Invasion plans
This article is a strategy guide for Gregorovic.
Information on mechanics, setups, and tactics is on this page. For the hard mode strategy guide, see here.

Gregorovic is the general of Sliske's army in The Heart.

Unless you possess the strongest gear and experience, it is recommended that you fight Gregorovic in a team.

Getting thereEdit

Gregorovic location

The location of the portal to enter a Gregorovic instance, within The Heart of Gielinor

Gregorovic is located in Sliske's Necropolis in the northeastern area of The Heart, which requires 80 Prayer to enter. To enter his chamber, players must kill 40 Sliskean monsters (20 if the player has obtained the 50% killcount reduction perk, requiring 4,500 Reputation). Players can easily gain killcount by visiting Sliske's Necropolis or by visiting nodes that Sliskean forces are attacking.

Recommended EquipmentEdit

It is advised to bring power armour when fighting Gregorovic, as his normal attacks are rather accurate even through Player-owned ports armour and Achto armour. His special attacks have 100% accuracy against any armour the player uses, which diminishes the use of tank armour. Be cautious when using damage-increasing methods such as the Reckless aura or Berserk ability.

Gregorovic's melee attacks can hit very hard, therefore it is recommended to use halberd type melee weapons such as the Noxious scythe or Dragon Rider lance to prevent taking melee damage.

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Malevolent helm Malevolent helm Superior Statius's full helm Superior Statius's full helm Refined Anima Core helm of Zaros Refined Anima Core helm of Zaros Anima Core helm of Zaros Anima Core helm of Zaros Torva full helm Torva full helm
Neck slot Amulet of souls Amulet of souls Reaper necklace Reaper necklace Brawler's knockout necklace Brawler's knockout necklace Dragon Rider amulet Dragon Rider amulet Amulet of fury Amulet of fury
Back slot Completionist cape Completionist cape TokHaar-Kal-Ket TokHaar-Kal-Ket Max cape Max cape Strength cape Cape of accomplishment (Strength or Defence cape are recommended for their perks) N/A
Torso slot Malevolent cuirass Malevolent cuirass Superior Vesta's Chainbody Superior Vesta's Chainbody Refined Anima Core Body of Zaros Refined Anima Core Body of Zaros Torva platebody Torva platebody Anima Core Body of Zaros Anima Core Body of Zaros
Legs slot Malevolent greaves Malevolent greaves Superior Vesta's plateskirt Superior Vesta's plateskirt Refined Anima Core Legs of Zaros Refined Anima Core Legs of Zaros Torva platelegs Torva platelegs Anima Core Legs of Zaros Anima Core Legs of Zaros
Main hand slot Drygore longsword Drygore weaponry Blade of Nymora Blade of Nymora Tetsu katana Tetsu katana Attuned crystal dagger Attuned crystal dagger Chaotic claw Chaotic claw
2h slot Noxious scythe Noxious scythe Dragon Rider lance Dragon Rider lance Attuned crystal halberd Attuned crystal halberd Chaotic maul Chaotic maul N/A
Off-hand weapon slot Off-hand drygore longsword Drygore weaponry Blade of Avaryss Blade of Avaryss Tetsu wakizashi Tetsu wakizashi Off-hand attuned crystal dagger Off-hand attuned crystal dagger Off-hand chaotic claw Off-hand chaotic claw
Off-hand slot Malevolent kiteshield Malevolent kiteshield Divine spirit shield Divine spirit shield Attuned crystal shield Attuned crystal shield Chaotic kiteshield Chaotic kiteshield Bandos warshield Bandos warshield
Gloves slot Goliath gloves (red) Goliath gloves Razorback gauntlets Razorback gauntlets Torva gloves Torva gloves Pneumatic gloves Pneumatic gloves Bandos gloves Bandos gloves
Feet slot Emberkeen boots Emberkeen boots Torva boots Torva boots Steadfast boots Steadfast boots Bandos boots Bandos boots Silverhawk boots (60) Silverhawk boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring (with a Ring of vigour switch) Ring of death Ring of death Warrior ring (i) Warrior ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Warrior ring Warrior ring
Aura slot Supreme brawler aura Supreme brawler aura Berserker aura Berserker aura Supreme invigorate aura Supreme invigorate aura / Penance aura Penance aura Vampyrism aura Vampyrism aura Invigorate aura Invigorate aura
Pocket slot Superior scrimshaw of vampyrism Superior scrimshaw of vampyrism Superior scrimshaw of attack Superior scrimshaw of attack Illuminated Book of Law Illuminated god book Sign of life Sign of life / Sign of death Sign of death Sign of item protection Sign of item protection

Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Sirenic mask Sirenic mask Superior Morrigan's coif Superior Morrigan's coif Refined Anima Core helm of Zamorak Refined Anima Core helm of Zamorak Anima Core helm of Zamorak Anima Core helm of Zamorak Pernix cowl Pernix cowl
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Farsight sniper necklace Farsight sniper necklace Saradomin's murmur Saradomin's murmur Amulet of ranging Amulet of ranging
Back slot Completionist cape Completionist cape TokHaar-Kal-Xil TokHaar-Kal-Xil Max cape Max cape Ava's alerter Ava's alerter Defence cape Cape of Accomplishment (Ranged or Defence capes are recommended for their perks)
Torso slot Sirenic hauberk Sirenic hauberk Superior Morrigan's leather body Superior Morrigan's leather body Refined Anima Core body of Zamorak Refined Anima Core body of Zamorak Pernix body Pernix body Anima Core body of Zamorak Anima Core body of Zamorak
Legs slot Sirenic chaps Sirenic chaps Superior Morrigan's leather chaps Superior Morrigan's leather chaps Refined Anima Core legs of Zamorak Refined Anima Core legs of Zamorak Pernix chaps Pernix chaps Anima Core legs of Zamorak Anima Core legs of Zamorak
Main hand slot Ascension crossbow Ascension crossbow Shadow glaive Shadow glaive Death Lotus dart Death Lotus dart Attuned crystal chakram Attuned crystal chakram Chaotic crossbow Chaotic crossbow
2h slot Seren godbow Seren godbow Noxious longbow Noxious longbow Decimation Decimation Wyvern crossbow Wyvern crossbow Attuned crystal bow Attuned crystal bow
Off-hand weapon slot Off-hand Ascension crossbow Off-hand Ascension crossbow Off-hand shadow glaive Off-hand shadow glaive Off-hand Death Lotus dart Off-hand Death Lotus dart Off-hand attuned crystal chakram Off-hand attuned crystal chakram Off-hand chaotic crossbow Off-hand chaotic crossbow
Off-hand slot Vengeful kiteshield Vengeful kiteshield Attuned crystal deflector Attuned crystal deflector Eagle-eye kiteshield Eagle-eye kiteshield Elysian spirit shield Elysian spirit shield Armadyl buckler Armadyl buckler
Ammo slot Ascension bolts 4 Ascension bolts / Araxyte arrow 5 Araxyte arrow Wyvern spines 5 Wyvern spines Royal bolts 5 Royal bolts N/A N/A
Gloves slot Nightmare gauntlets Nightmare gauntlets Swift gloves (white) Swift gloves Ascension grips Ascension grips Pernix gloves Pernix gloves Armadyl gloves Armadyl gloves
Feet slot Flarefrost boots Flarefrost boots Pernix boots Pernix boots Armadyl boots Armadyl boots Silverhawk boots (60) Silverhawk boots Glaiven boots Glaiven boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Archers' ring (i) Archers' ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Archers' ring Archers' ring
Aura slot Reckless aura Reckless aura Sharpshooter aura Sharpshooter aura Dark magic aura Dark magic aura Inspiration aura Inspiration aura Invigorate aura Invigorate aura
Pocket slot Superior scrimshaw of cruelty Superior scrimshaw of cruelty Illuminated Book of Law Illuminated god book Superior scrimshaw of ranging Superior scrimshaw of ranging Scrimshaw of cruelty Scrimshaw of cruelty Sign of life Sign of life / Sign of death Sign of death

