Full Treasure Trail guide
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- RuneScape uses the British convention for floor numbering: Ground floor, first floor (immediately above the ground floor), second floor, etc.
For the main article, see Treasure Trails.
Contents |
[edit] What to bring
All level clues
- The clue scroll itself.
- Spade
- Teleport Runes
- Ring of duelling and other teleport items.
- Dramen/Lunar staff - especially useful for many level 2 clues.
- Some money (needed to buy some equipment for emote clues)
- Ring of Charos (recommended) to reduce the cost for charter ships
- Energy potions/super energy potions or take a dip in the salt water spring at Oo'glog before starting.
Level 2+ clues
Level 3 clues All as above plus
- Food
- Prayer Potion (optional)
- Antipoison
- Armour and weapon
- Forinthry brace(optional but highly recommended)
You can edit this page to improve it.
- RuneScape uses the British convention for floor numbering: Ground floor, first floor (immediately above the ground floor), second floor, etc.
Some clues can contain Anagrams, and the higher level clues will result in a challenge scroll. All anagrams lead to NPCs around RuneScape, just talk to them with the clue scroll in your inventory. The solution to challenge scrolls are in the next section.
Anagram clues only appear in level 2 and 3 clues.
If the anagram is not listed, the Category:Non-player characters may help.
| Anagram | Solution | Location | Challenge answer |
|---|---|---|---|
| A Bas | Saba | In a cave near Burthorpe, north of the Warriors' Guild | No |
| A Zen She | Zenesha | The Platebody shop on the Southern edge of Ardougne centre square | Puzzle Box |
| Ace Match Elm | Cam The Camel | Just outside the gates of the Duel Arena, Camulet not required | Puzzle Box |
| Aha Jar | Jaraah | The hospital of the Duel Arena | No |
| An Paint Tonic | Captain Ninto | In the bar under White Wolf Mountain | Puzzle Box |
| Arc O Line | Caroline | North Witchaven next to the row boat. After Sea Slug Quest is found upstairs in house East of Dungeon entrance. | 11 |
| Are Col | Oracle | The peak of Ice Mountain West of Edgeville | 48 |
| Arr! So I am a crust, and? | Ramara du Croissant | In the forge in Piscatoris Fishing Colony | Puzzle Box |
| Bail Trims | Brimstail | In the cave West of the South bank in Gnome Stronghold | No |
| By Look | Bolkoy | In the Tree Gnome Village general store | 13 |
| C on game hoc | Gnome Coach | Walking around the Gnome Ball course West of the Grand Tree | 6 |
| Dt Run B | Brundt | Longhall in the centre of Rellekka | 4 |
| Eek Zero Op | Zookeeper | Ardougne zoo | 40, +1 if Eagles Peak is completed, +1 if Hunt for Red Raktuber is completed |
| El Ow | Lowe | Varrock archery store | No |
| Err Cure It | Recruiter | West Ardougne centre square | 20 |
| Goblin Kern | King Bolren | Tree Gnome Village, next to the Spirit Tree | No |
| Got A Boy | Gabooty | Centre of Tai Bwo Wannai | 11 |
| Gulag Run | Uglug Nar | In Jiggig, just South of the Castle Wars lobby | Puzzle Box |
| Halt Us | Luthas | Musa Point banana plantation | 33 |
| He Do Pose. It Is Cultrrl, Mk? | Riki the sculptor's model | East side of Keldagrim | Puzzle Box |
| Icy Fe | Fycie | Rantz's cave, South-east of Gu'Tanoth | No |
| I Eat Its Chart Hints Do U | Shiratti the Custodian | North of the fountain in Nardah | Puzzle Box |
| I Faffy Run | Fairy Nuff | Before A Fairy Tale Part II she is in the room north of the bank in Zanaris, after, however, players must get the certificate from the potion shelf and use the fairy rings in this order "AIR", "DLR", "DJQ", "AJS" | Puzzle Box |
| Land Doomd | Odd Old Man | The Limestone mine between Varrock and Paterdomus | Puzzle Box |
| Lark In Dog | King Roald | First floor of Varrock castle | 24 |
| Me Am The Calc | Cam the Camel | Just outside the gates of the Duel Arena, Camulet not required | Puzzle Box |
| Me if | Femi | Just outside the gates of Tree Gnome Stronghold | No |
| Nod med | Edmond | North of Ardougne Castle, due West of the Northern bank | 3 |
| O Birdz A Zany En Pc | Cap'n Izzy no Beard | The Agility Arena entrance in Brimhaven | 33 |
| Ok Co | Cook | Ground floor of Lumbridge Castle | 9 |
| Or Zinc Fumes Ward | Wizard Frumscone | Downstairs in the Mage Guild (need 66 magic to enter) | Puzzle Box |
| Peaty Pert | Party Pete | Party Hall in Falador | No |
| Profs Lose Wrong Pie | Professor Onglewip | Wizards Tower South of Draynor | Puzzle Box |
| R Ak Mi | Karim | Al Kharid Kebab shop just South of the furnace | 5 |
| Red Art Tans | Trader Stan | Port Sarim Charter ship | Puzzle Box |
| Sequin Dirge | Queen Sigrid | Second floor of the Etceteria castle | Puzzle Box |
| Snah | Hans | Lumbridge Castle courtyard | No |
| Them Call Came | Cam the camel | Just outside the gates of the Duel Arena, Camulet not required | Puzzle Box |
[edit] See also
| Treasure Trails Guide
| |
|---|---|
|
Anagrams • Challenge scrolls • Simple clues • Cryptics • Emote clues • Co-ordinates (Locate) • Maps • Puzzle boxes (guide) |
You can edit this page to improve it.
Certain NPCs will give players challenge scrolls with one of the following questions. After reading the question, speak to the NPC again to give the answer. These only appear in level 2 and 3 clues.
| Asked by | Question | Answer |
|---|---|---|
| Zoo keeper | How many animals are in the Ardougne Zoo? | 40, +1 if Eagles Peak is completed, +1 if Hunt for Red Raktuber is completed |
| Luthas and Cap'n Izzy No-Beard's parrot | How many banana trees are there in the plantation? | 33 |
| King Roald | How many bookcases are in the palace library? | 24 |
| Gabooty | How many buildings in the village? | 11 |
| Cook | How many cannons does Lumbridge castle have? | 9 |
| Caroline | How many fishermen on the fishing platform? | 11 |
| Bolkoy | How many flowers are in the clearing below this platform? | 13 |
| Gnome Coach | How many gnomes on the gnome ball field have red patches on their uniforms? | 6 |
| Recruiter | How many houses have a cross on the door? | 20 |
| Brundt | How many people are waiting for the next bard to perform? | 4 |
| Edmond | How many pigeon cages are there around the back of Jerico's house? | 3 |
| Oracle | If x is 15 and y is 3, what is 3x + y? | 48 |
| Karim | I have 16 kebabs, I eat one myself and share the rest equally between 3 friends. How many do they have each? | 5 |
| Hazelmere / Brimstail | What is 19 to the power of 3? | 6859 |
| Gnome ball referee | What is 57x89+23? | 5096 |
| Treasure Trails Guide
| |
|---|---|
|
Anagrams • Challenge scrolls • Simple clues • Cryptics • Emote clues • Co-ordinates (Locate) • Maps • Puzzle boxes (guide) |
[edit] Simple clues
Simple clues - simple solutions, these are generally low level clues that require you to talk to someone or search a specified location.
