RuneScape Wiki
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{{Otheruses|def=no}}
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{{Otheruses|def=no|the [[Lucky equipment|lucky version]] received from [[Treasure Hunter]]|lucky godswords}}
 
 
[[File:Bandos godsword detail.png|left|100px]]
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{{redirect3|GS|For the Dungeoneering item, see [[group gatestone]]}}
 
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'''Godswords''' are powerful [[two-handed swords]] that were released on [[28 August]] [[2007]], along with the [[God Wars Dungeon]]. They require 75 [[Attack]] to wield and are among the strongest non-degradable melee weapons to be found outside [[Daemonheim]].
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<choose>
 
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<option>[[File:Armadyl godsword detail.png|left|100px|The Armadyl godsword.]]</option>
 
<option>[[File:Bandos godsword detail.png|left|100px|The Bandos godsword.]]</option>
 
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<option>[[File:Saradomin godsword detail.png|left|100px|The Saradomin godsword.]]</option>
 
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<option>[[File:Zamorak godsword detail.png|left|100px|The Zamorakian godsword.]]</option>
 
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</choose>
 
'''Godswords''' are powerful [[two-handed swords]] that were released on [[28 August]] [[2007]], along with the [[God Wars Dungeon]]. Requiring 75 [[Attack]] to wield, they are among the strongest melee weapons to be found outside [[Daemonheim]]. A godsword consists of a [[godsword blade]], to which a [[godsword hilt]] is attached. There exists one hilt for each of four of RuneScape's gods that are still fighting in the God Wars Dungeon, with the exception of Zaros: [[Armadyl]], [[Bandos]], [[Saradomin]], and [[Zamorak]]. Consequently, there are four different godswords: the [[Armadyl godsword]], the [[Bandos godsword]], the [[Saradomin godsword]], and the [[Zamorak godsword]]. Each godsword has a different [[passive effects|passive effect]] as well as a different appearance, but all four have the same stats.
 
   
 
A godsword consists of a [[godsword blade]], to which a [[godsword hilt]] is attached. One hilt exists for each of the gods whose armies still fight in the God Wars Dungeon, except for Zaros: [[Armadyl]], [[Bandos]], [[Saradomin]], and [[Zamorak]]. Consequently, there are four different godswords: the [[Armadyl godsword]], the [[Bandos godsword]], the [[Saradomin godsword]], and the [[Zamorak godsword]]. Each godsword has a different appearance, and a unique [[special attack]] or [[passive effects|passive effect]], but they all have the same combat bonuses.
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The godsword is created by smithing the three different [[godsword shard]]s into a godsword blade at an [[anvil]]. Doing so requires 80 [[Smithing]], though the [[Assist System]] can be used, and gives a total of 200 Smithing experience. A godsword hilt is then attached to the godsword blade, which requires no stats and can be done by any player. Hilts can be attached or removed at will, at any time. Godsword hilts are dropped exclusively by the generals within the [[God Wars Dungeon]] (aside from [[Nex]]) and godsword shards are dropped by the generals and their bodyguards.
 
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Each godsword is made the same way, The original four godswords are created by obtaining [[godsword shards]], which are dropped by both the generals and their bodyguards in the God Wars Dungeon. There are three different shards, all of which must be used on an anvil and requires 80 [[Smithing]]. A hilt must then be attached to the godsword blade, which is only dropped by the generals themselves (excluding [[Nex]]).
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A related item known as the [[Zaros godsword]] may be created with 92 [[Crafting]], along with an orb of [[Orb of pure anima|pure]], [[Orb of volcanic anima|volcanic]] and [[Orb of corrupted anima|corrupted anima]] along with the [[Dormant Zaros godsword]], all obtained from killing [[Telos, the Warden|Telos]] at the [[Heart of Gielinor]]. Except for its name, it bears no relation to the other godswords.
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Completing the [[Gower Quest]] unlocks a cosmetic override version of a [[Brassica Prime godsword]].
   
 
==Historical context==
 
==Historical context==
 
[[File:Godswords concept.jpg|right|thumb|250px|Godsword concept art.]]
 
