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Gnome quest series

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The Gnome quest series is a series of quests centring around the race of gnomes. The main theme of these quests are traitors and enemies of the gnomes attempting to destroy them. The player fights to stop this. The storyline of the series varies greatly by quest, and two quest series can be distinguished. One is the Glough quest series, of which The Grand Tree and Monkey Madness are part. The other is the Glouphrie quest series (also sometimes called the Arposandra quest series). The Eyes of Glouphrie, The Path of Glouphrie and The Prisoner of Glouphrie are part of this. Tree Gnome Village doesn't belong to either storyline, but is still a gnome quest.

StorylineEdit

Tree Gnome VillageEdit

This is the first gnome quest ever released. General Khazard's troops terrorise the tree gnomes. They are fighting with the tree gnomes and pose a threat to the village. King Bolren of the gnomes asks the player to help the gnomes fend off the warriors and to retrieve the orb of protection, without which the village would be vulnerable to attacks and furthermore, destruction. The player must use the gnome ballista to break into the enemy stronghold and retrieve the orb. When the player returns the orb to Tree Gnome Village, they learn from the King that the two other orbs of protection have also been stolen by the Khazard Warlord. The player finds and defeats the Warlord and retrieves the two remaining orbs, which he or she returns to the village restoring the safety and peace of the gnomes. The war outside wages on, with neither side being able to strike a finishing blow...

The Grand TreeEdit

Main article: The Grand Tree

This is the first quest of the Glough quest series. The Grand Tree, a giant living tree which shelters most of the gnomish population of RuneScape, is dying. King Narnode Shareen of the Gnomes asks the player to talk to the wise gnome Hazelmere in hopes of finding the cause of this, and if possible, the solution to the problem. Hazelmere tells the player that a "man" came to him with the King's seal, and demanded to be given Daconia rocks, powerful stones that were created to kill the tree in case it went out of control. Because the cause is now apparent, but the perpetrator still unknown, the gnomes fear a human invasion, and thus war against the human kingdoms, is highly probable. As the tension grows, Glough, The Head Tree Guardian, captures a human held for bringing the Daconia rocks to the tree. The man tells the player he was only following the orders Glough gave him. Apparently Glough is planning something, and the player is out to find what. Evidence leads to the Ship Yard, a place where ships are built on eastern Karamja. The player finds out that Glough intends to kill the Grand Tree in order to turn the wood into hundreds of ships filled with Gnome troops in an attempt to destroy humankind, taking advantage of the gnomes thinking humans are invading. Even with all the evidence of the world the king can't believe the Head Tree Guardian could do such a thing. In order to prove yourself, the player chases Glough to his basement and finds loads of blue Daconia rocks. Confronting him, he unleashes his "pet", a Black demon. After the demon is slayed, Glough runs away. The player tells the King and he orders the dismissal of Glough and the removal of all Daconia rocks. Happily, the player has saved the gnome civilisation of an uncertain fate.

Monkey MadnessEdit

Main article: Monkey Madness

This is the second quest of the Glough quest series. After saving the tree from the traitor's treacherous plans, The King orders the 10th squad, which is an important group of cunning and warring gnomes, to oversee the decommission of the Ship Yard and all the operations taking place in it. It has been a while since the squad left and no report has reached the King, either from the mission or their whereabouts. Luckily, the heroic player is paying a visit back at the tree, and Narnode resourcefully takes advantage of this. The player visits the Ship Yard again, and finds out that the 10th Squad was unfortunately blown off course by the wind. Finding themselves on an island far away from any form of non-hostile civilisation, filled with deadly scorpions, poisonous snakes and unfriendly monkeys, the player disguises themselves as a monkey in order to influence the monkey king Awowogei, and gain his trust as a way to help the gnomes escape alive. But apparently there's more to it than expected. Glough had sent his agents, Waydar and G.L.O. Caranock, to make a pact with Awowogei in which he would help them get rid of the squad and thus keep the Ship Yard active in preparations for the war, in exchange for a part of the earnings they would gain from destroying humanity to go to the monkeys. Becoming aware of this plot, the squad prepares to engage the mortal trap the plotters had set for them, and invite the player to take part in it. The trap turned out to be another one of Glough's "pets", this time a Jungle demon. The player and the squad defeat the demon, thus saving themselves and foiling Glough's plans once more. But this isn't the end to Glough's evil schemes...

