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Glacor

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For the glacor encountered during Rush of Blood, see Wounded glacor.
This article has a related strategy guide here.
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Glacors are fairly dangerous monsters, described by Beauty as "a rare form of ice elemental". These monsters are only accessible after completing the quest Ritual of the Mahjarrat. You can reach glacors in the Glacor Cave through the fairy ring system by using the code d•k•q. An army of glacors was summoned by Lucien, although only one actually reached the Ritual, as the others were held back by Kuradal, who had slain a few hundred.

Killing glacors can be quite profitable, especially since the cost of killing them has dropped dramatically after the Evolution of Combat. They take longer to kill than other monsters of their combat level, but nevertheless, Soul Split or a healing familiar lowers the need for food, and a bank is just through the fairy ring. The ability to have them assigned as slayer tasks by Kuradal can be purchased using 50 slayer points after Ritual of the Mahjarrat.

There are several factors that contribute to the popularity of glacors:

  • They drop the three glacyte boots, which are worth several million coins each.
  • High drop rates of both blue and crimson charms (approximately 35% chance for each colour), and three charms are dropped at a time. Glacors are arguably the fastest source of blue charms.
  • Glacors are much easier to kill than tormented demons, and do not need multiple combat styles to deal with.
  • Shard of Armadyl drops, which can be used to make an Armadyl battlestaff and dust of armadyl, both of which have high values on the Grand Exchange.
  • Ease of access and proximity to a bank.
  • Fairly high drop rate of hard and elite clue scrolls.
  • Fire spells deal extra damage to glacors, meaning quicker kills compared to Tormented demons. Glacors don't need much equipment to kill, compared to Tormented demons which require Darklight and another combat style.

AttacksEdit

General combatEdit

Glacor cave map

The Glacor cave.

Only one player may be engaged in combat with a glacor and its minions at a time, and only one glacor may be fought per player at a time. Players can only fight glacors being fought by other players if the combating player leaves the cave, either via teleporting, walking away from the area, dying, or logging out. Even if the combating player is in a safe-spot and not currently in combat with the glacor or its glacytes, a player trying to attack his or her glacor will yield the message, "Someone else is already fighting that glacor." This means that glacors must be fought solo.

Glacors will attack with magic, ranged, and melee when in melee distance. Its ranged attack consists of an icicle, whilst its magic attack is a blue sphere. These attacks can be predicted as they always fire ranged attacks with their right arms and magic attacks with their left arms. When they throw both hands down, they are using their icicle special attack.

Unlike all other monsters (except for TzTok-Jad in the Fight Cave and Warped Gulega in Dungeoneering), the damage from the ranged and magic attacks of a glacor is calculated when the attack hits the player, rather than when the attack animation begins. This means that it is possible to change prayers while the attack is coming toward you and still halve the damage, which is impossible with most other monsters. Use Protect from Magic when the glacor raises its left arm and Protect from Missiles when it raises its right arm. It is also easy to use protection prayers because Glacors will not switch attack styles while in combat except for when they use their special attack (after which they will always switch to their ranged attack) – however, using Soul Split is generally more effective and should be used by players with 92 Prayer and access to the Ancient Curses.

Glacor safespot

Sometimes, other players' glacors can be used as a temporary safespot.

Unlike tormented demons, protection prayers will only block 50% of the damage from glacors as opposed to their whole 100%.

Furthermore, glacors are weak to fire spells in a similar fashion to ice strykewyrms, taking 50% extra damage from the element, including Bloodfire spells from the Ancient Magicks. (Notes: Unlike ice strykewyrms, the fire cape and TokHaar-Kal have no damage boost on glacors.) Therefore, it is advised to use magic at a distance while switching prayers in conjunction to the glacors' attacks in order to achieve the fastest kill rates. Due to the unique property of the glacors' attacks mentioned above, standing further away will give the player more time to swap prayers.

When a glacor reaches half health, it will summon its three glacytes, after which it will be invulnerable until they are slain. When all the glacytes are killed, the glacor will inherit the most recently slain glacyte's ability (further explained in Summons), and attack with a faster speed (speed 6 from 5).

Special abilitiesEdit

Icicle - stalagmitesEdit

Glacors may slam both arms on the ground and fire a large cluster of icicles, rather like the icicles used with their ranged attacks. The player must run from the square he or she is standing in to avoid them. When hit by the icicles, you will lose half of your current life points. If a glacor was attacking with magic and then uses this attack, it will always switch to its ranged attack afterward. If the glacor dies before the attack reaches the player, the icicles will do no damage.