[[File:Godswords concept.jpg|right|thumb|250px|Godsword concept art.]]
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Somewhere near the end of the [[Third Age]], [[Zamorak]] had been pushed back and contained in the [[Forinthry]] region. His defeat seemed inevitable. A loose alliance between [[Saradomin]], [[Armadyl]] and [[Bandos]] began construction on the godsword, a weapon meant to ensure Zamorak's final defeat. The blade itself was forged by the [[aviantese]], while each of the of the three gods created hilts that would control the blade's tremendous power.
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Somewhere near the end of the [[Third Age]], [[Zamorak]] had been pushed back and contained in the [[Forinthry]] region. His defeat seemed inevitable. A loose alliance between [[Saradomin]], [[Armadyl]] and [[Bandos]] began construction on the godsword, a weapon meant to ensure Zamorak's final defeat.
   
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A squadron of Armadyl's best aviantese was given the task of delivering the godsword to the army of Saradomin, who was doing battle with Zamorak's forces. However, the existence of the blade had been leaked to Zamorak and aware its destination, he sent a battalion of his best forces led by one of his most powerful generals, the mighty [[K'ril Tsutsaroth]], to capture the blade. They laid an ambush for the aviantese transporting the godsword. Zamorak created his own hilt in hopes of using the weapon to break the siege of his forces by the other gods.
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A squadron of Armadyl's best aviantese was given the task of delivering the godsword to the army of Saradomin, who was engaged in battle with Zamorak's forces. However, the existence of the blade had been leaked to Zamorak, and, aware of its destination, he sent a battalion of his best forces led by one of his most powerful generals, the mighty [[K'ril Tsutsaroth]], to capture the blade. They laid an ambush for the aviantese transporting the godsword. Zamorak created his own hilt in hopes of using the weapon to break the siege of his forces by the other gods.
   
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Upon coming under attack, the aviantese carrying the godsword retreated into a temple beneath the mountains, and set up a defense against Zamorak's forces in an attempt to protect the godsword. Bandos and Saradomin sent portions of their best forces into the temple as reinforcements for the aviantese, and for a time the three groups fought as allies against Zamorak's minions. However, as the battle wore on, old distrust between the forces of Armadyl, Bandos, and Saradomin resurfaced, and the forces of the three gods turned on one another, dissolving the alliance. The battle in the temple became a four-way free-for-all for control of the godsword; it is believed that during this great melee, the godsword was shattered into four pieces.
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Upon coming under attack, the aviantese carrying the godsword retreated into a temple beneath the mountains, and set up a defence against Zamorak's forces in an attempt to protect the godsword. Bandos and Saradomin sent portions of their best forces into the temple as reinforcements for the aviantese, and for a time the three groups fought as allies against Zamorak's minions. However, as the battle wore on, old distrust between the forces of Armadyl, Bandos, and Saradomin resurfaced, and the forces of the three gods turned on one another, dissolving the alliance. The battle in the temple became a four-way free-for-all for control of the godsword; it is believed that during this great melee, the godsword was shattered into four pieces.
   
 
However the battle was dwarfed by the conflict going on in Forinthry, where Zamorak's forces were staging a last stand. By a massive stroke of luck Zamorak found the [[Stone of Jas]], and knowing that he had to do something drastic to escape doom, used the Stone's immense power to lay waste to the entire region, creating the [[Wilderness]]. The sheer destruction of the action had several effects. So many aviantese were caught in the blast that they were driven to near extinction, to Armadyl's anguish. It also sealed the God Wars Dungeon, freezing its combatants in ice, where they would remain undisturbed for thousands of years, their battle - and the godsword - long forgotten. Lastly the explosion cut into the [[Anima Mundi]] itself, and its cry of pain caused [[Guthix]] to awaken; furious, he ended the God Wars, expelled the young gods from Gielinor, and enacted the [[Edicts of Guthix]] to prevent any more catastrophic conflict.
 