The Eyes of GlouphrieEdit

Main article: The Eyes of Glouphrie

This is the first quest of the Glouphrie quest series. The gnome wizard Brimstail asks the player to help him rebuild a machine built by Oaknock, the famous gnome engineer. The player needs to visit Hazelmere to get the information needed to repair the machine. After repairing the machine, located in Brimstail's cave, the player activates it. This causes various Cute creatures, scattered across the gnome lands, to turn into Evil creatures. These creatures are spies for the evil gnome mage Glouphrie, who was exiled after he was convicted of treason. After the player kills these creatures King Narnode gives them a Small crystal seed, which can be enchanted with a fountain in Brimstail's cave to turn into a crystal saw.

The Path of GlouphrieEdit

Main article: The Path of Glouphrie

This is the second quest of the Glouphrie quest series. To start the quest, the player talks to King Bolren in Tree Gnome Village. The King will tell the player he has acquired a Cute creature, his new pet. After finding a machine similar to the one used in The Eyes of Glouphrie, this one built by Yewnock, the player reveals the King's pet as a spy. The player must use his crystal seed or saw on the fountain in Brimstail's cave to get a pair of Crystal chimes. The player then needs to kill the spy, and go to Tree Gnome Stronghold. The player is sent on a mission to heal a sick spirit tree near the Poison Waste, just west of Castle Wars. After talking to the tree, the player meets up with Hazelmere, who then tells how to heal the tree. The player must go into the nearby dungeon and fight three Warped terrorbirds. They can only be killed when the chimes are used on them. After killing them, the player peeks through a hole in the wall. He or she is then seen by two more warped terrorbirds, and is trapped. Hazelmere saves the player, and talking to him will finish the quest.

The Prisoner of GlouphrieEdit

Main article: Prisoner of Glouphrie

Prisoner of Glouphrie was released on 9 February 2011, and is the sixth quest in the gnome series.

During The Prisoner of Glouphrie, Golrie shows the player a letter from his grandfather, Bolrie. He then takes him to his mother, Golrana, and together they set out to find Bolrie.

The player and Golrana pass through a cave in the mountains north-west of the Observatory. They arrive on a hill, just east of the elven village of Lletya. By attaching a rope on a dead tree, they climb down the hill and arrive in Lletya, where they meet Ilfeen. They then enter Bolrie's lab and the player has to make an anti-illusion device. Once the device is made, the player and Golrana go back up on the hill and discover a vent in the mountain, revealed by the anti-illusion device.

They head down the vent and arrive in what appears to be the "secret quarters" of Arposandra, where they see a gnome that appears to be Glouphrie training other gnomes that have the ability to become invisible. They then fall through the vent and arrive in a room with a few mining tortoises. The player and Golrana separate from each other and the player makes his way to the prison of Bolrie on his own. After answering a few questions Bolrie asks him to see if he is actually real or just an illusion created by Glouck, the leader of Arposandra, the player and Bolrie go back to meet Golrana. She is hiding behind some crates and watching the creation of either intelligent or warped terrorbirds through a machine. Shortly after the player joins Golrana, an alarm sounds and together, they go back to Bolrie, who was hiding, and get out of Arposandra.

Once they are back out on the hill, the player moves a boulder in front of the vent, preventing the gnomes of Arposandra from going after them. Golrana and Bolrie catch up on the events that have transpired since Bolrie's disappearance centuries ago. Golrana signals for gnome gliders and, after they have arrived, introduces her husband Captain Belmondo, who is also a gnome glider pilot, to her father Bolrie and tells him they have a son, Golrie. The gnome gliders bring them back to the Tree Gnome Village, where Bolrie and his brother, King Bolren, are reunited, and Golrie finally meets his grandfather.

PersonalitiesEdit

Main LocationsEdit

The quests mostly take place in these areas, most of which are populated by gnomes:

Current Rewards for SeriesEdit

Experience

Items

New Locations and transportation

Other

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