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Greater runic staff

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Greater runic staff
Greater runic staff
AKA? GRS
Release date 30 April 2012 (Update)
Members? Yes
Quest item? No
Tradeable? No
Equipable? Yes
Stackable? No
Alchemy Cannot be alchemised
Destroy You can buy another from Wizard Finix's shop.
On death Not reclaimable from gravestone
Store price 25,000 Runespan points
(Wizard Finix)
Examine It's a very magical staff bound together with runic energy.
Weight 1.8 kg
[view] [talk]

The greater runic staff is a reward from Runespan. It costs 25k points and requires 75 Magic and 90 Runecrafting to wield. It can hold spell charges and absorb hostile spells. The staff can absorb all elemental spells, as well as all Ancient Magicks. The staff can only be charged with one type of spell at a time, and must be emptied of its current charges in order to switch spells. Emptying the staff will return all the runes to your inventory.

When the staff is charged with a spell, it casts the spell as if you have the runes in your inventory. It is also possible to manually charge the staff with up to 1,000 casts of the chosen spell. Charging the staff will require players to use the exact type of runes required to cast it. Combination runes such as dust runes, steam runes or lava runes will not work. The staff can save the inventory space taken up by runes if you are willing to sacrifice the better accuracy of alternatives like the chaotic staff.

The staff can also be manually charged with skilling spells and teleports, so it is potentially useful in certain situations in which inventory space is at a premium. The usefulness of this, however, is limited by the fact that the staff must be equipped to cast the spell it is charged with unless you also have the runes for it in your inventory, and you must be on the correct spellbook to cast this spell.

Since the Evolution of Combat, there is a glitch that prevents players from charging their staves. Currently to charge the staff, players must place the staff in their ability bar, and charge it from there.

Once the staff is charged with runes for the chosen spell, the runes in the staff cannot be used to cast another spell; e.g. astral, nature and earth runes used to charge Fertile Soil cannot be used to cast Remote Farm even though they have the same required runes. However, players can simply uncharge the staff to retrieve the runes in order to do so if they wish.

If a player owns multiple Greater Runic Staves, each can be aligned to a different spell.

It should also be noted that upon death, if you do not keep the staff, it WILL NOT appear under your gravestone.

Note: You must be on the correct spellbook to cast the spell with which the staff is charged.

There has been much contemplation over the rate of absorption of the staff. As of right now, the rate is currently unknown; however, many players with 99 Runecrafting do not see a high occurrence of spell absorption. According to Mod Pi, the chances of absorption happening increases with higher Runecrafting levels. The staff will only absorb spells that are currently aligned to the staff.

When the staff absorbs a spell, the message "Your runic staff absorbs the spell, charging it slightly" appears in the chatbox.

Combat Stats
Class Slot
Magic Magic 2h slot
Weapons Main Off
Damage - -
Accuracy 1694 -
Type - -
Attributes
Defence-icon Armour rating0
Constitution-icon Life bonus+0
Prayer-icon Prayer bonus0
Critical bonuses
Attack-icon0% Ranged-icon0% Magic-icon0%
Attack speed
AverageInterval: 3.6 secondsAttack speed average
Greater runic staff (charged) equipped
A player wielding a charged greater runic staff
[view][talk]

