This article is about the free-to-play guide. For the members' guide, see Pay-to-play Revenant hunting guide.
Killing revenants is a popular way of passing time among high-level players. Some people kill Revenants for their potential drops, which includes the old PvP weapons, armour and statuettes. Such items include Corrupt dragon equipment and various statuettes up to the Ancient statuette, worth 5 million coins.

About revenantsEdit

During the God Wars, over 4,000 years ago, many of those that died were trapped eternally in the Wilderness, their souls twisted by the evil magic and corruption that surrounds it. They roamed the wilderness to replace PKers when PvP was removed to combat Real-world trading. When PvP was brought back, they were forced into the Forinthry Dungeon as players took back the wilderness.

Today these creatures, known as Revenants, continue to hunt those who enter their area of the Forinthry Dungeon, doing whatever they can with their melee, magic, and ranged skills to eliminate anyone who happens to cross their paths. They tend to be much stronger than what their combat level suggests and most other monsters in the free-to-play world.


Revenants patrol the North-eastern area of the Forinthry Dungeon.

WARNING: The Forinthry Dungeon is a PVP-enabled area, meaning it is entirely possible for other players to attack you whilst fighting the revenants in the dungeon. Do not bring equipment that you are not willing to lose.

How to get thereEdit

Revenants are found in a deep level wilderness most players try to avoid. They reside in the Wilderness at levels 27-31 Wilderness, which is a huge combat range for players. Players may have several choices to get to them:

  • With 57 Woodcutting, players use a Waka canoe and drive it to the Wilderness. Players then go south-west from the pond to find a small cave opening. Then from there, players go east. Ignore the forks in the road by taking the top route to the Revenants. This is considered the fastest way to get there, as you need approx. 175% run energy to get to them.
  • If walking, players go to a small wooded area east of the Dark Warrior's fortress. A small cave opening is there. Players may go down. Upon doing so, they reach a fork in the road.
    • If you go north, use Protect from Melee, and keep that prayer on. You'll end up in a bunch of Hellhounds. Go north again.
    • If you go east, you'll enter a large room. Green dragons reside here, but they are members only, so they will not appear. Go north afterwards to go to the Revenants.
  • Using the Edgeville lodestone, running North from the lodestone into the Wilderness will lead you straight to the cave. You will know that you are going the right way when you pass a Runecrafting altar. You will have enough Run energy to reach the cave.
    • Once you have entered the cave, Run along the east wall to avoid the Hellounds/Greater demons and once you do this you will arrive at the Revenants.
  • For Fastest travel method, Use the Wilderness Volcano Lodestone and head west from there to find the Revenant Cave.


Note: Dungeoneering and world event rewards will be lost on death. Ghost hunter armour and Amulet of Zealots will greatly increase your damage potential. You can use world event tokens to teleport out from level 30 wilderness. If you don't have it, use the explorer's ring as it can teleport you out from level 20 wilderness.


Recommended equipment for Melee
Slot Item (most effective → least effective)
Head slot Ghost hunter googles N/A N/A N/A N/A
Neck slot Amulet of zealots Brawler's hook necklace Amulet of strength N/A N/A
Cape slot Veteran cape (10) Veteran cape (5) Team cape N/A N/A
Torso slot Ghost hunter body Monk robes N/A N/A N/A
Legs slot Ghost hunter legs Monk robes N/A N/A N/A
2h slot Gravite 2h sword Rune 2h sword N/A N/A N/A
Gloves slot Blue dhide vambraces N/A N/A N/A N/A
Ring slot Explorers ring Ring of kinship N/A N/A N/A
Pocket slot Armadylean token Bandosian token Saradominist token Zamorakian token N/A


Recommended equipment for Ranged
Slot Item (most effective → least effective)
Head slot Blue dragonhide coif Green dragonhide coif Warpriest helm Coif N/A
Neck slot Amulet of power N/A N/A N/A N/A
Cape slot Warpriest cape Veteran cape (5) Team cape N/A N/A
Torso slot Blue dragonhide body Green dragonhide body N/A N/A N/A
Legs slot Blue dragonhide chaps Green dragonhide chaps N/A N/A N/A
2h slot Gravite shortbow Magic shortbow Yew shortbow N/A N/A
Gloves slot Blue dhide vambraces Green dragonhide vambraces N/A N/A N/A
Feet slot Carapace boots Studded leather boots N/A N/A N/A
Ring slot Explorers ring Ring of potency N/A N/A N/A
Pocket slot Armadylean token Bandosian token Saradominist token Zamorakian token N/A

The ranged setup is useful as some of the Revenants are weak to ranged attacks. However, due to the large volume of arrows needed, players prefer using Steel or weaker arrows as they can deal quick damage onto Revenants. While the gravite shortbow provides superior bonuses, the magic shortbow is not that much worse and is much cheaper to replace.


