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Guilds are special institutions often containing resources or stores selling armour or weapons which cannot be bought in any other store. Entry to the various different guilds requires a certain amount of quest points, a certain skill level, or completion of a specific quest. Note that guilds with a skill requirement may be accessed if the skill is temporarily boosted to meet the requirement. In some cases, if a guild does not exist, players will attempt to create their own, such as the Yanille Fletching Guild.

Free-to-play guildsEdit

Listed below are the guilds which may be accessed in the free-to-play version of RuneScape.

Guild Name Requirements Location
Skills Items Quests
Champions' Guild None None

33 Quest points

South of Varrock
Cook's Guild Cooking-icon 32

Chef's hat or
Cooking cape (No item is required if the player has finished all the easy, medium and hard Varrock Tasks)

None West of Varrock
Crafting Guild Crafting-icon 40 None None North of Rimmington
Mining Guild Mining-icon 60 None None Dwarven Mines


Prayer-icon 31 None None West of Edgeville
Runecrafting Guild Runecrafting-icon 50 None Rune Mysteries Top Floor on Wizard's Tower

Pay-to-play guildsEdit

Listed below are the guilds which can only be accessed in the members' version of RuneScape.

Guild Requirements Location
Skills Items Quests
Heroes' Guild None None Heroes' Quest Southwest of Burthorpe
Legends' Guild None None Legends' Quest Northeast of Ardougne
Warriors' Guild Attack-icon and Strength-icon level
that add up to at least 130,
or Attack-icon 99, or Strength-icon 99
None None Burthorpe
Fishing Guild Fishing-icon 68 None None North of Ardougne
Wizards' Guild Magic-icon 66 None None Yanille, near the bank.
Ranging Guild Ranged-icon 40 None None Southwest of Seers' Village
Thieves' Guild Thieving-icon 5 None Buyers and Cellars Lumbridge
Invention Guild None None None North-east of Falador
Max Guild Have a 99 in any skill or have a quest point cape to enter the Garden and be maxed to enter the Guild itself None Plague's End South eastern section of Prifddinas

Informal GuildsEdit

While these guilds don't necessarily exist in the sense that they are "officially" a part of the game, there are some areas and locations that tend to have a large number of players training certain skills, due to the close proximity of banks, resources, and tools necessary to train in that skill.

These activities often happen on specific "worlds" or game servers in an attempt to concentrate activity of the players, which often also brings in secondary activities such as trading and suppliers for these training areas.

A Crafting Guild, Fishing Guild, Runecrafting Guild, and Cooking Guild all already exist.

Skill Location Primary world Notes/Description
Fletching Yanille Bank 132 Note: While occasionally this bank is populated, most fletchers and alchers have moved to the Grand Exchange.
  • 58
  • -
Level 60 Smithing is required to freely use the blast furnace.

Cannonballs commonly smithed here because of Morytania legs, among other normal funace smithery.

Runecrafting 16 Air running primarily takes place here. (A runecrafting guild already exists.)
  • 22
  • 84
  • -
  • Lots of fly fishing takes place here.
  • A lot of players catch Rocktail and Cavefish in the Living Rock Caverns.
  • The colony has a bank and cooking range in close distance and is the only place to catch Monkfish. (Swan Song is required to access Piscatoris Fishing Colony).

A Fishing Guild already exists.

Firemaking, Cooking
  • 77
  • 100
  • Burning fires (bonfires), cooking food.
  • The GE is another lesser used location.
Crafting Al Kharid 81 Where you can tan everything from cowhides up to dragonhides; with a bank very close-by.
Agility Ape Atoll Agility Course, Gnome Stronghold agility course and Rogue's Den 46 Players can train Agility here to have fun and race other players, which often leads to quicker lap times.
Fishing and Cooking (free-to-play) Barbarian Village 30 (World 3 is also good) Where you can get lots of free fish, cooked and raw, as well as it being one of the best places to train Fishing until about level 68.
Non-combat Magic (alchemy) Castle Wars viewing area, north of the lobby Any Castle Wars themed world, usually the most populated one

You will often see huge crowds on the wall of Castle Wars watching the battles as they alchemise.

Non-combat Magic (alchemy) Duel Arena Any Duel Arena themed world, usually the most populated one You will often see large groups on the northern wall of the duel arena watching the fights as they alchemise.

Alfred Stonemason's Construction Shop by the POH portal in Taverley (north of Taverley Bank)

(67) You will often see people getting into and out from the POH portal running to and from Taverley Bank.

Note that many other unofficial player made guilds can be found by searching the official RuneScape Forums.


  • Before the release of the Thieves' Guild on 28 April 2010 the Rogue's Den was assumed to be the Thieving guild by most players. The den involves Agility to just as great an extent as Thieving, however.

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