| Clue | Notes | Level |
|---|---|---|
| The treasure is buried in a small building full of bones. Here is a hint: it's not near a graveyard. | It's in the western building at the Rag and Bone Man's site near the Limestone quarry east of Varrock. Dig south of the crate of bones in the building. | 2 |
| Dig near some giant mushrooms in the Grand Tree | Dig near the mushrooms just on the north-west of the Grand Tree. | 1 |
| Look in the ground floor crates of houses in Falador | The house east of the east bank. | 1 |
| One of the sailors in Port Sarim is your next destination. | Talk to Captain Tobias in Port Sarim. | 1 |
| Search chests found in the upstairs of shops in Port Sarim | It's the food shop | 1 |
| Search the drawers in the upstairs of a house in Catherby. | House directly north of bank, upstairs | 1 |
| Search for a crate on the ground floor of a building in Seer's Village | It is the house directly west of the house with the spinning wheel, north of the church | 1 |
| Search for a crate in a building in Hemenster | Hemenster is the small area between Seers' Village and the Fishing Guild. Search the building on the water's edge, north-west of the range guild and west of Grandpa Jack's | 1 |
| Search for a crate in Varrock Castle | In the back, by the sink, ground floor | 1 |
| Search for a crate on the ground floor of a house in Seers' Village | It's the house between the Church and the Pub | 1 |
| Search some tents in the imperial guard camp in Burthorpe for some boxes | 1 | |
| Search the boxes in a shop in Taverley | The Taverley 2-handed sword shop | 1 |
| Search the boxes in one of the tents in Al-Kharid | The tent next to Ali Morrisane's stall. | 1 |
| Search the boxes in the Goblin house in Lumbridge | 1 | |
| Search the boxes in the house near the South entrance of Varrock | It's the house just south of the sword shop. | 1 |
| Search the boxes just outside the armour shop in east Ardougne | 1 | |
| Search the boxes of Falador's general store | 1 | |
| Search the chest in the Duke of Lumbridge's bedroom | 1 | |
| Search the chest in the left-hand tower of Camelot castle | 1 | |
| Search the chests in the Dwarven Mine | From the ladder, go south, then west, then south, search the chests in this location, by the crossbow shop. | 1 |
| Search the chests upstairs in Al-Kharid palace. | Chest is on the easternmost wall | 1 |
| Search the crates in the Barbarian Village helmet shop | Go to the shop Peksa owns and search some crates there. | 1 |
| Search the crates in the most northern house in Al Kharid. | Search the house with the range in the nort-west corner of Al Kharid | 1 |
| Search the crates in the shed just north of east Ardougne | It's the building just north of the northern bank. | 1 |
| Search the crates in the east Ardougne store. | 1 | |
| Search the crates in Canifis | In the raw meat shop | 1 |
| Search the crate in the left-hand tower of Lumbridge castle | It's not IN the castle, it's part of the southern tower near the entrance. | 1 |
| Search the crates in a house in Yanille that has a piano | North of the Wizard's Guild | 1 |
| Search the crates in Horvik's armoury | Horvik is the armour shop east of the main square in Varrock. | 1 |
| Search the crates in the Port Sarim fishing shop. | 1 | |
| Search the crates in Draynor Manor | Top floor of Draynor Manor in the room after going up the spiral staircase. | 1 |
| Search the crates in the guard house of the northern gate of East Ardougne. | It's inside the small building just slightly north of Handelmort Mansion, but not quite outside the gates. | 1 |
| Search the crate near a cart in Port Khazard | Search the crate next to the eastern general store, near the broken cart. | 1 |
| Search the crates near a cart in Varrock. | South east in Varrock castle grounds | 1 |
| Search the drawers above Varrock's shops | Check the clothing shop. | 1 |
| Search the drawers found upstairs in East Ardougne's houses. | It's over the west side of the river, in the bar just north of the castle. | 1 |
| Search the drawers in a house in Draynor Village. | Search the northern most house of Draynor | 1 |
| Search the drawers in one of Gertrude's bedrooms | Gertrude is the lady west of Varrock who gives out cats. | 1 |
| Search the drawers in Falador's chain mail shop | The shop is located near the southern gate to the city. | 1 |
| Search the drawers in the ground floor of a shop in Yanille. | It's the Hunter shop. | 1 |
| Search the drawers in the upstairs of the bank to the east of Varrock | 1 | |
| Search the drawers of houses in Burthorpe | It's in the most north-east house, with Hild. | 1 |
| Search the drawers on the first floor of a building overlooking Ardougne's market | It's to the north of the market, behind the Silver Stall, up a staircase. | 1 |
| Search the drawers upstairs of houses in the eastern part of Falador | It's the house with a range in it, south-east of the bank | 1 |
| Search the drawers upstairs in Falador's shield shop. | 1 | |
| Search the upstairs drawers of a house in a village were pirates are known to have a good time. | Brimhaven house next to pub you need to kill a pirate to get the key. | |
| Search through chests upstairs of houses in the eastern part of Falador | It's a house with a range in it, north of the fountain. | 1 |
| Search through some drawers found in Taverley's houses. | In the eastern house of the 3 small houses in south west Taverley | 1 |
| Search through some drawers in the upstairs of a house in Rimmington. | In the North-Eastern house of Rimmington. | 1 |
| Search upstairs in the houses of Seers' Village for some drawers. | It's the house with the spinning wheel. | 1 |
| Speak to Arhein in Catherby | He is the general store south of the candle shop. | 1 |
| Speak to a referee. | Speak to the Gnome Ball referee in Tree Gnome Stronghold. | 2 |
| Speak to Brimstail | Gnome Stronghold, west of the south bank inside cave. | 2 |
| Speak to Doric who lives north of Falador | Speak to the dwarf in the small house near the members gate. | 1 |
| Speak to Donovan the Family Handyman | Speak to Donovan at the Sinclair Mansion | 1 |
| Speak to Ellis in Al Kharid. | He can be found in the tannery. | 1 |
| Speak to Gaius in Taverley. | Gaius is the owner of the two-handed sword shop in Taverley. | 1 |
| Speak to Hajedy | He owns the cart service between Brimhaven and Shilo Village. | 1 |
| Speak to Hans | He is in the Lumbridge courtyard. | 1 |
| Speak to Hazelmere | On the second floor of the house on the green spider island east of Yanille. Use Fairy Ring code CLS for quick access. | 2 |
| Speak to Kangai Mau | Inside the food shop in Brimhaven. | |
| Speak to Ned in Draynor Village | Lives in the house north-east of the Wise Old Man | 1 |
| Speak to Sir Kay in Camelot Castle | Camelot teleport is recommended, near fountain in courtyard | 1 |
| Speak to Roavar | Found in Canifis Bar. | 1 |
| Speak to the staff of Sinclair Mansion | Louisa the maid | 1 |
| Speak to Ulizius | He is the guard to the Mort Myre Swamp. Use Fairy Ring CKS. | 1 |
| Talk to the bartender of the Rusty Anchor in Port Sarim. | Speak to the bartender of the pub in the north of Port Sarim | 1 |
| Talk to the Squire in the White Knights' castle in Falador. | Located near the east door to the castle. | 1 |
| Talk to Zeke in Al Kharid | He's the person who sells Scimitars. | 1 |
[edit] Cryptics
Cryptics are common in higher level clues, they either lead you to a person, to crates, or to dig somewhere in RuneScape. Level 3 cryptics that lead you to a person normally result in a puzzle box, and some clues require you to obtain a key from a nearby monster to access the location you need. Note: It is possible to get the same clue twice in some rare occasions.