Recommended equipment for Mage
Slot Item (most effective → least effective)
Head slot Tectonic mask Tectonic mask Superior Zuriel's hood Superior Zuriel's hood Refined Anima Core helm of Seren Refined Anima Core helm of Seren Anima Core helm of Seren Anima Core helm of Seren Virtus mask Virtus mask
Neck slot Reaper necklace Reaper necklace Amulet of souls Amulet of souls Dragon Rider amulet Dragon Rider amulet Arcane stream necklace Arcane stream necklace Saradomin's hiss Saradomin's hiss
Back slot Completionist cape Completionist cape TokHaar-Kal-Mej TokHaar-Kal-Mej Saradomin cape God cape Max cape Max cape Defence cape Cape of accomplishment (Defence cape is recommended for the perk)
Torso slot Tectonic robe top Tectonic robe top Superior Zuriel's robe top Superior Zuriel's robe top Refined Anima Core body of Seren Refined Anima Core body of Seren Virtus robe top Virtus robe top Anima Core body of Seren Anima Core body of Seren
Legs slot Tectonic robe bottom Tectonic robe bottom Superior Zuriel's robe bottom Superior Zuriel's robe bottom Refined Anima Core legs of Seren Refined Anima Core legs of Seren Virtus robe legs Virtus robe legs Anima Core legs of Seren Anima Core legs of Seren
Main hand slot Wand of the praesul Wand of the praesul Seismic wand Seismic wand Wand of the Cywir elders Wand of the Cywir elders Seasinger kiba Seasinger kiba Attuned crystal wand Attuned crystal wand
2h slot Staff of Sliske Staff of Sliske Noxious staff Noxious staff Superior Zuriel's staff Superior Zuriel's staff Obliteration Obliteration Staff of darkness Staff of darkness / Camel staff Camel staff
Off-hand weapon slot Imperium core Imperium core Seismic singularity Seismic singularity Seasinger makigai Seasinger makigai Attuned crystal orb Attuned crystal orb Virtus book Virtus book
Off-hand slot Merciless kiteshield Merciless kiteshield Attuned crystal ward Attuned crystal ward Farseer kiteshield Farseer kiteshield Arcane spirit shield Arcane spirit shield Ward of subjugation Ward of subjugation
Ammo slot Sealed large rune pouch Sealed large rune pouch Tirannwn quiver 4 Tirannwn quiver 4 N/A N/A N/A
Gloves slot Celestial handwraps Celestial handwraps Deathtouch bracelet Deathtouch bracelet Virtus gloves Virtus gloves Spellcaster gloves Spellcaster gloves Gloves of subjugation Gloves of subjugation
Feet slot Hailfire boots Hailfire boots Virtus boots Virtus boots Boots of subjugation Boots of subjugation Silverhawk boots (60) Silverhawk boots Ragefire boots Ragefire boots
Ring slot Asylum surgeon's ring Asylum surgeon's ring Ring of death Ring of death Seers' ring (i) Seers' ring (i) Sixth-Age circuit Sixth-Age circuit / Onyx ring (i) Onyx ring (i) Seers' ring Seers' ring
Aura slot Maniacal aura Maniacal aura Runic accuracy aura Runic accuracy aura Dark magic aura Dark magic aura Inspiration aura Inspiration aura Invigorate aura Invigorate aura
Pocket slot Superior scrimshaw of the elements Superior scrimshaw of the elements Illuminated Book of Law Illuminated god book Superior scrimshaw of magic Superior scrimshaw of magic Scrimshaw of the elements Scrimshaw of the elements Sign of life Sign of life / Sign of death Sign of death


Gregorovic, like all the other generals in the Heart, has 200,000 life points. However, he is considered the hardest general because of his accurate and high-damage attacks.

During the fight, he can change his combat level anywhere from 1-999; however, this is only a visual change and does not actually affect his combat capabilities.

Gregorovic is capable of poisoning the player in quick intervals with his attacks, though the poison only lasts for about 20 seconds. While antipoisons can be used, it is not recommended as he will quickly corrode it. Therefore, the Venomblood perk is recommended so that this does not become an issue when fighting him. Players who use bleeds on Gregorovic should lure him, as running under him to multiply bleed damage can result in unnecessary melee damage while doing so.

Gregorovic uses normal melee and ranged attacks; he swings his glaives up close for melee and throws them with ranged. Both styles do very high damage (slightly lower than Vindicta's). Soul Split should only be flicked throughout the whole fight. For rangers who are being targeted by Gregorovic, they should stand at least two squares away, so that it is significantly easier to flick the incoming attack. Gregorovic's attacks are fairly unique - unlike other monsters, if his attacks miss, two shields will appear instead of one, making it extremely easy to predict if his attacks hit or not. Players should still be careful not to mistake other shields which may come from shadows and spirits for his missed attacks.

