Gaming
 

God spells

From the RuneScape Wiki, the wiki for all things RuneScape

God spells are the second strongest group of damaging magic spells in the normal spellbook, and have to be unlocked by completing the Mage Arena minigame. All three spells require level 60 Magic, two blood runes, and 1-4 fire and air runes, depending on the spell. They each normally do a maximum of 20 damage, and the Charge spell boosts the maximum damage to 30. You must have the necessary god cape equipped for Charge to take effect, otherwise you will still only do a maximum of 20 damage. Each spell has its own secondary effect on the target, and will occur every time the spell successfully hits the target. Each individual God spell needs to be cast 100 times in the mage arena before use outside of the arena.

The god spells are as follows:

Spell Required runes Special effect
Saradomin Strike 2 × Fire rune 2 x Blood rune 4 × Air rune -1 Prayer point per cast
Claws of Guthix 1 × Fire rune 2 x Blood rune 4 × Air rune -5% Defence level
Flames of Zamorak 4 × Fire rune 2 x Blood rune 1 × Air rune -5 Magic level