|Release date||4 June 2013 (Update)|
|XP per kill||516.6 (and 170.4 experience)|
|Always drops||Ascension fragment, Ascension shard|
|Examine text||A highly mobile Order of Ascension unit.|
|Assigned by||Duradel or Lapalok, Kuradal|
During combat, gladii use a special attack in which they charge towards the player and stun them, seemingly at the start of the battle, and then throughout as damage is dealt to them. The movement of the charge is roughly an L-shape, like that of the Knight piece in a game of chess. This charge can be cancelled entirely by doing one of two things, the first being to stay close to the gladius. If you are immediately next to a gladius, it will jump backwards from you in an attempt to do its charge attack. If you do manage to keep up with the gladius as it moves, it will not charge. The other is very simply to safe spot it. This is most reliably done using tables that can be found in rooms throughout the dungeon, however, they can get around them at certain angles due to the charge having a potential L-shape.
Note that combat familiars, including Beast of Burden familiars, tend to take heavy damage from the Ascended. They usually die too quickly to be very useful. Familiars with other uses, like Bunyips and Unicorn Stallions, may be better choices. When facing gladii, it is recommended to use Anticipation as often as possible, and Freedom when they stun you. This helps because whilst the gladius is trying to stun you, it takes three times the damage.
Due to the fact that they teleport constantly, Fragmentation Shot is extremely useful here as whenever they teleport, they'll suffer the bonus damage. A great opening strategy to fight Gladii is to stand as far as possible away, and use fragmentation shot. The Gladius will almost always rush towards their opponent at this range, which upon a successful fragmentation shot, will result in one hit at normal damage and four hits at 3x damage, due to the fact that the monster has moved. Fragmentation shot should be used at key points detailed in the previous paragraph to continue causing this effect.
When attacking, the gladii tend to jump backwards after being hit for around 1200 damage in a single hit, so if a player wants to follow it, then these hits should be watched out for. For example, hitting very frequently (e.g using Rapid Fire on them), results in them teleporting away almost instantaneously. Hitting less then 1200 in a single hit results in them moving backwards. They will not stun if they can't reach you or haven't been dealt any damage even if at a fair distance upon the first hit; however, if you move too far from them and they have been dealt damage (even from bleeds), and can stun you, they will stun you instead.
One may also consider equipping a melee weapon in their off-hand slot in order to attack the Gladius close-up, and prevent it from stunning you with its special attack.
Item Quantity Rarity GE Market Price Ascension fragment 1, 12–18 Always Not sold Ascension shard 3–5 Always 1,677–2,795
- Represents 90% confidence range, based on a sample of 5,765 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Adamant platebody 1 Uncommon 9,341 Adamant platelegs 1 Common 3,157 Rune platelegs 1 Uncommon 37,333 Ascension grips 1 Very rare 33,572,872
Item Quantity Rarity GE Market Price Ascension Keystone Primus 1 Rare 841,947 Ascension Keystone Secundus 1 Rare 449,110 Ascension Keystone Tertius 1 Rare 400,344 Ascension Keystone Quartus 1 Rare 398,744 Ascension Keystone Quintus 1 Rare 887,315 Ascension Keystone Sextus 1 Rare 376,709