However the battle was dwarfed by the conflict going on in Forinthry, where Zamorak's forces were staging a last stand. By a massive stroke of luck Zamorak found the [[Stone of Jas]], and knowing that he had to do something drastic to escape doom, used the Stone's immense power to lay waste to the entire region, creating the [[Wilderness]]. The sheer destruction of the action had several effects. So many aviantese were caught in the blast that they were driven to near extinction, to Armadyl's anguish. It also sealed the God Wars Dungeon, freezing its combatants in ice, where they would remain undisturbed for thousands of years, their battle - and the godsword - long forgotten. Lastly the explosion cut into the [[Anima Mundi]] itself, and its cry of pain caused [[Guthix]] to awaken; furious, he ended the God Wars, expelled the young gods from Gielinor, and enacted the [[Edicts of Guthix]] to prevent any more catastrophic conflict.
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During the [[Fifth Age]], a combination of tectonic movements within the Wilderness and long rows of fires lit by adventurers thawed the dungeon and the armies within it. Unaware that the God Wars have ended, the followers of Armadyl, Bandos, Saradomin, and Zamorak continue to wage war for control of the godsword. Adventurers are now able to enter the dungeon for themselves and do battle with the armies within. Those who are powerful enough to defeat the mighty leaders can obtain the pieces of the godsword, and reconstruct it for themselves.
 
During the [[Fifth Age]], a combination of tectonic movements within the Wilderness and long rows of fires lit by adventurers thawed the dungeon and the armies within it. Unaware that the God Wars have ended, the followers of Armadyl, Bandos, Saradomin, and Zamorak continue to wage war for control of the godsword. Adventurers are now able to enter the dungeon for themselves and do battle with the armies within. Those who are powerful enough to defeat the mighty leaders can obtain the pieces of the godsword, and reconstruct it for themselves.
   
 
==Prices and effects==
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==Bonuses==
 
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Each godsword has a special attack or passive ability that can be swapped by using the specific godsword on the respective altar in the God Wars dungeon.
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{{2007 page}}
 
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{{Infobox Bonuses
 
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| slot = 2h
 
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| mainDamage = 1676
 
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| mainAccuracy = 1694
 
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| mainType = Slash
 
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|offDamage = 0
 
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|offAccuracy = 0
 
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|offType = N/A
 
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|defence = 0
 
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|life = 0
 
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|prayer = 4
 
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|strength = 0
 
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|ranged = 0
 
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|magic = 0
 
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| aspeed = Average
 
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| class = melee
 
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| image = Bandos godsword equipped.png
 
| caption = A player wielding a godsword.
 
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|requirements = 75 {{Skill clickpic|Attack}}
 
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}}
 
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==Grand Exchange prices and effects==
 
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The godsword's [[passive effects|passive effect]] varies depending on which hilt is attached to the blade.
 
   
 
{| class="wikitable"
 
{| class="wikitable"
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! colspan="2" | Weapon
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! Image
 
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! God
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! Price
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! Special attack
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! G.E. Price
 
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! Passive effect (25% chance on hit {{CiteNews |url = http://services.runescape.com/m=news/eoc-upcoming-changes|title = EoC: Upcoming Changes|name = EoC: Upcoming Changes}})
 
 
|-
 
|-
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|[[File:Armadyl godsword.png|link=Armadyl godsword|centre]]
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| {{Plinkp|Armadyl godsword}}
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|[[Armadyl godsword|Armadyl]]
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| [[Armadyl godsword|Armadyl]]
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|{{GEPrice|Armadyl godsword}}
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| {{Coins|{{GEPrice|Armadyl godsword}}}}
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| Deals up to 375% damage, and uses 50% adrenaline.
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|Boosts [[Attack]] and [[Strength]] by 1 level, up to a maximum of 10% of the wielder's level. Does not stack with potion boosts.
 
 
|-
 
|-
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|[[File:Bandos godsword.png|link=Bandos godsword|centre]]
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| {{Plinkp|Bandos godsword}}
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|[[Bandos godsword|Bandos]]
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| [[Bandos godsword|Bandos]]
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|{{GEPrice|Bandos godsword}}
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| {{Coins|{{GEPrice|Bandos godsword}}}}
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| Deals up to 350% damage and drains one of the target's combat stats by 10% of the damage dealt, and uses 100% adrenaline.
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|Decreases target's Defence by 1 level if they are above a certain base Defence level.
 
 
|-
 
|-
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|[[File:Saradomin godsword.png|link=Saradomin godsword|centre]]
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| {{Plinkp|Saradomin godsword}}
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|[[Saradomin godsword|Saradomin]]
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| [[Saradomin godsword|Saradomin]]
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|{{GEPrice|Saradomin godsword}}
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| {{Coins|{{GEPrice|Saradomin godsword}}}}
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|Heals 3% of the wielder's life points and prayer points. (since been removed)
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| Deals up to 275% damage and restores half of the damage to health and 2.5% to prayer, and uses 50% adrenaline.
 
