|Release||14 September 2011 (Update)|
|A mysterious ice creature, infused with power drawn from the Stone.|
|Equipment XP (2H/MH & Armour/OH)|
|238 / 159 / 79|
5 ticks (3.0s)
Glacors (pronounced GLAY-soars) are fairly dangerous monsters, described by Beauty as "a rare form of ice elemental". These monsters are only accessible after completing the quest Ritual of the Mahjarrat. You can reach glacors in the Glacor Cave through the fairy ring system by using the code dkq. An army of glacors was summoned by Lucien, although only one actually reached the Ritual, as the others were held back by Kuradal, who had slain a few hundred. According to Zaros, they are originally from Leng.
Glacors are the only creatures which drop the three glacyte boots, worth several million coins each. They are also the only source of Shards of Armadyl, 100 of which can be used to craft an Orb of Armadyl, required to make an Armadyl Battlestaff.
Only one player may be engaged in combat with a glacor and its minions at a time, and only one glacor may be fought per player at a time. Players can only fight glacors being fought by other players if the combating player leaves the cave, either via teleporting, walking away from the area, dying, or logging out. Even if the combating player is in a safe-spot and not currently in combat with the glacor or its glacytes, a player trying to attack his or her glacor will yield the message, "Someone else is already fighting that glacor." This means that glacors must be fought solo.
Glacors will attack with magic, ranged, and melee when in melee distance. Its ranged attack consists of an icicle, whilst its magic attack is a blue sphere. These attacks can be predicted as they always fire ranged attacks with their right arms and magic attacks with their left arms. When they throw both hands down, they are using their icicle special attack.
Use Protect from Magic when the glacor raises its left arm and Protect from Missiles when it raises its right arm. It is also easy to use protection prayers because glacors will not switch attack styles while in combat except for when they use their special attack (after which they will always switch to their ranged attack).
Unlike tormented demons, protection prayers will only block 50% of the damage from glacors as opposed to their whole 100%.
When a glacor reaches half health, it will summon its three glacytes, after which it will be invulnerable until they are slain. When all the glacytes are killed, the glacor will inherit the most recently slain glacyte's ability (further explained in Summons), and attack with a faster speed (speed 6 from 5).
Icicle - stalagmitesEdit
Glacors may slam both arms on the ground and fire a large cluster of icicles, rather like the icicles used with their ranged attacks. The player must run from the square he or she is standing in to avoid them. When hit by the icicles, you will lose half of your current life points in the form of type-less damage. If a glacor was attacking with magic and then uses this attack, it will always switch to its ranged attack afterward. If the glacor dies before the attack reaches the player, the icicles will do no damage. This attack can hurt other players who stand on the targeted tile.
Occasionally, the glacor's melee attack will have the same effect as the enhanced ice titans from Ritual of the Mahjarrat. If the player avoids the glacor's melee range entirely, it will not be able to use this special attack. This ability results in freezing the player, rather like an ice spell. There will be bright blue text alerting the player when they are frozen. To break free, the player must rapidly click somewhere on their screen five times. A message is shown when the ice bond is weak enough; five of these messages will result in you being freed. If you do not escape in time, you will be dealt with very heavy damage. If the glacor dies while doing this move, damage will not be dealt but you will still need to break free to move. Freedom and Anticipate have no effect on this special attack.
Similarly, the glacor's magic attack is also capable of binding the player, similar to ancient ice spells. Using protection or deflect magic prayers will prevent the player from getting frozen. Freedom and Anticipate function as normal when dealing with this bind. While this freezing effect will not damage the player on its own, it can be a nuisance if it occurs right before the glacor launches its special attack or an Unstable glacyte is about to explode. Because of this, it is suggested to use anticipate the moment the glacor spawns its 3 glacyte minions.
When the glacor has half of its life points remaining, it will spawn three different glacyte monsters that must be killed before the player can damage the glacor again.
Once all three glacytes are dead, the glacor will inherit a special ability similar to that of the last killed glacyte. For example, a glacor will take 60% less damage if its enduring glacyte is killed last. Glacors will also attack faster after their glacytes are dead, at speed 6 instead of speed 5. It is recommended to kill the Unstable glacyte last, as this will result in the fastest and most efficient kills.
