|Release date||4 June 2013 (Update)|
|XP per kill||516.6 (and 170.4 experience)|
|Always drops||Ascension fragment, Ascension shard|
|Examine text||A highly mobile Order of Ascension unit.|
|Assigned by||Duradel or Lapalok, Kuradal|
During combat, gladii use a special attack in which they charge towards the player and stun them, seemingly at the start of the battle, and then throughout as damage is dealt to them. The movement of the charge is roughly an L-shape, like that of the Knight piece in a game of chess. This charge can be cancelled entirely by doing one of two things, the first being to stay close to the gladius. If you are immediately next to a gladius, it will jump backwards from you in an attempt to do its charge attack. If you do manage to keep up with the gladius as it moves, it will not charge. The other is very simply to safe spot it. This is most reliably done using tables that can be found in rooms throughout the dungeon, however, they can get around them at certain angles due to the charge having a potential L-shape.
Note that combat familiars, including Beast of Burden familiars, tend to take heavy damage from the Ascended. They usually die too quickly to be very useful. Familiars with other uses, like Bunyips and Unicorn Stallions, may be better choices. When facing gladii, it is recommended to use Anticipation as often as possible, and Freedom when they stun you. This helps because whilst the gladius is trying to stun you, it takes three times the damage.
Due to the fact that they teleport constantly, Fragmentation Shot is extremely useful here as whenever they teleport, they'll suffer the bonus damage. A great opening strategy to fight Gladii is to stand as far as possible away, and use fragmentation shot. The Gladius will almost always rush towards their opponent at this range, which upon a successful fragmentation shot, will result in one hit at normal damage and two hits at 3x damage, due to the fact that the monster has moved. Fragmentation shot should be used at key points detailed in the previous paragraph to continue causing this effect.
When attacking, the gladii tend to jump backwards after being hit for around 1200 damage in a single hit, so if a player wants to follow it, then these hits should be watched out for. For example, hitting very frequently (e.g using Rapid Fire on them), results in them teleporting away almost instantaneously. Hitting less then 1200 in a single hit results in them moving backwards. They will not stun if they can't reach you or haven't been dealt any damage even if at a fair distance upon the first hit; however, if you move too far from them and they have been dealt damage (even from bleeds), and can stun you, they will stun you instead.
One may also consider equipping a melee weapon in their off-hand slot in order to attack the Gladius close-up, and prevent it from stunning you with its special attack.
Item Quantity Rarity GE Market Price Ascension fragment 1, 12–18 Always Not sold Ascension shard 3–5 Always 1,266–2,110
- Represents 90% confidence range, based on a sample of 5,438 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Adamant platebody 1 Uncommon 9,520 Adamant platelegs 1 Uncommon 3,338 Rune platelegs 1 Uncommon 37,530
Item Quantity Rarity GE Market Price Ascension Keystone Primus 1 Rare 819,048 Ascension Keystone Secundus 1 Rare 580,116 Ascension Keystone Tertius 1 Rare 600,716 Ascension Keystone Quartus 1 Rare 523,898 Ascension Keystone Quintus 1 Rare 982,656 Ascension Keystone Sextus 1 Rare 677,450
Item Quantity Rarity GE Market Price Mithril bar 5–7 (noted) Uncommon 10,745–15,043 Adamant bar 3–5 (noted) Uncommon 11,466–19,110 Magic logs 3–5 (noted) Uncommon 4,317–7,195
Item Quantity Rarity GE Market Price Coins 1,100–2,200 Common Not sold Egg potato 1 Uncommon 723 Order journal page 1 Uncommon Not sold Spin ticket 1 Rare Not sold Sirenic scale 1 Very rare 1,060,998 Starved ancient effigy 1 Very rare Not sold
Rare Drop TableEdit
- This monster has access to the rare drop table.
