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Greater runic staff

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[FAQ] • [doc]
Greater runic staff detail

The greater runic staff is a reward from the Runespan. It costs 25,000 points and requires level 75 Magic and 90 Runecrafting to wield. It can hold spell charges and absorb hostile spells. The staff can absorb all elemental spells, as well as all Ancient Magicks.

When the staff is charged with a spell, it casts the spell as if the runes are in your inventory. It is also possible to manually charge the staff with up to 1,000 casts of the chosen spell. Charging the staff will require players to use the exact type of runes required to cast it; combination runes such as dust runes, steam runes or lava runes will not work. The staff can save inventory space taken up by runes if you are willing to sacrifice the better accuracy of alternatives like the chaotic staff.

The staff can only be charged with one type of spell at a time, and must be emptied of its current charges in order to switch spells. Emptying the staff will return all the runes to your inventory. You must be on the same spellbook as the spell with which the staff is charged. The staff can also be manually charged with skilling spells and teleports, so it is potentially useful in certain situations in which inventory space is at a premium.

Once the staff is charged with runes for the chosen spell, the runes in the staff cannot be used to cast another spell; e.g. astral, nature and earth runes used to charge Fertile Soil cannot be used to cast Remote Farm even though they have the same required runes. However, players can simply uncharge the staff to retrieve the runes in order to do so if they wish.

When the staff absorbs a spell, the message "Your runic staff absorbs the spell, charging it slightly" appears in the chatbox.

Combat Stats
RequirementsGreater runic staff equipped
75 Magic-icon 90 Runecrafting-icon
ClassSlot
Magic Magic2h slot
Tier
75
WeaponsMainOff
Damage--
Accuracy1694-
StyleSpell-casting
Range8
AttributesDamage reduction
Defence-iconArmour0PvM: 0%PvP: 0%
Constitution-iconLife points0Style bonuses
Prayer-iconPrayer0Strength-icon0Ranged-icon0Magic-icon0
Attack speed
Average
Interval: 3.6 seconds
Attack speed average
[FAQ][doc]

Potential usesEdit

  • NPC Contact - keep staff with you on slayer to get a new task upon finishing one, either saving two inventory spaces or saving time withdrawing runes; you only have to open your bank once between tasks.
  • Spiritualise Food - Prolong your familiar's timer without wasting space for the required runes.
  • High Level Alchemy - Turn mid-level drops that would otherwise not be picked up, into coins, without wasting inventory space for nature runes and fire runes.
  • Make Leather - Easily tan dragonhide while killing dragons, making more money per trip. The leather can be crafted into dragonhide bodies, saving even more space and granting Crafting experience.
  • Bones to Peaches or Blood Barrage - A one-slot infinite healing item. However, bones to peaches tablets also take up just one inventory space, albeit more expensive.
  • Cure Me - An expensive but endless way to cure poison. However, the anti-poison totem is free to use once bought with Dungeoneering tokens, and prevents poisoning completely.
  • Remote Farm or Fertile Soil - Cure disease or supercompost farming patches during a farm run when space is essential.
  • Repair Rune Pouch - Repair Runecrafting pouches up to giant without taking a break to withdraw the runes.
  • Space saving - For spells like Plank Make, Humidify or Superglass Make where a full inventory of spells are cast, the extra space from wielding the staff instead of holding runes in your inventory can save banking time. Still, this benefit is often less than the money saved from using an elemental staff.
  • No chance to cast the wrong spell—Because the staff can only be used to cast the spell that it is aligned to, you can not accidentally cast the wrong spell and waste runes or items; e.g. accidentally casting high alch on something you meant to superheat.
  • House Teleport for Construction training. Storing the runes for House Teleport can greatly speed up Construction training when paired with another teleporting method that's close to a bank, while also allowing a full inventory of 28 planks per trip.
  • House Teleport for Prayer training. Storing the runes for House Teleport can save two spaces (if previously wielding an Air staff or Earth Staff and carrying the opposite rune and Law rune) or one space (if previously using Teleport to house tablets) and a fair amount of coins. Having those additional spaces will increase bones per trip and expedite training.
  • Prism of Dowsing for Divination training. Storing the runes for Prism of Dowsing gives you more inventory space for collecting memories.