If any combination of glacytes die at the same time, the glacor will always prioritize inheritance in the same order; enduring, sapping and unstable. For example; if the last 2 glacytes are the enduring and unstable, and they happen to die at the same time, the glacor will always inherit the enduring glacyte's special property. Because of this, it's important to not overuse area of effect abilities, and instead focus on killing the enduring glacyte with single target abilities instead.
The unstable glacyte has a bar above its head, rather like the adrenaline bar seen on players, that indicates when it will use its special ability. Once the bar fills, the glacyte will stop moving and shortly thereafter explode, losing 90% of its current health and making it easy to finish off. The player will lose 1/3 of their current life points if they are standing next to it when it explodes. The free loss of health is deceiving, however; if the glacyte is not killed quickly after it explodes, it will rapidly regenerate its life points and begin to fill its bar once again. Fortunately, the glacyte stops healing once the timer starts.
Be careful of other players' unstable glacytes and explosive glacors, as both can injure you, even if they are on another player. Glacors have a larger explosive reach as well, with a 5x5 explosion as opposed to the 3x3 of the glacyte.
The sapping glacyte will drain 20 of the player's Prayer points each time it hits.
Sapping glacors will drain 50 Prayer points per hit, rather than the 20 of the glacyte.
These mechanics make the Penance aura a useful choice for glacors.
The enduring glacyte takes less damage the closer it is to its glacor. It is invulnerable when it first spawns to taking normal damage after it is around 14 spaces away from the glacor. It is therefore recommended that players draw the glacyte as far out as possible in order to speed up their kills.
Enduring glacors take 60% less damage, regardless of how far away you are from them.
|Represents a 90% confidence range based on a sample of 15,704 kills.|
3 charms are dropped at a time.
|Adamant bolts (unf)||39–98||Uncommon||9,789–24,598|
|Watermelon seed||1–3||Very rare||1,087–3,261|
|Shards of Armadyl||1||Common[d 1][d 2]||Not sold|
|Water talisman||3–5 (noted)||Common||21,948–36,580|
|Pure essence||62–100 (noted)||Common||1,426–2,300|
|Raw shark||4–10 (noted)||Common||6,236–15,590|
|Blue dragonhide||5–10 (noted)||Uncommon||14,635–29,270|
|Uncut diamond||2 (noted)||Uncommon||7,796|
|Runite ore||2; 3 (noted)||Uncommon||22,602–33,903|
|Super magic potion (3)||1||Uncommon||6,664|
|Prayer potion (2)||1||Rare||1,870|
|Rare drop table||1||Rare||Not sold|
Glacyte boots drop tableEdit
The player has a 1/128 chance of accessing this table. Every drop on this table then has equal chance of being accessed, making every individual drop 1/1280.
|Steadfast boots||1||Very rare[d 3][d 1]||12,327,009|
|Ragefire boots||1||Very rare[d 3][d 1]||3,458,941|
|Glaiven boots||1||Very rare[d 3][d 1]||5,680,979|
|Kwuarm seed||1||Very rare||7,654|
|Water talisman||3 (noted)||Very rare||21,948|
|Clue scroll (hard)||1||Rare||Not sold|
|Starved ancient effigy||1||Very rare||Not sold|
|Clue scroll (elite)||1||Very rare||Not sold|
Rare drop tableEdit
- This monster has access to the rare drop table.
