|Release date||4 June 2013 (Update)|
|XP per kill||516.6 (and 170.4 experience)|
|Always drops||Ascension fragment, Ascension shard|
|Examine text||A highly mobile Order of Ascension unit.|
|Assigned by||Duradel or Lapalok, Kuradal, Morvran|
During combat, gladii use a special attack in which they charge towards the player and stun them, seemingly at the start of the battle, and then throughout as damage is dealt to them. The movement of the charge is roughly an L-shape, like that of the Knight piece in a game of chess. This charge can be cancelled entirely by doing one of two things, the first being to stay close to the gladius. If you are immediately next to a gladius, it will jump backwards from you in an attempt to do its charge attack. If you do manage to keep up with the gladius as it moves, it will not charge. The other is very simply to safe spot it. This is most reliably done using tables that can be found in rooms throughout the dungeon, however, they can get around them at certain angles due to the charge having a potential L-shape.
Note that combat familiars, including Beast of Burden familiars, tend to take heavy damage from the Ascended. They usually die too quickly to be very useful. Familiars with other uses, like Bunyips and Unicorn Stallions, may be better choices. When facing gladii, it is recommended to use Anticipation as often as possible, and Freedom when they stun you. This helps because whilst the gladius is trying to stun you, it takes three times the damage.
Due to the fact that they teleport constantly, Fragmentation Shot is extremely useful here as whenever they teleport, they'll suffer the bonus damage. A great opening strategy to fight Gladii is to stand as far as possible away, and use fragmentation shot. The Gladius will almost always rush towards their opponent at this range, which upon a successful fragmentation shot, will result in one hit at normal damage and four hits at 2x damage, due to the fact that the monster has moved. Fragmentation shot should be used at key points detailed in the previous paragraph to continue causing this effect.
When attacking, the gladii tend to jump backwards after being hit for around 1200 damage in a single hit, so if a player wants to follow it, then these hits should be watched out for. For example, hitting very frequently (e.g using Rapid Fire on them), results in them teleporting away almost instantaneously. Hitting less then 1200 in a single hit results in them moving backwards. They will not stun if they can't reach you or haven't been dealt any damage even if at a fair distance upon the first hit; however, if you move too far from them and they have been dealt damage (even from bleeds), and can stun you, they will stun you instead.
One may also consider equipping a melee weapon in their off-hand slot in order to attack the Gladius close-up, and prevent it from stunning you with its special attack.
Item Quantity Rarity GE market price Ascension fragment 12–18 Always Not sold Ascension shard 3–5 Always 1,848–3,080
- Represents 90% confidence range, based on a sample of 11,028 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE market price Adamant platebody 1 Common 9,371 Adamant platelegs 1 Common 3,149 Rune platelegs 1 Uncommon 37,596 Ascension grips 1 Very rare 2,484,592
Item Quantity Rarity GE market price Ascension Keystone Primus 1 Rare 557,770 Ascension Keystone Secundus 1 Rare 345,726 Ascension Keystone Tertius 1 Rare 272,665 Ascension Keystone Quartus 1 Rare 299,384 Ascension Keystone Quintus 1 Rare 289,806 Ascension Keystone Sextus 1 Rare 301,596
Item Quantity Rarity GE market price Mithril bar 5–7 (noted) Uncommon 8,185–11,459 Adamant bar 3–5 (noted) Uncommon 7,554–12,590 Magic logs 3–5 (noted) Uncommon 3,012–5,020
