|This article is about the the standard variant; for the variant encountered while Dungeoneering, see Greater demon (Daemonheim).|
|Also called||Greaters, GDs|
|Release date||13 August 2001 (Update)|
|XP per kill||404.1 (and 133.3 experience)|
|Always drops||Accursed ashes|
|Examine text||Big, red, and incredibly evil.|
|Assigned by||Sumona, Vannaka, Duradel or Lapalok, Kuradal|
Greater demons are relatively strong demonic beings found in many remote locations throughout Runescape. As most other demons do, they follow the god Zamorak. They are the fifth highest-levelled and second most accurate Free-to-play monster, and have the third highest maximum hit for a Free-to-play monster, excluding revenants, Quest monsters, or Dungeoneering monsters. In accuracy and maximum damage per hit, they were surpassed by the level 85 skeletons from the Stronghold of Security in 2006, and then by the hellhound in 2009.
Greater demons are more powerful than lesser demons, with highly accurate magic attacks. They are distinguished from lesser demons by their large wings and slightly greater stature.
Greater Demons are often killed as a good source of crimson charms and as frequent droppers of clue scrolls. They provide good XP as a slayer task due to their low Defence. K'ril Tsutsaroth in the God Wars Dungeon counts as a greater demon for slayer tasks, allowing for a more challenging alternative.
Infernal urns can be useful when killing greater demons to collect the dropped ashes and grant 20% more prayer XP than just scattering them.
Strengths and weaknessesEdit
Greater demons only attack with magic and can hit accurately. This can make for a short trip for lower level players that may not have the proper gear to defend against these attacks. While greater demons can hit hard they do have a relatively low Defence, making them easier to kill than their level suggests. They are also classified as a big monster, taking up nine (3x3) squares. Players that choose to fight greater demons in close combat need to make sure they are prepared for the fight. As greater demons are available to be killed in both F2P and P2P worlds the actual level of difficulty will vary depending on equipment available and skills trained. Armour with high defence against magic attacks is recommended when killing greater demons. Using a crossbow and bolts is the best attacking type against greater demons, and ranged is generally more effective than other attack classes. Use of a shield can be helpful especially for those that are lower in Defence or are using rune armour. Lower-levelled players who have never killed greater demons before should bring plenty of good food and possibly an emergency teleport in case a hasty exit is needed. This will allow for the player to judge exactly how much damage they are taking and can adjust equipment as they see fit. At higher combat levels (140+), Greater Demons will pose little to no risk, though food or other supplies may still be necessary if killing large numbers of demons, such as for a slayer task. The greater demons are weak to Darklight and holy water like all demons. Although after Evolution of Combat, Silverlight is no longer a weakness.
This is not a recommended spot for training, as no weapons or armour can be brought onto Entrana. It is almost completely unusable for warriors, and mages will not be able to cast spells because they can't bring a weapon, despite runes being allowed. If you wish to use ranged, it is suggested to bring bolts or arrows, an unfinished c'bow or bow, c'bow string or bowstring, threads, a needle, and several hides for making your armour. Be sure to not make any of the armour until you have gone into the dungeon or you will be forced off the island.
It is far from the nearest bank, but there are plenty of greater demons. The wild dogs there can also be killed for use with Bones to Peaches to extend your trip. Greater demons in this location are relatively easy to kill with very little damage if your combat level is above 180. Wild dogs and greater demons are no longer agressive (since the EoC). The dungeon entrance fee is 875 coins; however with the use of Karamja gloves 3 the entrance fee will be waived, and the gloves could also be used as a method of banking quickly by teleporting to Shilo Village to restock, coupled with 10 coins for a cart ride back to Brimhaven to return to the dungeon. Edgeville and Karamja lodestones makes your trips very short.
This area is dangerous as it is a PvP area and there is the threat of player killers. It is highly recommended to bring a one-click teleport such as a house teleport or wear a ring of life because you will drop all your items if you die in the Wilderness. It is possible for a player to collect their things after dying to a greater demon here. It is also possible for a player to safespot a greater demon in all of the entrances to their section of the cave.
Ogre Enclave (m)Edit
This is a decent spot for mages and rangers. A single Greater demon can be found wandering in one corner of the dungeon. There is also a cage full of demons in the opposite corner that is ideal for killing them without being hit. Be aware though that ammunition may not be retrieved, other than with Telekinetic Grab. Halberds can also reach the demons, making it a viable location for warriors as well.
This location may only be used by those with a greater demon task assigned by Kuradal (requires 160 combat and 75 slayer), but is a still a very good location to fight them. There are a few safe-spots from which they can be ranged, notably right next to the barrier separating them from the hellhounds. For players with 70+ ranged, making use of darts or throwing knives with a ferocious ring can deal a huge amount of damage very quickly. At 70+ range, a rune 2h crossbow and broad-tipped bolts will kill greaters significantly faster than rune knives, at much less cost. (Royal crossbow & bolts are even better and the bolts are similar in price to rune knives.)
