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Free-to-play Magic training

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Training magic in free-to-play is rather tedious and requires attention, but experience can be gained relatively quickly. Magic training is, for the most part, not extremely expensive, and training up to level 59 can allow a player to use many common and useful non-member spells, including Varrock Teleport, Falador Teleport, Superheat Item, High level alchemy, and Fire blast.

Quests With Magic ExperienceEdit

It is suggested that you finish these quests before training magic, as it results in some quick magic experience at low levels if necessary items are bought. None of the quests have any skill requirement.

  • The Blood Pact (100 Magic Experience) (Note: This quest also gives 100 experience in Attack, Strength, Defence, and Ranged, which may make this quest undesirable for magic pures.)
  • Witch's Potion (This is no longer a quest but a miniquest for its reward of 325 Magic Experience.)
  • Imp Catcher (875 Magic Experience)
  • Swept Away (getting the Experience from the Goulash)
  • Rune Mysteries an easy quest that gives you a free Tower mindspike, 250 Magic XP, and 70 Mind Runes.

Doing these quests gives a total of 1550(+Experience of Goulash) magic experience, which brings a player's magic level to level 11, with only 34 XP left required to reach level 12.

No cost methodsEdit


Players can use magic in combat to gain magic experience in Daemonheim. This magic experience will come as an added bonus to the Dungeoneering experience. As with the Fist of Guthix activity, this method of training magic experience is somewhat slower than methods of powertraining magic listed below, but comes with extra rewards (both Dungeoneering experience and rewards).

When using Magic in Daemonheim, the highest level staff available should always be used. For F2P players, a Tangle gum staff should be bound until level 10 Magic, then a Seeping elm staff until level 20, then a Blood spindle staff until level 30, then an Utuku staff until level 40, and finally a Spinebeam or Catalytic staff. All of these staves provide unlimited elemental runes, allowing the caster to use any offensive spell that they wish. Staves are recommended over dual-wielding a wand and orb, due to the dual-wielding ability, Concentrated Blast, being a member's only ability and the orb costing an additional bind.

Buying Magic-oriented Dungeoneering rewards is also an effective way to train Magic. Dungeoneering staves, a Tome of Frost, and Arcane Necklaces are useful as well.

Available F2P Dungeoneering Rewards are:

Air SpellsEdit

With the Evolution of Combat, air spells now only require air runes to be cast. Using a Mindspike (recommended over both Caitlin's staff and a staff of air) will allow you to train magic free of cost.

Goblin Village is an excellent place to train any low level combat skill, including magic. By standing near the fire in the center of the village, almost all visible goblins will be targetable by magic without moving. They are fairly easy to kill with one hit even at low magic levels, and each kill results in 25 exp towards magic and 7-9 exp to constitution when only training on magic. Using this method a player can easily get from level 1 to the level 21 (low alchemy) in ~141 kills (as little as 12 minutes). From level 1 to level 41 (air blast- 3rd level of air spell) can take as little as 100 minutes.

Past level 41, both guards and hill giants are weak to air spells and offer better exp/kill and better drops. Guards are found in groups near the entrances of Varrock and Falador. Barbarians are also easy to kill with magic.

Training tipsEdit

Recommended WeaponsEdit

Magic Level Other Requirements Recommended Weapon
1-9 Start The Blood Pact Caitlin's staff
10-44 Kill Magic Stick
None for Imp equipment
Imp horn wand & Imphide book
Imp horn wand & Imp shield

20 Magic, 20 Defence

Spider wand & Spider orb
45+ 45 Dungeoneering, 40 Attack Law Staff
48-49 64 Dungeoneering Spider wand & Tome of frost
50+ 64 Dungeoneering
None for Bat equipment
Bat wand & Tome of frost
Bat wand & Bat book
53+ 53 Dungeoneering, 40 Attack Nature staff
55+ 64 Dungeoneering Gravite staff

The Tome of Frost only requires 48 Dungeoneering to wield, but the tokens to purchase it require level 64. Similarly, the Gravite Staff only requires 45 Dungeoneering to wield, but the tokens to purchase it require level 64.

