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Goblin Diplomacy

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Classic Runestone
This quest has a quick guide, found here, which briefly summarises the steps needed to complete the quest.
Goblin Diplomacy (#15)
Goblin Diplomacy
Release date 8 May 2001 (Update)
Members only? No
Voice acted? No
Official difficulty Novice
Official length Medium
Quest series None
Developer(s) Paul Gower
Age Fifth Age
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Goblin Diplomacy is the first goblin quest and involves you helping Generals Bentnoze and Wartface decide on a colour for their goblins' armour. The quest's plot is often referenced in other situations where two parties are fighting over a mere colour.

Official descriptionEdit

There's a disturbance in the Goblin Village. Help the goblins solve their dispute so the world doesn't have to worry about rioting goblins. Aim: to help the goblins decide which colour they will wear.

Walkthrough Edit

Start point Quest map icon
Goblin Diplomacy icon
Go to Goblin Village and talk to General Bentnoze or General Wartface.
Member requirement F2P icon
Official difficulty Novice Novice
Length Medium if you don't bring the items (15 mins)
Requirements None
Items required Items from the toolbelt are not listed unless they do not work or are not automatically added.
Enemies to defeat None


Getting started and Gathering the needed itemsEdit

General Wartface chathead

Talk to General Bentnoze or General Wartface in Goblin Village, in the Kingdom of Asgarnia, (located north of Falador, and east of Taverley). They will say that the goblin race wants a new armour colour for the new goblin century, but is on the brink of civil war over whether it should be red or green. You suggest picking a different colour, and they agree to take a look at a sample of armour in orange.

Goblin mail locations

The locations of the crates containing Goblin mail (marked in blue)

Ask the generals where you can get orange armour. Eventually, one will answer that you can dye Goblin mail orange. Grubfoot will mention he stole yellow dye from a witch in Draynor village, and mentions you may be able to find it there. One of the generals will mention you can find goblin mail in some crates around the village.

Grab three suits of goblin mail from the following crates:

  1. Behind the generals' hut
  2. Next to the western hut
  3. Up a ladder at the entrance of the camp

Making the dyesEdit

Grubfoot with blue robes

Grubfoot tries on the blue goblin mail.

Note: Skip this subsection if you already have orange dye and blue dye. It is possible to buy them (or red dye and yellow dye to make orange dye) from the Grand Exchange.

You need to make orange and blue dye. Orange dye is made from combining red dye (3 redberries and 5 coins) with yellow dye (2 onions and 5 coins). If you do not already have the yellow and red dyes, take the supplies to Aggie the witch in Draynor village, then mix the yellow and red to create orange.

Likewise, if you don't already have the blue dye, take 2 woad leaves and 5 coins to Aggie to create the blue dye.

The generals' verdictEdit

Dye one goblin mail orange, one blue, and leave the last one unaltered.

Grubfoot with brown robes

The goblins decide to switch back to brown.

Go back to Goblin Village and give the orange goblin mail to the generals. They will have Grubfoot try it on, and say they do not like it. They will ask for blue armour. Give them the Blue goblin mail. Again they will have Grubfoot try it on, and again it is rejected. They now want brown. Give them the plain brown Goblin mail. Grubfoot tries it on for the last time. They decide that the original colour, brown, is best after all.

Congratulations, quest complete!

RewardEdit

Goblin Diplomacy reward

Upon completing this quest, you will receive rewards:

Music unlockedEdit

  • Goblin Village is unlocked by entering goblin village, not by starting the quest.

Required for completingEdit

Completion of Goblin Diplomacy is required for the following:

Development teamEdit

ReworkEdit


TranscriptEdit

TriviaEdit

  • This quest used to be started by talking to the Bartender in Port Sarim.
  • This quest has a reward of 5 Quest Points, the third most possible for a quest, exceeded only by the 6 from Merlin's Crystal and the 10 from Recipe for Disaster. However, it is extremely easy compared to other quests that have the same reward.
  • After this quest, the goblins won't fight anymore.
  • However, with the goblin village rework, if you talk to a goblin that says Go away smelly human! with another goblin close to you, the goblin will begin attacking the other one.

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