| Riddle | Solution | Key? | Puzzle? |
|---|---|---|---|
| 46 is my number, my body is the colour of burnt orange and crawls among those with eight. Three mouths I have, yet I cannot eat. My blinking blue eye hides my grave. | Level 46 Wilderness. Dig on the spot of the sapphire. The sapphire is located at the centre of the mountain of brown spiders, north of Red Dragon Isle | No | No |
| 'A bag belt only?' he asked his balding brothers | Talk to Abbot Langley in the Monastery near Edgeville | No | No |
| A crate found in the tower of a church is your next stop. | Church in East Ardougne, upstairs, crate in the corner | No | No |
| Aggie I see, Lonely and southern I feel, I am neither inside nor outside the house, yet no house would be complete without me. The treasure lies beneath me! | Dig in front of the shelf next to the broom in Aggie's house in Draynor Village. | No | No |
| A great view - watch the rapidly drying hides get splashed. Check the box you are sitting on. | Almera's House North of Baxtorian Falls, second floor in the crate. | No | No |
| A town with a different sort of night-life is your destination. Search for some crates in one of the houses. | Search the boxes in the clothes shop in Canifis. | No | No |
| And so on, and so on, and so on. Walking from the land of many unimportant things leads to a choice of paths. | On Etceteria, dig next to the Evergreen in front of the castle walls. (Code C-I-P) | No | No |
| After a hard slays spraying back the vegetation, why not pop off to the nearby forge and search the crates? | The Zanaris forge west of the slayer monsters (fungi). Need Lost City Quest for this clue. | No | No |
| After trawling for bars, go to the nearest place and smith them and dig by the door. | Dig in front of the house with an anvil in Port Khazard, near the fishing trawler minigame. | ||
| As you desert this town,keep an eye out for a set of spines that could ruin nearby rugs: dig carefully around the greenery | At the Flying Rug hub in Nardah, Dig next to the two cacti near by. | ||
| Being this far north has meant that these crates have escaped being battled over. | Search the crates behind and a little north-west the round prison building the holds the 2nd tracking gnome in the Battlefield south of West Ardougne. | No | No |
| Brush off the sand and dig in the quarry. There is a wheely handy barrow to the east. Don't worry, it's coal to dig there-in fact, it's all oclay. | Sandstone and granite quarry south of the bandit camp. Dig one square west of the north-eastern-most wheel barrow. | No | No |
| By the town of the dead, walk south down a rickety bridge, then dig near the slime-covered tree. | Walk down the bridge just to the west of the entrance to Port Phasmatys and just just to the east of the first tree you come to. | No | No |
| Citric Cellar | Speak to Heckel Funch in south-east corner of the Grand Tree on the first level above the ground. | No | Yes |
| Come to the evil ledge, Yew know yew want to, And try not to get stung. | Dig in Edgeville, just east of the Southern Yew tree. | No | No |
| Covered in shadows, the centre of the circle is where you will find the answer. | In Mort'ton(Fairy ring code BKR), dig in the centre of town, just south of the store. | No | No |
| Dig here if you aren't feeling too well after travelling through the desert. Ali heartily recommends it. | Dig next to the well in Pollnivneach. | No | No |
| Don't skip here, it's too muddy. You'll feel like a star if you dig here, though. | Go to the southern tip of Mudskipper Point and dig on the south-eastern starfish. | No | No |
| Hay! Stop for a bit and admire the scenery, just like the tourism promoter says. | Search the hay bales inside a small round building just south of the Baxtorian Falls. | No | No |
| Find a bar with a centre fountain in its city. Go upstairs and get changed. | Go to the Blue Moon Inn in Varrock. | Yes[1] | No |
| Find a crate close to the monks that like to paaarty! | In the Monastery south of Ardougne, south wall of the east room. | No | No |
| For any aspiring mage, I'm sure searching this bookcase will be a rewarding experience. | Search the bookcase in the north-east corner of the shop on the top floor of the Mage Training Arena. | No | No |
| Four blades I have yet I draw no blood. But I mash and turn my victims to powder. Search in my head, search in my rafters, Where my blades are louder. | Lumbridge windmill, search the crates on the top floor. | No | No |
| Generally speaking, his nose was very bent | General Bentnoze in the Goblin Village. | No | Yes |
| Go to the village being attacked by trolls, search the drawers while you are there. | Go to Dunstan's house in Burthorpe and search the drawers. | Yes[2] | No |
| Go to this building to be illuminated, and search the drawers while you're there. | Search the drawers in the Lighthouse west of Rellekka. | Yes[3] | No |
| Hay! Stop for a bit and admire the scenery, just like tourism promoter says. | Search the hay bales in the circular room south of the Baxtorian Falls, near Rasolo. | No | No |
| His head might be hollow, but the crates nearby are filled with surprises. | Search the crates near the Golem in the ruins of Uzer. | No | No |
| I am a token of the greatest love. I have no beginning or end. My eye is red, I can fit like a glove. Go to the place where it's money they lend, And dig by the gate to be my friend. | Dig next to the gate, under the west bank of Varrock (the Tele-grab spot with coins and a ruby ring). | No | No |
| I'm sure they will let ya buy some things here as long as you are in good 'ealth | Search one of the two crates in the general shop from Lletya, the elfen city. | No | No |
| Identify the back of this over-acting brother. (He's a long way from home.) | Talk to Hamid, the monk at the altar north of the Duel Arena. | No | Yes |
| If a man carried my burden he would break his back, I am not rich but leave silver in my track, speak to the keeper of this trail. | Talk to the owner of the fish shop in Port Sarim. (The clue a snail.) | No | No |
| If you didn't want to be here and in danger, you should lever things well enough alone. | Pull the Ardougne or Edgeville teleport lever and dig with a spade | No | No |
| If you look closely enough, it seems that the archers have lost more than their needles | Search the hay stack in the Ranging Guild. | No | No |
| I lie lonely and forgotten in mid wilderness, Where the dead rise from their beds, Feel free to quarrel and wind me up, And dig while you shoot their heads | Dig under the crossbow in the Graveyard of Shadows at level 20 wilderness | No | No |
| In a town where everyone has perfect vision, seek some locked drawers in a house that sits opposite a workshop. | Search the drawers in the house south of the building with the anvils in Seers' Village. | Yes[4] | No |
| In a town where thieves steal from stalls, search for some drawers upstairs of a house near the bank. | Search the drawers in the second floor of the house near the north bank in Ardougne. Jerico's house, where the pigeon cages are, if you have done Plague City. You must kill a guard for the key. | Yes[5] | No |
| In a town where wizards are known to gather, search upstairs in a large house to the north. | Search the chest in the house north of the Wizards' Guild. | Yes[6] | No |
| In a town with guards armed with maces, search the upstairs room of the public house. | Go to the Pub just north of the Ardougne castle, search the drawers. Then go to Ardougne Manor and kill one of the guard dogs for the key. | Yes[1] | No |
| In a village made of bamboo look for some crates under one of the houses. | Search in Tai Bwo Wannai Village. | No | No |
| It seems to have reached the end of the line, and its still empty. | In the Dwarven Mines, search the mine carts a little north of the entrance to the Mining Guild. | No | No |
| It seems the archers have lost more than their needles if you look closely enough | Search the haystack in the Ranging Guild. | No | No |
| Mine was the strangest birth under the sun. I left the crimson sack. Yet life had not begun. Entered the world and yet was seen by none. | Dig at the Red spider's eggs in the Karamja volcano. | No | No |
| Must be full of railings | Search some boxes near the coal trucks west of Seers' Village. There's a small hut to the south of the coal trucks, search the westernmost boxes. (Near the start of the Dwarf Cannon quest) | No | No |
| My giant guardians below the market streets would be fans of rock and roll, if only they could grab hold of it. Dig near my green bubbles. | Dig next to the cauldron near the Moss Giants in the Varrock Sewers. | No | No |
| My home is grey and made of stone, A castle with a search for a meal, Hidden in some drawers I am, Across from a wooden wheel. | Lumbridge castle first floor, in the drawers in the room with the spinning wheel. | No | No |
| My name is like a tree, yet it is spelt with a "g", come see the fur, which is right near me | Speak to Wilough in Varrock centre. | No | Yes |
| Navigating to this crate will be a trial. | Go to Swensen the Navigator's house (first house west of gate) on Rellekka and search the crates in there. | No | No |
| North of the best monkey restaurant on Karamja, look for the centre of the triangle of boats and search there. | On the jetty just north of Musa Point, look in the crate. | No | No |
| Observe: In the crate just North of the stairs leading down, you will find the answer. | Walk through the tunnels to the Observatory, The crate is at the top of the stairs. | No | No |
| Often examined by learners of what has past, find me where words of wisdom speak volumes. | Talk to the Examiner at the Digsite(Exam Centre)(always gives puzzle). | No | |
| Often sought out by scholars of histories past, find me where words of wisdom speak volumes | Speak to the examiner at the Digsite(Exam Centre) | No | Yes |