Potential usesEdit

  • NPC Contact - keep staff with you on slayer to get a new task upon finishing one, either saving two inventory spaces or saving time withdrawing runes; you only have to open your bank once between tasks.
  • Spiritualise Food—Prolong your familiar's timer without wasting space for the required runes.
  • High Level Alchemy - Turn mid-level drops that would otherwise not be picked up, into coins, without wasting inventory space for nature runes and fire runes.
  • Make Leather—Easily tan dragonhide while killing dragons, making more money per trip. The leather can be crafted into dragonhide bodies, saving even more space and granting Crafting experience.
  • Bones to Peaches or Blood Barrage—A one-slot infinite healing item. However, bones to peaches tablets also take up just one inventory space, albeit more expensive.
  • Cure Me—An expensive but endless way to cure poison. However, the anti-poison totem is free to use once bought with Dungeoneering tokens, and prevents poisoning completely.
  • Remote Farm or Fertile Soil—Cure disease or supercompost farming patches during a farm run when space is essential.
  • Repair Rune Pouch—Repair Runecrafting pouches up to giant without taking a break to withdraw the runes.
  • Space saving—For spells like Plank Make, Humidify or Superglass Make where a full inventory of spells are cast, the extra space from wielding the staff instead of holding runes in your inventory can save banking time. Still, this benefit is often less than the money saved from using an elemental staff.
  • No chance to cast the wrong spell—Because the staff can only be used to cast the spell that it is alligned to, you can not accidentally cast the wrong spell and waste runes or items; e.g. accidentally casting high alch on something you meant to superheat.
  • House Teleport for Construction training. Storing the runes for House Teleport can greatly speed up Construction training when paired with another teleporting method that's close to a bank, while also allowing a full inventory of 28 planks per trip.
Name Levels to equip Cost Damage Accuracy Notes
Dominion staff Dominion staff 90Magic-icon Free reward 0 2458
  • Cannot be used outside the Dominion Tower
  • Provides infinite elemental runes, which results in free elemental spells and reduced rune costs for Ancient Magicks spells
  • Degrades to nothing very quickly, based upon hits that you deal with it
  • Far higher accuracy than all other staves outside of Daemonheim: 2458 accuracy as opposed to 1924 with the chaotic staff
Chaotic staff Chaotic staff 80Magic-icon
80Dungeoneering-icon
200,000 tokens 0 1924
  • Degrades from full charge after 10 hours of combat, but can be fully repaired for &0000000002000000000000Coins 10000 2,000,000 or &0000000000200000000000Coins 10000 200,000 and 20,000 Dungeoneering tokens
  • Highest accuracy of any staff that isn't restricted to a mini-game or Dungeoneering
Armadyl battlestaff Armadyl battlestaff 77Magic-icon
40Attack-icon
&0000000017539922000000Coins 10000 17,539,922 0 1783
  • Second-most accurate staff for use outside of activities, only behind the chaotic staff
  • Most accurate staff that does not degrade
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides infinite air runes, allowing for reduced cost of Surge spells and free usage of Air Surge
  • Reduced rune cost on Gale spells from the Ancient Magicks
Greater runic staff Greater runic staff 75Magic-icon
90Runecrafting-icon
25,000 points 0 1694
  • Can hold up to 1000 casts of any single spell, including non-combat spells, saving inventory space
  • Costs 25,000 RuneSpan reward points and does not degrade
Staff of light Staff of light 75Magic-icon
75Attack-icon
&0000000000378580000000Coins 10000 378,580 0 1694
Ancient staff Enhanced ancient staff 70Magic-icon
Several others
Elite desert diary 0 1694
  • Comes as a free upgrade to the Ancient staff upon completion of the Desert Tasks
  • Is cheap to replace and thus ideal for dangerous PvP
Polypore staff Polypore staff 75Magic-icon &0000000000222469000000Coins 10000 222,469 0 1694
  • Its inbuilt spell, Polypore Strike, has the strength of high-end spells from the Ancient Magicks
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Requires 80 Farming to recharge the staff
  • Polypore Strike is available on any spellbook, allowing use of the Lunar spellbook with combat magic
  • Polypore Strike costs only &0000000000000053000000Coins 25 53 a cast

TriviaEdit

  • There used to be a glitch where if you try to cast Vengeance Group, you will get a message stating: "You do not have enough Astral Runes to cast this spell." This has now been fixed.
  • There used to be a glitch where if you try to cast Remote Farm, you will get a message stating: "You do not have enough earth runes to cast this spell." and the spell will not cast, this has now been fixed.
  • There is currently a glitch where if you try to create Tablets using the staff, you will get a message stating: "You need 4 Water runes to make this tablet." Or which ever respective rune you are not currently carrying and the spell will not cast despite the staff being aligned and charged to the spell.
  • There is currently a glitch where if you try to put the runes for the spell Air Bolt, you get a message stating: "You do not have the correct runes for any type of spell." but it will still work.
  • There is currently a glitch where if you try to put the runes for the Earth, Water, or Fire Wave, you get a message stating: "You do not have enough Air Runes to cast this spell." and it will not work in battle.  However, it appears that if you have the correct runes in your inventory and set your autocast to the spell you want, you can redeposit your runes and the staff will work correctly.
  • Oddly, despite being higher levelled than the other runic staffs, It is actually lighter than a normal or lesser runic staff.
  • If you spam click the Squeal of Fortune while trying to set a spell you can be kicked from the game or get a spin in which no rewards are given.

See alsoEdit


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