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Invasion plans
This article is a strategy guide for Giant mole.
All information on mechanics, setups, and strategy is on this page.

The moleEdit

The Giant mole is found in Falador Mole Lair below Falador Park. She is designed to be an introductory boss for low-mid level players around 110 combat level. While the mole is not very strong, the special attacks can potentially kill unprepared players. It is one of the lowest levelled bosses to drop elite clue scrolls making this a very popular monster for players.

Upon its defeat, players may receive various items, such as hard or elite clue scrolls, and its famous mole skin and claws. Mole skins and claws can be sold on the Grand Exchange or traded to Wyson for bird's nests, which are used as secondary ingredients in the creation of Saradomin brews. It can also drop the Dragon 2h sword, a powerful level 60 two-handed sword which very few monsters drop in-game.

How to fight the moleEdit

This section explains the basic mechanics of the fight. The giant mole performs special abilities unique to the cavern she is located. The order of the caverns are randomised, however she will only appear in each cavern once.

  • Swipe: Basic melee attack. Can be halved by Protect from melee. Deflect Melee will not reflect damage back to the mole. Deals around 600 damage at maximum.
  • Earthquake: Area of effect (AOE) attack that occurs in a 3x3 square, shown by rumbling stones on the ground. Standing in the marked area will deal 200 damage every tick (400 in hard mode). This attack occurs when the Giant Mole cannot reach the player. Damage from this attack is unavoidable and adds up very quickly compared to the mole. If players are hit by this attack, it is recommended to move to avoid massive damage. Players should be aware of the fact that, when using the Dark Magic aura, its damage can activate after the giant mole digs to a new room and cause her to use her earthquake attack immediately and constantly when players get within her line of sight, only stopping when they attack her out of a safespot.
  • Dig: This giant mole uses this move to travel to the next cavern after a certain amount of damage has been dealt by players. This move does not deal any damage to the players. However, this move will block any further damage onto the Giant mole when the mole is underground. The location of the next cavern can be identified by the direction of the trail the Mole travels.
  • Stomp: Players who move under the mole for too long will be dealt 400 damage. This is increased to 800 in hard mode.
Giant Mole fight

The Giant mole calls for aid.

Main cavernEdit

This is the main cavern where the Giant mole spawns and respawns. During the first phase of the fight she will not perform any special attacks. The mole will dig away to the other caverns when she reaches approximately 70,000 life points. In the final phase of the fight she will perform all the special attacks from the other caverns.

Northwest cavernEdit

  • Minions: The Mole will summon little moles with 100 life points. While the moles are alive, the Giant Mole will take decreased damage and bleeds will only deal half the original damage. If using Devotion and protect from/deflect melee, they can be used to replenish the Devotion timer. Minions should be dealt with swiftly with AoE attacks to decrease the mole's resistance to your attacks. The minions will automatically die when the mole moves away. If you are using melee you can easily dispose of the moles by using Quake, Hurricane, or Flurry. Use AoE abilities such as Dragon Breath, Detonate, or Bombardment to kill the little moles. If possible, try to damage the mole as fast as possible during this phase, as the minions spawn rather quickly. Using Debilitate and/or Reflect will help reduce any augmented damage the mole does when her minions are present.

Northeast cavernEdit

  • Berserk: This is not actually an attack, but an effect. It can be identified by the Giant Mole glowing red and green. The Mole will then become stunnable (but unbindable), and while attacking she will deal greatly increased damage at a faster attack speed. This effect will interrupt any ability the player was about to use upon its activation. Using protect from/deflect melee while this effect is active, preferably with devotion, will greatly reduce or completely block her damage. Use any threshold stun ability to lower the mole's defense, as well as damaging her. If used correctly, the phase should pass fast.

This effect is more potent in hard mode. The mole is capable of hitting 1800 with her melee attack, or even 2000 if her mole minions are present.

Southwest cavernEdit

  • Unstable ground: The Giant mole starts to dive into the ground, creating 3x3 squares of unstable dirt underneath players which continues to hit typeless 200's (400 in hard mode) every tick for as long as the player is in the square. The 3x3 squares spawn so that the targeted player is standing in the south-west corner. Therefore, to avoid the attack, step to the south west whenever the mole dives into the ground. However, if you are standing in a space such that the 3x3 square cannot spawn with you in the southwest corner, it will spawn with you in a different corner. Therefore, it is recommended that you give yourself enough space for the special attack so that you always know which way to move to dodge it. This attack is visually and functionally identical to the standard earthquake attack the mole uses when the player safespots her.
  • Alternatively, lure the mole to the north tunnel of the chamber, and she will never use the special dive attack.

