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Graphics settings

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Settings (Graphics) interface

The settings interface for Graphics

Graphics settings are a set of options that allow customisation of the display of RuneScape.

NXT clientEdit

There are pre-set options called min, low, mid, high and ultra with increasing graphical fidelity for each of the changeable graphics settings. There is also the option for auto setup that tries to select optimal settings for your hardware. The following settings can be manually customised and doing so changes the pre-setting into "custom".

Remove roofsEdit

This setting controls when roofs are removed.

  • Always: Removes roofs regardless of location or camera
  • Selectively: Removes the roofs that lie between the camera and your character
  • All: Removes all the roofs when some roof lies between the camera and your character

Draw distanceEdit

Draw distance determines the maximum distance an object can be and still render. There are four settings: low, medium, high and ultra.

Shadow QualityEdit

Shadow quality controls the realism of object and scenery shadows. Changing this requires shadows to be on. There are four settings: low, medium, high and ultra.

Anti-aliasing ModeEdit

Two anti-aliasing techniques are available: FXAA (fast approximate anti-aliasing) and MSAA (multisample anti-aliasing). You can choose to use neither (off), FXAA, MSAA or a combination of both (FXAA+MSA.).

Anti-aliasing QualityEdit

Anti-aliasing quality determines the level of performance for anti-aliasing. Changing this requires Anti-Aliasing Mode to be on something else than "off". There are four settings: low, medium, high and ultra.

WaterEdit

The water setting controls how realistic water looks. There are four settings: low, medium, high and ultra.

Lighting detailEdit

Lighting detail controls the ambient lighting. Lighting detail is not required for areas to have darker or brighter ambient lighting, as there is no "off" setting. Setting lighting detail to "low" will simply give less impact to the lighting than "high" would. There are four settings: low, medium, high and ultra.

Ambient OcclusionEdit

Ambient occlusion is only available for certain graphics cards. It controls shading of smaller and more intricate models with a greater specificity in detail.

VSyncEdit

VSync controls the frame rate by synchronising it with your monitor's refresh rate. There are options to disable VSync (off), always on (on) or enable it when the frame rate is at least the same value as the monitor's refresh rate (adaptive).

BloomEdit

Bloom is a lighting graphics setting that controls additional brightness and impact of glowing effects. There are four options: off, low, medium and high.

BrightnessEdit

Brightness controls the level of overall lighting and shade. It can be changed with a slider.

Flickering effectsEdit

Flickering effects are full screen flashes that provide dramatic ambiance to an area. An example of such an area is the Killerwatt plane. This option can be switched either off or on.

It is recommended that players who are prone to epileptic seizures play with flickering effects turned off.

ShadowsEdit

The shadows setting controls whether or not shadows appear. This setting controls NPC, player and scenery shadows. This option can be switched either off or on.

TexturesEdit

Textures are extra skins that are placed over models to give an appearance that polygons or other graphics cannot. This option can be switched either off or on.

Custom cursorsEdit

Main article: Cursor

Custom cursors are mouseover cursors that are specific to certain actions. This option can be switched either off or on.

Loading screensEdit

This setting controls whether or not loading screens are used. This option can be switched either off or on.

Screen SizingEdit

Either resizable or fullscreen game windows can be selected.

ResolutionEdit

Screen resolution of 1280x1024, 1706x1365 or 640x512 can be selected.

Java clientEdit

Display modeEdit

Display mode chooses which API the client will use to render graphics:

  • Direct-X
  • OpenGL

CPU usageEdit

CPU usage controls how much of your computer's resources RuneScape can use. Despite this option's name, it appears that CPU usage refers to resources from the CPU and the graphics card.


Remove roofsEdit

This setting controls when roofs are removed.

  • Selectively: Removes roofs when you are inside the building
  • All: Removes roofs when your camera is focused inside the building
  • Always: Removes roofs regardless of location or camera


Idle animationsEdit

Idle animations are animations that play when characters are not performing an action. This setting controls how many players can have idle animations playing.

Scenery shadowsEdit

Scenery shadows are shadows from non character models. Scenery shadows require textures to be on.

Scenery shadows has 3 options:

  • None: No piece of scenery will produce a shadow
  • Static: Scenery will have shadows, but these shadows will be stationary
  • Dynamic: Scenery will have shadows, and these shadows will change with the object


Lighting detailEdit

Lighting detail controls the ambient lighting. Lighting detail is not required for areas to have darker or brighter ambient lighting, as there is no "off" setting. Setting lighting detail to "low" will simply give less impact to the lighting than "high" would. Lighting detail is required for bloom. Lighting detail also affects the maximum performance of water detail.


Water detailEdit

Water detail controls how realistic water appears. High water detail requires fog to be on. Proper display of high water detail also requires lighting detail to be high. Without lighting detail, high water detail just makes the environment slightly darker.

Anti-aliasingEdit

Anti-aliasing is a blending of edges to give objects a less jagged appearance. RuneScape uses Multisample anti-aliasing. Anti-aliasing with this method is done by looking at surrounding pixels, combining their colours to create a blend. 2x and 4x refer to the number of iterations that are performed for sampling. 4x anti-aliasing is not necessarily twice as good as 2x, but it is noticeably better.


ParticlesEdit

Particles are extra fuzzy or small effects that are created without polygons or textures. This setting determines how many objects are allowed to generate particles.

Max screen sizeEdit

Max screen size determines what resolution the game will be rendered for when using full screen mode. It has no effect on the other modes.

BrightnessEdit

Brightness controls the level of overall lighting and shade.

Ground decorationEdit

Ground decoration is the placement of extra models to make the overworld feel less bare. Ground decoration does not require ground blending or textures to be on; however, it is affected by the latter.


Flickering effectsEdit

Flickering effects are full screen flashes that provide dramatic ambiance to an area. An example of such an area is the Killerwatt plane.

It is recommended that players who are prone to epileptic seizures play with flickering effects turned off.


Character shadowsEdit

Character shadows are shadows that appear under NPC and player models.


FogEdit

Fog is a blur that makes the background appear as if it's too far away, rather than unloaded.


Custom cursorsEdit

Main article: Cursor

Custom cursors are mouseover cursors that are specific to certain actions.


Ground blendingEdit

Ground blending is an option that merges the gridlines of the overworld to create a smoother appearance. Ground blending is also required to use textures.


TexturesEdit

Textures are extra skins that are placed over models to give an appearance that polygons or other graphics cannot. Textures requires ground blending to be on.

SkyboxesEdit

Skyboxes are backgrounds added to the main backdrop, behind the overworld. Skyboxes paste an image over the blank canvas background that create a fuller ambiance for the setting. While not all areas have specific images to add as a skybox, this setting also controls blending and sky colour, to an extent.

BloomEdit

Bloom is a lighting graphics setting that controls additional brightness and impact of glowing effects. The effect was mentioned in the developer blog for RuneTek 5 as one of the additional graphical effects that will be possible in HD mode with the new engine. Bloom requires lighting detail to be high.

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