Forgotten mage
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| Release date | 12 April 2010 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Members? | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Combat level | See table | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| XP per kill | Unknown edit | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Always drops | Bones | ||||||||||||||||||||||||||||||||||||||||||||||||||||
| Examine text | One of many dark mages inhabiting the dungeons. | ||||||||||||||||||||||||||||||||||||||||||||||||||||
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The Forgotten mage is a monster in Daemonheim released with the Dungeoneering skill. They attack exclusively with magic. Their combat levels vary, as do the magic robes they wear and the level of spells they cast. They will usually drop 2 pieces of the robes they are wearing (e.g. one wearing Roseblood robes may drop 2 pieces of Roseblood equipment), but on rare occasions, they may drop more. They usually have high magic stats but fairly low life points.
Forgotten mages have a special ability only shared by necromancers, mercenary leaders, reborn mages and Seekers: they could cast what looks like stat spy on players to temporary disable the cloaking effects of the shadow silk hood. This can be their most lethal spell if other humanoid monsters are in the room. Even though it deals no direct damage, it can cause multiple humanoid enemies to attack the affected player at once. The higher the mage's combat level, the more powerful the spells they can use.
Contents |
Tiers
Edit
Below is a list of the spells that forgotten mages use with respect to their tier. As you see, the mages will use a greater variety of spells as their combat level goes up, though some of them will be of the same type (look at the tier 1 and tier 2 mage spells).
| Tier | Combat level | Life Points | Spells used | Max hit |
|---|---|---|---|---|
| 1 (Salve) | 1, 2 | 10, 200 | Wind Strike, Water Strike, Confuse | ? |
| 2 (Wildercress) | 20 | ? | Water Strike, Earth Strike, Confuse, Fire Strike, Weaken | ? |
| 3 (Blightleaf) | 40 | ? | Fire Strike, Wind Bolt, Confuse, Weaken, Bind, Curse, Water Bolt | ? |
| 4 (Roseblood) | 60 | ? | Water Bolt, Earth Bolt, Confuse, Weaken, Curse, Bind, Fire Bolt | ? |
| 5 (Bryll) | 80 | ? | Fire Bolt, Wind Blast, Confuse, Weaken, Curse, Bind, Water Blast | ? |
| 6 (Duskweed) | 100 | ? | Water Blast, Earth Blast, Confuse, Weaken, Curse, Snare, Fire Blast | ? |
| 7 (Soulbell) | 120 | ? | Fire Blast, Wind Wave, Confuse, Weaken, Vulnerability, Snare, Water Wave | ? |
| 8 (Ecto) | 140 | ? | Water Wave, Earth Wave, Confuse, Enfeeble, Vulnerability, Entangle, Fire Wave | ? |
| 9 (Runic) | 160 | ? | Fire Wave, Wind Surge, Stun, Enfeeble, Vulnerability, Entangle, Water Surge | ? |
| 10 (Spiritbloom) | 180 | ? | Water Surge, Earth Surge, Stun, Enfeeble, Vulnerability, Entangle, Fire Surge | |
| 11 (Celestial) | 198 | ? | Fire Surge, Stun, Enfeeble, Vulnerability, Entangle | ? |
Salve Forgotten Mages will just do the most basic curse spell, while Wildercress ones will also do addition Weaken Curse Spell, and Blightleaf ones will also cast a binding spell in addition to what the other mages cast. Higher tier mages tend to use more damaging spells, making it very dangerous for those with low magic protection. Tier 7 (Soulbell) mages will only cast the first high level curse Vulnerability), ecto mages will cast Enfeeble, and above that will cast all types of curses, including a very long-lasting Entangle. Be very careful with anything above runic (tier 9+); they use surge spells, which hit 200+ very commonly. Protect from Magic is recommended instead of food and ranged armour for these mages; even with cave morays and Tyrannoleather armour, it can be difficult to keep up with their high hits.
For players with 90-100 combat, tiers 1-4 will generally be with other, higher level monsters, though on rare occasions a wildercress one will be either alone in a room or with very low level monsters. Duskweed (tier 6) and above mages will either be by themselves or with very low level monsters, due to the high damage they often cause. On some of the deeper floors, a level 90-100 player may encounter runic, spiritbloom, and even celestial mages dwelling alone in a room
Location
Edit
- Daemonheim all floors.
Drops
Edit
Monster-Specific drops
Edit
These are only dropped by mages that are visibly holding them in their left hand.
Item Tier Smuggler value Members only? 


Magical blastbox N/A 600 No 


Celestial surgebox N/A 900 Yes
Magic Robes
Edit
The mages usually only drop robes that they themselves are wearing (celestial mages can drop lower-tiered robes, such as spiritbloom), although which of these they drop is random.
(It is possible for no robes to be dropped at all)
Other Drops
Edit
- Please note that the quantities and rarities are random.
- Food
Item Tier Smuggler value Members only? 


