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This article is a subpage of Game tick. This page contains detailed tick information for most skilling and combat training methods in-game.

Combat skillsEdit

MagicEdit

MeleeEdit

The attack speed of each weapon is represented by categories:

PrayerEdit

Prayer activation and deactivation is applied on the next game tick. The drain rate of each prayer is measured by a number of ticks. For a detailed breakdown, see Prayer#Prayers. For a calculator, see Calculator:Prayer/Drain rate.

RangedEdit

The attack speed of each weapon is represented by categories:

SummoningEdit

Artisan skillsEdit

ConstructionEdit

CookingEdit

  • Cooking raw fish: 4 per item; this can be reduced to 3 per item if the cooking interface is opening directly after a previous cooking attempt finishes.
  • Making wines: 1 per item

CraftingEdit

FletchingEdit

FiremakingEdit

  • Adding logs to a bonfire: 6 per item
  • Lighting a fire: 4 per item
  • Lighting a fire via a Pyrelord: 5 per item

HerbloreEdit

RunecraftingEdit

  • Siphoning a node or creature in the Runespan: 2 per siphon
  • Using unstable essence at an altar: 1 per sets of ten essence

SmithingEdit

  • Forging at an anvil: 4 per item smithed
  • Making cannonballs: 10 per steel bar
  • Smelting ores at a furnace: 4 per item

Gathering skillsEdit

DivinationEdit

FarmingEdit

FishingEdit

HunterEdit

MiningEdit

WoodcuttingEdit

  • Players have a chance to obtain a log from any type of tree every 4 ticks.

Support skillsEdit

AgilityEdit

DungeoneeringEdit

  • After completing a dungeoneering floor, the "winterface" is displayed, and a timer begins to count down from 30. These are thirty 2 tick periods; 60 ticks.

SlayerEdit

ThievingEdit

Elite skillsEdit

InventionEdit

MiscellaneousEdit

  • Running covers 2 game squares per tick, while walking covers 1 game square.
  • The amount of time a player can spend collecting tears in the Tears of Guthix D&D is a number of game ticks equal to the player's quest points.
  • Boosted or reduced stats move towards normal at a rate of 1 level per 100 ticks.
  • Player chat messages stay above their heads for 5 ticks. If a second message is sent while a previous message is being displayed, the new message will replace the first message, lasting 5 ticks itself unless another message is sent.
  • The 40 minutes of Familiarisation's triple charms reward is believed to actually last 40.5–41.5 minutes, suggesting it is programmed as 4000 ticks rather than 40 actual minutes.
  • When playing Fist of Guthix, the person being hunted collects charges every 5 ticks when holding the stone.

TriviaEdit

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