Southeast CavernEdit

  • Mud prison: Traps a player, making the player unable to move. If the mole attacks the trapped player (while they are still trapped), the player will be freed, but will take a lot of damage (2700+ in hard mode. Protect from melee/Deflect melee will not halve the damage from this attack.) Devotion, however, will reduce this attack's damage to 1. Anticipate early to avoid this attack.
  • Cave-in: Falling rocks will rain down on the player in waves. However, this move will stun and root if you are hit by the initial wave of falling rocks. Use Anticipation at the start of the phase and make sure you have Freedom. While running from rocks, use abilities to further shorten the phase and possibly any more potential damage taken.

Main Chamber(Last phase) Edit

  • In the last phase, the mole will dig to the main chamber(the biggest one). During this phase, it is strongly recommended for lower levelled players to eat up and pray against melee. Debilitate, and pray against melee at the start of the phase to reduce damage taken. The mole combines all mechanics from all phases. Usually, the mole will spawn little moles first, then it'll start using Unstable Ground and Cave-in. Anticipate after moles spawn to negate the chance of being stunned. Beware, as usually Cave-in and Unstable Ground are combined together to do a huge combo, killing the player very quickly. Players of low PvE experience can be overwhelmed by the huge amounts of actions you must do to avoid being hurt. Therefore, make sure you have Anticipate and Freedom available, so that you won't be overwhelmed by the large amounts of mechanics she does in a few matter of seconds.

Hard ModeEdit

On Hard Mode, the following occurs in her chambers:

  • In the northwestern cavern, the moles she spawn also give her increased strength. She will also spawn them at a much faster rate.
  • In the southeastern cavern, she will combine her mud prison and cave-in attacks together, regardless if the player is in a team or not.

On the final room, it is advised to be at high life points when possible, as the Giant Mole spawns minions at such a rapid rate that AoE abilities will be unable to keep up with them. She may also combine her northeastern and southeastern room abilities together, resulting in her being able to deal up to 4500+ life points in one combo.

In the case the player has high level weapons along with power armour, safespotting near the southwestern tunnel may make the last phase slightly easier since the only way she can attack you is the cave in and baby moles. Be sure to carefully monitor your life points or else there is a risk of death.

Hard Mode will offer slightly improved rewards.

Recommended equipmentEdit

While the Giant mole is weak to nothing, players are recommended to use magic gear as the Giant mole attacks with melee. Any combat style can be used effectively.

As of the 27 January 2014 update, players do not need a light source while fighting the Giant mole.

Lower levelled players should use potions to reduce the chance of dying. Grand potions are cheap and are very effective in helping low levelled players beat Giant Mole. Combat stats should be above 60+ if you wish to attempt Giant Mole.

Melee - Low levelEdit

Recommended equipment for low levels.

Recommended equipment for Melee- Low Level
Slot Item (most effective → least effective)
Head slot Helm of neitiznot Dragon helm Rune full helm Rune helm N/A
Neck slot Amulet of glory N/A N/A N/A N/A
Cape slot Obsidian cape Bladestorm drape (if using slash weapon) N/A N/A N/A
Torso slot Dragon platebody Dragon chainbody Granite body Rune platebody Rune chainbody
Legs slot Dragon platelegs Granite legs Rune platelegs N/A N/A
Weapon slot Abyssal whip Dragon longsword Rune scimitar Rune longsword N/A
Off-hand weapon slot Dragon defender Rune defender N/A N/A N/A
Shield slot Toktz-ket-xil Rune kiteshield N/A N/A N/A
Gloves slot Bandos gloves Culinaromancer's gloves 10 N/A N/A N/A
Feet slot Bandos Boots Dragon boots Rune boots N/A N/A
Ring slot Warrior ring Berserker ring Ring of wealth N/A N/A
Aura slot Vampyrism Penance N/A N/A N/A
Pocket slot Sign of life N/A N/A N/A N/A

Ranged - Low levelEdit

Recommended equipment for Ranged-Low Level
Slot Item (most effective → least effective)
Head slot Helm of neitiznot Archer helm Rune full helm N/A N/A
Neck slot Amulet of glory Amulet of accuracy N/A N/A N/A
Cape slot Ava's accumulator Ava's attractor Obsidian cape N/A N/A
Torso slot Black d'hide body Red d'hide body N/A N/A N/A
Legs slot Black d'hide chaps Red d'hide chaps N/A N/A N/A
Weapon slot Rune crossbow Adamant crossbow N/A N/A N/A
Off-hand weapon slot God book N/A N/A N/A N/A
Shield slot Rune kiteshield N/A N/A N/A N/A
Ammo slot Broad-tipped bolts Adamantite bolts Mithril bolts N/A N/A
Gloves slot Black d'hide vambraces Red d'hide vambraces N/A N/A N/A
Feet slot Snakeskin boots N/A N/A N/A N/A
Ring slot Ring of wealth N/A N/A N/A N/A
Aura slot Sharpshooter Vampyrism Penance N/A N/A
Pocket slot Sign of life N/A N/A N/A N/A

Melee - High levelEdit

Note: Take into consideration the repair costs for degradable armour, compared to profit made from the mole.