Warning: This attack can hurt other players who stand on the targeted tile.

FreezingEdit

Occasionally, the glacor's melee attack will have the same effect as the enhanced ice titans from Ritual of the Mahjarrat. This ability results in freezing the player, rather like an ice spell. There will be bright blue text alerting the player when they are frozen. To break free, the player must rapidly click somewhere on their screen five times. A message is shown when the ice bond is weak enough; five of these messages will result in you being free. If you do not escape in time, you will be dealt with very heavy damage. If the Glacor dies while doing this move, damage will not be dealt but you will still need to break free to move.

Similarly, the glacor's magic attack is also capable of freezing the player. This will happen more often compared to when the glacor uses its melee attack, however using protection or deflect magic prayers will prevent the player from getting frozen. In addition, when the player gets frozen by the magic attack, they will not need to click repeatedly in order to break free; the freezing effect will end automatically after a few seconds. While this freezing effect will not damage the player on its own, it can be a nusiance if it occurs right before the Glacor launches its special attack or an Unstable glacyte is about to explode. Using the Freedom ability will allow the player to quickly escape if this happens.

SummonsEdit

When the glacor has half of its life points remaining, it will spawn three different glacyte monsters that must be killed before the player can damage the glacor again. It is advised to lure all three glacytes away from the glacor and hide behind a pillar, so that you may kill them without being attacked by the glacor. Switch to protect from melee once you are in a safe-spot.

Once all three glacytes are dead, the glacor will inherit a special ability similar to that of the last killed glacyte. For example, a glacor will take 60% less damage if its enduring glacyte is killed last. Glacors will also attack faster after their glacytes are dead, at speed 6 instead of speed 5. It is recommended to kill the Unstable glacyte last, as this will result in the fastest and most efficient kills.

Unstable glacyteEdit

The unstable glacyte has a bar above its head, rather like the adrenaline bar seen on players, that indicates when it will use its special ability. Once the bar fills, the glacyte will stop moving and shortly thereafter explode, losing 90% of its current health and making it easy to finish off. The player will lose 1/3 of their current life points if they are standing next to it when it explodes. The free loss of health is deceiving, however; if the glacyte is not killed quickly after it explodes, it will rapidly regenerate its life points and begin to fill its bar once again. Fortunately, the glacyte stops healing once the timer starts. The experience obtained for killing this glacyte depends on how much damage you dealt to it. Thus, waiting for the glacyte to explode and then quickly finishing it off will net less experience than if you deal all of the damage and kill it before it explodes.

Tip: Be careful of other players' unstable glacytes and explosive glacors, as both can injure you, even if they are on another player. Glacors have a larger explosive reach as well, with a 5x5 explosion as opposed to the 3x3 of the glacyte. Also, do not attack an unstable glacyte right after it stops moving and is about to explode. If you do this, the glacyte will move next to you and continue attacking you, making it difficult to dodge the explosion.

Sapping glacyteEdit

The sapping glacyte will drain 20 of the player's Prayer points each time it hits. To avoid this expensive prayer drain, it is recommended to kill the sapping glacyte first, ideally with the Asphyxiate threshold ability, which deals a large amount of damage in a short period of time.

Sapping Glacors will drain 50 Prayer points per hit, rather than the 20 of the glacyte.

Enduring glacyteEdit

The enduring glacyte takes lesser damage the closer to its glacor it is, from being invulnerable when it first spawns to taking normal damage after it is around 14 spaces away from the glacor. It is therefore recommended that players draw the glacyte as far out as possible in order to speed up their kills. Be careful, though; glacytes that are lured too far from their glacor will quickly glide back to it and must be lured again.

Enduring glacors take 60% less damage, regardless of how far away you are from them.

StrategiesEdit

Main article: Glacor/Strategies

DropsEdit

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

11–12%

8–9%

8–9%

35–36%

35–37%

Represents 90% confidence range, based on a sample of 11,832 kills.
3 charms are dropped at a time.

Please add to the log (only if 15 or more creatures killed).