Item Quantity Rarity GE market price Coins 1,100–2,200 Common Not sold Egg potato 1 Uncommon 554 Order journal page 1 Uncommon Not sold Spirit sapphire 1 Rare Not sold Spirit emerald 1 Rare Not sold Spirit ruby 1 Rare Not sold Sirenic scale 1 Rare 339,383 Starved ancient effigy 1 Very rare Not sold
Rare Drop TableEdit
- This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table Item Quantity Rarity GE Market Price Coins 200–350,3,000 Common Not sold Uncut sapphire 1 Common 1,338 Uncut emerald 1 Common 2,560 Uncut ruby 1 Common 3,046 Uncut diamond 1 Uncommon 5,670 Loop half of a key 1 Uncommon 34,437 Tooth half of a key 1 Uncommon 34,657 Uncut dragonstone 1 Rare 14,432 Dragonstone 1 Rare 9,959 Dragon dagger 1 Uncommon 16,468 Rune battleaxe 1 Rare 24,195 Rune javelin 5 Rare 910 Adamant javelin 20 Very rare 1,200 Rune 2h sword 1 Very rare 37,466 Rune spear 1 Very rare 11,446 Dragon spear 1 Very rare 36,722 Battlestaff 200 (noted) Rare 1,547,200 Rune sq shield 1 Very rare 22,335 Rune kiteshield 1 Very rare 31,560 Shield left half 1 Very rare 64,213 Dragon helm 1 Very rare 58,571 Adamant bolts 200 Uncommon 13,000 Onyx bolts 150 Rare 1,277,700 Rune arrow 150 Rare 22,650 Vecna skull 1 Very rare 96,512 Water talisman 1 Uncommon 10,552 Earth talisman 25–35 (noted) Uncommon 62,475–87,465 Fire talisman 25–35 (noted) Uncommon 62,850–87,990 Chaos talisman 1 Uncommon 713 Nature talisman 1 Uncommon 442 Pure essence 1,000–1,500 (noted) Uncommon 17,000–25,500 Nature rune 60–80 Rare 18,480–24,640 Soul rune 20 Rare 4,120 Law rune 45 Rare 19,530 Death rune 50 Rare 15,600 Blood rune 50 Rare 24,700 Raw swordfish 125–250 (noted) Uncommon 60,000–120,000 Raw shark 250 (noted) Uncommon 280,250 Big bones 150–180 (noted) Uncommon 85,200–102,240 Coal 550–700 (noted) Uncommon 133,650–170,100 Adamantite ore 150–250 (noted) Uncommon 194,700–324,500 Silver ore 100 (noted) Rare 9,200 Runite ore 100 (noted) Rare 1,105,000 Rune bar 1 Common 14,132 Rune bar 50 (noted) Very rare 706,600 Clean toadflax 35–45 (noted) Uncommon 116,550–149,850 Clean snapdragon 30–35 (noted) Uncommon 106,290–124,005 Clean torstol 16–34 (noted) Uncommon 91,104–193,596 Snapdragon seed 1 Common 2,480 Torstol seed 1 Uncommon 20,536 Watermelon seed 3 Uncommon 8,634 Magic seed 3–7 Rare 506,913–1,182,797 Palm tree seed 10 Rare 1,286,130 Yew logs 450–550 (noted) Rare 160,200–195,800 Crystal triskelion fragment 1 1 Very rare Not sold Crystal triskelion fragment 2 1 Very rare Not sold Crystal triskelion fragment 3 1 Very rare Not sold Brawling gloves (Melee) 1 Very rare Not sold Brawling gloves (Magic) 1 Very rare Not sold Brawling gloves (Ranged) 1 Very rare Not sold Brawling gloves (Agility) 1 Very rare Not sold Brawling gloves (Cooking) 1 Very rare Not sold Brawling gloves (FM) 1 Very rare Not sold Brawling gloves (Fishing) 1 Very rare Not sold Brawling gloves (Hunter) 1 Very rare Not sold Brawling gloves (Mining) 1 Very rare Not sold Brawling gloves (Prayer) 1 Very rare Not sold Brawling gloves (Smithing) 1 Very rare Not sold Brawling gloves (Thieving) 1 Very rare Not sold Brawling gloves (WC) 1 Very rare Not sold
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
Item Quantity Rarity GE market price Key token 1 Rare Not sold
- A gladius is a type of Roman sword, which were sometimes wielded by gladiators, which the monster resembles.
- Gladius are one of the few monsters capable of stunning their target, the others being Nex during her ice phase, Vyrewatch (until meeting Vanescula in The Branches of Darkmeyer), the Kalphite King, and most ability-using monsters.
- Gladii are able to teleport around, making it the fourth monster to do so, after the abyssal demon, Pest Control monsters and the tortured souls summoned by the Queen Black Dragon.
- When stunned the first time by a Gladius, the player is stunned and bound for 3 seconds. However, upon further stuns as long as the player keeps attacking nearby Gladii, they will only have a 1-2 second stun with a 3 second bind. This is most likely a glitch.