|Release date||4 June 2013 (Update)|
|XP per kill||516.6 (and 170.4 experience)|
|Always drops||Ascension fragment, Ascension shard|
|Examine text||A highly mobile Order of Ascension unit.|
|Assigned by||Duradel or Lapalok, Kuradal|
During combat, gladii use a special attack in which they charge towards the player and stun them, seemingly at the start of the battle, and then throughout as damage is dealt to them. The movement of the charge is roughly an L-shape, like that of the Knight piece in a game of chess. This charge can be cancelled entirely by doing one of two things, the first being to stay close to the gladius. If you are immediately next to a gladius, it will jump backwards from you in an attempt to do its charge attack. If you do manage to keep up with the gladius as it moves, it will not charge. The other is very simply to safe spot it. This is most reliably done using tables that can be found in rooms throughout the dungeon, however, they can get around them at certain angles due to the charge having a potential L-shape.
Note that combat familiars, including Beast of Burden familiars, tend to take heavy damage from the Ascended. They usually die too quickly to be very useful. Familiars with other uses, like Bunyips and Unicorn Stallions, may be better choices. When facing gladii, it is recommended to use Anticipation as often as possible, and Freedom when they stun you. This helps because whilst the gladius is trying to stun you, it takes three times the damage.
Due to the fact that they teleport constantly, Fragmentation Shot is extremely useful here as whenever they teleport, they'll suffer the bonus damage. A great opening strategy to fight Gladii is to stand as far as possible away, and use fragmentation shot. The Gladius will almost always rush towards their opponent at this range, which upon a successful fragmentation shot, will result in one hit at normal damage and four hits at 2x damage, due to the fact that the monster has moved. Fragmentation shot should be used at key points detailed in the previous paragraph to continue causing this effect.
When attacking, the gladii tend to jump backwards after being hit for around 1200 damage in a single hit, so if a player wants to follow it, then these hits should be watched out for. For example, hitting very frequently (e.g using Rapid Fire on them), results in them teleporting away almost instantaneously. Hitting less then 1200 in a single hit results in them moving backwards. They will not stun if they can't reach you or haven't been dealt any damage even if at a fair distance upon the first hit; however, if you move too far from them and they have been dealt damage (even from bleeds), and can stun you, they will stun you instead.
One may also consider equipping a melee weapon in their off-hand slot in order to attack the Gladius close-up, and prevent it from stunning you with its special attack.
Item Quantity Rarity GE Market Price Ascension fragment 12–18 Always Not sold Ascension shard 3–5 Always 1,722–2,870
- Represents 90% confidence range, based on a sample of 10,450 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Adamant platebody 1 Common 9,511 Adamant platelegs 1 Common 3,258 Rune platelegs 1 Uncommon 37,518 Ascension grips 1 Very rare 4,624,772
Item Quantity Rarity GE Market Price Ascension Keystone Primus 1 Rare 734,071 Ascension Keystone Secundus 1 Rare 453,615 Ascension Keystone Tertius 1 Rare 318,521 Ascension Keystone Quartus 1 Rare 416,467 Ascension Keystone Quintus 1 Rare 449,827 Ascension Keystone Sextus 1 Rare 353,368
Item Quantity Rarity GE Market Price Mithril bar 5–7 (noted) Uncommon 10,580–14,812 Adamant bar 3–5 (noted) Uncommon 10,875–18,125 Magic logs 3–5 (noted) Uncommon 3,291–5,485
Item Quantity Rarity GE Market Price Coins 1,100–2,200 Common Not sold Egg potato 1 Uncommon 683 Order journal page 1 Uncommon Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Sirenic scale 1 Rare 342,636 Starved ancient effigy 1 Very rare Not sold
Rare Drop TableEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,630 Uncut emerald 1 Common 2,850 Uncut ruby 1 Common 4,277 Uncut diamond 1 Uncommon 6,385 Loop half of a key 1 Uncommon 18,922 Tooth half of a key 1 Uncommon 41,268 Uncut dragonstone 1 Rare 15,408 Dragonstone 1 Rare 10,629 Dragon dagger 1 Uncommon 16,624 Rune battleaxe 1 Rare 24,226 Rune javelin 5 Rare 870 Adamant javelin 20 Very rare 1,220 Rune 2h sword 1 Very rare 37,495 Rune spear 1 Very rare 11,537 Dragon spear 1 Very rare 36,913 Dragon dagger 50 (noted) Very rare 831,200 Rune sq shield 1 Very rare 22,333 Rune kiteshield 1 Very rare 31,933 Shield left half 1 Very rare 64,320 Dragon helm 1 Very rare 59,209 Adamant bolts 200 Uncommon 14,400 Onyx bolts 150 Rare 1,266,300 Rune arrow 150–200, 500 Rare 22,800–76,000 Battlestaff 200 (noted) Rare 1,599,200 Vecna skull 1 Very rare 105,870 Water talisman 1 Uncommon 14,606 Earth talisman 25–35 (noted) Uncommon 80,225–112,315 Fire talisman 25–35 (noted) Uncommon 80,425–112,595 Chaos talisman 1 Uncommon 972 Nature talisman 1 Uncommon 373 Pure essence 500–15,000 (noted) Uncommon 10,500–315,000 Nature rune 20–80 Rare 5,920–23,680 Soul rune 20 Rare 4,960 Law rune 45 Rare 16,830 Death rune 50, 121 Rare 10,050–24,321 Blood rune 50 Rare 15,650 Raw swordfish 125–250, 1,000 (noted) Uncommon 52,000–416,000 Raw shark 250–500 (noted) Uncommon 456,500–913,000 Big bones 150–500 (noted) Uncommon 106,800–356,000 Coal 150–7,500 (noted) Uncommon 38,250–1,912,500 Adamantite ore 150–800 (noted) Uncommon 350,250–1,868,000 Silver ore 100 (noted) Rare 9,500 Runite ore 100 (noted) Rare 1,122,600 Adamant bar 1,000–7,000 (noted) Rare 3,625,000–25,375,000 Rune bar 1, 50 (noted) Rare 14,305–715,250 Clean toadflax 25–250 (noted) Uncommon 126,650–1,266,500 Clean snapdragon 30–120 (noted) Uncommon 151,680–606,720 Clean torstol 10–100 (noted) Uncommon 101,620–1,016,200 Watermelon seed 3 Uncommon 7,980 Yew seed 1–50 Rare 70,730–3,536,500 Magic seed 1–7 Rare 133,805–936,635 Palm tree seed 10 Rare 1,329,300 Snapdragon seed 1 Rare 1,617 Yew logs 50–20,000 (noted) Rare 20,950–8,380,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- A gladius is a type of Roman sword, which were sometimes wielded by gladiators, which the monster resembles.
- Gladius are one of the few monsters capable of stunning their target, the others being Nex during her ice phase, Vyrewatch (until meeting Vanescula in The Branches of Darkmeyer), the Kalphite King, and most ability-using monsters.
- Gladii are able to teleport around, making it the fourth monster to do so, after the abyssal demon, Pest Control monsters and the tortured souls summoned by the Queen Black Dragon.
- When stunned the first time by a Gladius, the player is stunned and bound for 3 seconds. However, upon further stuns as long as the player keeps attacking nearby Gladii, they will only have a 1-2 second stun with a 3 second bind. This is most likely a glitch.