This article will provide non-members with information to training Attack, Strength, Defense, and Constitution effectively. Members can use this, but it is recommended to use the Pay-to-play Melee training. It will explain which monsters are the best to kill at a certain level, providing the pros and cons of training on each monster. It will also provide tips and suggests suitable monsters to kill at a wide range of levels. This article assumes players are training attack, strength, and defense equally, or close to equal.
It is recommended to use the best equipment you can.
Depending on the monster's combat level and stats, food may be needed.
Try to fight monsters with low Defence but high amounts of lifepoints. Lower Defence means the monster is easier to hit, and higher lifepoints means kills take longer, so less time is spent out of combat, therefore providing more experience.
If your magic level is high enough for a teleport spell, it is advised you carry teleport runes, just in case. (This may or may not apply, as you can now access the lodestone network for teleporting purposes.)
When fighting monsters that are aggressive, turn on Auto Retaliate for an easier training experience.
Training in the Wilderness is generally a bad idea, due to the threat of player killers. Most monsters that are found in the Wilderness can be found elsewhere, or have better alternatives in non-Wilderness locations.
Common equipment, accessories, and setups
The majority of free-to-players use a Scimitar to train, due to its balanced accuracy, strength and speed. They can also train all styles, though most people don't use the controlled attack, due to the scimitar's weak stab bonus. Someone looking to train controlled would be better off with a Mace or a Longsword.
Armour and weapons
Remember to keep your equipment up to par. As you train, you will start to be able to use better and more powerful combat items. Once you can use a better combat weapon, try to save up the money for it. (The ideal path to take for your choice of armour goes as: iron, steel, black, mithril, adamant, rune. The armour sets from bronze to steel are actually fairly lack lustre and unnecessary, provided you only train on the less powerful monsters like goblins.) It is strongly recommended that you wield the best weapon and armour available to you.
A better weapon means more damage and increased accuracy, which results in more experience gained in a shorter period of time. Better armour reduces the likelihood of enemies damaging you, which allows you to stay at a training spot for a longer time with less food. A Scimitar is recommended for melee training as it has an extremely fast attacking speed and has decent attack and strength bonuses. Two-handed swords are often used in player versus player combat because of their ability to inflict larger amounts of damage in a single hit, but are not recommended for training due to their slow speed and incompatibility with shields. It is also advised to wear an Amulet of Power, as it will give you about half as much strength as an Amulet of Strength, but a better attack boost than any other free to play amulet. They also provide the best defence bonus for an amulet in Free to play, surpassed only by the Amulet of Defence.
Inventory and drops
Finding a good balance of food to bring is a necessity for any warrior. Filling up with food may sound good for training, but inventory space may be needed for potential drops, especially if you are against low-level monsters where food is rarely consumed. If you are looking to make money while training, remember to consider the cost of the food you bring.
Salmon and tuna are two of the best foods for training as a non-member player, as lobsters and swordfish have high prices due to their extensive use in player-vs-player activities. Teleportation runes, an Explorer's Ring, or a Ring of Kinship is recommended for training in areas with aggressive and/or high-level monsters. If a monster gets a lucky streak and manages to hit you hard, you may find yourself with a small number of lifepoints, and a method of quick escape may be necessary. Since combat experience is based on damage dealt, strength potions are recommended for players who can afford them but are not neccesary.
Wear an Amulet of power as it boosts a lot of stats. Some wear an Amulet of strength for greater max hits. In a study using both amulets, the Amulet of power took fewer swings against level 50 spiders than the Amulet of strength. More attack bonus means more hits and less misses and thus a better choice for training. If attack is high enough against a particular enemy such that there are few misses then any choice is ok.
Remember to also collect bones. While collecting bones is often tedious and can be boring sometimes, but it can be helpful since burying bones can lead to more powerful Prayers. They can be buried for Prayer experience (5 experience), or sold for 83 coins on the Grand Exchange, for a total of 2,324 coins per inventory. Big bones can be buried for even more prayer experience, or a full inventory of big bones can be sold for 12,572 coins.
Train Attack, Strength, and Defence as you see fit – this preference is different for every player. Generally, high Attack will be vital against opponents with high defence as it increases accuracy; high Strength will be best if you want to hit harder; and high Defence will alleviate the need for food, as you will be hit less often. If you're not sure what to raise, try raising them equally. This method works extremely well in the long run. For most training methods, raising Strength, Attack, and then Defence will provide the fastest experience, although you may want to train attack to a decent level first to increase your chances of hitting the monster before you raise your strength level.
The levels below refer to individual combat stat levels, not your overall combat level (so a player with level 25 Strength would refer to the section titled "Level 16 to 30").
Training the Magic skill increases your magical defence and magical potency. The higher your level in the Magic skill is, the better your defence against magic is as well as your accuracy.
Remember every enemy is different, so even if you found it easy to, say, kill a lesser demon (level 82), doesn't mean you'll find it equally easy to kill something else of a similar level.
Level 1 to 15
The Blood Pact quest is advisable for players to begin with, as it grants level 2 attack, defence, strength, magic and ranged just by killing the three Zamorakians. Players may also try out Swept Away for additional experience in any skill.
The fishing spots nearby are good sources of food. There are shrimp fishing spots in the Lumbridge swamp and a crayfish fishing spot as well. Additionally, there are fishing spots around the bridge.
A General store is nearby. Selling any unwanted loot for coins there will help in earning money for weapons and armour later. Note: The general store usually pays a lower price than is found on the Grand Exchange.
Goblins have low life points, meaning kills are more frequent.
