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Forgotten mage

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For the monster from the Fremennik Saga, see Forgotten mage (Thok Your Block Off).
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The Forgotten mage is a monster in Daemonheim released with the Dungeoneering skill. They attack exclusively with magic. Their combat levels vary, as do the magic robes they wear and the level of spells they cast. They will usually drop 2 pieces of the robes they are wearing (e.g. one wearing Roseblood robes may drop 2 pieces of Roseblood equipment), but on rare occasions, they may drop more or even none. They usually have high magic stats but fairly low life points.

Forgotten mages have a special ability only shared by necromancers, mercenary leaders, reborn mages and Seekers: they could cast what looks like stat spy on players to temporary disable the cloaking effects of the shadow silk hood. This can be their most lethal spell if other humanoid monsters are in the room. Even though it deals no direct damage, it can cause multiple humanoid enemies to attack the affected player at once. The higher the mage's combat level, the more powerful the spells they can use.

Forgotten mages also appear in Salt in the Wound.


Below is a list of the spells that forgotten mages use with respect to their tier. As you see, the mages will use a greater variety of spells as their combat level goes up, though some of them will be of the same type (look at the tier 1 and tier 2 mage spells).

Tier Level Life points Max hit[1] Equipment Spells used
1 1 10 5 Salve Wind Strike, Water Strike, Confuse
1 1 100 5 Salve Wind Strike, Water Strike, Confuse
1 ? 200 ? Salve Wind Strike, Water Strike, Confuse
2 14 800 40 Wildercress Water Strike, Earth Strike, Confuse, Fire Strike, Weaken
2 14 1000 80 Wildercress Water Strike, Earth Strike, Confuse, Fire Strike, Weaken
3 28 2000 160 Blightleaf Fire Strike, Wind Bolt, Confuse, Weaken, Bind, Curse, Water Bolt
4 42 3000 240 Roseblood Water Bolt, Earth Bolt, Confuse, Weaken, Curse, Bind, Fire Bolt
5 56 4000 320 Bryll Fire Bolt, Wind Blast, Confuse, Weaken, Curse, Bind, Water Blast
6 70 5000 400 Duskweed Water Blast, Earth Blast, Confuse, Weaken, Curse, Snare, Fire Blast
7 84 6000 480 Soulbell Fire Blast, Wind Wave, Confuse, Weaken, Vulnerability, Snare, Water Wave
8 98 7000 560 Ecto Water Wave, Earth Wave, Confuse, Enfeeble, Vulnerability, Entangle, Fire Wave
9 112 8000 640 Runic Fire Wave, Wind Surge, Stun, Enfeeble, Vulnerability, Entangle, Water Surge
10 126 9000 720 Spiritbloom Water Surge, Earth Surge, Stun, Enfeeble, Vulnerability, Entangle, Fire Surge
11 138 9900 800 Celestial Fire Surge, Stun, Enfeeble, Vulnerability, Entangle
11 138 10000 800 Celestial Fire Surge, Stun, Enfeeble, Vulnerability, Entangle
  1. ^ Max hits vary to some degree; only the highest recorded are shown.

Salve Forgotten Mages will just do the most basic curse spell, while Wildercress ones will also do addition Weaken Curse Spell, and Blightleaf ones will also cast a binding spell in addition to what the other mages cast. Higher tier mages tend to use more damaging spells, making it very dangerous for those with low magic protection. Tier 7 (Soulbell) mages will only cast the first high level curse Vulnerability), ecto mages will cast Enfeeble, and above that will cast all types of curses, including a very long-lasting Entangle. Be very careful with anything above runic (tier 9+); they use surge spells, which hit over 800 very commonly. Protect from Magic is recommended instead of food and ranged armour for these mages; even with cave morays and Tyrannoleather armour, it can be difficult to keep up with their high hits.

For players with 90-100 combat, tiers 1-4 will generally be with other, higher level monsters, though on rare occasions a wildercress one will be either alone in a room or with very low level monsters. Duskweed (tier 6) and above mages will either be by themselves or with very low level monsters, due to the high damage they often cause. On some of the deeper floors, a level 90-100 player may encounter runic, spiritbloom, and even celestial mages dwelling alone in a room.



Monster-Specific dropsEdit

These are only dropped by mages that are visibly holding them in their left hand.

Item Tier Smuggler value Members only?
Magical blastbox Magical blastbox N/A 600 No
Celestial surgebox Celestial surgebox N/A 900 Yes

Magic RobesEdit

Forgotten mages have a chance to drop a random piece of magic armour of their tier (with the exception of celestial mages, who drop spiritbloom robes). It is possible, and not uncommon, for no robes to be received at all.

Other DropsEdit

Please note that the quantities and rarities are random. Dropped food will usually be the second best you can fish and cook, and drops in general will become less generous as you progress.
Torn bags
Please note that non-members can receive torn bags as well, although they can only sell them (or alchemise).


  • Prior to the graphical update for the elemental spells, the Forgotten mages that used wave spells used the hand animation associated with blast or lower spells. Some mages still use these hand animations, although the spells still use the updated graphics (this has not been fixed yet).
  • Also before the graphical update, some of the higher-levelled mages used higher-powered wave spells that hit maximum damage consistent with the corresponding surge spells (for example, the highest levelled mages used a variation of Fire Wave with maximum damage of 280, the same as Fire Surge). Although the higher-levelled mages now cast the proper elemental surge spells, they still use the sound effects for the wave spells. This also seems to apply to Mercenary leaders.
  • With a hidden update, Forgotten mages now bind the player, then move a few squares away (if in melee range) and continue attacking them similar to Astea Frostweb. This can be countered by using Freedom or Barge. Very rarely, if in melee range, they will move one space diagonally close to you in melee range also, although this may be a glitch, but possible that it is stuck, depending on the location of you and the mage.

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