Recommended equipment for Magic
Slot Item (most effective → least effective)
Head slot Mystic hat Batwing hood N/A N/A N/A
Neck slot Arcane blast necklace Amulet of magic Amulet of power N/A N/A
Cape slot Warpriest cape Veteran cape (5 year) Team cape N/A N/A
Torso slot Mystic robe top Batwing torso N/A N/A N/A
Legs slot Mystic robe bottom Batwing legs N/A N/A N/A
2h slot Gravite staff Nature staff N/A N/A N/A
Gloves slot Mystic gloves Batwing gloves N/A N/A N/A
Feet slot Mystic boots Batwing boots N/A N/A N/A
Ring slot Explorer's ring 4 Ring of potency N/A N/A N/A
Pocket slot Armadylean token Bandosian token Saradominist token Zamorakian token N/A

Getting startedEdit

A good method to minimise loss on death and familiarise yourself with the Forinthry Dungeon is to bring only expendable armour such as green dragonhide or blue dragonhide, and a Rune Weapon. Even for a casual trip you may still want to bring Lobster or better food.

Mechanics of revenantsEdit

Aggression and wander rangeEdit

If a player is within ten squares or melee range of a Revenant, they will immediately attempt to attack the player, even if a wall is blocking them. Revenants do not wander far from their respawn point; their wander range is extremely small, about 2x2. However, if pursuing a player, they will leave their respawn point to a boundary, after that they will be unable to attack you. Revenants lose their aggression when a player has stayed long enough.


Unlike most monsters in RuneScape, Revenants have a different type of targeting mechanic. Revenants will be given targets that it is able to attack. For example, if someone is luring a Revenant and another player comes in, they will attack the new player until they run away or die. Once the new target is dead or has run away, the Revenant (who is lured out), will target anyone that has attacked them. For example, if one player attacks a Revenant knight, another player comes in and it attacks that player and the player dies/runs away with the Revenant following him/her (lets say the Revenant gets out of the lure spot), once that target has run away, the Revenant will attack the primary attacker until that person dies/runs away/hides.


Revenants will attempt to heal themselves when their life points fall at half or below their life points. While healing, they will be unable to attack you (like players), if you use a rapid attacking weapon, such as a Rune scimitar, dagger, etc. They will be able to attack back though if you are using slow weapons like a Rune battleaxe, 2h etc. Revenants will heal themselves for a limited amount of time. Once their 20 food "charges" run out, they will resume attacking you until one of you dies. The revenant's sound eating is similar to that of a player's.


Warrior fighting revenant

The correct prayer when using melee armour against Revenants,before the graphical update.

Revenants will respond to one's prayers: if a player uses Protect from Magic, the revenant will simply not use magic attacks.


When a Revenant attempts to attack a player, it may be unable to attack because of a wall blocking the way. When the Revenant does a hit on the player (it doesn't matter if it hits or not), the player may attempt to hide somewhere near the Revenant, such as a wall but on occasion they will teleport next to you. This forces the Revenant to move out of its current position to find another way to attack the player. For example, if the Revenant ork hits a player and the player hides near a wall close to the spawn position, it will move into another spot where it can attack the player freely.

Other tipsEdit

  • If you are attacked by more than one revenant at a time, it is recommended that you flee unless you are certain that you are not at risk (e.g. if the imp hits you while you are killing the cyclops).
  • Do not bring rare or valuable items in the Wilderness. Not only will this cause greater losses upon death, but it will also make you a more tempting target for PKers, although PKers do not come often as they can be easily killed by other Revenants, unlike the P2P PKers who can use a Forinthry brace and can kill you easily.
  • Pures with lower than 10 Defence are strongly advised to avoid trying to kill a revenant alone.
  • Be careful who you go hunting with. The dungeon is PvP enabled so other players will be able to kill you here. However, it shouldn't be a problem, as Revenant hunting in F2P is often rare.
    • If there is a player who is attempting to kill you, lure them to any revenant. These Revenants can deal damage onto players and force them to wait it out, or at minimum to distract the player from attacking you.
  • If a high levelled revenant is after you, hiding behind a wall is an alternative to running. If there are other aggressive revenants in the area, either kill them or run to a safe zone.
  • The best drop from Revenants is an Ancient statuette. However, due to the rarity of this item, regardless of what drop you get, pick it up as it is very valuable for collectors and F2P PKers alike. For example, if you get a Corrupt dragon dagger, it would be best to pick it up to make some profit off the trip.
  • It is highly recommended to target low level revenants in a specific area before targeting the stronger ones. Not only it will make them tolerant, it will save life points that would be unnecessarily lost and will make the trip even smoother.
  • If players need to teleport, run south with Protect from Melee on, as multiple hellhounds will be able to hit you with melee.
  • Decide what revenant you want to kill. Higher levelled revenants have a much more higher chance of dropping an artefact or Corrupt dragon equipment then lower levels. However higher levelled revenants can deal more damage than lower levels and can potentially kill a player. If killing lower levels, you will get more kills per trip, but the chances of getting an artefact or corrupt dragon equipment per kill will much lower.
  • Pick up coins. It will salvage some of the coins you used to buy your supplies. Revenants have a very high drop rate of coins, and the level 30+ Revenants will drop coins from 241-670 often.
  • As you will not have a gravestone upon death, it is unlikely that you will be able to retrieve your items after dying. Therefore, consider your risk to be everything beyond what you keep on death and bring items accordingly.
    • You will most likely get your items back if you use the Wilderness lodestone to teleport back.
  • Even in the Wilderness, with the Protect Item prayer active you will be able to keep one item.

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