RunesEdit

  Item Quantity Rarity GE market price
Death rune Death rune 32–49 3 Uncommon 9,632–14,749

Armour and weaponsEdit

  Item Quantity Rarity GE market price
Adamant bolts (unf) 5 Adamant bolts (unf) 39–98 3 Uncommon 3,198–8,036
Rune plateskirt Rune plateskirt 1 3 Uncommon 37,637
Rune longsword Rune longsword 1 3 Uncommon 18,354
Rune battleaxe Rune battleaxe 1 3 Uncommon 24,170
Dragon mace Dragon mace 1 4 Rare 28,458
Steadfast boots Steadfast boots 1 5 Very rare 14,464,777
Ragefire boots Ragefire boots 1 5 Very rare 4,773,422
Glaiven boots Glaiven boots 1 5 Very rare 7,372,020

Herbs and seedsEdit

  Item Quantity Rarity GE market price
Grimy guam Grimy guam 2–4 (noted) 5 Very rare 812–1,624
Grimy marrentill Grimy marrentill 2–4 (noted) 5 Very rare 198–396
Grimy tarromin Grimy tarromin 2–4 (noted) 5 Very rare 64–128
Grimy harralander Grimy harralander 2–4 (noted) 5 Very rare 168–336
Grimy irit Grimy irit 2–4 (noted) 5 Very rare 3,280–6,560
Grimy cadantine Grimy cadantine 2 (noted) 5 Very rare 3,304
Grimy ranarr Grimy ranarr 2–4 (noted) 5 Very rare 4,930–9,860
Grimy avantoe Grimy avantoe 4 (noted) 5 Very rare 12,708
Grimy lantadyme Grimy lantadyme 2 (noted) 5 Very rare 13,754
Grimy kwuarm Grimy kwuarm 2–4 (noted) 5 Very rare 5,350–10,700
Grimy dwarf weed Grimy dwarf weed 2–4 (noted) 5 Very rare 14,644–29,288
Herb seed 5 Kwuarm seed 1 5 Very rare 60
Watermelon seed 5 Watermelon seed 1–3 5 Very rare 2,894–8,682
Maple seed 5 Maple seed 1 5 Very rare 43,457

OtherEdit

  Item Quantity Rarity GE market price
Water talisman Water talisman 3–5 (noted) 2 Common 31,548–52,580
Pure essence Pure essence 62–100 (noted) 2 Common 1,054–1,700
Coins 10000 Coins 348–13,999 2 Common Not sold
Raw shark Raw shark 4–10 (noted) 2 Common 4,496–11,240
Shards of Armadyl Shards of Armadyl 1 2 Common Not sold
Shark Shark 1–6 3 Uncommon 973–5,838
Blue dragonhide Blue dragonhide 5–10 (noted) 3 Uncommon 12,645–25,290
Headless arrow 5 Headless arrow 100–600 3 Uncommon 4,700–28,200
Uncut diamond Uncut diamond 2 (noted) 3 Uncommon 11,268
Runite ore Runite ore 2,3 (noted) 3 Uncommon 22,164–33,246
Super magic potion (3) Super magic potion (3) 1 3 Uncommon 6,868
Prayer potion (2) Prayer potion (2) 1 4 Rare 1,672
Clue scroll Clue scroll (hard) 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Clue scroll Clue scroll (elite) 1 5 Very rare Not sold