Item Quantity Rarity GE Market Price Mithril bar 5–7 (noted) Uncommon 9,675–13,545 Adamant bar 3–5 (noted) Uncommon 10,209–17,015 Magic logs 3–5 (noted) Uncommon 3,894–6,490
Item Quantity Rarity GE Market Price Coins 1,100–2,200 Common Not sold Egg potato 1 Uncommon 870 Order journal page 1 Uncommon Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Sirenic scale 1 Rare 296,394 Starved ancient effigy 1 Very rare Not sold
Rare Drop TableEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
Common Not sold Uncut sapphire 1 Common 1,365 Uncut emerald 1 Common 3,107 Uncut ruby 1 Common 3,244 Uncut diamond 1 Uncommon 7,071 Loop half of a key 1 Uncommon 19,583 Tooth half of a key 1 Uncommon 42,746 Uncut dragonstone 1 Rare 14,675 Dragonstone 1 Rare 10,379 Dragon dagger 1 Uncommon 16,692 Rune battleaxe 1 Rare 24,227 Rune javelin 5 Rare 865 Adamant javelin 20 Very rare 1,120 Rune 2h sword 1 Very rare 37,465 Rune spear 1 Very rare 11,420 Dragon spear 1 Very rare 36,619 Dragon dagger 50 (noted) Very rare 834,600 Rune sq shield 1 Very rare 22,361 Rune kiteshield 1 Very rare 31,721 Shield left half 1 Very rare 64,789 Dragon helm 1 Very rare 60,102 Adamant bolts 200 Uncommon 11,600 Onyx bolts 150 Rare 1,262,850 Rune arrow 150–200, 500 Rare 22,650–75,500 Battlestaff 200 (noted) Rare 1,612,800 Air orb 1,000 (noted) Rare 2,842,000 Fire orb 1,000 (noted) Rare 2,151,000 Vecna skull 1 Very rare 138,893 Water talisman 1 Uncommon 11,420 Earth talisman 25–35 (noted) Uncommon 36,525–51,135 Fire talisman 25–35 (noted) Uncommon 55,825–78,155 Chaos talisman 1 Uncommon 526 Nature talisman 1 Uncommon 464 Pure essence 500–15,000 (noted) Uncommon 6,500–195,000 Nature rune 20–80 Rare 6,440–25,760 Soul rune 20 Rare 2,880 Law rune 45 Rare 13,050 Death rune 50, 121 Rare 5,900–14,278 Blood rune 50 Rare 11,000 Raw swordfish 125–250, 1,000 (noted) Uncommon 41,000–328,000 Raw shark 250–500 (noted) Uncommon 416,750–833,500 Big bones 150–500 (noted) Uncommon 87,000–290,000 Coal 150–7,500 (noted) Uncommon 28,800–1,440,000 Adamantite ore 150–800 (noted) Uncommon 372,000–1,984,000 Silver ore 100 (noted) Rare 10,000 Runite ore 100 (noted) Rare 1,072,100 Adamant bar 1,000–7,000 (noted) Rare 3,403,000–23,821,000 Rune bar 1, 50, 150 (noted) Rare 13,043–1,956,450 Clean ranarr 33 (noted) Uncommon 102,069 Clean toadflax 25–250 (noted) Uncommon 107,925–1,079,250 Clean snapdragon 30–120 (noted) Uncommon 123,780–495,120 Clean torstol 10–100 (noted) Uncommon 66,180–661,800 Saradomin brew (4) 250 (noted) Very rare 99,250 Watermelon seed 3 Uncommon 8,532 Yew seed 1–50 Rare 70,555–3,527,750 Magic seed 1–7 Rare 159,552–1,116,864 Palm tree seed 10 Rare 1,032,110 Snapdragon seed 1 Rare 1,366 Torstol seed 1–31 Rare 18,087–560,697 Fellstalk seed 2 Rare 1,822 Yew logs 50–20,000 (noted) Rare 27,200–10,880,000 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold
- Universal drops are dropped by every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- A gladius is a type of Roman sword, which were sometimes wielded by gladiators, which the monster resembles.
- Gladius are one of the few monsters capable of stunning their target, the others being Nex during her ice phase, Vyrewatch (until meeting Vanescula in The Branches of Darkmeyer), the Kalphite King, and most ability-using monsters.
- Gladii are able to teleport around, making it the fourth monster to do so, after the abyssal demon, Pest Control monsters and the tortured souls summoned by the Queen Black Dragon.
- When stunned the first time by a Gladius, the player is stunned and bound for 3 seconds. However, upon further stuns as long as the player keeps attacking nearby Gladii, they will only have a 1-2 second stun with a 3 second bind. This is most likely a glitch.