Luck-enhancing items such as a ring of wealth or luck of the dwarves are not required to access the table.
|Show/hide rare drop table|
|Uncut diamond||45–55 (noted)||Rare||175,410–214,390|
|Loop half of a key||1||Common||18,637|
|Tooth half of a key||1||Common||22,735|
|Uncut dragonstone||45–55 (noted)||Rare||542,835–663,465|
|Rune platebody||15–25 (noted)||Rare||560,760–934,600|
|Shield left half||1||Rare||64,911|
|Onyx bolts||135–165||Very rare||1,069,200–1,306,800|
|Water talisman||65–82 (noted)||Rare||475,540–599,912|
|Earth talisman||65–82 (noted)||Rare||109,655–138,334|
|Fire talisman||25–35 (noted)||Rare||42,025–58,835|
|Raw lobster||135–165 (noted)||Common||40,230–49,170|
|Raw shark||225–275 (noted)||Uncommon||350,775–428,725|
|Big bones||72–90 (noted)||Uncommon||18,144–22,680|
|Dragon bones||180–220 (noted)||Rare||323,640–395,560|
|Gold ore||90–110 (noted)||Common||15,390–18,810|
|Adamantite ore||180–220 (noted)||Uncommon||214,920–262,680|
|Adamant bar||14–16 (noted)||Common||43,974–50,256|
|Adamant bar||135–165 (noted)||Rare||424,035–518,265|
|Runite ore||90–110 (noted)||Rare||1,017,090–1,243,110|
|Rune bar||3 (noted)||Common||41,739|
|Rune bar||45–55 (noted)||Rare||626,085–765,215|
|Grimy torstol||90–110 (noted)||Uncommon||386,910–472,890|
|Grimy snapdragon||90–110 (noted)||Uncommon||225,900–276,100|
|Super restore (4)||45–55 (noted)||Uncommon||234,855–287,045|
|Prayer potion (4)||45–55 (noted)||Uncommon||174,690–213,510|
|Dwarf weed seed||14–16||Uncommon||9,324–10,656|
|Palm tree seed||10||Rare||1,705,410|
|Molten glass||45–55 (noted)||Common||14,535–17,765|
|Soft clay||450–550 (noted)||Uncommon||217,350–265,650|
|Yew logs||675–825 (noted)||Rare||132,975–162,525|
|Teak plank||45–55 (noted)||Uncommon||42,030–51,370|
|Mahogany plank||270–330 (noted)||Rare||503,550–615,450|
|Vecna skull||1||Very rare||254,248|
|Hazelmere's signet ring||1||Very rare||1,885,212,297|
|Brawling gloves (Melee)||1||Very rare||Not sold|
|Brawling gloves (Magic)||1||Very rare||Not sold|
|Brawling gloves (Ranged)||1||Very rare||Not sold|
|Brawling gloves (Agility)||1||Very rare||Not sold|
|Brawling gloves (Cooking)||1||Very rare||Not sold|
|Brawling gloves (FM)||1||Very rare||Not sold|
|Brawling gloves (Fishing)||1||Very rare||Not sold|
|Brawling gloves (Hunter)||1||Very rare||Not sold|
|Brawling gloves (Mining)||1||Very rare||Not sold|
|Brawling gloves (Prayer)||1||Very rare||Not sold|
|Brawling gloves (Smithing)||1||Very rare||Not sold|
|Brawling gloves (Thieving)||1||Very rare||Not sold|
|Brawling gloves (WC)||1||Very rare||Not sold|
|Crystal triskelion fragment 1||1||Very rare||Not sold|
|Crystal triskelion fragment 2||1||Very rare||Not sold|
|Crystal triskelion fragment 3||1||Very rare||Not sold|
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These drops are dropped alongside main drops.
|Key token||1||Rare||Not sold|
- ^ Mod Shauny. "Dev Blog: Revealing Drop Rates." 1 December 2017. Existing Game Updates Forums.
- ^ Drop rate: 5/48
- ^ a b c Drop rate: 1/1,280
- In the Hallowe'en 2011 event, the player had to choose a glacor to represent Frank in statue form.
- The glacor fought during the quest can be killed and it will give usual drops.
- There was a glitch that enabled you to be in combat with 2 glacors at once using Chain. Normally, the ability would ignore other glacors; however, it was able to hit multiple glacors if it was used to initiate combat. This has been fixed on 13 April 2015.
- Prior to Legacy Mode, glacors had 30,000 life points.
- The Promised Gift revealed the existence of arch-glacors 100 times larger than regular ones on the plane of Leng.
- As of 1 February 2018, the highest kill count for this monster was 61,648 kills.
|Fiends & Demons||