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Goblin (race)

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The Goblins are green-skinned, hunch-backed, with elongated ears and teeth. Goblins are very important to the game since they appear in many quests.

Since the God Wars, goblins are divided into surface goblins and cave goblins. Surface goblins are found in numerous places all over Gielinor, with only humans being more widespread. Goblins can be found in Misthalin, Asgarnia and Kandarin with small populations found elsewhere.

Following the commandments of Bandos, whom they refer to as "Big High War God," most goblins try to live an unthinking life of fighting, wars, and bloodshed. As a result, modern day goblins are simple-minded, warlike, easily controlled, (most likely due to their enslavement by Bandos), although this was not originally the case, and they have been used as basic foot soldiers by many different entities throughout Gielinor's history. The most notable modern-day exception are the Dorgeshuun tribe, also known as the cave goblins, who are educated, civilized, and peace-loving.

Historical backgroundEdit

Originally, the goblins were a gentle and moderately intelligent race living in Yu'biusk; a green and fertile place in an alternate dimension from Gielinor. They were mainly hunter-gatherers and lived in small huts. Sometimes conflicts between tribes did happen, but organised warfare was nonexistent during that time.

However, Bandos arrived looking for soldiers to fight in his army in the God Wars, became the goblins' official deity, and then sent them to fight for him in Gielinor. Later visitors to Yu'biusk have found the place to be dead and devastated and subsequently blamed Bandos for this.

These suspicions were found to have been justified with the discovery of information offered discovered in The Book of Bandos. This book recounts some of the events that occurred in Yu'biusk that led to the desolation of the entire plane.

The goblins were gullible and followed Bandos to fight in his wars. Since the banishment of Bandos at the end of the God Wars and the dominance of humans, the influence and military might of goblins has lessened and over time goblins (other than the cave goblins, who hid underground) became less and less intelligent with few magical or technological abilities other than forging weapons and armour. Nowadays most goblins live in peace and harmony (sort of) with humans, but they are still violent, rude, unintellegent, and often have delusions of grandeur and think that goblins are the "chosen race" of Bandos the "Big High War God".

Goblin tribesEdit

The goblins are often presented as siding with enemy gods and nations, however, many became allies with humans after the human hero Arrav united them. Despite this, goblins still try to cause trouble to human settlements when possible, although they are generally not a threat. The goblin tribes can follow any god and most still are friendly with humans or too weak to attack them, but there are some which will always be loyal to Bandos and kill humans freely. Some also follow Zamorak, notably the Huzamogaarb tribe. It is believed that the tribe of Saragorgak was sold by Bandos to Saradomin since in the book it is said they are "Footsoldiers of Holy Wrath" and their name also begins with 'Sara'.

The Twelve TribesEdit

ReligionEdit

Altar to Big High War God

The Goblin Temple today, erected on the Plain of Mud.

In Goblin religion, it is believed that Bandos will one day send the "Chosen Commander" to Gielinor, who will then lead the goblins to victory over the rest of the world, while some, such as Grubfoot, believe the Chosen Commander will bring peace to the goblin race. The Dorgeshuun goblin Zanik was the Commander. This was, however, a scam made up by Bandos to avoid his goblins becoming extinct at the Battle of the Plain of Mud. Most goblins deem Zanik a "fake" commander for not fulfilling her destiny and still wait for the real one. The Goblins are also expected to follow a series of commandments that detail Bandos' demands. The commands were given at a battle with goblins. They fought the 'Beardy-Short-People', (Dwarves), here, as well as the evils of the 'God of Dark Flame', Zamorak. They are, as follows:

  • Not to run from battle. Cowards must die!
  • Not to show mercy. Merciful must die!
  • Not to doubt Big High War God. Doubters must die!
  • Not to make own plans. Thinkers must die!"

Whether or not these exact commandments are followed by Bandos' other followers is unknown, although they likely follow similar rules. The Bandosian religion puts great value on war, strength, and subservience to Bandos.

There is also Bandos' book of war, which gives more details as to what Bandos' followers believed in. It mainly consists of Bandos' orders to his followers.

It should be noted that the religious texts written by the goblins are largely inaccurate and falsely describe the origins of their own race as well as the history of Bandos. While they well illustrate how the goblins see themselves in relation to the Big High War God, they are an idolisation of him and, for the most part, not true.

Goblins are also not allowed to use Bandos' real name. They must say "Big High War God" to show respect. Only on holy days do (high) priests use the name 'Bandos'. Ogres and orks are free to say Bandos any time, however.

As of the revelation of Bandos' real goals with the Dorgeshuun when he created his avatar, Grubfoot became aware of the god's evilness. This, however, did not break his faith. The goblin simply believes that was a pseudo-Bandos and that the real Big High War God is good-hearted to goblins, still waiting for this non-existent Bandos to arrive. Grubfoot has, of course, always been different.

Notable GoblinsEdit

Goblin languageEdit

Goblins have (or at least have had) a language of their own though they do use the language of humans widely in the present day. Goblins seem to call them selves either shuun or huun, in which most of their tribes names end to.

Known wordsEdit

  • Arrav - a curse, battle-cry[1]
  • Dorges - Strong Spears
  • Drogokis - Fierce Blades
  • Ekeles - East
  • Garagors - the Sea
  • Horogothgar - Eaters of human flesh, (which is anthropophagy, not cannibalism, as they are different species)
  • Huun - Tribe/Goblins
  • Huzamogaarb - Live-Flesh Eaters of the Chaos God (notice the "Zamo", likely derived from Zamorak).
  • Idit - South
  • Naragos - West
  • Rekes - North
  • Saragorgak - Footsoldiers of the Holy Wrath (notice the "Sara", likely derived from Saradomin).
  • Thorobs - Hills
  • Yurkolgokh - The ones with flatulence, The Flatulent

See alsoEdit

ReferencesEdit

  1. ^ Jagex. "The Legend of Arrav, Part I." RuneScape Lores and Histories.

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