Green dragon/Strategies
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< Green dragon
- This page lists several strategies for fighting green dragons. For the monster, see Green dragon.


Due to the return of the PvP Wilderness, it is far more profitable for players wishing to make money to kill blue dragons rather than green dragons, as if you choose to kill Green dragons, you will very frequently be killed by waiting PKers, who nearly always have teleblocks and ice barrages in their arsenal, preventing escape. It is important to know that Clan Wars have been relocated, because the games necklace will no longer work here.
WARNING: If you kill these monsters in the wilderness, you should not take any items you are willing to lose. ALL items are dropped on death if you are killed in the wilderness, unless Protect Item is utilised, in which one item will be kept.
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Melee
Edit
Most people fight the dragons with melee. This is not recommended, as the dragons have moderately high melee defence and will deal consistent damage with their magic attacks. If fighting using melee, you will need to use a good rotation of both offensive and defensive abilities if you want a good kill rate, and even then, it will not be as good as using ranged or magic. If you use dual-wielded or two-handed weapons, you will either need to continuously use Protect from Magic or bring Super antifires (as well as more food since you cannot use shield abilities). You also stand the biggest risk of death if you go after them in the Wilderness, as the most common player killer attack is from a mage, which will usually try to stun and/or teleblock you to prevent escape. They will succeed frequently as your melee armour will conduct magic.
| Skill | Recommended | Minimum |
|---|---|---|
| Strength | 70+ | 60+ |
| Attack | 70+ | 60 (Dragon weapons) |
| Defence | 70+ | 50 (Rune armour) |
Equipment
Edit
- Helm: (Full) Slayer helmet (if on slayer task) > Torva full helm > Helm of neitiznot > Berserker helm > Torag's helm > Dragon helm > Rune full helm
- Body: Torva Platebody > Bandos chestplate/Torag's platebody > Dragon chainbody > Rune platebody > Rune chainbody
- Legs: Torva platelegs > Bandos tassets > Torag's platelegs > Dragon platelegs > Rune platelegs
- 1-Handed Weapon: Chaotic Rapier/Chaotic Longsword > Abyssal vine whip > Abyssal whip > Korasi's sword > Dragon mace
- *Off-Hand Weapon: Off-hand chaotic rapier/Off-hand chaotic longsword > Enhanced excalibur > any off-hand dragon weapon
- Shield: Dragonfire shield > Anti-dragon shield
- Amulet: Saradomin's Whisper > Amulet of Fury > Amulet of glory > Amulet of power > Amulet of strength
- Ring: Ring of wealth > Ring of life > Explorer's Ring (3/4)
- Footwear: Torva boots > Steadfast Boots > Bandos boots > Dragon Boots > Rune Boots
- Gloves: Torva gloves > Goliath gloves > Culinaromancer's gloves 10 > Regen bracelet > Combat bracelet > Dragon gauntlets > Rune gauntlets > Adamant gauntlets
- Cape: Completionist Cape > Tokhaar-Kal > Fire cape > Soul Wars cape > Ardougne Cloak (3 or 4 recommended) > Cape of Accomplishment > Obsidian Cape > Cape of Legends > Team cape
*It is not recommended to bring an offhand weapon unless you are using antifire potions.
Inventory
Edit
- 5+ Monkfish or other high-healing single bite food (This depends on your level, an average level 130-140 can expect to use around 8-12 pieces of Monkfish.
- 3+ antifire potions or 1+ super antifire potion.
- A 140+ can bring about 20 trout. As they are relatively cheap, dropping them won't get you any big loss. Higher levels should just bring less trout.
- Emergency one-click teleport (highly recommended). Note that many dragons are located beyond level 20 Wilderness, so the emergency teleports may not work. If you have taken an amulet of glory or a ring of wealth, you could teleport with those up to level 30 wilderness.
- Make sure you have plenty of empty inventory slots or bring a Beast of Burden for drops.
Notes
Edit
- The amount of food you use depends almost entirely on your combat level, your equipment, and luck; especially since you are at a disadvantage on the combat triangle. Play around with the amount of food you bring until you have a good balance; enough to get a full inventory of green dragonhide and/or bones without risking your life or wasting too much money on food. But remember, better safe than sorry.
Ranged
Edit
Since dragons are magic-class monsters, they are weak against ranged attacks. Their specific weakness is arrows, but if exploiting their weakness, the use of super antifires or protect from magic are required, as there are currently no bows that provide dragonbreath protection on their own. If using a bow that does not provide its own ammo, broad arrows are notably effective, as they can be bought from any Slayer Master for less than the Grand Exchange value of rune arrows, and are stronger as well. Players who have completed Ritual of the Mahjarrat can alternatively opt for Dragonbane arrows, which deal extra damage to dragons (this stacks with abilities).
