|Release date||4 June 2013 (Update)|
|XP per kill||516.6 (and 170.4 experience)|
|Always drops||Ascension fragment, Ascension shard|
|Examine text||A highly mobile Order of Ascension unit.|
|Assigned by||Duradel or Lapalok, Kuradal, Morvran|
During combat, gladii use a special attack in which they charge towards the player and stun them, seemingly at the start of the battle, and then throughout as damage is dealt to them. The movement of the charge is roughly an L-shape, like that of the Knight piece in a game of chess. This charge can be cancelled entirely by doing one of two things, the first being to stay close to the gladius. If you are immediately next to a gladius, it will jump backwards from you in an attempt to do its charge attack. If you do manage to keep up with the gladius as it moves, it will not charge. The other is very simply to safe spot it. This is most reliably done using tables that can be found in rooms throughout the dungeon, however, they can get around them at certain angles due to the charge having a potential L-shape.
Note that combat familiars, including Beast of Burden familiars, tend to take heavy damage from the Ascended. They usually die too quickly to be very useful. Familiars with other uses, like Bunyips and Unicorn Stallions, may be better choices. When facing gladii, it is recommended to use Anticipation as often as possible, and Freedom when they stun you. This helps because whilst the gladius is trying to stun you, it takes three times the damage.
Due to the fact that they teleport constantly, Fragmentation Shot is extremely useful here as whenever they teleport, they'll suffer the bonus damage. A great opening strategy to fight Gladii is to stand as far as possible away, and use fragmentation shot. The Gladius will almost always rush towards their opponent at this range, which upon a successful fragmentation shot, will result in one hit at normal damage and four hits at 2x damage, due to the fact that the monster has moved. Fragmentation shot should be used at key points detailed in the previous paragraph to continue causing this effect.
When attacking, the gladii tend to jump backwards after being hit for around 1200 damage in a single hit, so if a player wants to follow it, then these hits should be watched out for. For example, hitting very frequently (e.g. using Rapid Fire on them), results in them teleporting away almost instantaneously. Hitting less then 1200 in a single hit results in them moving backwards. They will not stun if they can't reach you or haven't been dealt any damage even if at a fair distance upon the first hit; however, if you move too far from them and they have been dealt damage (even from bleeds), and can stun you, they will stun you instead.
One may also consider equipping a melee weapon in their off-hand slot in order to attack the Gladius close-up, and prevent it from stunning you with its special attack.
Item Quantity Rarity GE market price Ascension fragment 12–18 Always Not sold Ascension shard 3–5 Always 1,989–3,315
- Represents 90% confidence range, based on a sample of 11,282 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE market price Adamant platebody 1 Common 9,447 Adamant platelegs 1 Common 3,163 Rune platelegs 1 Uncommon 37,358 Ascension grips 1 Very rare 3,111,264
Item Quantity Rarity GE market price Ascension Keystone Primus 1 Rare 549,174 Ascension Keystone Secundus 1 Rare 327,330 Ascension Keystone Tertius 1 Rare 269,456 Ascension Keystone Quartus 1 Rare 305,836 Ascension Keystone Quintus 1 Rare 263,606 Ascension Keystone Sextus 1 Rare 457,331
Item Quantity Rarity GE market price Mithril bar 5–7 (noted) Uncommon 8,360–11,704 Adamant bar 3–5 (noted) Uncommon 8,328–13,880 Magic logs 3–5 (noted) Uncommon 2,958–4,930
Item Quantity Rarity GE market price Coins 1,100–2,200 Common Not sold Egg potato 1 Uncommon 523 Order journal page 1 Uncommon Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Sirenic scale 1 Rare 382,368 Starved ancient effigy 1 Very rare Not sold
Rare Drop TableEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,092 Uncut emerald 1 Common 2,076 Uncut ruby 1 Common 2,928 Uncut diamond 1 Uncommon 5,062 Loop half of a key 1 Uncommon 27,134 Tooth half of a key 1 Uncommon 30,293 Uncut dragonstone 1 Rare 13,198 Dragonstone 1 Rare 10,011 Dragon dagger 1 Uncommon 16,480 Rune battleaxe 1 Rare 24,213 Rune javelin 5 Rare 890 Adamant javelin 20 Very rare 1,240 Rune 2h sword 1 Very rare 37,288 Rune spear 1 Very rare 11,434 Dragon spear 1 Very rare 36,909 Battlestaff 200 (noted) Rare 1,572,400 Rune sq shield 1 Very rare 21,958 Rune kiteshield 1 Very rare 31,619 Shield left half 1 Very rare 64,586 Dragon helm 1 Very rare 59,231 Adamant bolts 200 Uncommon 11,800 Onyx bolts 150 Rare 1,257,600 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 94,419 Water talisman 1 Uncommon 10,849 Earth talisman 25–35 (noted) Uncommon 65,950–92,330 Fire talisman 25–35 (noted) Uncommon 64,125–89,775 Chaos talisman 1 Uncommon 560 Nature talisman 1 Uncommon 399 Pure essence 1,000–1,500 (noted) Uncommon 14,000–21,000 Nature rune 60–80 Rare 21,660–28,880 Soul rune 20 Rare 4,440 Law rune 45 Rare 19,485 Death rune 50 Rare 17,500 Blood rune 50 Rare 25,000 Raw swordfish 125–250 (noted) Uncommon 55,375–110,750 Raw shark 250 (noted) Uncommon 285,750 Big bones 150–180 (noted) Uncommon 85,050–102,060 Coal 550–700 (noted) Uncommon 149,050–189,700 Adamantite ore 150–250 (noted) Uncommon 203,100–338,500 Silver ore 100 (noted) Rare 8,700 Runite ore 100 (noted) Rare 1,068,600 Rune bar 1 Common 14,177 Rune bar 50 (noted) Very rare 708,850 Clean toadflax 35–45 (noted) Uncommon 118,685–152,595 Clean snapdragon 30–35 (noted) Uncommon 113,640–132,580 Clean torstol 16–34 (noted) Uncommon 89,264–189,686 Snapdragon seed 1 Common 1,401 Torstol seed 1 Uncommon 16,099 Watermelon seed 3 Uncommon 7,458 Magic seed 3–7 Rare 496,065–1,157,485 Palm tree seed 10 Rare 1,565,080 Yew logs 450–550 (noted) Rare 161,100–196,900 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold
- A gladius is a type of Roman sword, which were sometimes wielded by gladiators, which the monster resembles.
- Gladius are one of the few monsters capable of stunning their target, the others being Nex during her ice phase, Vyrewatch (until meeting Vanescula in The Branches of Darkmeyer), the Kalphite King, and most ability-using monsters.
- Gladii are able to teleport around, making it the fourth monster to do so, after the abyssal demon, Pest Control monsters and the tortured souls summoned by the Queen Black Dragon.
- When stunned the first time by a Gladius, the player is stunned and bound for 3 seconds. However, upon further stuns as long as the player keeps attacking nearby Gladii, they will only have a 1-2 second stun with a 3 second bind. This is most likely a glitch.