|This article is about the the standard variant; for the variant encountered while Dungeoneering, see Greater demon (Daemonheim).|
|Release date||13 August 2001 (Update)|
|Combat level|| 118|
|XP per kill||404.1 (and 133.3 experience)|
|Always drops||Accursed ashes|
|Examine text||Big, red, and incredibly evil.|
|Assigned by||Sumona, Vannaka, Duradel or Lapalok, Kuradal|
Greater demons are relatively strong demonic beings found in many remote locations throughout Runescape. As most other demons do, they follow the god Zamorak. They are the fifth highest-levelled and second most accurate free-to-play monster, and have the third highest maximum hit for a free-to-play monster, excluding revenants, Quest monsters, or Dungeoneering monsters. In accuracy and maximum damage per hit, they were surpassed by the level 85 skeletons from the Stronghold of Security in 2006, and then by the hellhound in 2009.
Greater demons are more powerful than lesser demons, with highly accurate magic attacks. They are distinguished from lesser demons by their large wings and slightly greater stature.
Greater Demons are often killed as a good source of crimson charms and as frequent droppers of clue scrolls. They provide good XP as a slayer task due to their low Defence. K'ril Tsutsaroth in the God Wars Dungeon counts as a greater demon for slayer tasks, allowing for a more challenging alternative.
Infernal urns can be useful when killing greater demons to collect the dropped ashes and grant 20% more prayer XP than just scattering them.
Strengths and weaknessesEdit
Greater demons only attack with magic and can hit accurately. This can make for a short trip for lower level players that may not have the proper gear to defend against these attacks. While greater demons can hit hard they do have a relatively low Defence, making them easier to kill than their level suggests. They are also classified as a big monster, taking up nine (3x3) squares. Players that choose to fight greater demons in close combat need to make sure they are prepared for the fight. As greater demons are available to be killed in both F2P and P2P worlds the actual level of difficulty will vary depending on equipment available and skills trained. Armour with high defence against magic attacks is recommended when killing greater demons. Using a crossbow and bolts is the best attacking type against greater demons, and ranged is generally more effective than other attack classes. Use of a shield can be helpful especially for those that are lower in Defence or are using rune armour. Lower-levelled players who have never killed greater demons before should bring plenty of good food and possibly an emergency teleport in case a hasty exit is needed. This will allow for the player to judge exactly how much damage they are taking and can adjust equipment as they see fit. At higher combat levels (140+), Greater Demons will pose little to no risk, though food or other supplies may still be necessary if killing large numbers of demons, such as for a slayer task. The greater demons are weak to Darklight and holy water like all demons. Although after Evolution of Combat, Silverlight is no longer a weakness.
This is not a recommended spot for training, as no weapons or armour can be brought onto Entrana. It is almost completely unusable for warriors, and mages will not be able to cast spells because they can't bring a weapon, despite runes being allowed. If you wish to use ranged, it is suggested to bring bolts or arrows, an unfinished c'bow or bow, c'bow string or bowstring, threads, a needle, and several hides for making your armour. Be sure to not make any of the armour until you have gone into the dungeon or you will be forced off the island.
It is far from the nearest bank, but Edgeville/Burthorpe/Lunar Isle lodestones for banking and Karamja lodestone for returning makes trips very short. The wild dogs there can also be killed for use with Bones to Peaches to extend your trip. There are plenty of greater demons in this location that are relatively easy to kill with very little damage if your combat level is above 180. The dungeon entrance fee is 875 coins; however with the use of Karamja gloves 3 (do not need to be worn) the entrance fee will be waived.
This area is dangerous as it is a PvP area and there is the threat of player killers. It is highly recommended to bring a one-click teleport such as a house teleport or wear a ring of life because you will drop all your items if you die in the Wilderness. It is possible for a player to collect their things after dying to a greater demon here.
Ogre Enclave (m)Edit
This is a decent spot for mages and rangers. A single greater demon can be found wandering in one corner of the dungeon. There is also a cage full of demons in the opposite corner. Be aware though that ammunition may not be retrieved, other than with Telekinetic Grab. Halberds can also reach the demons, making it a viable location for warriors as well.