If the player does not wish to use prayer or lacks the required Herblore level for Super antifires, they can use a crossbow or thrown weapons in tandem with an Anti-dragon shield or Dragonfire shield instead. The kill rate will not be as good as with a bow and arrows, but it will be better than with using melee or magic.
| Skill | Recommended |
|---|---|
| Ranged | 60+ |
| Slayer | 55 (For Broad-tipped bolts and Broad arrows) |
Equipment
Edit
- Helm: Pernix Cowl > Armadyl helmet > Robin Hood hat > Archer helm > Coif
- Body: Armadyl chestplate > Royal d'hide body > Black d'hide body > Red d'hide body
- Legs: Armadyl chainskirt > Royal d'hide chaps > Black d'hide chaps > Red d'hide chaps
- 2-handed weapon*: Zaryte bow > Crystal bow > Royal crossbow > Hand cannon (with shot) > Black Salamander (with tar) > Seercull > Dark bow > Magic longbow (sighted)/God bow > Magic shortbow > Dragon 2h crossbow
- 1-handed weapon: Chaotic crossbow > Armadyl crossbow/Karil's pistol crossbow > Sagaies > Blisterwood stakes > Dragon crossbow > Dragon darts > Rune crossbow
- Off-hand weapon*: Off-hand chaotic crossbow > Karil's off-hand pistol crossbow > Off-hand dragon crossbow > Off-hand dragon dart > Off-hand rune crossbow
- Shield: Elysian spirit shield* > Eagle-eye kiteshield* > Armadyl buckler* > Dragonfire shield (ranged) > Anti-dragon shield
- Arrows: Dragonbane arrows (after Ritual of the Mahjarrat) > Dragon arrows (with Dark bow only) > Broad arrows > Rune arrows
- Bolts: Dragonbane bolts (after Ritual of the Mahjarrat) > Royal bolts/Onyx bolts (e) (with royal or chaotic crossbow) > Dragon bolts (e)/Diamond bolts (e) (with Armadyl, royal, or chaotic crossbow) > Hand cannon shot (with hand cannon) > Harralander tar (with Black salamander) > Broad-tipped bolts > Adamant bolts
- Amulet: Saradomin's murmur > Amulet of ranging > Amulet of fury > Amulet of glory > Amulet of power
- Ring: Ring of wealth > Ring of life > Explorer's Ring (3/4)
- Boots: Ranger boots > Snakeskin boots
- Gloves: Pernix gloves > Swift gloves > Barrows gloves/Armadyl gloves > Royal d'hide vambraces > Black d'hide vambraces > Red d'hide vambraces
- Cape: Completionist cape > Ava's accumulator/attractor
* Requires Super antifire or use of Protect from Magic.
Inventory
Edit
- 1 Antifire potion (Preferred)
- 0-7 Monkfish, shark or Lobster (depends on level)
Notes
Edit
- Void knight equipment could be used instead of the helm, body, legs, and gloves, However it is not recommended if killing the dragons in the Wilderness as all items are lost on death.
- Exploiting their weakness to arrows can be dangerous as their dragonbreath can hit from a distance as well as up close. Protect from Magic significantly reduces its damage (to low 200s rather than 1500+), and Super antifires make it deal only one damage.
- When faced with competition from other players, it is vital for the player to know/learn the respawn points of each dragon, in order to guarantee the kill by getting the first strike. This can be especially tricky due to the large number of macroers in the area.
Magic
Edit
Magic is rarely used as a method of killing Green Dragons due to the high cost and the dragons' high magic defence, but can still be done with a profit. 80+ Magic is recommended but optional. A Polypore staff, which requires 80 magic to use (80 farming to charge, but this is optional) would be a good choice if you have to use magic against them, as the staff's built-in spell hits quite hard, you don't lose runes if you die, and the charges for the staff is relatively cheap.
Equipment
Edit
- Helm: Ahrim's hood > Mystic hat > Ghostly hood
- Body: Ahrim's robe top > Mystic robe top > Ghostly robe top
- Legs: Ahrim's robe bottom > Mystic robe bottom > Ghostly robe bottom
- Cape: God cape
- Amulet: Amulet of glory > Amulet of magic > Amulet of power
- Ring: Ring of wealth > Ring of life > Explorer's Ring (3/4)
- Weapon: Polypore staff > Armadyl battlestaff (with Air Surge)
- Boots: Mystic boots
Profit
Edit
A good method for quickly banking drops from the eastern green dragons involves the use of the Ring of kinship at level 20 wilderness or below. Teleport to Daemonheim, bank with the Fremennik banker, then run southwest and north to return to the dragons. Using an amulet of glory or the Edgeville lodestone teleport is a fast method for banking from the western green dragons. The wilderness obelisks can be used for the northern dragons.
People seeking a profit by killing these creatures can make approximately
59,192 per inventory of bones and hides. To make greater profit, however, the only other items recommended worth taking are:
- Rune daggers (uncommon)
- Ranarrs, lantadymes, and dwarf weeds (all somewhat rare)
- Rubies, diamonds, and dragonstones (rare)
- Key halves (somewhat rare)
- Hard clue scrolls (rare)
- Bass for food (uncommon)
- Nature runes because they are stackable (uncommon)
- Most other Random drop table drops

Miscellaneous Tips
Edit
- Using the highest Beast of Burden familiar possible increases money-making.
- Players with 60 Dungeoneering and a high combat level may find it more time-efficient to kill the blue dragons in the Taverley resource dungeon. Since relatively few players can access this dungeon, there is almost always free space. In addition, there are no pkers and few bots to worry about. The only downside is the dungeon's long distance from a bank.