| Probably filled with books on magic | Search the bookcases on the lowest level of the Wizards' Tower near Sedridor. | No | No |
| Probably filled with wizards' socks | Search the drawers on the lowest level of the Wizards' Tower.Kill a wizard on first floor to get the key. | Yes[7] | No |
| Read "How to breed scorpions." by O.W.Thathurt | Search the bookshelves on the second floor of the Sorcerer's Tower. It's the northern one. | No | No |
| Search the drawers upstairs in a house in a village where the pirates have a good time | It's in Brimhaven. Go to the house east of the inn and search the drawers on the top floor. | Yes[8] | No |
| Six blades I have, yet draw no blood; Still I turn my prey to powder. If you are brave, come search my roof; It is there my blades are louder | Search the crates on the top floor of the Lumbridge flour mill. | No | No |
| "Small Shoe" often found with rod on mushroom. | Talk to any gnome trainer in the agility area of the Tree Gnome Stronghold. | No | Yes |
| Snah? I feel all confused like one of those cakes... | Talk to Hans in Lumbridge. | No | |
| Someone watching the fights in the Duel Arena is your next destination. | Speak to Jeed at the Duel Arena. | No | |
| Sophind yourself some treasure by searching these boxes. | Search the boxes next to the bridge inside Sophanem, near the Pyramid Plunder Pyramid. | No | No |
| Speak to a referee | Talk to a referee at the Gnome Ball field. | No | |
| Speak to Hans to solve the clue | Speak to Hans in Lumbridge. He is walking around the castle. | No | No |
| Surprising? I bet he is... | Sir Prysin just inside Varrock castle | No | |
| The beasts to my east snap claws and tails. The rest to my west can slide and eat fish. The northern are silly and jump and wail. Dig by my fire and make a wish | Dig by the torch in the zoo in Ardougne, between the penguins and the scorpions. | No | No |
| The cheapest water for miles around, but they react badly to religious icons. | Go to the Bedabin camp in the Kharidian desert, then go south to the Bandit Camp, search the crates in the shop. | No | No |
| The crate on the ground floor of a church is your next location. | The crate next to the ladder in the church in Ardougne | No | No |
| The crate in the tower of a church is your next location. | Up the ladder of the church in Ardougne. | No | No |
| The dead, red dragon watches over this chest. He must really dig the view. | Go to the Exam centre south of the Digsite and search the chest under the red dragon's head in the main building, it will say Barbarians rule ok - Go to the Barbarian Village or barbarian outpost and kill a male barbarian. | No | Yes |
| The gnomes' nearby cart must have collapsed under the weight of all the treasure in these boxes. | West of Outpost, south of water symbol on map. | No | Yes |
| A strange little man who sells armour only to those who've proven themselves to be unafraid of dragons | Speak to Oziach, north-west of Edgeville. | No | Yes |
| There is no 'worthier' lord. | Speak to Lord Iowerth in the elven camp near Prifddinas. | No | Yes |
| The rock cakes to the south are definitely more edible than the two rocks I buried the treasure between. | Dig just north of the rock cake stall in Gu'Tanoth between the outcrop of rocks in the marketplace | No | No |
| The socks in these drawers are holier than thine, according to the tonsured owners. | Drawers in the north east corner of the Monastery, downstairs. You will need to kill a Zamorak monk to get a key. (Chaos Temple west of Goblin Village is one location.) | Yes[9] | No |
| This aviator is at the peak of his profession | Talk to Captain Bleemadge at the top of White Wolf Mountain, he's one of the gnome pilots. | No | Yes |
| This crate clearly marks the end of the line for coal. | Search the crate on the right side of the crates in seer's coal mine cart's end. | no | no |
| This crate holds a better reward than a broken arrow | Go to the Ranging Guild and search the crate behind the arrow salesman. | No | No |
| This crate is mine, all mine, even if it is in the middle of the desert. | Search the crate near the mining cart in the Desert Mining Camp, which is south of Shantay Pass. Don't forget your key! | No | No |
| This cupboard has treasure, pirate pots and corsair cutlery! | Search the cupboard in the house east of the Dead Man's Chest pirate bar in Brimhaven. | No | No |
| This temple is rather sluggish. The chest just inside the entrance, however, is filled with goodies. | Search the chests at the entrance inside Witchaven dungeon. | No | No |
| This village has a problem with cartloads of the undead. Try checking the bookcase to find the answer. | Go to Shilo Village and search the bookcase in the building just north of the bridge across the river. Search the north-west bookcase by the door. (The start point of the One Small Favour quest.) | No | No |
| Throat mage seeks companionship. Seek answers inside my furniture if interested. | Search the drawers upstairs in the Necromancer's tower south of East Ardougne. | No | No |
| try not to let yourself be dazzled when you search these drawers. | East Ardougne (near the gate to West Ardougne) search the drawers in Jimmy Dazzler's house West of the pub. The drawers in the NW corner of the house. | No | No |
| Try not to step on any aquatic nasties while searching this crate. | Go to the Fishing Platform by talking to Holgart or Jeb in Witchaven, east of Ardougne, and then search the crate in the shack on the south-west part of the Fishing Platform. | No | No |
| When no weapons are at hand, now is the time to reflect. In Saradomin's name, redemption draws closer... | Go to Entrana and search the drawers in the house with the glassblowing pipe (not the draweres with the glassblowing pipe on them). | No | No |
| When you get tired of fighting, go deep, deep down until you need an antidote | Go to Yanille dungeon and fall into the place with the poison spiders, either by repeatedly walking across the balancing ledge or praying at the altar of Zamorak. Search the crate by the stairs leading up. | No | No |
| While a sea view is nice, it seems this church has not seen visitors in a while. Dig outside the rim of the window for a reward. | Dig outside the stained glass window (behind the altar) outside the church south-east of Rimmington | No | No |
| You don't need to go hopping mad - or take steps - to get to this treasure: just be totally shellfish. | Dig on the small shell between the basalt rocks (north of Barbarian Assault) and the small obelsik. The shell is small and pinkish, on the north-western tip of the area. | No | No |
| Throat mage seeks companionship. Seek answers inside my furniture if interested. | Search the drawers in Necromancer's home south of Ardougne. | No | No |
| You have all of the elements available to solve this clue. Fortunately you do not have to go so far as to stand in a draft. | Search the crates in the Elemental Workshop, the Clue Scroll is found in the crate directly east of the centre hatch. | No | No |
| You'll need to look for a town with a central fountain. Look for a locked chest in the town's chapel. | Go to the north church in Varrock and search for a chest. | Yes[10] | No |
| You will need to under-cook to solve this one. | Go to Lumbridge and search one of the crates in the basement. | No | No |
| You will need to wash the old ash off of your spade when you dig here, but the only water nearby is stagnant. | Go to Braindeath Island and dig next to the stagnant lake on top of the mountain behind 50% Luke's gate. | No | No |
| You'll need to have Doug Deep into the distant past to get to these sacks | Search the sacks near Doug Deeping. He is down the northern winch at the Digsite. You will need a rope the first time you do this. | No | No |
| You can cook food on me, but don't cook any foodles - That would be just wrong. | Dig by the fire next to Captain Klemfoodle the gnome glider pilot on Karamja. | No | No |
| The owner of this crate has a hunch that he put more than fish inside. | Search the crate near Lubufu south of Brimhaven. | No | No |
- ^ a b Beware of dog - Go to Ardougne and kill a Guard Dog at the Handlemort mansion.
- ^ Wait till I get my hands on Penda, he's nicked the key again. - Go to the pub in Burthorpe and kill Penda.
- ^ I'm guarding the key at the market - Go to Rellekka and kill one of the Fremennik Guards.
- ^ Don't forget to feed the chickens - Head west of Seers' Village and kill the chickens.
- ^ It's a guard's life - Go kill an Ardougne guard.
- ^ Stand by your man - Kill the man just downstairs.
- ^ One of the wizards might have the key - Kill a wizard in the Wizards' Tower.
- ^ Shiver me timbers! - Kill a pirate in Brimhaven.
- ^ You'll never get these drawers open now! - Zamorak Monk. - Go to the Chaos Temple north-west of the Goblin Village and kill a Monk of Zamorak.
- ^ Property of the Clocktower Monastery - Go to the Monastery south of Ardougne and kill a monk.
| Treasure Trails Guide
| |
|---|---|
|
Anagrams • Challenge scrolls • Simple clues • Cryptics • Emote clues • Co-ordinates (Locate) • Maps • Puzzle boxes (guide) |
[edit] Chest Keys
Sometimes, you will need a key to open a locked chest or drawer. There will be a clue telling you where to get it. The key is a drop only when carrying the clue scroll. It disappears when used to open the chest or drawer. It is possible to get the same clue scroll 3 times.
[edit] Emote clues
Emote clues involve wearing certain items in a particular location and doing an emote. They feature in all levels of clue, and most (but not all) items required for the emote clues can be obtained in shops.
- Level 1 clues require to do 1 emote in a particular location.
- Level 2 clues require to do 2 emotes in a particular location.