|-
 
|-
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|[[File:Zamorak godsword.png|link=Zamorak godsword|centre]]
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| {{Plinkp|Zamorak godsword}}
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|[[Zamorak godsword|Zamorak]]
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| [[Zamorak godsword|Zamorak]]
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|{{GEPrice|Zamorak godsword}}
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| {{Coins|{{GEPrice|Zamorak godsword}}}}
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|Binds target for 5 seconds.
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| Deals up to 275% damage and freezes the target for 10 seconds, and uses 60% adrenaline.
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|-
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| {{Plinkp|Zaros godsword}}
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| [[Zaros godsword|Zaros]]
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| {{Coins|{{GEPrice|Zaros godsword}}}}
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| Creates a black hole around the player that lasts for 20 seconds and increases your melee damage by 25%, as well as damaging any target that enters the area for 25-50% weapon damage every 3 ticks. Costs 50% adrenaline with a 60 second cooldown.
 
|}
 
|}
   
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===Passive effects===
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==Uses==
 
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A godsword's special attack can be toggled to a [[passive effect]] by using it on the aligned altar in the God Wars Dungeon. All passive effects have a 25% chance to activate with each hit. The godswords are untradeable when passive. The Zaros godsword does not have a passive effect.
===Armadyl godsword===
 
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The [[Armadyl godsword]] has the effect of raising the wielder's Attack and Strength levels by 1, up to 10% of the wielder's level. This effect does not stack with potions, resulting in a decrease in effectiveness while combat training as most combat potions provide a better boost than the Armadyl godsword. Also, the [[Saradomin godsword]] is far more effective for saving inventory space or cutting down on combat supplies and so is downright superior. While the Armadyl godsword is slightly cheaper than the Saradomin godsword, the benefits provided by the Bandos godsword (lowering opponents' defence rating) combined with combat potions result in the Bandos godsword being much better for training than the Armadyl godsword.
 
   
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===Bandos godsword===
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====Armadyl godsword====
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The Armadyl godsword can raise the wielder's Attack and Strength levels by 1, up to 10% of the wielder's levels. However, this does not stack with potions which typically offer stronger boosts, and as such it has limited benefit.
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[[General Graardor]] is commonly killed in the [[God Wars Dungeon]] so there is a large supply of Bandos hilts, resulting in the [[Bandos godsword]] being the cheapest of the four godswords. However, as the Bandos godsword has a chance to drain Defence, the usefulness of its passive effect is directly proportional to the amount of time spent to kill an enemy. This means the Bandos godsword's passive ability is not useful for Slayer training, or any sort of combat activity in which monsters are killed rapidly. The passive effect is most useful against high-level [[boss]] monsters, as it has the best chance to drain the greatest amount of Defence during long battles.
 
   
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===Saradomin godsword===
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====Bandos godsword====
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The Bandos godsword can drain the opponent's Defence by 1 level, until its Defence falls to 90% of the base. It is most potent against extremely strong/long boss encounters.
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The [[Saradomin godsword]] is most effectively used in monster-killing situations since it has a 25% chance on hitĀ to restore life points.Ā Its passive effect can be useful to players who are training [[Slayer]], doing the [[Barrows]] activity, or attempting the [[TzHaar Fight Cave]]. Along with healing effects such as [[bunyip]]s, [[Barrows - guthan's set|Guthan's set of Barrows equipment]], a [[regen bracelet]], and [[Soul Split]], the Saradomin godsword can act as a replacement for [[food]]. Its prayer restoration can also save players doses of [[prayer potion]]s. The effect is also very useful at fighting high level bosses, as the time a player can last at bosses without banking is usually limited by the amount of food or healing methods available to the player and so its effect will allow the player to last considerably longer.
 
   
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===Zamorak godsword===
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====Saradomin godsword====
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The Saradomin godsword can heal the wielder by 3% of their maximum life points and recover 3% of their maximum prayer points. It can eliminate the need for food on most [[Slayer]] tasks, and acts as a supplement to healing against bosses. It is also useful to those attempting the [[TzHaar Fight Cave]].
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While the [[Zamorak godsword]]'s passive effect is not particularly useful for general monster killing; it is very effective in a few special cases. One popular use is to stun [[Commander Zilyana]], who has devastating melee and Magic attacks that she will use only at melee range. Additionally, the effect has a few uses during PvP situations, such as freezing players in place either to prevent their escape or to make it easier to escape them. This is especially useful in PvP when fighting against rangers who use the [[Binding Shot]] ability to 'farcast' players who use melee.Ā During [[Castle Wars]], the Zamorak godsword can be used to freeze players who are carrying the flag, or players who are attempting to capture the flag.
 
