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Glacor

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Glacors are fairly dangerous monsters, described by Beauty as "a rare form of ice elemental". These monsters are only accessible after completing the quest Ritual of the Mahjarrat. You can reach glacors in the Glacor Cave through the fairy ring system by using the code dkq. An army of glacors was summoned by Lucien although only one actually reached the Ritual, as the others were held back by Kuradal, who slew a few hundred.

Killing glacors can be quite profitable, especially since the cost of killing them has dropped dramatically after the Evolution of Combat. They take longer to kill than other monsters of their combat level, but nevertheless, Soul Split or a healing familiar lower the need for food, and a bank is just through the fairy ring.

There are several factors that contribute to the popularity of glacors:

Contents

AttacksEdit

General combatEdit

Glacor cave map
The Glacor cave.

Despite the world being multi-combat, you may not fight glacors in teams. Only one player may be engaged in combat with a glacor and its minions at a time, and only one glacor may be fought per player at a time. Players can only fight glacors being fought by other players if the combating player leaves the cave, either via teleporting, walking away from the area, dying, or logging out. Even if the combating player is in a safe-spot and not currently in combat with the glacor or its glacytes, a player trying to attack his or her glacor will yield the message, "Someone else is already fighting that glacor." This means that glacors must be fought solo.

Glacors will attack with magic, ranged, and melee when in melee distance. Its ranged attack consists of an icicle, whilst its magic attack is a blue sphere. These attacks can be predicted as they always fire ranged attacks with their right arms and magic attacks with their left arms. When they throw both hands down, they are using their icicle special attack.

Unlike all other monsters (except for TzTok-Jad in the Fight Cave and Warped Gulega in Dungeoneering), the damage from the ranged and magic attacks of a glacor is calculated when the attack hits the player, rather than when the attack animation begins. This means that it is possible to change prayers while the attack is coming toward you and still halve the damage, which is impossible with most other monsters. Use Protect from Magic when the glacor raises its left arm, and Protect from Missiles when it raises its right arm – however, holding Soul Split is far more effective and should be used by players with 92 Prayer and access to the Ancient Curses.

Glacor safespot
Sometimes, other players' glacors can be used as a temporary safespot.
When afar, glacors will use either magic or ranged for several hits, and then switch to the other style. If one notices the switch in time, he or she can immediately continue to halve the damage. (Unlike tormented demons, protection prayers will only block 50% of the damage from glacors as opposed to their whole 100%.)

Furthermore, glacors are weak to fire spells in a similar fashion to ice strykewyrms, taking 50% extra damage from the element, including Bloodfire spells from the Ancient Magicks. ('Notes': Unlike ice strykewyrms, the fire cape and TokHaar-Kal have no damage boost on glacors.) Therefore, it is advised to use magic at a distance while switching prayers in conjunction to the glacors' attacks in order to achieve the fastest kill rates. Due to the unique property of the glacors' attacks mentioned above, standing further away will give the player more time to swap prayers.

When a glacor reaches half health, it will summon its three glacytes, after which it will be invulnerable until they are slain. When all the glacytes are killed, the glacor will inherit the most recently slain glacyte's ability (further explained in Summons), and attack with a faster speed (speed 6 from 5).

Special abilitiesEdit

Icicle - stalagmitesEdit

Glacors may slam both arms on the ground and fire a large cluster of icicles, rather like the icicles used with their ranged attacks. The player must run from the square he or she is standing in to avoid them. When hit by the icicles, you will lose half of your current life points. If a glacor was attacking with magic and then uses this attack, it will always switch to its ranged attack afterward. If the glacor dies before the attack reaches the player, the icicles will do no damage.

Warning: This attack can hurt other players who stand on the targeted tile.

FreezingEdit

Occasionally, the glacor's magic attack will have the same effect as the enhanced ice titans from Ritual of the Mahjarrat. This ability results in freezing the player, rather like an ice spell. Anticipation and Freedom will not help against this attack but will unfreeze players if used after being frozen. The freeze will only occur if the player is not praying against magic. There will be bright blue text alerting the player when they are frozen. To break free, the player must repeatedly click away from where they are standing, or otherwise be dealt heavy damage from the glacor. Players will not automatically lose the freeze if the glacor dies.

SummonsEdit

When the glacor has half of its life points remaining, it will spawn three different glacyte monsters that must be killed before hurting the glacor again. It is advised to lure all three glacytes away from the glacor and hide behind a pillar, so that you may kill them without being attacked by the glacor. Protect from melee once you are in a safe-spot.

Once all three glacytes are dead, the glacor will inherit the special ability of the most recently killed glacyte. For example, a glacor will take 60% less damage if its enduring glacyte is killed last. Glacors will also attack faster after their glacytes are dead, at speed 6 instead of speed 5.

Unstable glacyteEdit

The unstable glacyte has a bar above its head, rather like the adrenaline bar seen on players, that indicates when it will use its special ability. Once the bar fills, the glacyte will stop moving and shortly thereafter explode, losing 90% of its current health and making it easy to finish off. The player will lose 1/3 of their current life points if standing next to the explosion. The free loss of health is deceiving, however: If the glacyte is not killed quickly after it explodes, it will rapidly regenerate its life points and begin to fill its bar once again. Fortunately, the glacyte stops healing once the timer starts. No experience is gained when killing the unstable glacyte.