- Level 3 clues require to do 1 emote in a particular location which summons a Double agent, who must be killed to proceed. If the emote is performed in the Wilderness, the agent will be level 65; elsewhere, he will be level 108. The emote must be performed again if the player kills the double agent after un-equipping one of the items that they were instructed to wear (they don't have to fight him again, though).
| Clue | Notes (on the item required part, most items needed can now be bought fairly easily on the Grand Exchange and you may not even need to go to the store suggested if the GE would be easier to get to.) | |
|---|---|---|
| Beckon in Tai Bwo Wannai. Clap before you talk to me. Equip green dragonhide chaps, a ring of duelling, and a mithril medium helmet. | Green chaps are sold in the Champions' Guild, and the medium helm may be bought in the Barbarian Village. Tai Bwo Wannai is easy to reach with Fairy rings (Code CKR puts the player just south of it), charter a ship to Brimhaven and run south or use House teleport if their house is located in Brimhaven. | |
| Beckon in the Digsite, near the eastern winch. Bow before you talk to me. Equip a green gnome hat, snakeskin boots, and an iron pickaxe. | The gnome hat can be bought at the Gnome Stronghold, the iron pickaxe can be bought in the Dwarven Mines or made by a player with 2 iron bars (Perils of Ice Mountain and 20 smithing required). The snakeskin boots can be made with crafting level 45 from six tanned snake hides. The fastest ways to get there are Digsite pendant or a Gnome glider. First do the beckon emote, then Uri will appear. Bow before talking to him. | |
| Blow a kiss between the tables in Shilo Village bank. Beware of double agents! Equip a blue mystic hat, bone spear and rune platebody. | The hat can be brought from the Magic Guild, the Bone Spear can be bought from Nardok and the Rune platebody from Oziach. | |
| Blow a raspberry at the monkey cage in Ardougne zoo. Equip a studded leather body, bronze platelegs and a normal staff with no orb | Studded Leather Body can be found at the Varrock Armour store. A normal staff can be found at Zaff's Superior Staffs!. Bronze Platelegs can only be bought at the Al Kharid platelegs store. | |
| Blow a raspberry in the Fishing Guild bank. Beware of double agents! Equip an elemental shield, blue dragonhide chaps, and a rune warhammer | The fairly high requirement for the Fishing Guild (68 Fishing) means that many players cannot complete this clue. The rune warhammer is rare drop from the Ice trolls and a more rare drop from the Troll General and the Kalphite Queen. It is advised to make the elemental shield yourself, as it is rarely sold. | |
| Blow raspberries outside the entrance to Keep Le Faye. Equip a coif, an iron platebody and leather gloves. | Keep la Faye can be found south of Seers Village. | |
| Bow or curtsy at the top of the lighthouse. Beware of double agents! Equip a blue dragonhide body, blue dragonhide vambraces and no jewellery. | ||
| Bow in the ticket office of the Duel Arena. Equip an iron chainbody, leather chaps and a coif. | Iron chainbody can be found at the chain store in southern Falador. Leather chaps can be found in the Ranging Guild. Coifs can be found at the Champions' Guild and the ranging guild. | |
| Bow outside the entrance to the Legends' Guild. Equip iron platelegs, an emerald amulet and oak longbow. | You can find the legs and longbow in Varrock, you'll need to make or buy the amulet yourself. | |
| Cheer at the Games Room. Have nothing equipped. | Games Room can be found at the bottom of Burthorpe Castle. | |
| Cheer at the druids circle, equip a blue wizard's hat, a bronze 2-handed sword, and H.A.M. boots | A blue wizard's hat may be bought from the costume shop in Varrock. A Bronze 2-handed sword can be bought in the sword shop in Taverley | |
| Cheer for the monks at Port Sarim. Equip a coif, steel plateskirt and a sapphire necklace | A steel plateskirt can be bought in Al-Kharid, coifs can be bought at the Ranging Guild and sapphire necklaces can be bought from Grums jewellery shop in Port Sarim. | |
| Cheer in the Barbarian Agility Arena. Headbang before you talk to me. Equip a steel platebody, maple shortbow and a Wilderness cape. | The agility arena is at the Barbarian Outpost | |
| Cheer in the Ogre pen in the Training Camp. Show you are angry before you talk to me. Equip a green dragonhide body, green dragonhide chaps and a steel square shield | Green dragonhide armour is sold in the Champions' guild. The ogre pen is located in the Combat Training Camp, just north of West Ardougne. | |
| Clap in the main exam room in the Exam Centre. Equip a white apron, green gnome boots and leather gloves. | White apron and leather gloves can be bought at the Varrock clothing store near the general store. Green Gnome Boots are bought from the clothes store in the Gnome Stronghold but can be bought on the Grand Exchange under the name of "boots." To confirm it's the right colour, make sure the examine info is: "They're soft, silky, and green." | |
| Clap on the causeway to the Wizard's Tower. Equip an iron medium helmet, emerald ring and white apron. | ||
| Clap on the top level of the mill, north of east Ardougne. Equip a blue gnome robe top, HAM robe bottom, and an unenchanted tiara. | Blue gnome robe tops can be bought at the Gnome Stronghold. HAM robe bottoms can be found in the HAM Dungeon by thieving HAM Members. Unenchanted Tiaras are crafted by players. | |
| Cry in the Catherby ranging shop. Bow before you speak to me. Equip blue gnome boots, hardleather body, and an unblessed silver sickle | ||
| Cry on top of the west tree of the gnome agility arena, indicate "no" before talking to me , equip green dragonhide chaps a steel kiteshield, and a ring of forging. | First perform the "cry" emote, then use the "no" emote. Green Dragonhide Chaps can be found at the Champions' Guild. Steel Kiteshield can be found at the Falador Shield Store. Ring of Forging is an enchanted ruby ring. Ruby Ring can be bought in the private section of Zanaris, requiring 1 diamond to enter. | |
| Dance a jig by the entrance to the Fishing Guild, equip a sapphire amulet, an emerald ring and a bronze chainbody | Sapphire amulet and emerald ring can usually be bought from Grum's Gold shop in Port Sarim. The bronze chainbody can be bought in the chainbody shop in Falador. | |
| Dance a jig under Shantay's awning. Bow before you talk to me. Equip a pointed blue snail helmet, a staff of air, and a bronze square shield | The snail may be found just north of one of the fairy rings (code B-K-R), Shantay's awning refers to the Shantay Pass. | |
| Dance at the cat-doored pyramid in Sophanem. Beware of double agents! Equip a ring of life, an uncharged amulet of glory, and an adamant two-handed sword. | An adamant 2h sword can be bought in Taverley 2 handed shop, rings of life/amulet of glory can be bought from players or crafted. A level 108 Double agent will attack. | |
| Dance at the crossroads north of Draynor, equip an iron chainbody, a sapphire ring and a longbow | Iron chainbody can be bought at the chain store near the southern Falador entrance. Sapphire Rings are player made and cannot be found in any store at default stock. A longbow can be found in any range store, such as the one in Catherby or the Ranging Guild. | |
| Dance in the centre of Canifis. Bow before you talk to me. Equip a green gnome robe top, mithril platelegs, and an iron two-handed sword. | Mithril platelegs are available in Al-Kharid, the sword in Taverley and the gnome top in the Gnome Stronghold. Use Fairy ring code C-K-S (2-2-1). | |
| Dance in the Party Room. Equip a steel full helmet, steel platebody and iron plateskirt. | ||
| Dance in the shack in Lumbridge Swamp. Equip a bronze dagger, iron full helmet and a gold ring. | ||
| Headbang in the mine north of Al-kharid. Equip a desert shirt top, leather gloves and leather boots. | ||
| Jump for joy at the beehives. Equip a desert robe top, green gnome robe bottoms, and a steel hatchet | The beehives are found west of Catherby, a steel hatchet can be made or bought from players, a desert shirt can be bought from Ali Morisanne in Al Kharid, the gnome robe bottoms can be bought at the tree gnome stronghold.(or on the G.E. under robe bottoms, just look for the ones that are green) | |
| Jump for joy in Yanille Bank. Dance a jig before you talk to me. Equip a brown apron, adamant medium helmet and snakeskin chaps. | A brown apron can be bought from Thessalia in Varrock. Adamant medium helmet can be bought in Barbarian Village. Snakeskin Chaps are player made, the resources can be found during Tai Bwo Wannai Cleanup. | |
| Laugh in the Jokul's tent in the mountain camp. Beware of double agents! Equip a rune full helm, blue dragonhide chaps and a fire battlestaff. | The mountain camp is east of Rellekka. Take a rope to get into the camp if you haven't done the quest "Mountain Daughter." You will be attacked by a level 108 agent. Although no stores in the game sell these items, they can be bought from the Grand Exchange or player-made through Crafting and Smithing. | |
| Panic in the heart of the haunted woods. Beware of double agents! Have no items equipped when you do. | It has been reported that there are several locations that will satisfy this clue. The location depicted is located south-east of the Fairy Ring (ALQ) and south of the farming area. It is in the middle of a dense clump of six or seven hollow trees. To the immediate west of this clump of trees is a shorter tree which will attack any passing player, and whose name in the right-click menu is coloured in yellow instead of the typical blue. Wear armour to fend off leeches and vampires until you reach the location, and consider taking Stat restore potions if you are under 105 combat as the leeches may slightly reduce your stats. A level 108 Double Agent will attack you. | |
| Panic at the limestone mines. Equip bronze platelegs, steel pickaxe and steel medium helmet. | Bronze platelegs can be bought in Al Kharid, steel pickaxess in Dwarf Mines pickaxe shop, and steel medium helmets in Barbarian Village. | |
| Panic by the pilot on White Wolf Mountain. Beware of double agents! Equip mithril platelegs, a ring of life, and a rune hatchet | Mithril platelegs are found at the Al Kharid plateleg store. Ring of life is an enchanted diamond ring, which is bought from other players. Rune hatchets are bought from other players or smithed at level 86. | |
