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This article is about the free-to-play guide. For the members' guide, see Pay-to-play Revenant hunting guide.
Killing revenants is a popular way of passing time among high-level players. Some people kill Revenants for their potential drops, which includes the old PvP weapons, armour and statuettes. Such items include Corrupt dragon equipment and various statuettes up to the Ancient statuette, worth 5 million coins.

About revenantsEdit

During the God Wars, over 4,000 years ago, many of those that died were trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it. They roamed the wilderness to replace PKers when PvP was removed to combat Real-world trading. When PvP was brought back, they were forced into the Forinthry Dungeon as players took back the wilderness.

Today these creatures, known as Revenants, continue to hunt those who enter their area of the Forinthry Dungeon, doing whatever they can with their melee, magic, and ranged skills to eliminate anyone who happens to cross their paths. They tend to be much stronger than what their combat level suggests and most other monsters in the free-to-play world.

LocationEdit

Revenants patrol the north-eastern area of the Forinthry Dungeon.

WARNING: The Forinthry Dungeon is a PVP-enabled area, meaning it is entirely possible for other players to attack you whilst fighting the revenants in the dungeon. Do not bring equipment that you are not willing to lose.

How to get thereEdit

Revenants are found in a deep level wilderness most players try to avoid. They reside in the Wilderness at levels 27-31 Wilderness. Players have several options to reach them:

  • With 57 Woodcutting, players use a Waka canoe and drive it to the Wilderness. Players then go south-west from the pond to find a small cave opening. Then from there, players go east. Ignore the forks in the road by taking the top route to the Revenants.
  • Using the Edgeville lodestone, run north until you reach the lower level entrance to the dungeon. The Wilderness lodestone may be used instead for faster efficiency.
    • Once you have entered the cave, run along the eastern side of the dungeon. Green dragons are not aggressive towards players.

EquipmentEdit

Note: Dungeoneering and world event rewards will be lost on death. Ghost hunter armour and Amulet of Zealots will greatly increase your damage potential. You can use world event tokens to teleport out from level 30 wilderness. If you don't have it, use the explorer's ring as it can teleport you out from level 20 wilderness.

Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Ghost hunter goggles (70) Ghost hunter goggles N/A N/A N/A N/A
Neck slot Amulet of zealots Amulet of zealots Brawler's hook necklace Brawler's hook necklace Amulet of strength Amulet of strength N/A N/A
Back slot Veteran cape (10 year) Veteran cape (10 year) Veteran cape (5 year) Veteran cape (5 year) Team-44 cape Team cape N/A N/A
Torso slot Ghost hunter body (70) Ghost hunter body Monk's robe (top) Monk's robe (top) N/A N/A N/A
Legs slot Ghost hunter legs Ghost hunter legs Monk's robe (bottom) Monk's robe (bottom) N/A N/A N/A
2h slot Gravite 2h sword Gravite 2h sword Rune 2h sword Rune 2h sword N/A N/A N/A
Gloves slot Blue dragonhide vambraces Blue dragonhide vambraces N/A N/A N/A N/A
Ring slot Explorer's ring 4 Explorer's ring Ring of kinship Ring of kinship N/A N/A N/A
Pocket slot Dragon Armadylean token Armadylean token Dragon Bandosian token Bandosian token Dragon Saradominist token Saradominist token Dragon Zamorakian token Zamorakian token N/A

Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Mystic hat (blue) Mystic hat Batwing hood Batwing hood N/A N/A N/A
Neck slot Arcane blast necklace Arcane blast necklace Amulet of magic Amulet of magic Amulet of power Amulet of power N/A N/A
Back slot Warpriest of Armadyl cape (75) Warpriest cape Veteran cape (5 year) Veteran cape (5 year) Team-44 cape Team cape N/A N/A
Torso slot Mystic robe top (blue) Mystic robe top Batwing torso Batwing torso N/A N/A N/A
Legs slot Mystic robe bottom (blue) Mystic robe bottom Batwing legs Batwing legs N/A N/A N/A
2h slot Gravite staff Gravite staff Nature staff Nature staff N/A N/A N/A
Gloves slot Mystic gloves (blue) Mystic gloves Batwing gloves Batwing gloves N/A N/A N/A
Feet slot Mystic boots (blue) Mystic boots Batwing boots Batwing boots N/A N/A N/A
Ring slot Explorer's ring 4 Explorer's ring 4 Ring of potency Ring of potency N/A N/A N/A
Pocket slot Dragon Armadylean token Armadylean token Dragon Bandosian token Bandosian token Dragon Saradominist token Saradominist token Dragon Zamorakian token Zamorakian token N/A

Getting startedEdit

A good method to minimise loss on death and familiarise yourself with the Forinthry Dungeon is to bring only expendable armour such as green dragonhide or blue dragonhide, and a cheap weapon. Even for a casual trip you will still want to bring lobsters or better food, and a few potions.

Mechanics of revenantsEdit

Aggression and wander rangeEdit

If a player is within ten squares or melee range of a Revenant, they will immediately attempt to attack the player, even if a wall is blocking them. Revenants do not wander far from their respawn point; their wander range is extremely small, about 2x2. However, if pursuing a player, they will leave their respawn point to a boundary, after that they will be unable to chase you. Revenants are like normal monsters, and will become tolerant to the player over time.

HealingEdit

Revenants will attempt to heal themselves when their life points fall at half or below their life points. While healing, they will be unable to attack most of the time. Revenants "carry" 20 "food", and will continue eating until they are above 50% of their life points or run out, after which they resume combat as normal.

AttacksEdit

Warrior fighting revenant

The correct prayer when using melee armour against Revenants, before the graphical update.

Revenants will respond to one's prayers: if a player uses Protect from Magic, the revenant will simply not use magic attacks.

Other tipsEdit

  • If you are attacked by more than one revenant at a time, it is recommended that you flee unless you are certain that you are not at risk (e.g. if the imp hits you while you are killing the cyclops).
  • Do not bring rare or valuable items in the Wilderness. Not only will this cause greater losses upon death, but it will also make you a more tempting target for PKers, although PKers do not come often as they can be easily killed by other Revenants, unlike the P2P PKers who can use a Forinthry brace and can kill you easily.
  • Pures with lower than 10 Defence are strongly advised to avoid trying to kill a revenant alone.
  • If a high levelled revenant is after you, hiding behind a wall is an alternative to running. If there are other aggressive revenants in the area, either kill them or run to a safe zone.
  • The best drop from Revenants is an Ancient statuette. However, due to the rarity of this item, regardless of what drop you get, pick it up as it is very valuable for collectors and F2P PKers alike. For example, if you get a Corrupt dragon dagger, it would be best to pick it up to make some profit off the trip.
  • Decide what revenant you want to kill. Higher levelled revenants have a much more higher chance of dropping an artefact or Corrupt dragon equipment then lower levels. However higher levelled revenants can deal more damage than lower levels and can potentially kill a player. If killing lower levels, you will get more kills per trip, but the chances of getting an artefact or corrupt dragon equipment per kill will much lower. If planning to kill higher levelled revenants, stay at the southern area. The northern area has more lower levelled revenants.
  • As you will not have a gravestone upon death, it is unlikely that you will be able to retrieve your items after dying. Therefore, consider your risk to be everything beyond what you keep on death and bring items accordingly.
    • You will most likely get your items back if you use the Wilderness lodestone to teleport back.
  • Even in the Wilderness, with the Protect Item prayer active you will be able to keep one item.