This location may only be used by those with a greater demon task assigned by Kuradal (requires 160 combat and 75 slayer), but is a still a good location to fight them. For players with 70+ ranged, a rune 2h crossbow with broad-tipped bolts and a ferocious ring can kill the demons significantly faster than rune knives, at much less cost. (Royal crossbow & bolts are even better and the bolts are similar in price to rune knives.)
For those desiring to stay a long trip, there is a nearby lobster fishing spot, ideal for players with at least level 40 Fishing, providing they have the means to cook the lobsters. It is very far from a bank and the Wilderness obelisks (the fastest way to reach the location besides Annakarl teleport in the Ancient Magicks spellbook) can be unreliable and unpredictable. Since it is located in the Wilderness, be aware that other players may attack you, and if you die, you will drop all your items. This place is normally empty in many worlds due to its location (high 40s in the wilderness), meaning that if you are lucky enough to avoid PKers, you can gain up to 50-60k combat XP per hour here.
When ranging and you have less than level 70, you should use an elder shortbow or an elder shieldbow. If you have a Ranged level of less than level 55, ranging these demons is not advised. However, the volcano is located in the Wilderness, meaning that other players can attack you. Note that if you are killed by other players, you will drop all of your items. Teleport runes are advised and players training here should be aware of player killers who could appear at any time, though the area is seldom crowded.
This area comes with both the risk of being attacked by other players and the risk of being attacked by poison spiders, which makes it unattractive to some players. Additionally, this area seems to have become more crowded recently. The Lava Maze is also located fairly far from a bank and other teleports makes this location more difficult to reach compared to other habitats of greater demons. However, if players manage to keep away from the poison spiders and player killers, they may be able to attain several uninterrupted kills here however it is not recommended as other locations are much easier to utilise.
Item Quantity Rarity GE Market Price Accursed ashes 1 Always 542
- Represents 90% confidence range, based on a sample of 167,861 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Weapons and armourEdit
Item Quantity Rarity GE Market Price Mithril platelegs 1 Common 1,027 Rune full helm 1 Uncommon 20,259 Adamant platelegs 1 Uncommon 3,256 Adamant 2h sword 1 Uncommon 3,296 Rune mace 1 Rare 7,939 Off-hand rune mace 1 Rare 7,703
Item Quantity Rarity GE Market Price Grimy guam 1 Uncommon 622 Grimy marrentill 1 Uncommon 87 Grimy tarromin 1 Uncommon 44 Grimy harralander 1 Uncommon 194 Grimy ranarr 1 Uncommon 2,772 Grimy irit 1 Uncommon 2,461 Grimy avantoe 1 Uncommon 4,355 Grimy kwuarm 1 Uncommon 2,359 Grimy cadantine 1 Uncommon 1,993 Grimy lantadyme 1 Uncommon 9,139 Grimy dwarf weed 1 Uncommon 10,847
