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Ghost (Dungeoneering, monster)

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For other uses, see Ghost (disambiguation).
[FAQ] [doc]

Ghosts can often be found in Daemonheim, especially in the occult floors. Unlike the ghosts found outside of Dungeoneering, these ghosts can use the spell wind blast, whose power varies depending on the ghost's level. They are also immune to the effects of poison. There is a puzzle that features these monsters, in which up to eight ghosts wander through the room, with a spirit jumping between them. Only the one with the spirit inside it can be damaged. On the occult floors, ghosts can also be regular monsters that may appear in any normal room. They are generally very high-levelled, and can deal considerable damage for their level.

The ghosts encountered in the puzzle room are weak to earth spells, while those encountered as standard monsters in occult floors are weak against arrows.

LevelsEdit

The ones weak to Earth are from the ghosts puzzle room, and the ones weak to thrown appear on Occult floors as normal foes.

Level Life points Weakness
2 100 Earth
5 100 Earth
16 600 Earth
32 1150 Earth
47 1700 Earth
63 2250 Earth
77 2750 Earth
92 3300 Earth
107 3850 Earth
123 4400 Earth
138 4950 Earth
2 200 Thrown
5 200 Thrown
16 1200 Thrown
32 2300 Thrown
47 3400 Thrown
63 4500 Thrown
77 5500 Thrown
92 6600 Thrown
107 7700 Thrown
123 8800 Thrown
138 9900 Thrown

DropsEdit

Ghosts do not drop items in the ghost puzzle room.

Please note that the quantities and rarities are random. Dropped food will usually be the second best you can fish and cook, and drops in general will become less generous as you progress.
Food
Weapons
Runes
Torn bags
Please note that non-members can receive torn bags as well, although they can only sell them (or alchemise).
Ores
Branches
Textiles
Herbs
Seeds
Miscellaneous

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