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Gladius

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Gladii icon
Monastery of Ascension map

Gladius locations within the dungeon. Click the map to view a larger version.

The gladius is a Slayer monster, requiring 81 Slayer to combat. Described as 'highly mobile', it is a member of the Order of Ascension.

During combat, gladii use a special attack in which they charge towards the player and stun them, seemingly at the start of the battle, and then throughout as damage is dealt to them. The movement of the charge is roughly an L-shape, like that of the Knight piece in a game of chess. This charge can be cancelled entirely by doing one of two things, the first being to stay close to the gladius. If you are immediately next to a gladius, it will jump backwards from you in an attempt to do its charge attack. If you do manage to keep up with the gladius as it moves, it will not charge. The other is very simply to safe spot it. This is most reliably done using tables that can be found in rooms throughout the dungeon, however, they can get around them at certain angles due to the charge having a potential L-shape.

These monsters are found in the Monastery of Ascension located between the Feldip Hills and Mobilising armies along with capsariiscutarii and rorarii.

TipsEdit

Note that combat familiars, including Beast of Burden familiars, tend to take heavy damage from the Ascended. They usually die too quickly to be very useful. Familiars with other uses, like Bunyips and Unicorn Stallions, may be better choices. When facing gladii, it is recommended to use Anticipation as often as possible, and Freedom when they stun you. This helps because whilst the gladius is trying to stun you, it takes three times the damage.

Due to the fact that they teleport constantly, Fragmentation Shot is extremely useful here as whenever they teleport, they'll suffer the bonus damage. A great opening strategy to fight Gladii is to stand as far as possible away, and use fragmentation shot. The Gladius will almost always rush towards their opponent at this range, which upon a successful fragmentation shot, will result in one hit at normal damage and four hits at 3x damage, due to the fact that the monster has moved. Fragmentation shot should be used at key points detailed in the previous paragraph to continue causing this effect.

When attacking, the gladii tend to jump backwards after being hit for around 1200 damage in a single hit, so if a player wants to follow it, then these hits should be watched out for. For example, hitting very frequently (e.g using Rapid Fire on them), results in them teleporting away almost instantaneously. Hitting less then 1200 in a single hit results in them moving backwards. They will not stun if they can't reach you or haven't been dealt any damage even if at a fair distance upon the first hit; however, if you move too far from them and they have been dealt damage (even from bleeds), and can stun you, they will stun you instead.

One may also consider equipping a melee weapon in their off-hand slot in order to attack the Gladius close-up, and prevent it from stunning you with its special attack.

DropsEdit

100% DropsEdit

  Item Quantity Rarity GE Market Price
Ascension fragment 3 Ascension fragment 12–18 1 Always Not sold
Ascension shard Ascension shard 3–5 1 Always 2,247–3,745

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

10–11%

2–3%

6%

76–77%

5%

Represents 90% confidence range, based on a sample of 8,227 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


ArmourEdit

  Item Quantity Rarity GE Market Price
Adamant platebody Adamant platebody 1 2 Common 9,537
Adamant platelegs Adamant platelegs 1 2 Common 3,252
Rune platelegs Rune platelegs 1 3 Uncommon 37,386
Ascension grips Ascension grips 1 5 Very rare [1] 4,960,697

WeaponsEdit

  Item Quantity Rarity GE Market Price
Rune mace Rune mace 1 2 Common 7,858
Rune longsword Rune longsword 1 3 Uncommon 18,397

KeystonesEdit

  Item Quantity Rarity GE Market Price
Ascension Keystone Primus Ascension Keystone Primus 1 4 Rare 733,606
Ascension Keystone Secundus Ascension Keystone Secundus 1 4 Rare 308,172
Ascension Keystone Tertius Ascension Keystone Tertius 1 4 Rare 262,281
Ascension Keystone Quartus Ascension Keystone Quartus 1 4 Rare 312,656
Ascension Keystone Quintus Ascension Keystone Quintus 1 4 Rare 617,908
Ascension Keystone Sextus Ascension Keystone Sextus 1 4 Rare 281,623

