Glacor
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- This article has a strategy guide here.
| Release date | 14 September 2011 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | 160 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | 3142.5 (and 1037 | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | Nothing | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | A mysterious ice creature, infused with power drawn from the stone. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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Glacors are fairly dangerous monsters, described by Beauty as "a rare form of ice elemental". These monsters are only accessible after completing the quest Ritual of the Mahjarrat. You can reach glacors in the Glacor Cave through the fairy ring system by using the code dkq. An army of glacors was summoned by Lucien although only one actually reached the Ritual, as the others were held back by Kuradal, who slew a few hundred.
Killing glacors can be quite profitable, especially since the cost of killing them has dropped dramatically after the Evolution of Combat. They take longer to kill than other monsters of their combat level, but nevertheless, Soul Split or a healing familiar lower the need for food, and a bank is just through the fairy ring.
There are several factors that contribute to the popularity of glacors:
- They can drop one of the three powerful glacor boots, which makes a large profit when you get them, but they are very rare.
- Decent effigy drop rate due to their combat level.
- High drop rates of both blue and crimson charms (approximately 33% chance for each color), and three charms are dropped at a time.
- Shard of armadyl drops, which can be used to make an Armadyl battlestaff and dust of armadyl, both of which have high values on the Grand Exchange.
- Ease of access and proximity to a bank, especially when compared to tormented demons.
- They can drop hard and elite clue scrolls.
Contents |
Attacks
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General combat
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Despite the world being multi-combat, you may not fight glacors in teams. Only one player may be engaged in combat with a glacor and its minions at a time. Players can only fight glacors being fought by other players if the combating player leaves the cave, either via teleporting, walking away from the area, dying, or logging out. Even if the combating player is in a safe-spot and not currently in combat with the glacor or its glacytes, a player trying to attack his or her glacor will yield the message, "Someone else is already fighting that glacor." This means that glacors must be fought solo.
Glacors will attack with magic, ranged, and melee when in melee distance. Its ranged attack consists of an icicle, whilst its magic attack is a blue sphere. These attacks can be predicted as they always fire ranged attacks with their right arms and magic attacks with their left arms. When they throw both hands down, they are using their icicle special attack.
Unlike all other monsters (except for TzTok-Jad in the Fight Cave and Warped Gulega in Dungeoneering), the damage from the ranged and magic attacks of a glacor is calculated when the attack hits the player, rather than when the attack animation begins. This means that it is possible to change prayers while the attack is coming toward you and still halve the damage, which is impossible with most other monsters. Use Protect from Magic when the glacor raises its left arm, and Protect from Missiles when it raises its right arm – however, holding Soul Split is far more effective and should be used by players with 92 Prayer and access to the Ancient Curses.

Furthermore, glacors are weak to fire spells in a similar fashion to ice strykewyrms, taking 50% extra damage from the element, including Bloodfire spells from the Ancient Magicks. ('Notes': Unlike ice strykewyrms, the fire cape and TokHaar-Kal have no damage boost on glacors.) Therefore, it is advised to use magic at a distance while switching prayers in conjunction to the glacors' attacks in order to achieve the fastest kill rates. Due to the unique property of the glacors' attacks mentioned above, standing further away will give the player more time to swap prayers.
When a glacor reaches half health, it will summon its three glacytes, after which it will be invulnerable until they are slain. When all the glacytes are killed, the glacor will inherit the most recently slain glacyte's ability (further explained in Summons), and attack with a faster speed (speed 6 from 5).
Special abilities
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Icicle - stalagmites
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Glacors may slam both arms on the ground and fire a large cluster of icicles, rather like the icicles used with their ranged attacks. The player must run from the square he or she is standing in to avoid them. When hit by the icicles, you will lose half of your current life points. If a glacor was attacking with magic and then uses this attack, it will always switch to its ranged attack afterward. If the glacor dies before the attack reaches the player, the icicles will do no damage.
Warning: This attack can hurt other players who stand on the targeted tile.
Freezing
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Occasionally, the glacor's magic attack will have the same effect as the enhanced ice titans from Ritual of the Mahjarrat. This ability results in freezing the player, rather like an ice spell. Anticipation and Freedom will not help against this attack but will unfreeze players if used after being frozen. The freeze will only occur if the player is not praying against magic. There will be bright blue text alerting the player when they are frozen. To break free, the player must repeatedly click away from where they are standing, or otherwise be dealt heavy damage from the glacor. Players will not automatically lose the freeze if the glacor dies.
Summons
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When the glacor has half of its life points remaining, it will spawn three different glacyte monsters that must be killed before hurting the glacor again. It is advised to lure all three glacytes away from the glacor and hide behind a pillar, so that you may kill them without being attacked by the glacor. Protect from melee once you are in a safe-spot.
Once all three glacytes are dead, the glacor will inherit the special ability of the most recently killed glacyte. For example, a glacor will take 60% less damage if its enduring glacyte is killed last. Glacors will also attack faster after their glacytes are dead, at speed 6 instead of speed 5.
Unstable glacyte
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The unstable glacyte has a bar above its head, rather like the adrenaline bar seen on players, that indicates when it will use its special ability. Once the bar fills, the glacyte will stop moving and shortly thereafter explode, losing 90% of its current health and making it easy to finish off. The player will lose 1/3 of their current life points if standing next to the explosion. The free loss of health is deceiving, however: If the glacyte is not killed quickly after it explodes, it will rapidly regenerate its life points and begin to fill its bar once again. Fortunately, the glacyte stops healing once the timer starts. No experience is gained when killing the unstable glacyte.
Tip: Be careful of other players' unstable glacytes and explosive glacors, as both can injure you, even if they are on another player. Glacors have a larger explosive reach as well, with a 5x5 explosion as opposed to the 3x3 of the glacyte.