For those desiring to stay a long trip, there is a nearby lobster fishing spot, ideal for players with at least level 40 Fishing, providing they have the means to cook the lobsters. It is very far from a bank and the Wilderness obelisks (the fastest way to reach the location besides Annakarl teleport in the Ancient Magicks spellbook) can be unreliable and unpredictable. Since it is located in the Wilderness, be aware that other players may attack you, and if you die, you will drop all your items. This place is normally empty in many worlds due to its location (high 40s in the wilderness), meaning that if you are lucky enough to avoid PKers, you can gain up to 50-60k combat XP per hour here.
When ranging and you have less than level 61, you should use a Zanik's crossbow or adamant crossbow, or even a magic shortbow. If you have a range level of less than level 55, ranging these demons is not advised. However, the volcano is located in the Wilderness, meaning that other players can attack you. Beware if you die from other players, you will drop all your items. Teleport runes are advised and players training here should be aware of PKers who can drop in at any time, though the area is less crowded due to the location in the Wilderness.
This area comes with both the risk of being attacked by other players and the risk of being attacked by poison spiders, which makes it unattractive to some players. Additionally, this area seems to have become more crowded recently. The Lava Maze is also located fairly far from a bank and other teleports makes this location more difficult to reach compared to other habitats of greater demons. However, if players manage to keep away from the poison spiders and player killers, they may be able to attain several uninterrupted kills here however it is not recommended as other locations are much easier to utilize.
Sail to the island carrying some food, along with some of the supplies listed, based on the combat style you wish to use:
- Rangers: Bring a crossbow string, or bow String, and the unstrung version of the best crossbow or unstrung bow that you can make along with your weapon's appropriate type of ammo (bolts/arrows are allowed on to the island). You may also wish to bring dragon leather or regular leather if you have a high enough level to craft it into armour. Remember to bring your own thread, since you cannot find it on the island. A needle is also needed, but you can find one on the island by searching the haystacks. Other suggested items: Zamorak's unholy book or Armadyl's book of law if using a crossbow, and any amulet that helps your ranged attack bonus, such as the amulet of ranging.
- Mages: Runes are allowed on the island. Construct a dramen staff from the Dramen tree. For other gear, use anything that boosts magic attack that is allowed on Entrana (unholy book, Zamorak robes, ghostly robes, amulets)
- Close Combat: It is not recommended that you do Melee combat here, as it is much easier to do damage with either Ranged or Magic, but you can try to get by with an amulet of strength, combat bracelet, and a silver sickle (which can be made at the furnace in Entrana). Bring lots of bones to bananas or bones to peaches tablets / runes, because there are three bone spawns near the greater demons, which respawn rather quickly in terms of food usage. It is also suggested to have over 70 defence and use the best armour you can make with the crafting skill. It is not recommended to use prayers here as your prayer is taken to 0 once you enter, and the fact that you won't have any bonuses rather then creating an amulet of glory or amulet of fury.
Players should not assemble their weapons or armour until after they have arrived on the island, or else they will be barred from entry until they get rid of all their worn and carried weapons and armour. Once ready players should then proceed to the north-west to the dungeon from Lost City and navigate through it, where they will find the demons. There are some stalagmites which can be used for cover as the player ranges the demon.
A strategy for players without Guthan's armour is to bring a super defence potion, though this isn't a necessity. On players with decent Defence (75+) and armour the demons do a minimal amount of damage. With Bones to Peaches, it is possible to fight per normal but kill the usually aggressive wild dogs for their bones whenever healing is needed. If combined with the Regen bracelet, players should not need much food at all.
It is better to kill greater demons here when 101 Combat or greater, as the wild dogs, which slow down slayer training against greater demons with their aggressiveness, are unaggressive at that point.
Ogre Enclave (m)Edit
The Ogre Enclave is a good place to range/mage or even melee them with a halberd without fear of being attacked. Most of the greater demons here are caged. Bring telegrab runes to retrieve drops. If using halberd, an air staff is useful for casting wind rush to make the greater demons approach into the range of the halberd.
The major downside to this location is that all arrows/bolts are unable to be retrieved by an accumulator making it quite costly to kill them here. However since the crystal bow and Zaryte bow uses no ammunition, they are feasible weapons to use. It is also worth noting that accursed urns or infernal urns do collect ashes as they would anywhere else in the world, despite the fact that the demons are barricaded behind the fence.
Notice: Players can only kill greater demons in this area if they are assigned by Kuradal as a Slayer task. It is recommended to wear a Slayer helm and ferocious ring to maximize damage. If using melee, a rapier is the best choice. The best choice is to use Ranged as the demons are weak to bolts. Another option is to bring darklight.