Gregorovic uses the following attack pattern:

  • 3 auto-attacks
  • Trick Knife (3x)
  • 3 auto-attacks
  • Summon spirit
  • 3 auto-attacks
  • Glaive throw
  • Repeat

Three attacks after spawning, Gregorovic will ready his right arm and throw a trick knife at a player (or his target if they are the only ones). This will hit three times in total and will bounce between players, even if they are in the lobby area. It will also bounce between shadows if any are present. Protect/Deflect Ranged with Devotion or Debilitate are recommended to reduce the damage from this attack, as the knives have 100% accuracy and can hit up to 2300 damage. Another good method if either skill is unavailable is to Resonance the first knife, then use Reflect on the second and third ones. The thrown knives will always hit the player regardless of their armour. Players should be wary if using Resonance on the second knife as Gregorovic's normal attacks may "snipe" it and leave the player open to a massive hit. The combat style of the knife can change depending on where it is bouncing - for example, if a player is away from Gregorovic (resulting in a ranged hit) but runs next to or under him, the knife will deal melee damage instead.

Three more attacks after the knife throw, Gregorovic will say "RISE, CHILD!". This will summon a Spirit of rage, Spirit of delirium or Spirit of mania from the respective masks depending on where he was when he summoned them. Each spirit will give a different effect to Gregorovic if they touch him without being distracted; the spirit of rage increases his attack damage, the spirit of delirium increases his poison damage, and the spirit of mania increases his attack speed and as a result, use of special abilities. Simply attack the spirit to gain their attention; once this happens, even if they touch Gregorovic, they will not pass their effects to him. Note that the player can miss, so make sure to deal some damage to gain their attention, or the spirit will continue to approach Gregorovic. The spirits do not attack and multiple copies can stack on him, so make sure to get the new spirits that are summoned onto you. The spirits only have 3,000 health and can be used for Sacrifice or extending Devotion. If the player has the Venomblood perk, it does not matter of the spirit of delirium touches him, as it will cancel out his poison damage.

After the spirit summon and three normal attacks, Gregorovic will toss both of his glaives into the air. Shadows will appear throughout the arena in a scattered formation. After two seconds, daggers and knives will fall from the ceiling and deal up to 1,700 magic damage onto the player if they did not move away from any shadowed spots. This can be reduced through abilities and prayers, but will require fast timing as Gregorovic will attack before the damage from the knife throw is calculated. Note that despite the 1x1 tile coverage, the attack actually covers a 2x2 range; if you are on, or north, east or northeast of a shadow, you will still take damage.

When Gregorovic reaches 140,000 and 60,000 life points, he will summon two and three shadows, respectively, onto the field. These shadows, just like the spirits, only have 3,000 life points. Their spawn location is completely random as they spawn all over the arena. While the shadows are alive, Gregorovic can swap places with the shadow copies, which can interrupt abilities if far away and can allow him to throw melee attacks on the player if a shadow is next to them. The shadows attack with ranged and can be easily disposed of with AoE abilities. They can be ignored as they barely deal any damage, but if planning to use Resonance on the knife attack, it is recommended to kill them so that they do not snipe it and allow the knife damage to go through. 

During the fight, players should stay in one corner of the arena (preferably the northwest or east corners). This way, Gregorovic can only call for delirium spirits whose effects will be negated by the Venomblood perk. If Gregorovic does swap places with a shadow near the other two masks, the respective spirit should be attacked so it does not give buffs to him for that fight.

If players want to take off an extra 20,000 life points at the beginning of the battle, they can bring Dominion Mines to the encounter. Place two mines adjacent to each other after he has been defeated and stand behind them. When Gregorovic rushes towards you, they will explode within several seconds, dealing 10,000 damage each. Note that it may take some practice to get right, as the mines may not always explode when he runs over or near them.

As Gregorovic is not immune to poison, players may consider bringing cinderbane gloves and weapon poison++ to chip off his health.

With enough experience, players can gain up to 25 or more Gregorovic kills per hour without the need to bank for food.