Heim crab 1 72 No 


Red-eye 2 180 No 


Dusk eel 3 252 No 


Giant flatfish 4 360 No 


Short-finned eel 5 432 No 


Web snipper 6 540 Yes 


Bouldabass 7 612 Yes 


Salve eel 8 720 Yes
- Weapons
Item Tier Smuggler value Members only? 


Novite dagger 1 105 No 


Bathus dagger 2 255 No 


Marmaros dagger 3 480 No 


Kratonite dagger 4 660 No 


Fractite dagger 5 915 No
- Runes
Item Tier Smuggler value Members only? 


Air rune None 1 No 


Mind rune None 1 No 


Water rune None 1 No 


Earth rune None 2 No 


Fire rune None 3 No 


Body rune None 3 No 


Cosmic rune None 3 No 


Chaos rune None 3 No 


Astral rune None 3 Yes 


Nature rune None 3 No 


Law rune None 6 No 


Death rune None 6 No 


Blood rune None 6 Yes 


Soul Rune None 12 Yes
- Torn bags
Item Tier Smuggler value Members only? 


Protoleather torn bag 1 93 No 


Subleather torn bag 2 213 No 


Paraleather torn bag 3 399 No 


Archleather torn bag 4 546 No 


Dromoleather torn bag 5 759 No 


Spinoleather torn bag 6 888 No 


Gallileather torn bag 7 1101 No 


Stegoleather torn bag 8 1260 No 


Megaleather torn bag 9 1434 No Please note that non-members can receive torn bags as well, although they can only sell them (or alchemise).


Tyrannoleather torn bag 10 1695 No
- Ores
Item Tier Smuggler value Members only? 


Novite ore 1 105 No 


Bathus ore 2 225 No 


Marmaros ore 3 480 No 


Kratonium ore 4 660 No 


Fractite ore 5 915 No
- Branches
Item Tier Smuggler value Members only? 


Tangle gum branches 1 45 No 


Seeping elm branches 2 90 No 


Blood spindle branches 3 165 No 


Utuku branches 4 225 No 


Spinebeam branches 5 315 No
- Textiles
Item Tier Smuggler value Members only? 


Salve nettles 1 84 No 


Wildercress 2 204 No 


Blightleaf 3 384 No 


Roseblood 4 528 No 


Bryll 5 732 No
- Herbs
Item Tier Smuggler value Members only? 


Grimy sagewort 1 225 Yes 


Grimy valerian 1 300 Yes 


Grimy aloe 1 405 Yes 


Grimy wormwood leaf 2 450 Yes 


Grimy magebane 2 600 Yes 


Grimy featherfoil 2 810 Yes 


Grimy winter's grip 3 900 Yes 


Grimy lycopus 3 1050 Yes 


Grimy buckthorn 3 1350 Yes
- Seeds
Item Tier Smuggler value Members only? 


Cave potato seed N/A 162 Yes 


Gissel mushroom spore N/A 270 Yes 


Edicap mushroom spore N/A 900 Yes 


Sagewort seed 1 675 Yes 


Valerian seed 1 900 Yes 


Aloe seed 1 1215 Yes 


Wormwood seed 2 1350 Yes 


Magebane seed 2 1800 Yes 


Featherfoil seed 2 2430 Yes 


Winter's grip seed 3 2700 Yes 


Lycopus seed 3 3150 Yes 


Buckthorn seed 3 4050 Yes
- Miscellaneous
Item Tier Smuggler value Members only? 


Gold charm None 895 Yes 


Green charm None 2647 Yes 


Crimson charm None 4393 Yes 


Blue charm None 5538 Yes 


Coins N/A N/A No 


Anti-dragon shield (Daemonheim) None 360 No 


Bow string N/A 18 Yes 


Vial (Dungeoneering) N/A 3 No 


Thread N/A 3 No 


Fly fishing rod N/A 15 No 


Feather (Dungeoneering) N/A 1 No 


Marmaros and Thok None Untradeable No 


Chronicles of Bilrach None Untradeable No 


Rune essence None 16 No
Trivia
Edit
- Prior to the graphical update for the elemental spells, the Forgotten mages that used wave spells used the hand animation associated with blast or lower spells. Some mages still use these hand animations, although the spells still use the updated graphics (this has not been fixed yet).
- Also before the graphical update, some of the higher-levelled mages used higher-powered wave spells that hit maximum damage consistent with the corresponding surge spells (for example, the highest levelled mages used a variation of Fire Wave with maximum damage of 280, the same as Fire Surge). Although the higher-levelled mages now cast the proper elemental surge spells, they still use the sound effects for the wave spells. This also seems to apply to Mercenary leaders.
- With a hidden update, Forgotten mages now bind the player, then move a few squares away (if in melee range) and continue attacking them similar to Astea Frostweb. Very rarely, if in melee range, they will move one space diagonally close to you in melee range also, although this may be a glitch, but possible that it is stuck, depending on the location of you and the mage.
- Stunning or binding a mage will not prevent him from moving away after he binds a player in melee range. This also seems to apply to the Mercenary leader, as well as Ancient mages from the Ancient Prison, and is most likely a glitch.