To reach the Guardians of Armadyl, players can use a Shiny key to unlock the door to the shed on the northern edge of McGrubor's Wood, climb down the ladder to the Temple of Ikov dungeon, and then run west to the Guardian's headquarters. If players do not have one, they must proceed through the dungeon starting from its entrance north of Ardougne. In order to access the dungeon, players must be wearing the Pendant of Lucien, which Lucien (or the Local Thug) will provide freely.
Once entering the dungeon players must take the north gate then proceed out the northern exit of the first room. Ignoring the small room with the lever, they must then run west to the site where they fought the Fire Warrior of Lesarkus, who will not appear again. Players then talk to Winelda, who will teleport the player across the lava, this time without asking for any limpwurt roots. Players then run north until they reach a ladder (which leads up to McGrubor's Wood), then west, where they will reach the Guardian's headquarters. It is recommended that players run further west, then south past the lesser demons, to pick up a shiny key, which will make future trips much faster.
The Guardians of Armadyl are looking after the Staff of Armadyl, but Lucien wants it. He asks the player to retrieve it for him. Players can either go along with Lucien's plan and kill all of the Guardians in the room and take the Staff of Armadyl, or they can side with the Guardians and agree to kill Lucien.
Players can also talk to or kill a Guardian to obtain an Armadyl pendant if they lose theirs.
Between Temple of Ikov and While Guthix Sleeps
If you've completed the Temple of Ikov quest and prevented Lucien from getting the Staff of Armadyl, a Guardian will hand you an Armadyl communiqué. It is from Idria and warns you that the staff is now threatened by Movario, a treasure hunter Lucien has recruited.
While Guthix Sleeps
The Guardians of Armadyl side with the player against Lucien. Idria goes to the White Knights' Castle in Falador to help organise the plot against the power-hungry Mahjarrat.
Ritual of the Mahjarrat
Idria and the Guardians take part in the final battles against Lucien's summonings and the Zamorakian Mahjarrat. When the Dragonkin arrive, Idria attempts to negotiate an alliance with the Dragonkin, but in a display of power, she is killed by dragon breath.