Magic Training MethodsEdit

Levels 1-10Edit

Level Required Type (Combat/Non-Combat) What & Where? XP/Hour Cost/XP
1 Combat Cast Air Strike on Troll brutes in the west cave of the Abandoned Burthorpe mine north of Burthorpe. Unknown Free, if using Mindspike (air) or Avernic wand and Wizard's/Avernic/Imphide book

30 Magic-icon xp/kill (and 9.9 Constitution-icon experience)

1 Combat Cast Air strike on Cows and Cow calves east of the River Lum Free, if using Mindspike (air) or Avernic wand and Wizard's/Avernic/Imphide book

34.5 Magic-icon xp/kill (and 11.4 Constitution-icon experience)

3 Ambiguous Cast Confuse using any safe spot 0.3
9 Combat Cast Earth Strike on Cockroach drones in the Stronghold of player safety Varies

Levels 10-20Edit

Level Required Type (Combat/Non-Combat) What & Where? XP/Hour Cost/XP Notes/Other requirements
10 Combat Cast Water Strike on Guards or Al Kharid warriors

Al Kharid palace Varrock Castle

Unknown Varies Poor drops
11 Ambiguous Cast Weaken using any safe spot
17 Combat Cast Air Bolt on Hobgoblins and Guards Common limpwurt root and grapes  drops
19 Ambiguous Cast Curse using any safe spot

Levels 20-30Edit

Level Required Type (Combat/Non-Combat) What & Where? XP/Hour Cost/XP Notes/Other requirements
20 Combat Cast Air Bolt on Cockroach workers

Stronghold of player safety

Unknown Varies Runes and mithril equipment drops
21 Non-combat Cast Low Level Alchemy Varies Unknown This spell is profitable if you use an Explorers Ring 2 or higher
25 Non-combat Cast Varrock Teleport repeatedly Unknown Equip a Mindspike (air) to reduce costs
29 Combat Cast Earth Bolt on Cockroach soldiers Runes and rune equipment drops.

Levels 30-40Edit

Level Required Type (Combat/Non-Combat) What & Where? XP/Hour Cost/XP Notes/Other requirements
31 Non-combat Cast Lumbridge Teleport repeatedly 8.5gp/1xp Equip a Mindspike (air) to reduce costs
35 Combat Cast Fire Bolt on Ice giants Varies Always drop big bones, and some armour and weapons.
37 Non-combat Cast Falador Teleport repeatedly Unknown Equip a Mindspike (air) to reduce costs

Levels 40+Edit

Level Required What & Where? XP/Hour (at 99 Magic)  Coins/Hour Notes
41 Cast Air Blast on Hill giants Unknown Varies Always drop big bones, and common drops include limpwurt roots and runes.
43 Cast Superheat Item to create steel bars 94k


30 Smithing required and yields 31k smithing xp/hour.

Approximately 1770 casts/hour if using a coal bag.

See the Superheat Item page.

53 Cast Earth Blast on Ankous in the Stronghold of Security 70k +30k Drops adamant arrows, death runes, and mithril ore.

Cast High-level alchemy on hard leather boots



Equip a Fire staff to reduce costs.

Approximately 1200 casts/hour.

For the best items to alch, see the market watch.

59 Cast Fire Blast on Lesser Demons in the Karamja Volcano,

the Wilderness Volcano, on the Island of Crandor, or inside the Karamja Volcano.



145k xp/hr if alching while fighting.

Drops rune med helm.

5k prayer xp/hr if using accursed urns.

See the strategy guide.

The "Dragon Slayer" quest must be active or complete in order to reach Crandor.

70 (suggested) Cast Fire Blast on Greater Demons in Forinthry Dungeon

or the Wilderness volcano.

120k +50-100k

Drops rune full helm.

Forinthry Dungeon is located in the wilderness.

See the strategy guide.

90 (suggested) Cast Fire Blast on Deadly red spiders in the Varrock sewers

or inside the Karamja Volcano.

110k +15k

Attacks often splash.

See the strategy guide.

90 (suggested) Cast Fire Blast on Hellhounds in Forinthry Dungeon or in the

Wilderness Volcano.

115k -10k

Attacks often splash.

Located in the wilderness.

Ruby EnchantingEdit

At level 49, you can buy ruby amulets, cosmic runes, and a fire staff/fire runes. Cast Enchant Level 3 Jewellery to turn the amulets into Amulets of Strength, then resell them to the GE for a slight gain. This is an underrated method of gaining magic exp, as it is possible to make around 100 coins per amulet. This is likely to change soon with the GE price.

The enchanting sound effect has three "rings" of sound. To make sure you don't enchant too quickly and skip over a few amulets, only enchant the next amulet after you hear the third "ring" from enchanting the previous amulet. With a bit of practice, you can enchant up to 1700 amulets per hour.

