Gielinor is the world in which RuneScape takes place. It was moulded by the god Guthix in the First Age when he found an "empty plane" and shaped it into what is now RuneScape, by some accounts aided by the other gods after he departed to enter a millennia-long slumber. It is often believed that Elder Gods came even before Guthix and created the plane of existance. It is mostly based on Europe in the Middle Ages (feudalism, kingdoms, etc.) combined with the folklore of that time (vampires, elves, leprechauns). Gielinor's regions include Misthalin, Asgarnia, the Kharidian Desert, Kandarin, Karamja, Troll Country, Fremennik Province, Tirannwn, Morytania, The Feldip Hills, the Wilderness, The North and the northern and southern seas.
This realm's name is in truth Gielinor, yet is called RuneScape in the common tongue by its inhabitants.
- — Guthix[src]
Gielinor is the 'true' name of this land, yet it doth not roll from the tongue so easily, and hath been superceded in popularity by the more common 'RuneScape'. It is similar to the way that there is a planet I know of whose real name is 'Terra', orbiting a star named 'Sol', yet to it's inhabitants it be more commonly referred to as 'Earth' and orbits the unoriginally named 'Sun'.
- — Guthix[src]
Yes, he's created countless numbers of them, storing them all over the place; so, soon after their discovery, this world was dubbed RuneScape. We were initially calling it Gielinor but, like many things of importance, different people call it by different names.
Yes, I have made some travels through RuneScape since being freed from my incarceration and I can but concur with you on the poor condition of this world, though I know not why you call it Gielinor.
- — Azzanadra[src]
Astronomers have deduced that Gielinor is not alone in its world, and that beyond it exist many planets, stars, and solar systems. However, technological limitations make information on the subject of astronomy limited, but we know there is another planet in Gielinor's solar system. Gielinor also has at least one moon, as revealed by Melana Moonlander on Lunar Isle when a player asks how she is able to read his/her mind. Shooting stars are also a relatively common phenomenon, occurring when Gielinor enters a new area of its particular universe and also enters a belt of these 'stars' -- these are actually home to the star sprites. When talking to a star sprite and questioning the true nature of shooting stars, it will comment that its form is due to its existence upon "this plane of the multiverse".
Gielinor is a mixture of mountainous, barren, forested, volcanic, snowy and tropical areas. Most of its cities lie in kingdoms, and others in numerous islands. Much of Gielinor is lushed with large amounts of water resources, enabling vast rivers and seas to exist. There is also a large, unclaimed area to the north called the Wilderness. At least two other continents exist in Gielinor as hinted on the globe in the Wise Old Man's house, one is known as the Eastern Lands, the other hasn't yet been named. They are both inaccessible to players at the moment. The entirety of Gielinor's known landmass lies in its Northern hemisphere; the tropical areas lie to the south, while the North is cold and icy. The East is largely a barren desert, the West is a dangerous forest, and the temperate regions form most of the continent.
When speaking to some of the various peoples of Gielinor, there will be mentioning of some places that have been lost or are currently hidden. Among these places include the Shadow Realm and The Eastern Lands.
The very plane that Gielinor is on was discovered about 12 Thousand years ago by Guthix. Guthix shaped Gielinor from the empty plane (possibly with the Stone of Jas). It took about 4,000 years to complete, and afterwards, Guthix went into a state of hibernation. Eventually, mortals began to form the first civilisations, such as the elves and the humans, beginning the Second Age of Gielinor. During the Meeting History quest, it was discovered that when Guthix created the world, he hid runes around the world, resulting in mortals naming this world being RuneScape, a portmanteau of rune and landscape.
The God Wars
Near the end of the Second Age, the god Zaros was betrayed and was stabbed with the Staff of armadyl by the Mahjarrat general Zamorak, effectively taking his power and becoming a god himself. Zaros was gone, but other gods wanted his lost power for themselves.
