Today (20:51, 15 June 2009 (UTC)) in CC, we were talking about how it seemed that quest items were irregular on the wiki. As an example, fresh monkfish is a quest item. However, do items like buckets, ropes, and redberry pies count? Are quest items for all quest items or those that are used solely for quests? Huanghe63talk 20:51, 15 June 2009 (UTC)
Discussion
I think quest items are items that are only used for quests, like Conductor or Demonic sigil. Doucher4000******r4000 22:46, 15 June 2009 (UTC)
This is an interesting point, and one that arose with me earlier today when someone asked me about an iron bar (which was listed as not being a quest item at the time, but which actually is needed for The Giant Dwarf). I consulted the Quest items article, which said that quest items include "Items listed as Items needed which are required during a quest but obtainable from stores, monsters or NPCs". This implies that any item that is needed for any quest counts as a quest item, so I advised him to update the iron bar to that effect. However, that makes quest items an extremely broad range of items (and we may find that the majority of all items can be classified as such). If this is a motion to make "quest items" refer only to items whose only use is as part of a quest (and which are presumably only obtained during the quest), and to items given as a reward from a quest, then I think it would get my support. As it is now, I think it is too broad a definition. Leevclarke talk http://i210.photobucket.com/albums/bb290/leevclarke/RuneScape/Max%20Bulldog/Max_logo_mini.png http://i210.photobucket.com/albums/bb290/leevclarke/RuneScape/bulldog_puppy.png 23:22, 15 June 2009 (UTC)
Support Lee's idea. Doucher4000******r4000 03:00, 16 June 2009 (UTC)
Support D4K and Lee's idea. Items like the iron bar should not be classified as quest items because they are not gained or primarily used during quests. ~ Sentry Telos Talk 08:25, 16 June 2009 (UTC)
Support - I think items that are created for a quest, and that are not normally used outside of a quest, should be quest items. Not sure about rewards (you don't really use them in the quest, right?). Oil4 Talk 10:28, 16 June 2009 (UTC)
Weak oppose - Actually having them listed as "Quest items" helps me decide whether to keep the item for future use. Assume that I used an item (a common item such as an iron bar) for one quest and I manage to complete that quest. I go to the item article, and check whether that item is used in any other quest. If it is, I keep the item, and if it isn't, I drop it. I feel that item articles should be updated to include the "List of quests" section that uses that particular item. Although Lee's idea seems like the logical thing to do, I feel that it is against the encyclopaedic nature of this wiki.
We have over 4,600 items, they all can't be quest items. az talk 11:45, 16 June 2009 (UTC)
- Yeah, I like that. Weapons and armour would normally not have this section (I assume), unless required from some specific reason (i.e. not 'for the fight', unless the creature is only weak to that weapon, e.g. Ivandis flail), like a Mithril 2h sword in Devious Minds. Similarly with most food (exceptions include Redberry pies in The Knight's Sword). Such a section could include other features like achievement diaries and miniquests.
- A change in the definition of a "Quest item" could be done too (particularly for Template:Infobox Item). Maybe a quest item is any item that must be used in a quest to complete it. Normally obtained items, such as iron bars, redberry pies, mithril two handed swords, and would be labelled "Yes" in the infobox; items that only have a practical use during a quest, such as demonic sigils and the molds would be given the label "Only during" (or "During only" maybe); Reward items, such as a broken/barrelchest anchor, (in)complete prayer books, etc would be classified "Reward". Good/Too much? @Gaz#7521 13:56, 16 June 2009 (UTC)
- Maybe have it like this - for the rewarded ones, put "[questname] required", for ones used in quests "Used in [questname]", and for things like demonic sigil "only obtainable/used during [questname]". Thoughts? Doucher4000******r4000 18:22, 16 June 2009 (UTC)
- Support D4K. We have needed a systematic way to list the actual quests an item is associated with. --Quarenon Talk 06:04, 17 June 2009 (UTC)
- Looks good. Some things would have a lot of quests (can't think of anything off the top of my head, but I'm sure there are...), so a reference to a section on it in the page would probably be better. @Gaz#7521 14:23, 17 June 2009 (UTC)