Rare drop table dropsEdit

This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE Market Price
Coins 250 Coins 200–350,3,000 2 Common Not sold
Uncut sapphire Uncut sapphire 1 2 Common 1,282
Uncut emerald Uncut emerald 1 2 Common 2,561
Uncut ruby Uncut ruby 1 2 Common 3,034
Uncut diamond Uncut diamond 1 3 Uncommon 5,634
Loop half of a key Loop half of a key 1 3 Uncommon 34,664
Tooth half of a key Tooth half of a key 1 3 Uncommon 34,489
Uncut dragonstone Uncut dragonstone 1 4 Rare 14,714
Dragonstone Dragonstone 1 4 Rare 10,151
Dragon dagger Dragon dagger 1 3 Uncommon 16,686
Rune battleaxe Rune battleaxe 1 4 Rare 24,170
Rune javelin Rune javelin 5 4 Rare 915
Adamant javelin Adamant javelin 20 5 Very rare 1,220
Rune 2h sword Rune 2h sword 1 5 Very rare 37,467
Rune spear Rune spear 1 5 Very rare 11,499
Dragon spear Dragon spear 1 5 Very rare 36,368
Battlestaff Battlestaff 200 (noted) 4 Rare 1,562,400
Rune sq shield Rune sq shield 1 5 Very rare 22,166
Rune kiteshield Rune kiteshield 1 5 Very rare 31,776
Shield left half Shield left half 1 5 Very rare 63,182
Dragon helm Dragon helm 1 5 Very rare 58,770
Adamant bolts 5 Adamant bolts 200 3 Uncommon 12,600
Onyx bolts 5 Onyx bolts 150 4 Rare 1,273,200
Rune arrow 5 Rune arrow 150 4 Rare 22,650
Vecna skull Vecna skull 1 5 Very rare 96,512
Water talisman Water talisman 1 3 Uncommon 10,516
Earth talisman Earth talisman 25–35 (noted) 3 Uncommon 63,700–89,180
Fire talisman Fire talisman 25–35 (noted) 3 Uncommon 64,525–90,335
Chaos talisman Chaos talisman 1 3 Uncommon 730
Nature talisman Nature talisman 1 3 Uncommon 487
Pure essence Pure essence 1,000–1,500 (noted) 3 Uncommon 17,000–25,500
Nature rune Nature rune 60–80 4 Rare 18,360–24,480
Soul rune Soul rune 20 4 Rare 4,200
Law rune Law rune 45 4 Rare 18,990
Death rune Death rune 50 4 Rare 15,050
Blood rune Blood rune 50 4 Rare 24,600
Raw swordfish Raw swordfish 125–250 (noted) 3 Uncommon 59,625–119,250
Raw shark Raw shark 250 (noted) 3 Uncommon 281,000
Big bones Big bones 150–180 (noted) 3 Uncommon 88,050–105,660
Coal Coal 550–700 (noted) 3 Uncommon 134,750–171,500
Adamantite ore Adamantite ore 150–250 (noted) 3 Uncommon 195,900–326,500
Silver ore Silver ore 100 (noted) 4 Rare 9,200
Runite ore Runite ore 100 (noted) 4 Rare 1,108,200
Rune bar Rune bar 1 2 Common 14,165
Rune bar Rune bar 50 (noted) 5 Very rare 708,250
Clean toadflax Clean toadflax 35–45 (noted) 3 Uncommon 119,700–153,900
Clean snapdragon Clean snapdragon 30–35 (noted) 3 Uncommon 107,460–125,370
Clean torstol Clean torstol 16–34 (noted) 3 Uncommon 91,616–194,684
Herb seed 5 Snapdragon seed 1 2 Common 2,533
Herb seed 5 Torstol seed 1 3 Uncommon 21,263
Watermelon seed 5 Watermelon seed 3 3 Uncommon 8,682
Magic seed 5 Magic seed 3–7 4 Rare 535,452–1,249,388
Palm tree seed 5 Palm tree seed 10 4 Rare 1,349,520
Yew logs Yew logs 450–550 (noted) 4 Rare 159,750–195,250
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 5 Very rare Not sold
Crystal triskelion fragment 2 Crystal triskelion fragment 2 1 5 Very rare Not sold
Crystal triskelion fragment 3 Crystal triskelion fragment 3 1 5 Very rare Not sold
Brawling gloves (Melee) Brawling gloves (Melee) 1 5 Very rare Not sold
Brawling gloves (Magic) Brawling gloves (Magic) 1 5 Very rare Not sold
Brawling gloves (Ranged) Brawling gloves (Ranged) 1 5 Very rare Not sold
Brawling gloves (Agility) Brawling gloves (Agility) 1 5 Very rare Not sold
Brawling gloves (Cooking) Brawling gloves (Cooking) 1 5 Very rare Not sold
Brawling gloves (FM) Brawling gloves (FM) 1 5 Very rare Not sold
Brawling gloves (Fishing) Brawling gloves (Fishing) 1 5 Very rare Not sold
Brawling gloves (Hunter) Brawling gloves (Hunter) 1 5 Very rare Not sold
Brawling gloves (Mining) Brawling gloves (Mining) 1 5 Very rare Not sold
Brawling gloves (Prayer) Brawling gloves (Prayer) 1 5 Very rare Not sold
Brawling gloves (Smithing) Brawling gloves (Smithing) 1 5 Very rare Not sold
Brawling gloves (Thieving) Brawling gloves (Thieving) 1 5 Very rare Not sold
Brawling gloves (WC) Brawling gloves (WC) 1 5 Very rare Not sold

Universal dropsEdit

Universal drops are dropped by nearly every monster outside of Daemonheim.
These drops are dropped alongside main drops.
  Item Quantity Rarity GE market price
Key token Key token 1 4 Rare Not sold

TriviaEdit

  • In the Hallowe'en 2011 event, the player had to choose a glacor to represent Frank in statue form.
  • The glacor fought during the quest can be killed and it will give usual drops.
  • There is a glitch that enables you to be in combat with 2 glacors at once using Chain. Normally, the ability will ignore other glacors; however, it can hit multiple glacors if it is used to initiate combat.
  • Prior to Legacy Mode, Glacors had 30,000 lifepoints.

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