Comparison with other magical weaponsEdit

Two-handedEdit

Name Levels Cost Accuracy (Tier) Notes
Staff of Sliske Staff of Sliske 92 Magic-icon 2,147,483,647 2577 (92)
Noxious staff Noxious staff 90 Magic-icon 142,552,011 2458 (90)
Camel staff Camel staff 85 Magic-icon 109,418,165 2178 (85)
  • Reduces an opponent's accuracy by 5%, and has a damage over time effect
  • Provides fire runes when wielded
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,125,000 coins to repair via a Repair NPC, or discounted at an armour stand
Staff of darkness Staff of darkness 85 Magic-icon 58,667,670 2178 (85)
Chaotic staff Chaotic staff 80 Magic-icon
80 Dungeoneering-icon
Dungeoneering token 200,000 1924 (80)
Attuned crystal staff Attuned crystal staff 80 Magic-icon
50 Agility-icon
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Has a chance (up to 12%, based on Agility level) to deal +25% damage
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a minimum of 200,000 coins
Zuriel's staff Zuriel's staff 78 Magic-icon 4,451,045 1829 (78)
  • Degrades to nothing after 1 hour of combat
  • Has a special attack, Miasmic Barrage, which deals up to 200% spell damage to the target whilst also temporarily reducing their attack speed and applying the Confuse effect
Sunspear (magic) Sunspear (magic) 78 Magic-icon
River of Blood
Free after River of Blood quest
600,000 to reclaim
1829 (78)
Armadyl battlestaff Armadyl battlestaff 77 Magic-icon 9,840,030 1783 (77)
  • Most accurate non-degrading staff outside of Daemonheim
  • Increases the damage of auto-attacks with Storm of Armadyl by 10%
  • Provides air runes when wielded
  • Has a special attack, Tempest of Armadyl, that deals rapid magic damage
Greater runic staff Greater runic staff 75 Magic-icon
90 Runecrafting-icon
25,000 Runespan points 1694 (75)
  • Can hold up to 1,000 casts of any single spell, including non-combat spells, saving inventory space
Staff of light Staff of light 75 Magic-icon 881,864 1694 (75)
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell
  • Has a special attack, Power of Light, which reduces all incoming melee damage by 50% for one minute; effect lost if the staff is unequipped
Polypore staff Polypore staff 75 Magic-icon 1,241,863 1694 (75)
  • Can cast Polypore Strike, which is available on any spell book
  • The charges for this spell (up to 3000) are stored in the staff, preserving inventory space
  • Each charge is effectively 353 coins (1 polypore spore and 5 fire runes)
  • Requires 80 Farming to recharge the staff; this is assistable

Dual-wieldEdit

Name Levels Cost Accuracy (Tier) Notes
Seismic wand Seismic wand and singularity 90 Magic-icon 191,756,342(wand)
117,800,968(orb)
2458 (90)
  • Singularity can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 4,500,000 coins to repair via a Repair NPC, or discounted at an armour stand
Wand of the Cywir elders Wand of the Cywir elders 85 Magic-icon 17,863,096 2458 (90)
Seasinger kiba Seasinger kiba and makigai 85 Magic-icon
92 Runecrafting-icon
150 Chi
75 Koi Scales
2 Gemstone kaseki
2178 (85)
Virtus wand Virtus wand and book 80 Magic-icon 6,096,308(wand)
5,785,349(book)
1924 (80)
  • Book can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Degrades: has 30,000 charges of combat (a minimum of 5 hours), and costs 3,000,000 coins to repair via a Repair NPC, or discounted at an armour stand
Attuned crystal wand Attuned crystal wand and orb 80 Magic-icon
50 Agility-icon
Attuned crystal weapon seed and 2000 harmonic dust 1924 (80)
  • Like other attuned crystal weapons, has a chance based on the user's agility level to deal 25% more damage on any given attack (12% at 99 agility)
  • Degrades: has 50,000 charges of combat (double charges used outside of Prifddinas; a minimum of about 8 hours inside), and can be repaired by Eluned/Islwyn for a a minimum of 200,000 coins each
Abyssal wand Abyssal wand and orb 75 Magic-icon 183,425(wand)
100,220(orb)
1694 (75)
  • Orb can be substituted by a shield for greater defensive stats, but at a cost to offence
  • Highest levelled non-degrading dual wielding Magic weapons outside Daemonheim
  • Much greater speed than most staves, but much lower auto-attack damage
  • 1/8 chance to save all runes when autoattacking; this chance increases to 1/5 when wearing combat robes and 1/2 when wearing battle robes
  • Can cast the Slayer dart spell

TriviaEdit

  • There is currently a glitch where if you try to create Tablets using the staff, you will get a message stating: "You need 4 Water runes to make this tablet." Or which ever respective rune you are not currently carrying and the spell will not cast despite the staff being aligned and charged to the spell.
  • There is currently a glitch where if you try to put the runes for the spell Air Bolt, you get a message stating: "You do not have the correct runes for any type of spell." but it will still work.
  • There is currently a glitch where if you try to put the runes for the Earth, Water, or Fire Wave, you get a message stating: "You do not have enough Air Runes to cast this spell." and it will not work in battle.  However, it appears that if you have the correct runes in your inventory and set your autocast to the spell you want, you can redeposit your runes and the staff will work correctly.
  • There used to be a glitch where the spell you have chosen (e.g. a teleport) will show you lack the runes to cast it, but will work upon clicking it. This was fixed on 21 January 2014.

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