   
 
====Zamorak godsword====
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Additionally, as the godsword's freezing effect disables [[Auto Retaliate]] on players, players can freeze their target, step away, attack once, then immediately step away again before their opponent can retaliate. This works even against faster weapons such as an [[abyssal whip]].
 
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The Zamorak godsword can freeze a target for 6 seconds. It is useful against mages and rangers that fight from a distance, and has other benefits in PvP scenarios, such as binding players carrying the flag in [[Castle Wars]].
   
 
==Gallery==
 
==Gallery==
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<gallery widths="310" columns="2" captionalign="left">
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<gallery captionalign="left">
 
Armadyl godsword equipped.png|A player wielding an Armadyl godsword.
 
Armadyl godsword equipped.png|A player wielding an Armadyl godsword.
 
Bandos godsword equipped.png|A player wielding a Bandos godsword.
 
Bandos godsword equipped.png|A player wielding a Bandos godsword.
 
Saradomin godsword equipped.png|A player wielding a Saradomin godsword.
 
Saradomin godsword equipped.png|A player wielding a Saradomin godsword.
 
Zamorak godsword equipped.png|A player wielding a Zamorak godsword.
 
Zamorak godsword equipped.png|A player wielding a Zamorak godsword.
 
Zaros godsword equipped.png|A player wielding a Zaros godsword.
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Brassica Prime godsword equipped.png|A player wielding a Brassica Prime godsword (cosmetic).
 
Armadyl godsword detail.png|An up close view of the Armadyl godsword.
 
Armadyl godsword detail.png|An up close view of the Armadyl godsword.
 
Bandos godsword detail.png|An up close view of the Bandos godsword.
 
Bandos godsword detail.png|An up close view of the Bandos godsword.
 
Saradomin godsword detail.png|An up close view of the Saradomin godsword.
 
Saradomin godsword detail.png|An up close view of the Saradomin godsword.
 
Zamorak godsword detail.png|An up close view of the Zamorak godsword.
 
Zamorak godsword detail.png|An up close view of the Zamorak godsword.
  +
Zaros godsword detail.png|An up close view of the Zaros godsword.
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
 
* Although [[Nex]] is a leader within the God Wars Dungeon, she does not drop a hilt; instead the [[Zaros godsword]] is dropped by [[Telos, the Warden]]. Before her release on [[11 January]] [[2011]], many players speculated that she would drop a Zaros hilt. However this never happened as technically, Zaros was never part of the God Wars and therefore wouldn't have known about the Godsword, so there was no point in making a hilt.
āˆ’
* Prior to the [[Evolution of Combat]], all four godswords had different [[special attack]]s. To compensate for the loss of their special attacks, each godsword was given a passive ability that is meant to mimic its old special attack.
 
* Although [[Nex]] is a leader within the God Wars Dungeon, she does not drop a hilt; as such, there is no such thing as a Zaros Godsword. Before her release in [[January]] [[2011]], many players speculated that she would drop a Zaros hilt. However this never happened as technically, Zaros was never part of the God Wars and therefore wouldn't know about the Godsword, so there was no point in making a hilt.
 
 
* For a time after their release, godswords were controversial among players, as the strongest available melee weapons at the time were the abyssal whip and [[Barrows equipment]]. As such, godswords represented an enormous increase in power over Ranged and Magic, and a common complaint on the forums was that godswords excessively unbalanced the [[combat triangle]].
 
* For a time after their release, godswords were controversial among players, as the strongest available melee weapons at the time were the abyssal whip and [[Barrows equipment]]. As such, godswords represented an enormous increase in power over Ranged and Magic, and a common complaint on the forums was that godswords excessively unbalanced the [[combat triangle]].
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* All godswords have become available as a 'lucky' reward from the Treasure hunter activity. These are not tradeable.
+
* All tier 75 godswords have become available as a 'lucky' reward from the Treasure Hunter activity. These are not tradeable and feature fainter colour schemes.
āˆ’
* All godswords currently have active specials in the combat beta which are comparable to their original specials (prior to the Evolution of Combat). This has resulted in major changes to the swords prices, although it is not yet known if the specials will be changed before the implementation of the new combat system. The specials are currently triggered with adrenaline, as opposed to the special bar which was used when the godswords were first released.
 