A war broke out, beginning the Third Age of Gielinor. The gods' great power created destruction everywhere in RuneScape. However, the god Guthix, who had gone into a great slumber since the end of the First Age, awoke, and ended the war immediately; Putting edicts in place, banishing the gods from Gielinor and threatened their return with reshaping the world. Guthix then went back into slumber.
Over the 2,000 years following the God Wars, Gielinor's inhabitants slowly became more technologically advanced. The surviving Humans in Gielinor began as Nomadic tribes but eventually began to establish feudal civilisations, while Goblins, Ogres, and Trolls remained primitive and tribal. The other intelligent races of Dwarves, Gnomes and Dorgeshuun Goblins had hidden underground during the God Wars, although the Gnomes began to emerge and settle on the ground.
The Elves, who came to Gielinor in the First age through the World Gate, have not been seen by any mortal for many centuries, and have passed out of common knowledge. It was believed (and proven during the Regicide Quest) that they now inhabit a strange forest in the West, over impassable mountains. It is also known to a few scholars that their society had been torn by a civil war, and their great works are all but forgotten.
At the start of the fifth age, Rune essence was discovered by humans. This enabled them to learn and use magic easily, leading to the dominance of humans across most of mapped Gielinor. Modern humans are relatively safe and peaceful, and cultural development has begun. Human civilization is centred on the three kingdoms of (from east to west) Misthalin, Asgarnia and Kandarin. The Dwarves are believed to be the most advanced race, having invented many industrial technologies such as steam power (most Dwarves stopped using magic a long time ago), and they built a prosperous city underground during the Third and Fourth ages.
There are many differences between the life forms that appear on Gielinor and those that appear in the real world, to name just a few:
- Lava eels
- Spirit Trees
- Evil Turnips
- Jade Vines
- Various types of Evil Trees
- Spirit trees
- Nail Beasts
It is worth noting that despite many references to them, there are no horses in RuneScape, only unicorns.
- A map of Gielinor.
- The History of RuneScape.
- The different Locations in Gielinor.
- Scale Theory, used to explain inconsistencies between plot and game.
- For alternate planes of existence see:
- ScapeRune: A possible alternate reality to that of RuneScape.
- Yu'biusk: Yet another possible plane of existence and the original homeland of the Goblins.
- Shadow Realm: Only mentioned during the Shadow Sword miniquest.
- Spirit Realm: A parallel plane to the Wilderness of Gielinor.
- Zanaris: The realm of the fairies.
- Land of Snow: An icy realm created by Guthix to balance the heat of Gielinor.
- Fisher Realm: A realm, mostly used in the quest The Holy Grail.
- Interdimensional Rift: An electric-based realm, accessible by a portal on the top floor of Draynor Manor.
- Primordial Realm: The location of the activity Stealing Creation. It is believed to be the place where Guthix retrieved the materials to create Gielinor.
- Abyss: Contains rifts to every Runecrafting altar in Gielinor.
- Dream World: A realm of dreams where the quests Lunar Diplomacy and Dream Mentor take place in.
- Puro-Puro: the magical realm of the implings.
- Cosmic Plane: Home to the rare starflowers. It is only accessible via the fairy ring system.
- Gorak Plane: A dimension inhabited by Goraks. It is only accessible via the fairy ring system.
- Enchanted Valley: a beautiful place that is home to several unique creatures including wood dryads and centaurs.
- Fremennik spiritual realm: The place where the Fremennik go to when they die.
Gielinor • Zanaris • ScapeRune • Gorak Plane • Cosmic entity plane • Kethsi • Pandemonium Realm • Fisher Realm • Spirit Realm • Spider Realm • Shadow Realm • Abyss and Abyssal Area • Thordur's Black Hole • Enchanted Valley • Dream World • Killerwatt plane • Land of Snow • The Land of Sunlight • Land of Holly and Hawthorn • Primordial realm • Freneskae • Puro-Puro • Realm of the Gods • The Void • Spirit Plane • Yu'biusk • Runespan • Britain • Vampyrium