High Level AlchemyEdit

High Level Alchemy allows one to convert items into Coins. Most players owe their high level of Magic to this spell, at 65 magic experience per casting, using a fire staff so as to only consume 1 Nature rune per spell. To find recommended items for this method please refer to Grand Exchange Market Watch/Alchemy. It is advised that you alch items in noted form and use the action bar to cast the spell, while keeping your mouse over your inventory. If you do not have much cash, alchemise Steel equipment. This is one of the few spells that you can get a profit from. You can increase your profit by telegrabbing jugs of Wine of Zamorak while alching. Bringing your noted item, a fire staff and nature runes in conjunction with normal telegrabbing equipment you can cast high level alchemy 7 times between each telegrab. Hardleather Bodies are a great way to make money while levelling up your Magic. They sell for 51gp, but when you use high alchemy on them they turn into 102gp (but only if you kill cows, take their cowhide, tan it into hard leather and craft it into hardleather bodies).

(Note that if Explorer's Ring 4 is in your possession you can use it to do 15 High Level Alchemy casts per day that cost no runes)

You will need 12,867,795 XP to go from 55 to level 99. This means you will have to cast High Level Alchemy 197,967 times to get from 55 to 99. You can also use Superheat Item to help you make profit too, it can be used to help make armour which could be used for High Level Alchemy.

(Note that if Explorer's Ring 4 is in your possession you can use it to do 27 Superheat Item casts per day that cost no runes)

It gives 65 - 78k experience but, most profitable items on free-to-play can only have 100 items bought every 4 hours and this is if you do this repeatedly. High level alchemy requires less attention than Superheat Item but Superheating gives good Smithing xp and good profit if you superheat Steel or Rune.

Magic Pure Training GuideEdit

If you are a pure who just wants magic without levelling other skills, this guide will describe how to train magic without training constitution.

Note: You will need a significant amount of coins.

Note: Doing the Imp Catcher quest and the Witch's Potion and Stronghold of Player Safety (using the reward lamps for magic experience) miniquests will bring your Magic level up to 14 without any Constitution experience.

Levels 1-3Edit

Cast Wind strike on any monster; you will need between 19 and 32 casts per level. Due to the Evolution of Combat, mind runes are no longer needed. Purchasing a staff of air, or using a Caitlin's Staff is recommended(However, the quest requirements for the staff is the Blood Pact, meaning you will obtain at least level 2 attack, strength and defence when you finish the quest) . Note that you *will* gain constitution experience.

One alternative is to buy Wizard's mind bombs to boost your level to 3 and cast Confuse to skip this section. This alternative will gain no Constitution experience.

The other alternative is to use the quests suggested above or other experience rewards to gain Magic Experience.

Levels 3-7Edit

37 Mind runes needed to cast Confuse, though more may be required due to splashing. Do not equip an air staff or else you may risk killing lower level targets. Use Safe-spotting.

Levels 7-15/21Edit

Cast Level 1 enchant on Sapphire amulet until reaching Bones to Banana or Low alchemy.

Level 15/21-43Edit

Starting point will vary depending on player preferences as both spells can be performed at banks.  (Bones to Bananas will require accessing the bank more often to withdraw a single set of Bones to convert.)

At Level 21, cast Low alchemy.

Levels 43-55Edit

This may require a high smithing level (see Superheat Item for details).

Purchase all ores required at the Grand Exchange to smith iron, steel, mithril, adamant, or rune bars, equip a Fire staff, and use spell Superheat Item to smelt into bars. This is the fastest way to train Magic/Smithing simultaneously, generally breaking even. Superheat item gives 53 experience per cast, plus additional smithing XP (based on which kind of metal bar you are smelting).

The experience needed to level from 43 to level 55 is 139,163. This will mean you will have to cast Superheat Item 2,626 times to get to level 55. This used to give a small profit (from steel bars), but since the price of coal has risen, it doesn't any more. Instead it costs around 31gp per bar. When focused, it is possible to gain 70-80k exp per hour with this method (with steel bars).

However, if mithril bars are Superheated, it is possible to both gain experience and a small profit.

Superheating is currently the most effective way to gain magic experience in F2p, if you cast it on iron ore which is around 100 gp loss/cast.

Levels 55+Edit

High level alchemy - A constantly updated list of items that yields profit can be found on Grand Exchange Market Watch/Alchemy, which High level alchemy is cast with assistance of Staff of fire, so save the cost of the spell. Players are recommended to double check the immediate market price of items to prevent loss of coins.

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