Tip: Be careful of other players' unstable glacytes and explosive glacors, as both can injure you, even if they are on another player. Glacors have a larger explosive reach as well, with a 5x5 explosion as opposed to the 3x3 of the glacyte.

Sapping glacyteEdit

The sapping glacyte will drain 5% of the player's Prayer points each time it hits. To avoid this expensive prayer drain, it is recommended to kill the sapping glacyte first, ideally with the Asphyxiate threshold ability, which deals a large amount of damage in a short period of time.

Sapping Glacors will drain 10% of your Prayer points per hit, rather than the 5% of the glacyte.

Enduring glacyteEdit

The enduring glacyte takes lesser damage the closer to its glacor it is, from being practically immune to near-standard in the hits it takes. It is therefore recommended that players draw the glacyte as far out as possible in order to speed up their kills. Be careful, though; glacytes far enough from their glacor will glide back to it and must be lured again.

Enduring glacors will take a constant 60% less damage.

StrategiesEdit

Main article: Glacor/Strategies

DropsEdit

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

11–13%

7–10%

8–11%

33–37%

34–37%

Represents 90% confidence range, based on a sample of 1,774 kills.
3 charms are dropped at a time.

Please add to the log (only if 15 or more creatures killed).


RunesEdit

  Item Quantity Rarity GE Market Price
Steam rune Steam rune 25–35 2 Common 425–595
Blood rune Blood rune 31–50 2 Common 8,618–13,900
Mud rune Mud rune 15–25 2 Common 2,565–4,275
Nature rune Nature rune 25–35 3 Uncommon 2,900–4,060
Death rune Death rune 32–49 3 Uncommon 5,344–8,183
Air rune Air rune 38–50 3 Uncommon [1] 494–650


Armour and weaponsEdit

  Item Quantity Rarity GE Market Price
Adamant bolts (unf) 5 Adamant bolts (unf) 39–98 3 Uncommon 7,605–19,110
Rune plateskirt Rune plateskirt 1 3 Uncommon 37,988
Rune longsword Rune longsword 1 3 Uncommon 18,902
Rune battleaxe Rune battleaxe 1 3 Uncommon 24,537
Dragon mace Dragon mace 1 4 Rare 29,186
Steadfast boots Steadfast boots 1 5 Very rare 23,697,452
Ragefire boots Ragefire boots 1 5 Very rare 8,315,982
Glaiven boots Glaiven boots 1 5 Very rare 8,540,759

Herbs and SeedsEdit

  Item Quantity Rarity GE Market Price
Grimy guam Grimy guam 2–4 (noted) 5 Very rare 664–1,328
Grimy marrentill Grimy marrentill 2–4 (noted) 5 Very rare 112–224
Grimy tarromin Grimy tarromin 2–4 (noted) 5 Very rare 314–628
Grimy harralander Grimy harralander 2–4 (noted) 5 Very rare 926–1,852
Grimy irit Grimy irit 2–4 (noted) 5 Very rare 3,442–6,884
Grimy cadantine Grimy cadantine 2 (noted) 5 Very rare 4,030
Grimy ranarr Grimy ranarr 2–4 (noted) 5 Very rare 4,374–8,748
Grimy avantoe Grimy avantoe 4 (noted) 5 Very rare 15,760
Grimy lantadyme Grimy lantadyme 2 (noted) 5 Very rare 15,772
Grimy kwuarm Grimy kwuarm 2–4 (noted) 5 Very rare 4,296–8,592
Grimy dwarf weed Grimy dwarf weed 4 (noted) 5 Very rare 37,320
Herb seed 5 Kwuarm seed 1 5 Very rare 121
Watermelon seed 5 Watermelon seed 1 5 Very rare 1,953
Maple seed 5 Maple seed 1 5 Very rare 24,306

OtherEdit

  Item Quantity Rarity GE Market Price
Shards of armadyl Shards of armadyl 1 2 Common Not sold
Water talisman Water talisman 3–5 (noted) 2 Common 15,933–26,555
Pure essence Pure essence 62–100 (noted) 2 Common 4,216–6,800
Coins 10000 Coins 348–13,999 2 Common Not sold
Raw shark Raw shark 4–10 (noted) 2 Common 4,104–10,260
Shark Shark 1–6 3 Uncommon 825–4,950
Blue dragonhide Blue dragonhide 5–10 (noted) 3 Uncommon 14,850–29,700
Headless arrow Headless arrow 100–500 3 Uncommon 3,600–18,000
Runite ore Runite ore 2,3 (noted) 3 Uncommon 21,120–31,680
Super magic potion (3) Super magic potion (3) 1 3 Uncommon 5,435
Prayer potion (2) Prayer potion (2) 1 4 Rare 865
Spin ticket Spin ticket 1 4 Rare Not sold
Clue scroll Clue scroll (hard) 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
Clue scroll Clue scroll (elite) 1 5 Very rare Not sold
  1. ^ Air runes are always dropped with another drop.

Rare drop table dropsEdit

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.

TriviaEdit


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