| Panic on the pier where you catch the Fishing Trawler. Have nothing equipped at all when you do. | The fishing trawler is in Port Khazard. | |
| Panic by the mausoleum in Morytania. Wave before you speak to me. Equip a mithril plateskirt, a maple longbow and no boots. | This clue is a bit vague, you actually need to panic on the mausoleum, Creature of Fenkenstrain required to do so. To get to the mausoleum (cannot go directly as the bridge is broken), go east of Fenkenstrain's castle to the graveyard and push the east memorial to enter the Experimental dungeon. Go north and west following the tunnel to the end and up the ladder. | |
| Salute in the banana plantation. Beware of double agents! Equip a diamond ring, amulet of power and nothing on your chest or legs | The Ring of life doesn't work so you need a unenchanted diamond ring. | |
| Shrug in the mine near Rimmington, Equip a gold necklace, a gold ring and a bronze spear | Bronze spears are very common drops from minotaurs and hobgoblins. | |
| Shrug in the Zamorak temple found in the Eastern Wilderness. Beware of double agents! Equip rune platelegs, an iron platebody, and blue dragonhide vambraces | This is the chaos temple in level 13 wilderness north of Varrock, surrounded by lava. This is NOT the chaos altar north of Edgeville in high wilderness. A level 65 Double Agent will attack. | |
| Spin at the crossroads north of Rimmington. Equip a green gnome hat, cream gnome top and leather chaps | Leather Chaps can be bought at the Ranging Guild. Green gnome hat and Cream gnome top can be bought at the clothes store in the Gnome Stronghold(or the hat can be bought on the G.E. under hat just scroll until you find it and the top can be bought under robe top just scroll until you find it). | |
| Spin in Draynor Manor by the fountain. Equip an iron platebody, studded leather chaps and a bronze full helmet | Iron Platebody and studded leather chaps can be found in the Varrock armour shop. Bronze full helmet can be bought in Barbarian Village. | |
| Spin on the bridge by the Barbarian Village. Salute before you talk to me. Equip purple gloves, steel kiteshield and mithril full helmet. | Purple gloves are sometimes the drop of Crawling Hands but can also be bought in Canifis. | |
| Think under the lens in the Observatory. Spin before you talk to me. Equip a mithril chainbody, green dragonhide chaps and ruby amulet. | Go through the dungeon and to the second floor of the Observatory. Stand as near the north end of the telescope as you can and use the Think emote. Uri will appear. Stand next to him and use the Twirl emote and then talk to him. | |
| Think in the middle of the Lumbridge wheat field. Equip a blue gnome robe top, a turquoise gnome robe bottom and an oak shortbow. |
| |
| Wave on Mudskipper Point. Equip a black cape, leather chaps and a steel mace. | Get all the listed items then wave on Mudskipper Point which is South-east of Rimmington. | |
| Wave along the south fence of the lumberyard. Equip leather chaps, bronze hatchet and a hard leather body. | Leather chaps and a hard leather body can either be crafted or bought at the Ranging Guild. Bronze hatchet can be bought in Lumbridge. Wave at the south-east corner of the sawmill operator. | |
| Yawn in Castle Wars lobby. Shrug before you talk to me. Equip a ruby amulet, mithril scimitar and Wilderness cape. | ||
| Yawn in Draynor marketplace, equip studded leather chaps, an iron kiteshield, and a steel longsword | Studded Chaps can be found in the Catherby Range shop, the Ranging Guild, and the Varrock Armour store. Iron kiteshield can be bought in the Falador shield shop. Steel longsword can be bought in the Varrock sword store. | |
| Yawn in the Varrock library. Equip a green gnome robe top, HAM robe bottom and an iron warhammer. | ||
| Yawn in the rogues' general store. Beware of double agents! Equip an adamant square shield, blue vambraces, and a rune pick | The general store is in the Bandit Camp (Wilderness) in the western wilderness. After yawning you will fight a level 65 double agent. |
| Treasure Trails Guide
| |
|---|---|
|
Anagrams • Challenge scrolls • Simple clues • Cryptics • Emote clues • Co-ordinates (Locate) • Maps • Puzzle boxes (guide) |
- See also:Treasure Trails guide/Locate
[edit] Co-ordinates
While doing coordinates, you must have a chart, sextant, and watch in your inventory. Think of it as the RuneScape equivalent of geocaching. If you don't have those, talk to the professor in the Observatory to get the chart, Brother Kojo at the Clock Tower for the watch, and Murphy at Port Khazard for the sextant (note: You must talk to the professor in the observatory first, you don't need to have completed the observatory quest to get the items but if you start it you must finish it before he lets you claim/reclaim them (If you are reclaiming them you don't need to talk to the professor again unless it's about the chart)). You will also need a spade to dig up the chest.
If you're doing a level 3 scroll, you will be attacked by an NPC. If you're in the Wilderness, it will be a Zamorak wizard who can use Flames of Zamorak. If you're in a non-Wilderness area, you will be attacked by a much stronger Saradomin Mage who can use Saradomin Strike and wields a super poisoned Dragon Dagger. If you do not kill the mage before attempting to dig again another mage may appear at which point all mages will need to be killed before digging again. To kill that Saradomin wizard it is recommended that you bring at least one prayer or super restore potion, wear the best dragon hide you can and protect melee while ranging/meleeing it. Do whatever works best for you; maging is not recommended. You can alternatively wear your best melee defence armour while protecting from mage, however if you chose to do this then you will need to bring an anti poison potion. ALWAYS bring a one-click teleport and have fully charged prayer.
Coordinate clues do not appear in level 1 clues. The coordinates 0,0 centre at the Observatory. Top of the world (northern Iceberg) is about 30 North, southern Pest Control about 18 South, western Lunar Isle about 12 West, and eastern Mos Le'Harmless about 40 East.
A high resolution RuneScape world map marked with treasure trail coordinates is also available here.
| Clue | Short-hand | Description |
|---|---|---|
| 00 degrees 00 minutes north, 07 degrees 13 minutes west | 00.00 N 07.13 W | In Tirannwn, by the western spawn point of the roving elves, near the Tyras Camp. A Saradomin Wizard will attack . |
| 00 degrees 05 minutes south, 01 degrees 13 minutes east | 00.05 S 01.13 E | West of the Tree Gnome Village, almost directly south of the fruit tree farming patch. On the other side of the river from the observatory. |
| 00 degrees 13 minutes south, 13 degrees 58 minutes east | 00.13 S 13.58 E | Karamja, west of the general store in the free-to-play section of the island, in the middle of the two lakes. |
| 00 degrees 18 minutes south, 09 degrees 28 minutes east | 00.18 S 09.28 E | South of Brimhaven at the gold mine near the entrance to the Brimhaven Dungeon. Dig 1 space south of the gold rock immediately in front of the dungeon door. |
| 00 degrees 20 minutes south, 23 degrees 15 minutes east | 00.20 S 23.15 E | Lumbridge Swamp. South of the swamp, south-west of the small hut, north of large east rock. 10 steps north of jungle plant then 1 step west (between the 2 ferns). |
| 00 degrees 30 minutes north, 24 degrees 16 minutes east | 00.30 N 24.16 E | Slightly north-east of the small hut (that leads to Zanaris) in Lumbridge swamp. Zandar Horfyre offers free transportation to this spot. |
| 00 degrees 31 minutes south, 17 degrees 43 minutes east | 00.31 S 17.43 E | South of Port Sarim, just south of the ladder to the Asgarnian Ice Dungeon, on the edge of the cliff . |
| 01 degrees 18 minutes south, 14 degrees 15 minutes east | 01.18 S 14.15 E | Across the water from Musa Point, on the western seaweed spawn next to the river. Tiadeche from the Tai Bwo Wannai Trio quest can be found to the east. Use Fairy Ring code DKP or the Gnome glider transport to Karamja. |
| 01 degrees 24 minutes north, 08 degrees 05 minutes west | 01.24 N 08.05 W | In the Regicide area, by the Hunting symbol directly above Tyras Camp. From Lletya, pass the tree, go west across the tripwire, south across the leaf pit, south-west then north-west and along the path until you see some sticks on the west side. Pass the sticks and carry on west until you see another set of sticks to the south. Pass those sticks and dig by the edge of the pond. A Saradomin wizard will attack. |
| 01 degrees 26 minutes north, 08 degrees 01 minutes east | 01.26 N 08.01 E | In the centre of Moss Giant Island. The island can be found by swinging on the rope swings west of Brimhaven. |
| 01 degrees 35 minutes south, 07 degrees 28 minutes east | 01.35 S 07.28 E | The Green Spider Island east of Yanille. Use Fairy ring code CLS. Dig between a boulder, a leafy tree, and a creeping plant. |
| 02 degrees 46 minutes north, 29 degrees 11 minutes east | 02.46 N 29.11 E | Duel Arena in obstacle combat area. You will need to duel another player with obstacles turned on to get to this spot. |
| 02 degrees 48 minutes north, 22 degrees 30 minutes east | 02.48 N 22.30 E | Just west of the ladder leading to the HAM Dungeon, dig a space east of the nearest tree to the building. |
| 02 degrees 50 minutes north, 06 degrees 20 minutes east | 02.50 N 06.20 E | South of Ardougne Zoo, on a small cape. |
| 03 degrees 35 minutes south, 13 degrees 35 minutes east | 03.35 S 13.35 E | On Karamja, north-east of the nature altar. |
| 03 degrees 45 minutes south, 22 degrees 45 minutes east | 03.45 S 22.45 E | In the Bedabin camp, at the north side of the watering hole. A Saradomin Mage will attack. |
| 04 degrees 00 minutes south, 12 degrees 46 minutes east | 04.00 S 12.46 E | In the centre of the mine, north of Shilo Village (not the gem rock mine, but rather the one just north-west of the Nature altar). |
| 04 degrees 03 minutes south, 03 degrees 11 minutes east | 04.03 S 03.11 E | In the Ogre City. You must have started the Watchtower quest to gain access. This point is after crossing the third bridge. Twenty coins will be needed to pay an ogre guard if you haven't already done so. A Saradomin wizard will attack. |
| 04 degrees 05 minutes south, 04 degrees 24 minutes east | 04.05 S 04.24 E | From castle wars, go south and then east around Gu'Tanoth, until you see a cave. Enter this cave and you will end up on an island south-east of Yanille. Dig on the east side of the island, near one of the spear walls. A Saradomin wizard will attack.