Item Quantity Rarity GE Market Price Coins 263–2,203 Common Not sold Fire rune 80–82 Common 4,000–4,100 Chaos rune 40–44 Common 1,640–1,804 Pure essence 56–65 (noted) Common 896–1,040 Death rune 18–22 Uncommon 2,016–2,464 Gold ore 4 (noted) Uncommon 1,572 Ferocious ring (m) 1 Uncommon Not sold Wine of Zamorak 1 Rare 4,601 Clue scroll (hard) (m) 1 Rare Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Starved ancient effigy (m) 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,736 Uncut emerald 1 Common 3,018 Uncut ruby 1 Common 4,002 Uncut diamond 1 Uncommon 8,493 Loop half of a key 1 Uncommon 26,385 Tooth half of a key 1 Uncommon 42,768 Uncut dragonstone 1 Rare 17,354 Dragonstone 1 Rare 10,903 Dragon dagger 1 Uncommon 16,714 Rune battleaxe 1 Rare 24,010 Rune javelin 5 Rare 895 Adamant javelin 20 Very rare 1,020 Rune 2h sword 1 Very rare 37,408 Rune spear 1 Very rare 11,186 Dragon spear 1 Very rare 36,596 Dragon dagger 50 (noted) Very rare 835,700 Rune sq shield 1 Very rare 22,299 Rune kiteshield 1 Very rare 31,824 Shield left half 1 Very rare 64,933 Dragon helm 1 Very rare 60,581 Adamant bolts 200 Uncommon 16,800 Onyx bolts 150 Rare 1,250,250 Rune arrow 150–200, 500 Rare 22,500–75,000 Battlestaff 200 (noted) Rare 1,567,800 Air orb 1,000 (noted) Rare 2,922,000 Fire orb 1,000 (noted) Rare 2,356,000 Vecna skull 1 Very rare 145,761 Water talisman 1 Uncommon 11,282 Earth talisman 25–35 (noted) Uncommon 35,150–49,210 Fire talisman 25–35 (noted) Uncommon 69,600–97,440 Chaos talisman 1 Uncommon 195 Nature talisman 1 Uncommon 395 Pure essence 500–15,000 (noted) Uncommon 8,000–240,000 Nature rune 20–80 Rare 6,600–26,400 Soul rune 20 Rare 3,060 Law rune 45 Rare 13,410 Death rune 50, 121 Rare 5,600–13,552 Blood rune 50 Rare 13,500 Raw swordfish 125–250, 1,000 (noted) Uncommon 48,750–390,000 Raw shark 250–500 (noted) Uncommon 444,750–889,500 Big bones 150–500 (noted) Uncommon 83,700–279,000 Coal 150–7,500 (noted) Uncommon 28,350–1,417,500 Adamantite ore 150–800 (noted) Uncommon 428,550–2,285,600 Silver ore 100 (noted) Rare 11,400 Runite ore 100 (noted) Rare 1,051,200 Adamant bar 1,000–7,000 (noted) Rare 3,882,000–27,174,000 Rune bar 1, 50, 150 (noted) Rare 13,146–1,971,900 Clean ranarr 33 (noted) Uncommon 104,082 Clean toadflax 25–250 (noted) Uncommon 101,400–1,014,000 Clean snapdragon 30–120 (noted) Uncommon 112,860–451,440 Clean torstol 10–100 (noted) Uncommon 49,480–494,800 Saradomin brew (4) 250 (noted) Very rare 118,250 Watermelon seed 3 Uncommon 8,052 Yew seed 1–50 Rare 84,710–4,235,500 Magic seed 1–7 Rare 192,980–1,350,860 Palm tree seed 10 Rare 1,222,540 Snapdragon seed 1 Rare 1,952 Torstol seed 1–31 Rare 18,215–564,665 Fellstalk seed 2 Rare 1,488 Yew logs 50–20,000 (noted) Rare 28,250–11,300,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
Before graphical updateEdit
Before demons were updated they had heads which resembled that of a horse, or the old head of all the dragons, as well as long thin limbs, fangs, and a solid red skin tone.
In RuneScape Classic, they have reddish-orange skin with horns and do not have wings like today's version of the Greater demon.
- Before they were given a graphical overhaul on 28 January 2013, one variant of demon was purple and sported a different examine text of "Big, purple, and incredibly evil." This variant was changed to red along with its examine during the graphical rework.
- On the 4th of February 2014 the greater demon under went a drop table rework which resulted with them dropping more valuable and useful items.
|Preceded by||Title||Succeeded by|
|Lesser demon||Strongest monster in RuneScape||Elvarg|
Alathazdrar • Mazchna • Achtryn • Sergeant Damien • Zimberfizz • Azacorax • Snow imp • Benny • Marius • Marvin • Head snow imp • Ux • Ocellus • Thammaron • The Ripper • Razulei • Razmus • Zebub • S'malyo Gsot't • Carrot • Thaththock the Thuthpithiouth • Charming imp • San'tar Klaws (spawnling) • Balthazar
|God Wars Dungeon|
Elder demons • Ripper demons • Implings • Snow imp (waiter) • Hell-Rat • Hellcat • Hellhound (Revenant) • Party Demon • Demon (POH) • Zamorakian champion • Zamorakian butcher demon • Virius (Blood reaver)