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Guthixian Cache is a Divination-themed daily Distraction and Diversion. It requires the player to hop into an Energy Rift, found at any of the wisp colonies (except the Pale wisp colony) which appear for 10 minutes at 3 hour intervals, to collect memories of Guthix.

There are no skill requirements for this D&D, but more points can be acquired at certain level thresholds.

Subduing

Player automaton

A player as an automaton.

To subdue automatons, players can select the "Transform" option available by clicking one of the four Statues of Cres located in the four corners of the room. Players will then assume the Power of Cres which transforms the player into an automaton and grants the ability to temporarily subdue NPC automatons. There are three types of automatons that can be subdued.

Automaton Points Divination
Ancient automaton 1 1
Confused automaton 2 45
Enraged automaton 3 85

Players can only stay transformed for 60 seconds until the Power of Cres fades. Once players return to their normal state, they must wait another 60 seconds before assuming power from a Statue of Cres again.

Converting

Confused automaton

An automaton found in the cache.

To earn points for converting memories, players must first grab a memory from any of the deposits on the walls. The player must have both hands free to be able to carry memories, and may only carry one memory at a time. Once the player has a memory, they must run to the centre of the cache and deposit the memory into the unstable rift without being attacked by an active automaton. If a player runs into an active automaton during their journey to the centre of the room which isn't subdued, the automaton will swipe the memory out of the player's hands and cause them to lose it. There are three types of memories that can converted.

Memory Points Divination
Tiny memory 1 1
Raw memory 2 45
Large memory 3 85

Once a memory has been picked up, the player cannot drop or un-equip it; it can only be lost from either being attacked by an automaton, converting it, or if that cache ends.

Abilities

Guthixian Cache interface

The interface which displays the progress for the player.

Two abilities exist to use while in the cache, both which last for 12 seconds.

  • Double points: All points acquired during this time will be double their normal amount
  • Immunity: Active automatons will be unable to cause the player to lose their memory during this period

Strategies

For players who prefer to convert, it is possible to use the Surge and Escape abilities to move faster between the unstable rift and memory deposits. Being in a stream of other players helps evade active automatons as they can only target one player at a time, reducing the chances of being attacked if running alone.

If there are not many other players during a cache, it is usually faster points to subdue as many automatons as possible than converting memories. This could also be considered if there is an abundance of active automatons.

The double points ability is best utilised when the player is about to convert a memory, or before subduing several automatons.

Rewards

Rewards include Divination experience and three temporary passive benefits:

  • 10% chance for double loot from divine locations, at no extra cost to the player's gathering limit
  • 10% chance to save a charge from a sign of the porter
  • 10% chance to convert all memories at once while training Divination, this can happen with both enhanced experience and normal experience options, and still consumes the normal amount of energy for enhanced.

These last for (points/5) minutes, to a maximum of 20 minutes. The timer for these will continue to deplete when logged out.

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