Another faster way to get to the dungeon is by using the Gnome Glider(Use Duelling Ring to get to Al-Kharid) to get to Feldip Hills if you have finished One Small Favour. |
| 04 degrees 13 minutes north, 12 degrees 45 minutes east | 04.13 N 12.45 E | North side of Crandor. |
| 04 degrees 16 minutes south, 16 degrees 16 minutes east | 04.16 S 16.16 E | Outside the east wall of the Ship yard building where G.L.O. Caranock hangs out. A Saradomin wizard will attack. |
| 04 degrees 41 minutes north, 03 degrees 9 minutes west | 04.41 N 03.09 W | By Red Spider Eggs in Arandar Pass, A Saradomin wizard will attack. |
| 05 degrees 20 minutes south, 04 degrees 28 minutes east | 05.20 S 04.28 E | In the Feldip Hills. East of the Glider. At the eastern end of an iron rock mine, between two "rockslides". |
| 05 degrees 37 minutes north, 31 degrees 15 minutes east | 05.37 N 31.15 E | In Mort Myre swamps, over Nature Spirit's grotto, dig to the north of the grotto tree. You will be attacked by a Saradomin Mage. |
| 05 degrees 43 minutes north, 23 degrees 05 minutes east | 05.43 N 23.05 E | In the cow pasture, directly across the River Lum from the Champions' Guild bush farming patch. |
| 05 degrees 50 minutes south, 10 degrees 05 minutes east | 05.50 S 10.05 E | On Cairn Isle, Karamja, dig in the centre of the hut with the broken walls. A Saradomin Wizard will attack. |
| 06 degrees 00 minutes south, 21 degrees 48 minutes east | 06.00 S 21.48 E | West of the Bandit Camp (Kharidian Desert), where the coast looks like a nose. Dig at the tip of the nose. A Saradomin Mage will attack. |
| 06 degrees 11 minutes south, 15 degrees 07 minutes east | 06.11 S 15.07 E | On the eastern half of southern Karamja (probably best to take gnome glider there and travel south), just north of some stepping stones across a waterfall. Dig in the brown patch of ground near the Jogres. A Saradomin Mage will attack. |
| 06 degrees 31 minutes north, 01 degrees 46 minutes west | 06.31 N 01.46 W | Travel south-west from the Tree Gnome Stronghold and you should see three small lakes. Dig in the middle of the two eastern lakes. |
| 07 degrees 05 minutes north, 30 degrees 56 minutes east | 07.05 N 30.56 E | In Mort Myre Swamp. Next lake south of the 2 most western fishing spots. Dig west of a rotting tree. |
| 07 degrees 33 minutes north, 15 degrees 00 minutes east | 07.33 N 15.00 E | South east of Taverley, on the peninsula where the The Lady of the Lake resides. Dig where a pile of leaves are, on the south-west part of the peninsula. |
| 07 degrees 43 minutes south, 12 degrees 26 minutes east | 07.43 S 12.26 E | In the Kharazi Jungle, next to the pond south of Shilo Village. Remember to bring a hatchet and a machete to cut through the jungle. A Saradomin Mage will attack. Prerequisite: Legends Quest. |
| 08 degrees 03 minutes north, 31 degrees 16 minutes east | 08.03 N 31.16 E | South west of BKR fairy ring and slightly north-east of the fishing spot (the one just above the words Mort Myre on the map), in the centre of Mort Myre swamp. Chest is just between farthest east and middle log. A Saradomin Mage will attack. |
| 08 degrees 05 minutes south, 15 degrees 56 minutes east | 08.05 S 15.56 E | In the Kharazi Jungle on south-eastern Karamja. It's right next to the furthest south-east totem pole. A Saradomin Mage will attack. Prerequisite: Legends Quest. |
| 08 degrees 26 minutes south, 10 degrees 28 minutes east | 08.26 S 10.28 E | In the south-west corner of the Kharazi Jungle on Karamja. Dig north of a skeletal corpse. A Saradomin Mage will attack. Prerequisite: Legends Quest. |
| 08 degrees 33 minutes north, 01 degrees 39 minutes west | 08.33 N 01.39 W | At Tree Gnome Stronghold, in the south-west section you'll find a bridge, and a pen containing Terrorbirds. Open the gate by them and go to the edge of the river as far east as you can and dig there. |
| 09 degrees 33 minutes north, 02 degrees 15 minutes east | 09.33 N 02.15 E | You must have at least begun the Waterfall quest to get here. Go to the Baxtorian falls, board the log raft, use a rope with the rock to get to the second island with the tree and dig in the centre of that island. |
| 09 degrees 48 minutes north, 17 degrees 39 minutes east | 09.48 N 17.39 E | On Ice Mountain, south of the oracle, in an area where there are Icefiends. |
| 11 degrees 03 minutes north, 31 degrees 20 minutes east | 11.03 N 31.20 E | East of the fence opening to the Slayer Tower grounds. |
| 11 degrees 05 minutes north, 00 degrees 45 minutes west | 11.05 N 00.45 W | In the swamp, west of the Grand Tree. |
| 11 degrees 41 minutes north, 14 degrees 58 minutes east | 11.41 N 14.58 E | In the fenced in area, outside of the bar in Burthorpe. |
| 12 degrees 48 minutes north, 20 degrees 20 minutes east | 12.48 N 20.20 E | Three squares east of the ladder which gives you access to the Air Obelisk in level 7 wilderness. Can only be accessed via the Edgeville Dungeon. A Zamorak Wizard will attack. |
| 13 degrees 46 minutes north, 21 degrees 01 minutes east | 13.46 N 21.01 E | Just outside the south-west corner of Stealing Creation in level 11 wilderness. There are 3 small mushrooms and lots of trees, dig in the centre of the mushrooms. A Zamorak Wizard will attack. |
| 14 degrees 54 minutes north, 9 degrees 13 minutes east | 14.54 N 09.13 E | Two steps west of the Enchanted lyre swaying tree which is east of Rellekka ( |
| 16 degrees 03 minutes north, 14 degrees 07 minutes east | 16.03 N 14.07 E | Above the entrance to Mad Eadgar's cave on Trollheim mountain, next to the Trollheim teleport spot. A Saradomin Wizard will attack. |
| 16 degrees 31 minutes north, 12 degrees 54 minutes east | 16.31 N 12.54 E | In the Troll Stronghold, outside next to the sleeping mushroom/troll. A Saradomin Wizard will attack. |
| 16 degrees 35 minutes north, 27 degrees 01 minutes east | 16.35 N 27.01 E | Just east of the clan wars area, located at level 22 wilderness. A Zamorak wizard will attack. |
| 16 degrees 43 minutes north, 19 degrees 13 minutes east | 16.43 N 19.13 E | At the Bandit Camp in the Wilderness, dig south of the most northern lake in the northern-east corner. A Zamorak wizard will attack. |
| 17 degrees 50 minutes north, 08 degrees 30 minutes east | 17.50 N 08.30 E | North east of Rellekka by the rock crabs. South west of DKS fairy ring. Dig a bit east of the pier, on one of the seaweed spawns. A Saradomin Wizard will attack. |
| 18 degrees 03 minutes north, 25 degrees 16 minutes east | 18.03 N 25.16 E | Level 28 wilderness, in the far east building of the Ruins north of the Graveyard of Shadows. Dig directly on the steel platelegs spawn. A Zamorak wizard will attack. |
| 18 degrees 22 minutes north, 16 degrees 33 minutes east | 18.22 N 16.33 E | Level 29 wilderness just North-west from Bandit Camp, in the south-west section of the Forgotten Cemetery. Dig directly south of one of the graves. A Zamorak wizard will attack. |
