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God construct only appears during certain events and may not be currently found in game.
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God construct chathead

The God construct is a being made out of body parts and the divine energy of Saradomin, Zamorak, Armadyl and Bandos. It features as the boss fight of the 2016 Hallowe'en event, Invention of Disaster. After the player has completed the various tasks from Dr Fenkenbrain, the player can fight the creation they helped build. The construct will become aggressive towards the player, and the player must fight it off by running around the room and activating zappers on the wall after they have charged, while dodging its attacks. The construct summons a shield, which damages the player if they come too close.

Attacks[]

All damage the construct does is scaled to the player's maximum health. Being hit repeatedly by the same attack sometimes increases the damage of the attack.

  • Tornadoes - the construct will summon tornadoes (similar to hard mode Kree'arra) which will appear on top of you and stay there, dealing damage (2-3% of your maximum life points) if you're on top or adjacent to it. The best way to avoid this is to continually run around the arena. When combined with the fire attack, the tornadoes appear much less frequently.
  • Explosion - the construct will charge and explode the shield, dealing massive damage (60%+ of your maximum life points) if you are close to it. Staying near the east/west wall is the best way to avoid this.
  • Short green bomb waves - the construct will repeatedly summon green bombs from above in a fixed pattern (similar to one of Agoroth's attacks), which leave a shadow before landing. They deal damage (5-10%) if you are stood on them when they land. There are two different patterns that can occur:
    • The room is divided into 8 areas along the walls, and the bombs hit in an alternating fashion. They'll first hit the north-west, north-east, and south-centre areas (at the same time), then the south-east, south-west, and north-centre areas (at the same time), then repeating. Within each area, the bombs hit in waves travelling from either north to south or vice versa. For example, the north areas hit the north, centre, then south of each region.
    • This is best avoided by sticking to the east or west wall, standing near the centre zapper, and walking one step north/south as required to avoid the bombs. Time runs over to the corner zappers, but don't try for any others unless you're sure you won't get hit.
    • Or the room is divided into 3 equal stripes, from north to south. The wave starts at the north-western part and travels down to the south-western part. Then the next waves starts at the north-centre, moving south, and the last one from north-east to south-east.
  • Medium green bomb waves - much like the green bombs above, but the room is divided into six instead of eight areas. The bombs travel from the north and south walls to the middle of the room.
  • Long green bomb waves - much like the green bomb attacks above, but the bombs form even longer waves. The waves start from the western third of the northern wall, move to the south wall and continue to start from the centre and finally eastern third of the northern wall.
  • Fire - in addition to other attacks, the construct can summon fire on the ground, which does rapid damage (2-3%) if stood in. The fire will eventually burn out and be summoned again elsewhere. At lower health, the construct can summon two fires. Simply avoid the fire as best you can. The fire attack does not appear if one of the bomb attacks is being used.
  • Shield - at all times, the shield around it will deal rapid damage (1-3%) if stood in. Avoid getting close to the construct - stick to the edges of the room.

At 50,000 life points and below, the construct changes its attack and usually starts additionally summoning fire. The very first kill is always tornadoes followed by explosion and fire. Each subsequent kill, the construct will choose two random combinations of attacks with the transition between them happening at 50,000 life points.

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