Free-to-play Magic Training GuideEdit
WARNING: The Forinthry Dungeon is a PVP-enabled area, meaning it is possible for other players to attack you while in the dungeon. Do not bring equipment that you are not willing to lose.
Greater Demons are an excellent source of magic training, giving up to 120k magic xp/hr at higher magic levels when you can kill 5 per minute. Compared to Lesser demons, they have 20% more health but give 60% more experience per kill. It is recommended that you have 70+ Magic and Defence. Although they are located in the Forinthry Dungeon in the Wilderness, it is very rare that you will be attacked and killed by another player. The following setup only risks approximately 40-50k, including consumables.
- Gravite Staff>Nature Staff>Bat Wand and Bat Book
- Amulet of Magic
- Team cape
- Batwing hood
- Batwing torso
- Batwing legs
- Batwing boots
- Batwing gloves
- Bat wand and Batwing shield
- 500 Air runes and 500 Fire runes for Fire Blast
- Air runes, Law runes, and Earth runes for Lumbridge Teleport
- 2 Magic Potions
- 16 Anchovy Pizzas
- Sonic Wave
- Anchovy Pizza
- Lumbridge Teleport
- Protect from Missiles
- Protect from Magic
Cast Lumbridge teleport, run to the altar to replenish your prayer points, and then go up the Combat Academy to the bank and restock on runes, potions, and food. Light some logs from the trees near the bank and add 5 maple logs to the fire to gain the life point boost from the bonfire. Also, when you leave the bank, have your Bat wand and Batwing shield equipped to start off with the additional life points given by the shield. When you are ready, cast Home teleport to the Wilderness lodestone. Run west and a little north to enter the Forinthry dungeon, and then take the northward branch to the Greater Demons.
You are now in the Wilderness and must be careful. If you are bringing a Gravite staff or Nature staff, turn on Protect Item and leave it on for the entire time you are in the Wilderness. Your prayer points will fall at a rate of 10 prayer points per minute. For example, if you have 600 prayer points you can stay for 60 minutes. You should set your quick prayers to Protect from Magic, Steel Skin, Rapid Heal, and Protect Item.
If you are ever attacked by another player, cast Lumbridge teleport immediately. If you are stunned, you cannot teleport and must use Freedom to first free yourself before teleporting. If you are teleblocked, activate your quick prayers, turn on Protect from Missiles or Protect from Magic accordingly, equip your Batwing shield, use Freedom to break free from binds, and run out of the Wilderness while eating your food as fast as possible. Remember, you are in multi-way combat, so multiple people can attack you at once, but players in single-way combat cannot attack you.
The Greater Demons in Forinthry dungeon are located in level 27-31 Wilderness. If you need to perform an emergency teleport, you must run just south of them to level 26 Wilderness before you can cast Lumbridge teleport. Also, it is advisable to stand against the west wall such that you will not be surprise-attacked by players coming from the north, east, or south passages. Players passing by are often on their way to the Revenants, whether to kill the revenants or kill the people killing the revenants, and often are in single-way combat. If you see one of these people, you should hop to a different world in case they decide to switch to multi-way combat and would then be able to attack you.
When you arrive at the Greater Demons, switch to your primary weapon, take a sip of your magic potion, and attack the Greater Demons as follows:
- Use Wrack, Sonic Wave, Impact, and Combust when they are ready
- Use Asphyxiate and Omnipower when the monster has high health
- Use Rejuvenate when it is ready (switch to your Bat wand and Batwing shield and attack until Rejuvenate fully completes, then immediately switch back to your primary weapon)
- Drink from the magic potions right after using Rejuvenate, which has a 5 minute cooldown period
- Eat Anchovy pizzas when you have low health. Do not let your health fall below 3000 because other players may appear and try to kill you.
Item Quantity Rarity GE Market Price Accursed ashes 1 Always 510
- Represents 90% confidence range, based on a sample of 161,489 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Weapons and armourEdit
Item Quantity Rarity GE Market Price Steel hatchet 1 Common 36 Steel battleaxe 1 Common 135 Steel 2h sword 1 Common 321 Mithril kiteshield 1 Uncommon 962 Black 2h sword 1 Uncommon 845 Rune full helm 1 Rare 20,632 Adamant platelegs 1 Rare 3,406 Adamant 2h sword 1 Very rare 3,547
Item Quantity Rarity GE Market Price Coins 10–630 Common Not sold Fire rune 75 Common 1,650 Chaos rune 15 Common 630 Death rune 5 Common 525 Thread 10 Uncommon 60 Tuna 1 Uncommon 35 Ferocious ring (m) 1 Uncommon Not sold Gold bar 1 Uncommon 90 Clue scroll (hard) (m) 1 Rare Not sold Spin ticket 1 Rare Not sold Starved ancient effigy (m) 1 Very rare Not sold
Rare drop table dropsEdit
- This monster has access to the rare drop table.
