40,836,780 1924
  • Has an expensive upfront price
  • Fully degrades after 60,000 shots
  • Supplies its own ammunition similar to the Attuned crystal bow
  • Costs 20,000 to repair at Bob's Axes (or less at an armour stand, depending on Smithing level)
  • Can be wielded in the God Wars Dungeon to protect players from all factions
  • Tied with the Attuned crystal bow with the second-highest accuracy of any bow
Attuned crystal bow Attuned crystal bow Two-handed (bow) 80 Ranged-icon
50 Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed
and
Harmonic dust Harmonic dust (2000)
1924
  • Each bow has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in the Cadarn or Iorwerth areas of Prifddinas it will only consume 1 charge, lasting twice as long.
  • Supplies its own ammunition
  • Requires completion of Plague's End in order to obtain the seed and dust
  • Can be repaired by using the item on Eluned for a very cheap price
  • Tied with the Zaryte bow with the second-highest accuracy of any bow
Attuned crystal chakram Attuned crystal chakram (and off-hand) Dual wield (thrown) 80 Ranged-icon
50 Agility-icon
Attuned crystal weapon seed Attuned crystal weapon seed (2)
and
Harmonic dust Harmonic dust (2000)
1924
  • Each chakram has 50,000 charges and consumes 2 charges for every auto attack, ability used or hit taken. If used in the Cadarn or Iorwerth areas of Prifddinas it will only consume 1 charge, lasting twice as long.
  • Requires completion of Plague's End in order to obtain the seed and dust
  • Can be repaired by using the item on Eluned for a very cheap price
Chaotic crossbow Chaotic crossbow (and off-hand) Dual wield (crossbow) 80 Ranged-icon
80 Dungeoneering-icon
Dungeoneering tokens 200,000 tokens (main-hand)
Dungeoneering tokens 100,000 tokens (off-hand)
1924
  • Tied with the royal crossbow with the second highest accuracy for a crossbow (two-hand or dual wield)
  • Can fire up to royal bolts
  • Degrades from full charge after 10 hours of combat, but can be fully repaired with Marmaros
Hand cannon Hand cannon Two-handed (crossbow) 75 Ranged-icon
61 Firemaking-icon
11,010 1694
  • Most accurate non-degrading two-handed ranged weapon
  • Uses hand cannon shot as its ammunition
  • A very popular weapon of choice for Wilderness Warbands
  • Can also explode and do damage to the player using it (the higher the FM level the lower the chance)

Dropping monstersEdit

Monster Combat level Quantity Rarity
Chaos dwarf hand cannoneer1001Rare

TriviaEdit

  • When cutting wood and using certain emotes, your hand cannon will not disappear if you're wielding it.
  • Upon the release of Evolution of Combat, hand cannons no longer had a chance of exploding when using abilities. They could have only blown up on auto-attacks. However, an update of 6 October 2014 gave them a chance to explode again.
  • It is one of only two weapons requiring a certain Firemaking level to wield, along with the Inferno Adze.
  • When fired, the Hand cannon appears to be partly inside the player's head. It is likely this is an oversight by Jagex.

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