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Fremennik Slayer Dungeon

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Fremennik Slayer Dungeon
Fremennik Slayer Dungeon
Kingdom Fremennik Province
Members area Yes
Main music The Slayer, Masquerade
Levels 1
Strongest monster Aquanite (level 136)
Dwarf multicannon Not allowed
Quests None
Inhabitants/Race Demons, various monsters
Fremennik Slayer Dungeon map
Click the map to view a larger version.
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The Fremennik Slayer Dungeon is a dungeon located south-east of Rellekka, featuring monsters that can only be killed by those adept in the Slayer skill. The monsters get progressively stronger as the player goes deeper into the dungeon. It was released during the Slayer skill update on 26 January 2005.

TravelEdit

Fremennik Slayer dungeon location

Location of the dungeon

Players may reach this location by:

  1. Teleporting to their house (if in Rellekka) or using a Rellekka house tablet.
  2. Using the Fremennik home teleport and running south-east.
  3. Via the fairy rings, using the code A•J•R.
  4. The eagle transport system gets the player a bit to the north of the dungeon.
  5. Travelling south from the entrance to the underground city of Keldagrim.
  6. Using the ring of slaying or slayer mask teleport. The Mask of Stone, Mask of Reflection and Mask of the Kura and their upgraded helm versions can teleport players to the cockatrice, basilisk and kurask areas of the dungeon, respectively. Each mask or helm is limited to two teleports per day.
  7. Using the portals inside one of the chambers on the lower floor of the Pollnivneach Slayer Dungeon (assuming that they have fought at least one of the bosses.)
  8. Using enchanted lyre to teleport south of the entrance to Rellekka and then walk the rest of the way.

OverviewEdit

Fremennik Slayer Dungeon entrance

The dungeon entrance.

Note: Everything but the kurask and cave crawlers are unaggressive (although the cave crawlers are only aggressive to players with a combat level of 46 and below). Dwarf multicannons cannot be used in this dungeon because the air in the tunnel is too "humid".

Fremennik Slayer shortcut

A shortcut to the pyrefiend room

This dungeon contains several Slayer monsters each with its own chamber.

Chamber Monster Combat level Slayer-icon level Combat style Weakness Notes
1 Cave crawler icon Cave crawler 53 10 Ranged weakness icon Ranged Slash weakness icon Slash Eight cave crawlers. Room contains level 81 Agility shortcut to room 4 pyrefiends.
2 Rock slug icon Rockslug 42 20 Melee weakness icon Melee Water weakness icon Water spells Seven rockslugs. A bag of salt is required to finish off rockslugs.
3 Cockatrice icon Cockatrice 44 25 Melee weakness icon Melee
Ranged weakness icon Ranged
Crush weakness icon Crush Seven cockatrice. Mirror shield or mask of Stone/Reflection or their helm variants required to prevent stat reduction.
4 Pyrefiend icon Pyrefiend 61 30 Magic weakness icon Magic Bolt weakness icon Bolts Thirteen pyrefiends. Room contains level 81 Agility shortcut to room 1 cave crawlers.
5 Basilisk icon Basilisk 77 40 Melee weakness icon Melee Air weakness icon Air spells
Tune Bane Ore icon Bane
Eight basilisks. Mirror shield or mask of Stone/Reflection or their helm variants required to prevent stat reduction. Room contains level 62 Agility shortcut to room seven turoths.
6 Jelly icon Jelly 68 52 Ranged weakness icon Ranged Crush weakness icon Crush Ten jellies.
7 Turoth icon Turoth 64, 66, 68, 69 55 Ranged weakness icon Ranged Stab weakness icon Stab Twenty turoth; one level 68, three level 69, the rest level 64 and 66. Leaf-bladed sword, leaf-bladed spear, broad arrows, broad-tipped bolts, or Slayer Dart required to kill them. Level 62 Agility shortcut to room 5 basilisks located here.
8 Kurask icon Kurask 78 70 Melee weakness icon Melee Air weakness icon Air spells Five kurask. Leaf-bladed sword, leaf-bladed spear, broad arrows, broad-tipped bolts, or Slayer Dart required to kill them.
9 Aquanite icon Aquanite 95 78 Magic weakness icon Magic Arrow weakness icon Arrows Nine aquanites.

TriviaEdit

Fremennik Slayer Dungeon concept art

Concept art of the dungeon.

  • When examining the cave entrance from the outside, the game text used to read, "Wow - it's a guinea pig! No, hang on, it's a cave." - a pun on "cavie". Now it reads, "It leads to a small cave."
  • The layout of the dungeon is backwards. One enters by walking east but then to progress through the caves, the player must go west.
  • Most of the monsters drop white/gold parts of the mystic set.
  • When the slayer cave was first introduced, it was only possible to get further into the cave using agility shortcuts. Thus, a player could get stuck after using an agility potion, followed by the effect fading.

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