Recommended equipment for Melee-High Level
Slot Item (most effective → least effective)
Head slot Torva helm Bandos helmet Torag's helm Dragon full helm Dragon helm
Neck slot Saradomin's whisper Amulet of fury Dragon Rider amulet Amulet of glory N/A
Cape slot TokHaar-Kal-Ket Completionist cape Max cape Skillcape Fire cape
Torso slot Torva platebody Bandos chestplate Torag's platebody Dragon platebody Dragon chainbody
Legs slot Torva platelegs Bandos tassets Torag's platelegs Dragon platelegs N/A
Weapon slot Drygore rapier Chaotic rapier Drygore longsword Chaotic longsword Abyssal whip
2h slot Saradomin sword Godsword N/A N/A N/A
Off-hand weapon slot Off-hand drygore rapier Off-hand chaotic rapier Enhanced Excalibur Dragon defender N/A
Shield slot Divine spirit shield Blessed spirit shield Dragonfire shield N/A N/A
Gloves slot Razorback gauntlets Pneumatic gloves Goliath gloves Bandos gloves Warpriest gauntlets
Feet slot Steadfast boots Bandos boots Dragon boots N/A N/A
Ring slot Ring of death Leviathan ring Asylum surgeon's ring Sixth-Age circuit Warrior ring
Aura slot Vampyrism Penance Reverence N/A N/A
Pocket slot Sign of life N/A N/A N/A N/A

Ranged - High levelEdit

Note: Take into consideration the repair costs for degradable armour, compared to profit made from the mole.


Recommended equipment for Ranged-High Level
Slot Item (most effective → least effective)
Head slot Pernix cowl Armadyl helmet Archer helm Helm of neitiznot N/A
Neck slot Saradomin's murmur Amulet of fury Amulet of glory N/A N/A
Cape slot Completionist cape Max cape Ava's accumulator Ava's attractor Skillcape
Torso slot Pernix body Armadyl chestplate Royal d'hide body Black d'hide body N/A
Legs slot Pernix chaps Armadyl chainskirt Royal d'hide chaps Black d'hide chaps N/A
Weapon slot Ascension crossbow Chaotic crossbow Armadyl crossbow Rune crossbow N/A
2h slot Noxious longbow Zaryte bow Royal crossbow N/A N/A
Off-hand weapon slot Off-hand Ascension crossbow God book N/A N/A N/A
Ammo slot Ascension bolts Royal bolts Broad-tipped bolts N/A N/A
Gloves slot Ascension grips Tracking gloves Swift gloves Armadyl gloves Royal d'hide vambraces
Feet slot Pernix boots Glaiven boots Armadyl boots N/A N/A
Ring slot Leviathan ring Asylum surgeon's ring Sixth-Age circuit Ring of wealth N/A
Aura slot Sharpshooter Vampyrism Penance N/A N/A
Pocket slot Sign of life N/A N/A N/A N/A

Magic - High levelEdit

Note: Take into consideration the repair costs for degradable armour, compared to profit made from the mole.


Recommended equipment for Magic-High Level
Slot Item (most effective → least effective)
Head slot Ganodermic visor Hood of subjugation Ahrim's hood N/A N/A
Neck slot Arcane stream necklace Saradomin's hiss Amulet of fury Dragon Rider amulet Amulet of glory
Cape slot Completionist cape Max cape TokHaar-Kal-Mej God cape Skillcape
Torso slot Ganodermic poncho Garb of subjugation Ahrim's robe top N/A N/A
Legs slot Ganodermic leggings Gown of subjugation Ahrim's robe skirt N/A N/A
Weapon slot Virtus wand Abyssal wand Wand of treachery N/A N/A
2h slot Noxious staff Chaotic staff Armadyl battlestaff Staff of light N/A
Off-hand weapon slot Virtus book Abyssal orb Grifolic orb N/A N/A
Ammo slot Ice barrage Fire surge Water spells N/A N/A
Gloves slot Spellcaster gloves Culinaromancer's gloves 10 Ganodermic gloves N/A N/A
Feet slot Ragefire boots Ganodermic boots N/A N/A N/A
Ring slot Leviathan ring Asylum surgeon's ring Sixth-Age circuit Ring of wealth N/A
Aura slot Vampyrism Penance N/A N/A N/A
Pocket slot Sign of life N/A N/A N/A N/A

Inventory

If using magic or range the mole can be effectively safe-spotted by using the corridors to trap the mole. There is enough time to fire off 3-4 abilities before you have to move out of sight. Otherwise, the mole will use a rock attack that deals 200 damage on normal mode and 400 damage on hard mode. You must move out of its line of sight or it will still use the rock attack.

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