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Ganodermic armour

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Ganodermic armour equipped

Ganodermic armour is a set of level 75 Magic armour that was released on 28 November 2011. It consists of five pieces, all of which require 75 Defence to wear: The visor (head), the poncho (body), the leggings (legs), the gloves, and the boots. All five pieces may be obtained in one fashion or another from ganodermic beasts and ganodermic runts, with runts being found at the third and bottom floors, while the beasts can be found on the bottom floor. Both monsters require a Slayer level of 95 to harm.


Ganodermic armour is currently the fourth strongest Magic armour in the game, behind tectonic armour, sea singer's robes and Zuriel's robes. It has the same armour bonus as Virtus armour, but does not give a damage boost. This is due to Virtus' classification as 'power' armour. Ganodermic armour is a cost-effective option for players who cannot obtain superior sea singer's armour, and who cannot or will not pay to use Virtus, Zuriel's, or the tradeable sea singer's robes that eventually degrade to nothing.

Mainhand info Off-hand info Attributes Strength bonus
Style Dmg Acc Style Dmg Acc Defence-icon Constitution-icon Prayer-icon Attack-icon Ranged-icon Magic-icon
Ganodermic visorVisor - - - - - - 338 0 0 - - -
Ganodermic ponchoPoncho - - - - - - 389 0 0 - - -
Ganodermic leggingsLeggings - - - - - - 372 0 0 - - -
Ganodermic bootsBoots - - - - - - 84 0 0 - - -
Ganodermic glovesGloves - - - - - - 84 0 0 - - -
Totals - - - - - - 1267 0 0 - - -

Creation & degradationEdit

The ganodermic visor, poncho, and leggings are degradable pieces of armour that must be made with the Crafting skill. Each is made by sewing a number of ganodermic flakes, which are obtained as drops from ganodermic beasts and ganodermic runts, to the corresponding pieces of mycelium web armour. The process requires a needle and thread, as well as different amounts of ganodermic flakes and different Crafting levels, as indicated on the table below. The Assist System may be used when creating or repairing ganodermic armour.

Ganodermic Beast

A ganodermic beast, the chief monster that drops ganodermic items.

Piece Crafting-icon Ganodermic flake 5Flakes Cost of Flakes Grand Exchange Price
Ganodermic visor Ganodermic visor 86 Ganodermic flake 5500 111,500 118,667
Ganodermic poncho Ganodermic poncho 98 Ganodermic flake 55,000 1,115,000 1,119,360
Ganodermic leggings Ganodermic leggings 92 Ganodermic flake 51,500 334,500 364,631
Ganodermic boots Ganodermic boots N/A 7,202
Ganodermic gloves Ganodermic gloves 8,850
Total: Ganodermic flake 57,000 1,561,000 1,618,710

The ganodermic gloves and ganodermic boots differ from the other pieces in that they cannot be crafted by players, and they do not degrade. They must be traded for, or obtained as rare drops from ganodermic beasts and ganodermic runts.

When first used in combat, ganodermic visors, ponchos, and leggings will begin to degrade. After 10 hours of combat, they will revert to mycelium web armour. These pieces can be repaired by adding more ganodermic flakes, in the same manner in which they were created. Flakes can be added to partially degraded armour in order to restore it to pristine condition, and players can check the status of ganodermic armour pieces with the right-click Check option. Ganodermic gloves and boots do not degrade. When ganodermic armour degrades to 50%, its appearance changes slightly as the yellow spores that dot the pieces disappear.

Economic analysisEdit

Ganodermic armour, along with its sister sets grifolic armour and fungal armour, are unique among degradable armour sets. The most common method for repairing degradable armour is to pay a certain amount of coins in order to restore it to pristine condition. This is true of Barrows equipment, crystal equipment, Nex armour, and superior player-owned port armour. These items are not destroyed when completely degraded, however. A Guthan's platebody that degrades to 0 is still a Guthan's platebody, albeit one that must be repaired with coins before it can be used.

This common method of item repair functions as a money sink - a mechanic that takes coins out of the game. However, it does not reduce the number of these items that exist in the game. If there is no widespread way of removing a given item from the game, its supply will tend to increase over time as more are brought into the game. Without a corresponding increase in demand, this supply increase will lead to a gradual price drop, oftentimes all the way down to its High Level Alchemy value. Non-degrading equipment such as dragon equipment, abyssal whips, and dragonfire shields are examples of this effect.

Ganodermic armour, on the other hand, is destroyed when fully degraded - it reverts back into mycelium web armour. It must be repaired not with coins, but with ganodermic flakes; this functions as an item sink for ganodermic flakes. The flakes are relatively common drops from ganodermic creatures, leading to a theoretical high supply and low price. However, flakes are constantly being drained from the game as players use them to create and repair ganodermic armour. This item sink keeps the price of flakes, and therefore the price of ganodermic armour, from consistently dropping over time.


  • Ganodermic armour is named for Ganoderma, a genus of polypore mushrooms popularly called shelf mushrooms or bracket fungi. However, while ganodermic armour is aquamarine and has a cap, real-life Ganoderma are known for their broad, thin, and red traits.
  • Prior to the Evolution of Combat, ganodermic armour, particularly the poncho, was noteworthy for its exceptionally high defence bonuses against slash, crush, and Magic attacks. Defensively, it was the strongest Magic armour in the game, though it did not have the life points boost of Virtus armour, and required 85 Magic and Defence to wear. It also had extremely high damage soaking values against Magic attacks, which made it very popular for fighting boss monsters that use Magic, such as Nomad and the Corporeal Beast. However, the armour had virtually no defence against stab and Ranged attacks.
  • Ganodermic boots and gloves did not exist until the Evolution of Combat.
  • When first released, ganodermic armour pieces lasted 100 minutes in combat before degrading completely. An update on 6 December 2011 extended the duration to 10 hours and lowered all existing ganodermic items with greater than 50% charge to 50%, or five hours of combat.

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