MaterialsEdit

  Item Quantity Rarity GE Market Price
Mithril bar Mithril bar 5–7 (noted) 3 Uncommon 9,900–13,860
Adamant bar Adamant bar 3–5 (noted) 3 Uncommon 9,495–15,825
Magic logs Magic logs 3–5 (noted) 3 Uncommon 3,765–6,275

OtherEdit

  Item Quantity Rarity GE Market Price
Coins 1000 Coins 1,100–2,200 2 Common Not sold
Egg potato Egg potato 1 3 Uncommon 889
Order journal page Order journal page 1 3 Uncommon Not sold
Spirit sapphire Spirit sapphire 1 4 Rare Not sold
Spirit emerald Spirit emerald 1 4 Rare Not sold
Spirit ruby Spirit ruby 1 4 Rare Not sold
Sirenic scale Sirenic scale 1 4 Rare 385,841
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
  1. ^ Only while on an Ascension Members slayer task

Rare Drop TableEdit

This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE Market Price
Coins 250 Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
2 Common Not sold
Uncut sapphire Uncut sapphire 1 2 Common 1,368
Uncut emerald Uncut emerald 1 2 Common 2,997
Uncut ruby Uncut ruby 1 2 Common 3,806
Uncut diamond Uncut diamond 1 3 Uncommon 6,277
Loop half of a key Loop half of a key 1 3 Uncommon 19,487
Tooth half of a key Tooth half of a key 1 3 Uncommon 43,434
Uncut dragonstone Uncut dragonstone 1 4 Rare 15,516
Dragonstone Dragonstone 1 4 Rare 10,710
Dragon dagger Dragon dagger 1 3 Uncommon 16,438
Rune battleaxe Rune battleaxe 1 4 Rare 23,920
Rune javelin Rune javelin 5 4 Rare 880
Adamant javelin Adamant javelin 20 5 Very rare 1,060
Rune 2h sword Rune 2h sword 1 5 Very rare 37,386
Rune spear Rune spear 1 5 Very rare 11,311
Dragon spear Dragon spear 1 5 Very rare 35,975
Dragon dagger Dragon dagger 50 (noted) 5 Very rare 821,900
Rune sq shield Rune sq shield 1 5 Very rare 22,436
Rune kiteshield Rune kiteshield 1 5 Very rare 32,191
Shield left half Shield left half 1 5 Very rare 64,290
Dragon helm Dragon helm 1 5 Very rare 59,080
Adamant bolts 5 Adamant bolts 200 3 Uncommon 22,200
Onyx bolts 5 Onyx bolts 150 4 Rare 1,265,850
Rune arrow 5 Rune arrow 150–200, 500 4 Rare 22,650–75,500
Battlestaff Battlestaff 200 (noted) 4 Rare 1,622,200
Air orb Air orb 1,000 (noted) 4 Rare 2,630,000
Fire orb Fire orb 1,000 (noted) 4 Rare 2,084,000
Vecna skull Vecna skull 1 5 Very rare 101,881
Water talisman Water talisman 1 3 Uncommon 13,892
Earth talisman Earth talisman 25–35 (noted) 3 Uncommon 77,100–107,940
Fire talisman Fire talisman 25–35 (noted) 3 Uncommon 80,375–112,525
Chaos talisman Chaos talisman 1 3 Uncommon 960
Nature talisman Nature talisman 1 3 Uncommon 303
Pure essence Pure essence 500–15,000 (noted) 3 Uncommon 9,000–270,000
Nature rune Nature rune 20–80 4 Rare 6,000–24,000
Soul rune Soul rune 20 4 Rare 3,280
Law rune Law rune 45 4 Rare 12,240
Death rune Death rune 50, 121 4 Rare 8,450–20,449
Blood rune Blood rune 50 4 Rare 16,100
Raw swordfish Raw swordfish 125–250, 1,000 (noted) 3 Uncommon 46,000–368,000
Raw shark Raw shark 250–500 (noted) 3 Uncommon 406,000–812,000
Big bones Big bones 150–500 (noted) 3 Uncommon 90,600–302,000
Coal Coal 150–7,500 (noted) 3 Uncommon 32,700–1,635,000
Adamantite ore Adamantite ore 150–800 (noted) 3 Uncommon 323,100–1,723,200
Silver ore Silver ore 100 (noted) 4 Rare 10,200