The ring of wealth improves the chances when equipped but is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450, 3,000, 9,000, 10,000, 12,000 Common Not sold Uncut sapphire 1 Common 1,752 Uncut emerald 1 Common 3,259 Uncut ruby 1 Common 4,669 Uncut diamond 1 Uncommon 8,651 Loop half of a key 1 Uncommon 24,402 Tooth half of a key 1 Uncommon 39,824 Uncut dragonstone 1 Rare 16,883 Dragonstone 1 Rare 10,204 Dragon dagger 1 Uncommon 16,622 Rune battleaxe 1 Rare 24,326 Rune javelin 5 Rare 880 Adamant javelin 20 Very rare 1,060 Rune 2h sword 1 Very rare 37,428 Rune spear 1 Very rare 11,185 Dragon spear 1 Very rare 36,452 Dragon dagger 50 (noted) Very rare 831,100 Rune sq shield 1 Very rare 22,417 Rune kiteshield 1 Very rare 31,363 Shield left half 1 Very rare 66,362 Dragon helm 1 Very rare 59,680 Adamant bolts 200 Uncommon 12,400 Onyx bolts 150 Rare 1,269,900 Rune arrow 150–200, 500 Rare 22,350–74,500 Battlestaff 200 (noted) Rare 1,511,800 Air orb 1,000 (noted) Rare 4,082,000 Fire orb 1,000 (noted) Rare 3,286,000 Vecna skull 1 Very rare 89,088 Water talisman 1 Uncommon 10,979 Earth talisman 25–35 (noted) Uncommon 16,875–23,625 Fire talisman 25–35 (noted) Uncommon 83,550–116,970 Chaos talisman 1 Uncommon 99 Nature talisman 1 Uncommon 132 Pure essence 500–15,000 (noted) Uncommon 10,500–315,000 Nature rune 20–80 Rare 5,640–22,560 Soul rune 20 Rare 2,540 Law rune 45 Rare 15,975 Death rune 50, 121 Rare 4,900–11,858 Blood rune 50 Rare 11,200 Raw swordfish 125–250, 1,000 (noted) Uncommon 37,500–300,000 Raw shark 250–500 (noted) Uncommon 454,000–908,000 Big bones 150–500 (noted) Uncommon 83,250–277,500 Coal 150–7,500 (noted) Uncommon 24,450–1,222,500 Adamantite ore 150–800 (noted) Uncommon 454,200–2,422,400 Silver ore 100 (noted) Rare 11,200 Runite ore 100 (noted) Rare 1,028,200 Adamant bar 1,000–7,000 (noted) Rare 3,822,000–26,754,000 Rune bar 1, 50, 150 (noted) Rare 13,008–1,951,200 Clean ranarr 33 (noted) Uncommon 67,386 Clean toadflax 25–250 (noted) Uncommon 109,025–1,090,250 Clean snapdragon 30–120 (noted) Uncommon 135,330–541,320 Clean torstol 10–100 (noted) Uncommon 59,610–596,100 Saradomin brew (4) 250 (noted) Very rare 52,250 Watermelon seed 3 Uncommon 8,943 Yew seed 1–50 Rare 72,350–3,617,500 Magic seed 1–7 Rare 157,799–1,104,593 Palm tree seed 10 Rare 1,536,690 Snapdragon seed 1 Rare 2,509 Torstol seed 1–31 Rare 20,025–620,775 Fellstalk seed 2 Rare 1,052 Yew logs 100–20,000 (noted) Rare 48,600–9,720,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- A gladius is a type of Roman sword, which were sometimes wielded by gladiators, which the monster resembles.
- Gladius are one of the few monsters capable of stunning their target, the others being Nex during her ice phase, Vyrewatch (until meeting Vanescula in The Branches of Darkmeyer), and the Kalphite King.
- Gladii are able to teleport around, making it the fourth monster to do so, after the abyssal demon, Pest Control monsters and the tortured souls summoned by the Queen Black Dragon.
- When stunned the first time by a Gladius, the player is stunned and bound for 3 seconds. However, upon further stuns as long as the player keeps attacking nearby Gladii, they will only have a 1-2 second stun with a 3 second bind. This is most likely a glitch.