| 19 degrees 43 minutes north, 25 degrees 07 minutes east | 19.43 N 25.07 E | Level 34 wilderness just a little south-east of the Southern side of Red Dragon Isle by some Chaos Dwarves, you should see 4 large cave like objects. Dig almost directly in the centre of them. A Zamorak Wizard will attack. |
| 20 degrees 05 minutes north, 21 degrees 52 minutes east | 20.05 N 21.52 E | In level 36 wilderness, just north of a small lake by some moss giants. This can be difficult because of the nearby moss giants and skeletons. A Zamorak Wizard will attack. The wilderness canoe exit is a quick way to get here. |
| 20 degrees 07 minutes north, 18 degrees 33 minutes east | 20.07 N 18.33 E | In level 36 wilderness, just beneath the lava maze, in the middle of the hobgoblin mine. A Zamorak Wizard will attack. |
| 20 degrees 33 minutes north, 15 degrees 48 minutes east | 20.33 N 15.48 E | Level 38 wilderness, the very west side where there is a Chaos Temple. Dig outside the building, just to the south of the altar. A Zamorak wizard will attack. |
| 21 degrees 24 minutes north, 17 degrees 54 minutes east | 21.24 N 17.54 E | In with the lesser demons, west of the lava maze in the wilderness, about 3 steps west & 3 steps south of the ladder to the King black dragon. A Zamorak wizard will attack. Do not enter the Lava Maze for this clue. |
| 22 degrees 30 minutes north, 03 degrees 01 minutes east | 22.30 N 03.01 E | At the end of the path leading to the northern houses in Miscellania. |
| 22 degrees 35 minutes north, 19 degrees 18 minutes east | 22.35 N 19.18 E | Between the two western rune rocks north of the lava maze, in level 46 wilderness. A Zamorak wizard will attack. |
| 22 degrees 45 minutes north, 26 degrees 33 minutes east | 22.45 N 26.33 E | At Demonic ruins level 47 Wilderness, middle of north-east room. Dig on the north-east pentagram. A Zamorak Wizard will attack. |
| 24 degrees 24 minutes north, 26 degrees 24 minutes east | 24.24 N 26.24 E | Inside the Rogues' Castle in level 53 wilderness, just north of the north-west tower. Be careful of the Chaos Elemental near the tower! A Zamorak Wizard will attack. |
| 24 degrees 56 minutes north, 22 degrees 28 minutes east | 24.56 N 22.28 E | A little bit north of the spiders web in level 55 wilderness, north of the lever to teleport to Ardougne. A Zamorak wizard will attack. |
| 24 degrees 58 minutes north, 18 degrees 43 minutes east | 24.58 N 18.43 E | Behind the Pirates' hideout in the level 56 wilderness - You have to dig directly north of the Pirate's bar - the casket is near the north-western corner. A Zamorak wizard will attack. |
| 25 degrees 03 minutes north, 17 degrees 05 minutes east | 25.03 N 17.05 E | Level 56 wilderness, north west of the agility course. A Zamorak wizard will attack. |
| 25 degrees 03 minutes north, 23 degrees 24 minutes east | 25.03 N 23.24 E | Level 56 wilderness, north east of the Deserted Keep. Dig on the north side of the magic axe hut located north-east of the Deserted Keep. A Zamorak wizard will attack. It helps to have Jennica's ring here, as you can access the Spirit Realm with the portal south of the building, and you can teleport out of the Wilderness while in the Spirit Realm. |
| Treasure Trails Guide
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Anagrams • Challenge scrolls • Simple clues • Cryptics • Emote clues • Co-ordinates (Locate) • Maps • Puzzle boxes (guide) |
Maps are found at all levels of clue scroll. You need to take a spade to the place indicated on the map and dig there. Maps are grouped into those with crates or X's. X maps have buildings, fish, or no buildings.
[edit] Maps with crates
| The Clock tower south of Ardougne's Castle. (Quest not required) | |
| Inside McGrubor's wood, west of Seers' Village. Levels 1 and 2. |
| Level 14 wilderness, at the Dark Warriors' Fortress, search a crate in the south-west part of the main room. |
| Near the Observatory, north of Castle Wars, search a crate in the west most building. It is near the houses by the 3 goblins. |
| Northeast of Varrock, at the lumberyard, search the crate indicated. |
[edit] Maps with X's (no crates)
These maps are further divided into those with buildings and those without buildings.
[edit] Maps with X's and buildings
| The Chaos Altar north of the Observatory. Stand and dig left next to the standards behind the altar. |
| Just south of the Wizard's tower, south of Draynor Village. Dig near the DIS fairy ring, directly in front of the tower window. |
| Brother Galahad's house. Across the river from the coal trucks, west of Seers' Village. | |
| Just west of the chemist's house in Rimmington. |
| On Miscellania, just east of the castle. |
| In West Ardougne, dig in the hut with broken walls. Facing north it is the top left corner of the hut. | |
| South of Yanille bank, behind the house with an anvil. |
| Just south of Ardougne, north of Tower of Life, near the Necromancer's tower, fairy ring code DJP is very close. | |
| East of Ranging Guild. |
[edit] Maps with X's and no buildings
| North of Falador's walls, to the east side is a small area with some stones. Dig in the spot indicated. |
| South-west of Varrock, near the mining spot. |
| Just north of Falador, at the crossroads where there is a statue. |
| South-east of Varrock, near the mining spot. |
| On the road between Seers' Village and Rellekka, the two trees indicated on the map are oak trees. Dig in the spot indicated, just West of the fern. 12 degrees 31 minutes north 7 degrees, 3 minutes east |
| On the peninsula west of the Crafting guild. | |
| South of Legends' Guild, East of Ardougne. |
| Level 50 Wilderness, Near Wilderness Agility Course; south-west of Deep Wilderness Dungeon entrance and west of the Mage Arena; dig between the three small volcanoes. |
| Road between Rellekka and the Lighthouse. |
[edit] Maps with fish
| South of Draynor Village bank, by the fishing spot. |
| North of the Abandoned Mine, by the path to Mort'ton. 03.15N 31.03E |
| Treasure Trails Guide
| |
|---|---|
|
Anagrams • Challenge scrolls • Simple clues • Cryptics • Emote clues • Co-ordinates (Locate) • Maps • Puzzle boxes (guide) |
[edit] Puzzle Boxes
Puzzle boxes are given during level 3 clue scrolls in response to a cryptic clue.
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Puzzle boxes are the RuneScape version of n-puzzles.
Many people find puzzle boxes daunting, but taken from the right approach, they can be simple, and quite fun. In order to solve a puzzle box, a player should start by solving the first row, then the second, then the third. After this, complete the first two squares of the next rows (this would look like a 2x2 box), and finally the last three squares of both rows.
For a step-by-step guide to solving puzzle boxes, see puzzle box guide.
These puzzles only appear in level 3 clues.
The Runescape game scrambles the puzzles by moving pieces approximately 50 - 200 times.
| Treasure Trails Guide
| |
|---|---|
|
Anagrams • Challenge scrolls • Simple clues • Cryptics • Emote clues • Co-ordinates (Locate) • Maps • Puzzle boxes (guide) |



