Sapping glacyte
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The sapping glacyte will drain 5% of the player's Prayer points each time it hits. To avoid this expensive prayer drain, it is recommended to kill the sapping glacyte first, ideally with the Asphyxiate threshold ability, which deals a large amount of damage in a short period of time.
Sapping Glacors will drain 10% of your Prayer points per hit, rather than the 5% of the glacyte.
Enduring glacyte
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The enduring glacyte takes lesser damage the closer to its glacor it is, from being practically immune to near-standard in the hits it takes. It is therefore recommended that players draw the glacyte as far out as possible in order to speed up their kills. Be careful, though; glacytes far enough from their glacor will glide back to it and must be lured again.
Enduring glacors will take a constant 60% less damage.
Strategies
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Drops
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Charms
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- Represents 90% confidence range, based on a sample of 11,859 kills.
3 charms are dropped at a time.
- Please add to the log (only if 15 or more creatures killed).
Runes
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Item Quantity Rarity GE Market Price
Steam rune 25–35 Common 250–350
Nature rune 26–35 Uncommon 2,912–3,920
Blood rune 31–50 Common 5,146–8,300
Mud rune 15–25 Uncommon 2,055–3,425
Death rune 32–49 Uncommon 2,976–4,557
Air rune 38–50 Uncommon [1] 494–650
Armour and weapons
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Item Quantity Rarity GE Market Price
Adamant bolts (unf) 39–98 Uncommon 8,073–20,286
Rune plateskirt 1 Uncommon 37,871
Rune longsword 1 Uncommon 18,654
Rune battleaxe 1 Uncommon 24,667
Dragon mace 1 Rare 29,530
Rune sq shield 1 Very rare 22,766
Rune 2h sword 1 Very rare 37,922
Steadfast boots 1 Very rare 26,520,742
Ragefire boots 1 Very rare 8,335,041
Glaiven boots 1 Very rare 8,299,519
Herbs and Seeds
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Item Quantity Rarity GE Market Price
Grimy guam 2–4 (noted) Very rare 1,032–2,064
Grimy marrentill 2–4 (noted) Very rare 86–172
Grimy tarromin 2–4 (noted) Very rare 450–900
Grimy harralander 2–4 (noted) Very rare 1,224–2,448
Grimy irit 2–4 (noted) Very rare 3,544–7,088
Grimy cadantine 2 (noted) Very rare 5,076
Grimy ranarr 2–4 (noted) Very rare 4,338–8,676
Grimy avantoe 4 (noted) Very rare 16,684
Grimy lantadyme 2 (noted) Very rare 15,466
Grimy kwuarm 2–4 (noted) Very rare 5,114–10,228
Grimy dwarf weed 4 (noted) Very rare 32,276
Kwuarm seed 1 Very rare 311
Watermelon seed 1 Very rare 1,963
Maple seed 1 Very rare 28,701
Other
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Item Quantity Rarity GE Market Price
Shards of armadyl 1 Uncommon Not sold
Water talisman 3–5 (noted) Common 14,388–23,980
Pure essence 62–100 (noted) Common 5,332–8,600
Coins 348–13,999 Common Not sold
Shark 1–6 Uncommon 849–5,094
Raw shark 4–10 (noted) Uncommon 3,928–9,820
Blue dragonhide 5–10 (noted) Uncommon 11,650–23,300
Headless arrow 100–500 Uncommon 4,000–20,000
Runite ore 2,3 (noted) Uncommon 20,922–31,383
Prayer potion (2) 1 Uncommon 1,009
Spin ticket 1 Rare Not sold
Clue scroll (hard) 1 Rare Not sold
Super magic potion (3) 1 Uncommon 5,334
Starved ancient effigy 1 Rare Not sold
Clue scroll (elite) 1 Very rare Not sold
- ^ Air runes are always dropped with another drop.
Rare drop table drops
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This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.
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Trivia
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- The glacors actually have a sparkle animation that you can randomly see on them when you are up close to them.
- The unstable glacyte seems to have a faster kill registration than the other glacytes. For instance, if the unstable and enduring glacytes are killed simultaneously, the unstable glacyte will always register first and the glacor will always inherit the enduring ability. This registration also applies for the unstable/sapping glacyte combination.
- In the Hallowe'en 2011 event, the player had to choose a glacor to represent Frank in statue form.
- Glacors are similar to Nex and Eruni, in that they have minions which must be defeated in order to be killed.
- It is a fairly common misconception that the fire cape and TokHaar-Kal deal extra damage to glacors, similar to their effect on ice strykewyrms; however, this is not true. Even so, a player may choose to wear one of those capes if they do not have access to an ardougne cloak or soul wars cape.
- Despite being invulnerable to attacks upon reaching half health, if the attack reaches a specific amount of damage, the Glacor will take one damage only, and is most likely an oversight from Jagex.
- There is currently a glitch/bug where upon summoning glacytes, the player cannot attack them, and the glacytes will not attack back, but the Glacor will still continue to attack players. The only way to fix this is by getting far enough for the Glacor to stop attacking, and attack a glacyte when this happens. This results in the Sapping/Unstable glacytes along with the Glacor attacking the player back.
| Elemental Monsters | |
|---|---|
| Elementals | |
| Seasons | |
| Warriors | |
| Wizards | |
| Other |
Balance • Chaos • Ice • Fire/Obsidian • Holy Obsidian |
| Fiends & Demons |
Pyrefiend • Waterfiend • Icefiend • Revenant pyrefiend • Pyrelord • Pazuzu • Luminescent icefiend • Revenant icefiend • Ice demonRitual of the Mahjarrat |