   
 
==References==
 
==References==
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|[[Dharok's greataxe]]
 
|[[Dharok's greataxe]]
 
|Most accurate weapon in ''[[RuneScape]]''
 
|Most accurate weapon in ''[[RuneScape]]''
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|[[Warhammer (Class 5)]]
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|[[Warhammer (class 5)]]
 
}}
 
}}
   
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{{God Wars Dungeon}}
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{{Two-handed sword}}
 
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{{GWD}}
 
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{{Prayer items}}
 
 
[[fi:Godsword]]
 
[[fi:Godsword]]
 
[[no:Godsword]]
 
[[no:Godsword]]
 
[[es:Godsword]]
 
[[es:Godsword]]
 
[[nl:Godsword]]
 
[[nl:Godsword]]
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[[Category:Weapons which previously had special attacks]]
 
[[Category:Two-handed swords]]
 
 
[[Category:Godsword]]
 
[[Category:Godsword]]
 
[[Category:God Artefacts]]

Latest revision as of 15:29, 3 March 2019

For other uses, see Godsword (disambiguation).
Bandos godsword detail

Godswords are powerful two-handed swords that were released on 28 August 2007, along with the God Wars Dungeon. They require 75 Attack to wield and are among the strongest non-degradable melee weapons to be found outside Daemonheim.

A godsword consists of a godsword blade, to which a godsword hilt is attached. One hilt exists for each of the gods whose armies still fight in the God Wars Dungeon, except for Zaros: Armadyl, Bandos, Saradomin, and Zamorak. Consequently, there are four different godswords: the Armadyl godsword, the Bandos godsword, the Saradomin godsword, and the Zamorak godsword. Each godsword has a different appearance, and a unique special attack or passive effect, but they all have the same combat bonuses.

Each godsword is made the same way, The original four godswords are created by obtaining godsword shards, which are dropped by both the generals and their bodyguards in the God Wars Dungeon. There are three different shards, all of which must be used on an anvil and requires 80 Smithing. A hilt must then be attached to the godsword blade, which is only dropped by the generals themselves (excluding Nex).

A related item known as the Zaros godsword may be created with 92 Crafting, along with an orb of pure, volcanic and corrupted anima along with the Dormant Zaros godsword, all obtained from killing Telos at the Heart of Gielinor. Except for its name, it bears no relation to the other godswords.

Completing the Gower Quest unlocks a cosmetic override version of a Brassica Prime godsword.

Historical context

Godswords concept

Godsword concept art.

Somewhere near the end of the Third Age, Zamorak had been pushed back and contained in the Forinthry region. His defeat seemed inevitable. A loose alliance between Saradomin, Armadyl and Bandos began construction on the godsword, a weapon meant to ensure Zamorak's final defeat.

A squadron of Armadyl's best aviantese was given the task of delivering the godsword to the army of Saradomin, who was engaged in battle with Zamorak's forces. However, the existence of the blade had been leaked to Zamorak, and, aware of its destination, he sent a battalion of his best forces led by one of his most powerful generals, the mighty K'ril Tsutsaroth, to capture the blade. They laid an ambush for the aviantese transporting the godsword. Zamorak created his own hilt in hopes of using the weapon to break the siege of his forces by the other gods.

Upon coming under attack, the aviantese carrying the godsword retreated into a temple beneath the mountains, and set up a defence against Zamorak's forces in an attempt to protect the godsword. Bandos and Saradomin sent portions of their best forces into the temple as reinforcements for the aviantese, and for a time the three groups fought as allies against Zamorak's minions. However, as the battle wore on, old distrust between the forces of Armadyl, Bandos, and Saradomin resurfaced, and the forces of the three gods turned on one another, dissolving the alliance. The battle in the temple became a four-way free-for-all for control of the godsword; it is believed that during this great melee, the godsword was shattered into four pieces.

