|Release date||4 June 2013 (Update)|
|XP per kill||516.6 (and 170.4 experience)|
|Always drops||Ascension fragment, Ascension shard|
|Examine text||A highly mobile Order of Ascension unit.|
|Assigned by||Duradel or Lapalok, Kuradal, Morvran|
During combat, gladii use a special attack in which they charge towards the player and stun them, seemingly at the start of the battle, and then throughout as damage is dealt to them. The movement of the charge is roughly an L-shape, like that of the Knight piece in a game of chess. This charge can be cancelled entirely by doing one of two things, the first being to stay close to the gladius. If you are immediately next to a gladius, it will jump backwards from you in an attempt to do its charge attack. If you do manage to keep up with the gladius as it moves, it will not charge. The other is very simply to safe spot it. This is most reliably done using tables that can be found in rooms throughout the dungeon, however, they can get around them at certain angles due to the charge having a potential L-shape.
Note that combat familiars, including Beast of Burden familiars, tend to take heavy damage from the Ascended. They usually die too quickly to be very useful. Familiars with other uses, like Bunyips and Unicorn Stallions, may be better choices. When facing gladii, it is recommended to use Anticipation as often as possible, and Freedom when they stun you. This helps because whilst the gladius is trying to stun you, it takes three times the damage.
Due to the fact that they teleport constantly, Fragmentation Shot is extremely useful here as whenever they teleport, they'll suffer the bonus damage. A great opening strategy to fight Gladii is to stand as far as possible away, and use fragmentation shot. The Gladius will almost always rush towards their opponent at this range, which upon a successful fragmentation shot, will result in one hit at normal damage and four hits at 2x damage, due to the fact that the monster has moved. Fragmentation shot should be used at key points detailed in the previous paragraph to continue causing this effect.
When attacking, the gladii tend to jump backwards after being hit for around 1200 damage in a single hit, so if a player wants to follow it, then these hits should be watched out for. For example, hitting very frequently (e.g using Rapid Fire on them), results in them teleporting away almost instantaneously. Hitting less then 1200 in a single hit results in them moving backwards. They will not stun if they can't reach you or haven't been dealt any damage even if at a fair distance upon the first hit; however, if you move too far from them and they have been dealt damage (even from bleeds), and can stun you, they will stun you instead.
One may also consider equipping a melee weapon in their off-hand slot in order to attack the Gladius close-up, and prevent it from stunning you with its special attack.
Item Quantity Rarity GE Market Price Ascension fragment 12–18 Always Not sold Ascension shard 3–5 Always 2,142–3,570
- Represents 90% confidence range, based on a sample of 10,773 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Adamant platebody 1 Common 9,470 Adamant platelegs 1 Common 3,146 Rune platelegs 1 Uncommon 37,308 Ascension grips 1 Very rare 2,982,466
Item Quantity Rarity GE Market Price Ascension Keystone Primus 1 Rare 628,952 Ascension Keystone Secundus 1 Rare 331,888 Ascension Keystone Tertius 1 Rare 281,547 Ascension Keystone Quartus 1 Rare 329,108 Ascension Keystone Quintus 1 Rare 342,205 Ascension Keystone Sextus 1 Rare 286,917
Item Quantity Rarity GE Market Price Mithril bar 5–7 (noted) Uncommon 9,475–13,265 Adamant bar 3–5 (noted) Uncommon 9,036–15,060 Magic logs 3–5 (noted) Uncommon 3,108–5,180
Item Quantity Rarity GE Market Price Coins 1,100–2,200 Common Not sold Egg potato 1 Uncommon 612 Order journal page 1 Uncommon Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Sirenic scale 1 Rare 324,878 Starved ancient effigy 1 Very rare Not sold
Rare Drop TableEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350;3,000 Common Not sold Uncut sapphire 1 Common 1,323 Uncut emerald 1 Common 2,865 Uncut ruby 1 Common 3,437 Uncut diamond 1 Uncommon 5,788 Loop half of a key 1 Uncommon 30,445 Tooth half of a key 1 Uncommon 45,120 Uncut dragonstone 1 Rare 15,552 Dragonstone 1 Rare 10,564 Dragon dagger 1 Uncommon 16,393 Rune battleaxe 1 Rare 24,197 Rune javelin 5 Rare 850 Adamant javelin 20 Very rare 1,260 Rune 2h sword 1 Very rare 37,492 Rune spear 1 Very rare 11,458 Dragon spear 1 Very rare 36,374 Battlestaff 200 (noted) Rare 1,572,400 Rune sq shield 1 Very rare 22,197 Rune kiteshield 1 Very rare 31,639 Shield left half 1 Very rare 64,814 Dragon helm 1 Very rare 59,208 Adamant bolts 200 Uncommon 14,200 Onyx bolts 150 Rare 1,267,050 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 101,975 Water talisman 1 Uncommon 16,616 Earth talisman 25–35 (noted) Uncommon 133,900–187,460 Fire talisman 25–35 (noted) Uncommon 126,900–177,660 Chaos talisman 1 Uncommon 991 Nature talisman 1 Uncommon 346 Pure essence 1,000–1,500 (noted) Uncommon 15,000–22,500 Nature rune 60–80 Rare 17,460–23,280 Soul rune 20 Rare 4,420 Law rune 45 Rare 23,760 Death rune 50 Rare 13,350 Blood rune 50 Rare 18,250 Raw swordfish 125–250 (noted) Uncommon 50,250–100,500 Raw shark 250 (noted) Uncommon 366,250 Big bones 150–180 (noted) Uncommon 97,650–117,180 Coal 550–700 (noted) Uncommon 132,000–168,000 Adamantite ore 150–250 (noted) Uncommon 324,000–540,000 Silver ore 100 (noted) Rare 9,000 Runite ore 100 (noted) Rare 1,061,200 Rune bar 1 Common 13,675 Rune bar 50 (noted) Very rare 683,750 Clean toadflax 35–45 (noted) Uncommon 155,505–199,935 Clean snapdragon 30–35 (noted) Uncommon 141,060–164,570 Clean torstol 16–34 (noted) Uncommon 142,912–303,688 Snapdragon seed 1 Common 2,555 Torstol seed 1 Uncommon 41,717 Watermelon seed 3 Uncommon 7,023 Magic seed 3–7 Rare 427,980–998,620 Palm tree seed 10 Rare 1,101,940 Yew logs 450–550 (noted) Rare 175,500–214,500 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE Market Price Key token 1 Rare Not sold
- A gladius is a type of Roman sword, which were sometimes wielded by gladiators, which the monster resembles.
- Gladius are one of the few monsters capable of stunning their target, the others being Nex during her ice phase, Vyrewatch (until meeting Vanescula in The Branches of Darkmeyer), the Kalphite King, and most ability-using monsters.
- Gladii are able to teleport around, making it the fourth monster to do so, after the abyssal demon, Pest Control monsters and the tortured souls summoned by the Queen Black Dragon.
- When stunned the first time by a Gladius, the player is stunned and bound for 3 seconds. However, upon further stuns as long as the player keeps attacking nearby Gladii, they will only have a 1-2 second stun with a 3 second bind. This is most likely a glitch.