Runite ore Runite ore 100 (noted) 4 Rare 1,155,600
Adamant bar Adamant bar 1,000–7,000 (noted) 4 Rare 3,165,000–22,155,000
Rune bar Rune bar 1, 50, 150 (noted) 4 Rare 14,398–2,159,700
Clean ranarr Clean ranarr 33 (noted) 3 Uncommon 122,760
Clean toadflax Clean toadflax 25–250 (noted) 3 Uncommon 120,275–1,202,750
Clean snapdragon Clean snapdragon 30–120 (noted) 3 Uncommon 146,490–585,960
Clean torstol Clean torstol 10–100 (noted) 3 Uncommon 76,080–760,800
Saradomin brew (4) Saradomin brew (4) 250 (noted) 5 Very rare 178,250
Watermelon seed 5 Watermelon seed 3 3 Uncommon 5,913
Yew seed 5 Yew seed 1–50 4 Rare 68,615–3,430,750
Magic seed 5 Magic seed 1–7 4 Rare 153,198–1,072,386
Palm tree seed 5 Palm tree seed 10 4 Rare 1,001,410
Herb seed 5 Snapdragon seed 1 4 Rare 2,319
Herb seed 5 Torstol seed 1–31 4 Rare 23,156–717,836
Fellstalk seed 5 Fellstalk seed 2 4 Rare 2,242
Yew logs Yew logs 50–20,000 (noted) 4 Rare 23,450–9,380,000
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 5 Very rare Not sold
Crystal triskelion fragment 2 Crystal triskelion fragment 2 1 5 Very rare Not sold
Crystal triskelion fragment 3 Crystal triskelion fragment 3 1 5 Very rare Not sold
Brawling gloves (Melee) Brawling gloves (Melee) 1 5 Very rare Not sold
Brawling gloves (Magic) Brawling gloves (Magic) 1 5 Very rare Not sold
Brawling gloves (Ranged) Brawling gloves (Ranged) 1 5 Very rare Not sold
Brawling gloves (Agility) Brawling gloves (Agility) 1 5 Very rare Not sold
Brawling gloves (Cooking) Brawling gloves (Cooking) 1 5 Very rare Not sold
Brawling gloves (FM) Brawling gloves (FM) 1 5 Very rare Not sold
Brawling gloves (Fishing) Brawling gloves (Fishing) 1 5 Very rare Not sold
Brawling gloves (Hunter) Brawling gloves (Hunter) 1 5 Very rare Not sold
Brawling gloves (Mining) Brawling gloves (Mining) 1 5 Very rare Not sold
Brawling gloves (Prayer) Brawling gloves (Prayer) 1 5 Very rare Not sold
Brawling gloves (Smithing) Brawling gloves (Smithing) 1 5 Very rare Not sold
Brawling gloves (Thieving) Brawling gloves (Thieving) 1 5 Very rare Not sold
Brawling gloves (WC) Brawling gloves (WC) 1 5 Very rare Not sold

Universal dropsEdit

Universal drops are dropped by every monster outside of Daemonheim.
These drops are dropped alongside main drops.
  Item Quantity Rarity GE Market Price
Key token Key token 1 4 Rare Not sold

TriviaEdit

  • A gladius is a type of Roman sword, which were sometimes wielded by gladiators, which the monster resembles.
  • Gladius are one of the few monsters capable of stunning their target, the others being Nex during her ice phase, Vyrewatch (until meeting Vanescula in The Branches of Darkmeyer), the Kalphite King, and most ability-using monsters.
  • Gladii are able to teleport around, making it the fourth monster to do so, after the abyssal demon, Pest Control monsters and the tortured souls summoned by the Queen Black Dragon.
  • When stunned the first time by a Gladius, the player is stunned and bound for 3 seconds. However, upon further stuns as long as the player keeps attacking nearby Gladii, they will only have a 1-2 second stun with a 3 second bind. This is most likely a glitch.

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