However the battle was dwarfed by the conflict going on in Forinthry, where Zamorak's forces were staging a last stand. By a massive stroke of luck Zamorak found the Stone of Jas, and knowing that he had to do something drastic to escape doom, used the Stone's immense power to lay waste to the entire region, creating the Wilderness. The sheer destruction of the action had several effects. So many aviantese were caught in the blast that they were driven to near extinction, to Armadyl's anguish. It also sealed the God Wars Dungeon, freezing its combatants in ice, where they would remain undisturbed for thousands of years, their battle - and the godsword - long forgotten. Lastly the explosion cut into the Anima Mundi itself, and its cry of pain caused Guthix to awaken; furious, he ended the God Wars, expelled the young gods from Gielinor, and enacted the Edicts of Guthix to prevent any more catastrophic conflict.

During the Fifth Age, a combination of tectonic movements within the Wilderness and long rows of fires lit by adventurers thawed the dungeon and the armies within it. Unaware that the God Wars have ended, the followers of Armadyl, Bandos, Saradomin, and Zamorak continue to wage war for control of the godsword. Adventurers are now able to enter the dungeon for themselves and do battle with the armies within. Those who are powerful enough to defeat the mighty leaders can obtain the pieces of the godsword, and reconstruct it for themselves.

Prices and effects

Each godsword has a special attack or passive ability that can be swapped by using the specific godsword on the respective altar in the God Wars dungeon.

Weapon Price Special attack
Armadyl godsword Armadyl 5,071,655 Deals up to 375% damage, and uses 50% adrenaline.
Bandos godsword Bandos 1,077,819 Deals up to 350% damage and drains one of the target's combat stats by 10% of the damage dealt, and uses 100% adrenaline.
Saradomin godsword Saradomin 7,891,098 Deals up to 275% damage and restores half of the damage to health and 2.5% to prayer, and uses 50% adrenaline.
Zamorak godsword Zamorak 2,496,622 Deals up to 275% damage and freezes the target for 10 seconds, and uses 60% adrenaline.
Zaros godsword Zaros 1,014,827,801 Creates a black hole around the player that lasts for 20 seconds and increases your melee damage by 25%, as well as damaging any target that enters the area for 25-50% weapon damage every 3 ticks. Costs 50% adrenaline with a 60 second cooldown.

Passive effects

A godsword's special attack can be toggled to a passive effect by using it on the aligned altar in the God Wars Dungeon. All passive effects have a 25% chance to activate with each hit. The godswords are untradeable when passive. The Zaros godsword does not have a passive effect.

Armadyl godsword

The Armadyl godsword can raise the wielder's Attack and Strength levels by 1, up to 10% of the wielder's levels. However, this does not stack with potions which typically offer stronger boosts, and as such it has limited benefit.

Bandos godsword

The Bandos godsword can drain the opponent's Defence by 1 level, until its Defence falls to 90% of the base. It is most potent against extremely strong/long boss encounters.

Saradomin godsword

The Saradomin godsword can heal the wielder by 3% of their maximum life points and recover 3% of their maximum prayer points. It can eliminate the need for food on most Slayer tasks, and acts as a supplement to healing against bosses. It is also useful to those attempting the TzHaar Fight Cave.

Zamorak godsword

The Zamorak godsword can freeze a target for 6 seconds. It is useful against mages and rangers that fight from a distance, and has other benefits in PvP scenarios, such as binding players carrying the flag in Castle Wars.

Gallery

Trivia

  • Although Nex is a leader within the God Wars Dungeon, she does not drop a hilt; instead the Zaros godsword is dropped by Telos, the Warden. Before her release on 11 January 2011, many players speculated that she would drop a Zaros hilt. However this never happened as technically, Zaros was never part of the God Wars and therefore wouldn't have known about the Godsword, so there was no point in making a hilt.
  • For a time after their release, godswords were controversial among players, as the strongest available melee weapons at the time were the abyssal whip and Barrows equipment. As such, godswords represented an enormous increase in power over Ranged and Magic, and a common complaint on the forums was that godswords excessively unbalanced the combat triangle.
  • All tier 75 godswords have become available as a 'lucky' reward from the Treasure Hunter activity. These are not tradeable and feature fainter colour schemes.

References


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Dragon 2h sword Strongest two-handed sword in RuneScape Promethium 2h sword
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Barrelchest Anchor Strongest non-degradable weapon in RuneScape Primal Maul
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Dharok's greataxe Strongest weapon in RuneScape Chaotic maul
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Dharok's greataxe Most accurate weapon in RuneScape Warhammer (class 5)