The ring of wealth improves the chances when equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450, 3,000, 9,000, 10,000, 12,000 Common Not sold Uncut sapphire 1 Common 1,854 Uncut emerald 1 Common 3,328 Uncut ruby 1 Common 5,068 Uncut diamond 1 Uncommon 8,915 Loop half of a key 1 Uncommon 26,371 Tooth half of a key 1 Uncommon 42,431 Uncut dragonstone 1 Rare 16,889 Dragonstone 1 Rare 10,477 Dragon dagger 1 Uncommon 17,033 Rune battleaxe 1 Rare 24,279 Rune javelin 5 Rare 920 Adamant javelin 20 Very rare 1,060 Rune 2h sword 1 Very rare 37,647 Rune spear 1 Very rare 11,455 Dragon spear 1 Very rare 36,957 Dragon dagger 50 (noted) Very rare 851,650 Rune sq shield 1 Very rare 22,416 Rune kiteshield 1 Very rare 32,029 Shield left half 1 Very rare 65,927 Dragon helm 1 Very rare 59,474 Adamant bolts 200 Uncommon 12,200 Onyx bolts 150 Rare 1,244,400 Rune arrow 150–200, 500 Rare 22,650–75,500 Battlestaff 200 (noted) Rare 1,514,800 Air orb 1,000 (noted) Rare 3,873,000 Fire orb 1,000 (noted) Rare 3,500,000 Vecna skull 1 Very rare 87,486 Water talisman 1 Uncommon 9,207 Earth talisman 25–35 (noted) Uncommon 18,425–25,795 Fire talisman 25–35 (noted) Uncommon 79,675–111,545 Chaos talisman 1 Uncommon 91 Nature talisman 1 Uncommon 145 Pure essence 500–15,000 (noted) Uncommon 10,500–315,000 Nature rune 20–80 Rare 5,580–22,320 Soul rune 20 Rare 2,540 Law rune 45 Rare 14,850 Death rune 50, 121 Rare 5,250–12,705 Blood rune 50 Rare 11,800 Raw swordfish 125–250, 1,000 (noted) Uncommon 38,875–311,000 Raw shark 250–500 (noted) Uncommon 458,000–916,000 Big bones 150–500 (noted) Uncommon 79,050–263,500 Coal 150–7,500 (noted) Uncommon 25,500–1,275,000 Adamantite ore 150–800 (noted) Uncommon 481,050–2,565,600 Silver ore 100 (noted) Rare 11,100 Runite ore 100 (noted) Rare 1,037,400 Adamant bar 1,000–7,000 (noted) Rare 3,939,000–27,573,000 Rune bar 1, 50, 150 (noted) Rare 12,994–1,949,100 Clean ranarr 33 (noted) Uncommon 66,462 Clean toadflax 25–250 (noted) Uncommon 116,100–1,161,000 Clean snapdragon 30–120 (noted) Uncommon 134,520–538,080 Clean torstol 10–100 (noted) Uncommon 57,620–576,200 Saradomin brew (4) 250 (noted) Very rare 45,750 Watermelon seed 3 Uncommon 8,595 Yew seed 1–50 Rare 73,411–3,670,550 Magic seed 1–7 Rare 159,220–1,114,540 Palm tree seed 10 Rare 1,409,060 Snapdragon seed 1 Rare 2,533 Torstol seed 1–31 Rare 19,896–616,776 Fellstalk seed 2 Rare 1,004 Yew logs 100–20,000 (noted) Rare 48,200–9,640,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
Greater demons appear in at least five different variants. Because of this, some new players think one "species" of greater demon appears stronger and tougher due to it looking more intimidating than others, however this is not true.
Before graphical updateEdit
Before demons were updated they had heads which resembled that of a horse, or the old head of all the dragons, as well as long thin limbs, fangs, and a solid red skin tone.
In RuneScape Classic, they have reddish-orange skin with horns and do not have wings like today's version of the Greater demon.
- Before they were given a graphical overhaul on 28 January 2013, one variant of demon was purple and sported a different examine text of "Big, purple, and incredibly evil." This variant was changed to red along with its examine during the graphical rework.
|Preceded by||Title||Succeeded by|
|Lesser demon||Strongest monster in RuneScape||Elvarg|
|God Wars Dungeon|
Thammaron • Ripper demons • The Ripper • Implings • Hell-Rat • Hellcat • Hellhound (Revenant) • Party Demon • Razulei • Razmus • Zebub • Demon (POH) • S'malyo Gsot't • Zamorakian champion • Zamorakian butcher demon • Virius