Drops Grapes occasionally which provides a good amount of money for new players
The area may be crowded. Many new players prefer to train around this area, as it is very convenient at lower levels.
Beefy Bill can deposit raw beef, flour and cowhides for a 10% commission (if you give him 10 cowhides, he will bank 9 and keep 1. Beware, however, if you give him 11 hides, he will bank 9 and keep 2). This can result in great profit for low level players.
Cows are fairly inaccurate.
Respawns are fast.
Extremely popular. Sometimes the spots are so crowded that players have to compete to attack the cows.
At Beefy Bill's, cow respawns are spaced far apart.
He will take some of your cowhides if you bank through him.
They have 110 LP, which is an easy kill at level 16 Combat or higher.
Very good drops for their level, including elemental Runes (3 - 6 at a time), noted Coal, between 10-40gp, Limpwurt roots, Red Spider eggs, and last but certainly not least, uncut gems (you can sell them at the Grand Exchange or use them to train Crafting)!
They're not aggressive so you do not need to worry about finding a quick exit.
Just south of the Stronghold of Player Safety is Gunnarsgrunn, and the large hall at the northern part of the village has cooked meat and beer spawns if you get low on health. Also, many players train Fishing and Cooking at the river, so many people drop raw or cooked fish, providing for a near endless supply of food.
They do not drop bones.
Accurate attacks for their level, lower levels should get food before entering.
There are fishing spots and cooking fires, which are useful if you can catch trout or salmon. NOTE: On most worlds, there will be fishers at the fishing spot near the bridge to Varrock who will give free fish, either cooked or raw depending on whether or not they are training only fishing or fishing and cooking.
They will sometimes drop rare items like uncut diamonds.
It is possible that you could accidentally get into a fight with multiple barbarians.
They use different attack styles.
Although a Barbarian's defence is low, it will still be difficult if you have a low Combat level.
The Longhall is crowded by rangers.
This is a multi-combat area, and so people may attack the barbarian you are attacking.
Hill giants always drop big bones, for either selling (they sell for a high amount of coins at the Grand Exchange, although sometimes can take some to shift if selling for the highest price) or training prayer.
If a player is training melee and has at least 20 fishing (with feathers) and a hatchet and tinderbox, this method can be very successful as a player can be training attack, defence, strength, fishing, woodcutting, firemaking, prayer, and cooking simultaneously. Only in Edgeville Dungeon, a Brass key is almost a necessity. (A Brass key can be found in the Edgeville Dungeon closer to the zombies, or bought from the Grand Exchange)
This is also a good way to obtain money, as the Big bones sell for 449 each at the Grand Exchange, which is nearby(Edgeville Dungeon only).
Rangers will hide behind a rock and range Hill giants, making it difficult for you to acquire a kill.
For players with combat levels in the 30s, Hill giants may be a bit harder to kill. Bring plenty of food and best equipment you can use.
This place may get unbelievably crowded, with multiple people competing for each giant. Being a quick clicker with fast reflexes will help a great deal, if you have a touchpad then this may not be the place for you. It is best to log in to an un-crowded world and/or go up through the Mysterious Entrance in the south-east of Edgeville Dungeon where not as many people go.
Warriors can be killed within seconds at this level.
The Warriors have a low defence, making it easy to hit the player's max hit often.
Warriors do low damage.
Lumbridge is close by, so on death it does not take long to return.
Works well with pures.
Cabbage spawn in western room for some healing.
If you attack a warrior, the ones near you will also attack you.(this may actually work to your advantage if your defence is relatively high as it would allow you to attract many warriors at once, which would allow for easier training)
There are several chaos rune spawns near the Wilderness Moss Giants.
The Wilderness spawns are usually deserted.
Their attack rate is fairly slow.
600 life points per giant means good experience.
Must have started Dragon Slayer to access Crandor (you do not have to complete the quest, just sail to Crandor and do not kill the dragon). This means pures can train here without gaining unwanted defence xp.
Crandor can get crowded at peak times, Varrock sewers often crowded by high-levels (casual kill and loot stealing).
The ones in Varrock sewers are in a multiway combat area.
They have good attack and can hit through rune armour even in high defence levels.
For the most part, they are an aggressive monster.
Very hard to get killed unless you are away from your keyboard for a long time because they can only hit a max of 16.
There's an area with no zombies
Not in a multi-combat area so they cannot gang up on you.
If they start to tolerate you in the upper part of the room with the 35 level crawlers, you can go to the southern part of the room and they'll be aggressive again. The process can be repeated several times.
They tend to hit continuously especially on the pures, so you need to pay attention.
If players die, they will respawn at Edgeville, which is close to the Stronghold of Player Safety.
They are not aggressive, so you don't have to pay very close attention.
They are close to the fishing spot east of barbarian village where people who drop plenty of fish (salmon and trout), and there are two fires inside of barbarian village, so you don't need anything extra to take along.
They have VERY high defence, weaker weapons aren't as effective as they are on normal NPCs, if you pick to use a powerful weapon instead, such as a battleaxe or 2h sword, it sacrifices speed, food, and time.
Their close melee attack is powerful enough to be a serious danger, doing up to 80 life points with quite an accuracy. Their acidic shot is easy enough to dodge, but it can deal up to 110 damage.
The area is often crowded at peak times.
The fact that they concentrate solely on the player who first struck them can act as incentive for other players to attempt to deal more damage and steal the player's drops.
Because of their high combat level and high LP, many higher levelled players will come and more than likely take most drops.
Extremely deadly if you don't pay attention to your health.