- Maybe have it like this - for the rewarded ones, put "[questname] required", for ones used in quests "Used in [questname]", and for things like demonic sigil "only obtainable/used during [questname]". Thoughts? Doucher4000******r4000 18:22, 16 June 2009 (UTC)
Support D4K's idea of only having items that are either quest rewards or only used in quests in Category:Quest items. Most items are quest items, according to the quest items page's current definition, so we should change it. User:C Teng/sig 19:46, November 28, 2009 (UTC)
What about Silverlight? Hello71 21:27, November 28, 2009 (UTC)
- Silverlight is a reward therefore it would be included. User:Lil diriz 77/Signatures 18:56, November 29, 2009 (UTC)
Comment What about common items that ordinarily have no practical use, such as Crushed gem or Ashes, yet are required for quests? I'm leaning to a more exacting definition of a quest item being defined as something which is made or obtained in the course of performing the quest, and is a requirement to complete the quest. A quest reward is something that is simply given to a player during the quest but isn't necessarily required to complete that quest. Silverlight would clearly be a quest item, as it is obtained and required for use during the quest. I think quest rewards should be a separate category of item, which is not necessarily exclusive from quest items. A quest reward would be something that also has merit after the quest is completed. At least a thought on how to define the situation. --Robert Horning 18:44, November 29, 2009 (UTC)
- But Silverlight is also a reward from the quest, just not a well-used one. Hello71 20:42, November 29, 2009 (UTC)
- Yes, I agree, Silverlight and Excalibur would both be included as quest items. They both function as weapons beyond the context of the respective quests, but they are also both obtained and used within the respective quests as well. These are perfect examples of what should be quest items. --Robert Horning 14:04, November 30, 2009 (UTC)
- What about the Blurite sword? It's used during a quest, but it's not a reward. Sure you can keep it, but you're not supposed to do that. It's just possible using a trick - the drop trick. Oil4 Talk 15:12, November 30, 2009 (UTC)
Proposal
I want to get this very old thread closed, so here is a proposal. A quest item is:
“ | an item that is used/made/obtained only during a quest/quests. | ” |
This WOULD include:
- items only used in the quest
- rewards from the quest, that are earned (not unlocked rewards that must be paid for)
- unofficial rewards obtained through various methods
- books/items that may be kept/obtained/read after quests but only used during them
- items obtained during the quest, that are commonly used afterwards
This WOULD NOT include:
- an item that is commonly used for not only quests, but skills, minigames, D&Ds, etc.
- items that can be obtained without completing/starting the quest, but are used in 1 or more (may be exceptions)
- books not used during quests
- food
- unlocked items that must be paid for/obtained after the quest, and are not featured in the "Quest complete scroll"
- more
This was done at 1am in the morning so I probably missed heaps. But please add to/modify the above lists/quote etc with what you see fit, although probably comment below on what you changed. Cheers, Chicken7 >talk 14:10, February 7, 2010 (UTC)
Discussion
Comment - Some hard ones are things like monkfish and redberry pie. In my opinion, the pie can be cooked before the quest so it is NOT a quest item. The monkfish, a real hard one. I'd say it was NOT a quest item, because if there was fishing spots outside Piscatoris Colony (or if someone hacked and entered the colony without finishing the quest), the player would be able to cook them as the only requirement to fish them is 62 Fishing; you simply need more requirements to get to the location to get them. What do you guys think? Cheers, Chicken7 >talk 14:15, February 7, 2010 (UTC)
Support - Consistency is FTW. The wiki needs more of it. ~ Sentry Telos Talk 20:07, February 7, 2010 (UTC)
Support - I don't see any issues with the proposal. Oil4 Talk 20:46, February 7, 2010 (UTC)
Support - Not sure what to say. Good idea.
- REDIRECT User:Matt is Me/Signature 08:27, February 13, 2010 (UTC)
Support - Per Chicken7 and let's move on from this ancient thread. Ryan PM 01:16, February 20, 2010 (UTC)
Support - Sounds good! Evil Yanks talk 01:57, February 20, 2010 (UTC)
Support - per all Tollerach hates SoF 08:41, February 20, 2010 (UTC)
Closed - We will be using Chicken7's proposal, the changes have been implemented. C.ChiamTalk 03:02, April 3, 2010 (UTC)