Some other quests not listed give a generic experience lamp that could be used on Fletching if the player intended to do so, however, Fletching is known to be a "fast skill" to train up, so generic experience lamps are typically better used on other skills.
This guide focuses on the creation of bows, as that is the most common method of training the Fletching skill and therefore the materials are easiest to get hold of.
Xp/hr rates given in this guide are a maximum amount possible; they assume that you will be fletching steadily, with quick banking and few to no distractions in game or in real life. Many players will, realistically, not achieve these amounts.
Likewise, this guide assumes that you will be buying/gathering the materials for your Fletching before starting, rather than doing so as you go. Doing the latter will severely impact how much Fletching experience is gained per hour.
All calculations in this guide are rounded up; this may result in you needing slightly fewer materials than stated.
Using a one-click bank chest, such as the one south of Burthorpe lodestone, is advised due to the speed of bank access.
The Proto-tool reward from Stealing Creation can potentially be a useful item for level 40+ fletchers, as its knife form can double the experience for fletching unstrung bows and stocks. However, the time taken to obtain one must be balanced against its usefulness; combat games are twenty minutes long, and non-combat clan games are typically 10-15 minutes long, which is time you may prefer to spend fletching instead.
Grand Exchange prices are the median price. Materials will probably cost more than the prices stated, and finished products sell for less.
Fletching an inventory of unstrung bows from logs takes 50 seconds an inventory. Stringing an inventory of 14 bows to make the finished product takes 15 seconds. These have been rounded up to 60 seconds and 20 seconds respectively to account for banking time.
Experience for fletching a bow from a log and stringing that same bow gives the same experience. With this in mind, the number of logs and bow strings should be halved if you decide to both fletch and string.
This section will show the time and number of either logs or unstrung bows and bow strings needed to reach level 99 if switching to each newly unlocked bow type you can fletch as soon as possible, along with the prices of the materials involved; logs, bow strings, unstrung bows and finished bows.
At this point you should switch to making shieldbows, which give 10 xp for fletching the shieldbow (u) from logs or adding the string to make a finished bow.
Experience needed = 3,316
Logs/unstrung bows needed = 332
Time = 12 minutes (fletch) OR 8 minutes (string)
Logs cost = &000000000005810000000058,100
Shieldbow (u) cost = &00000000000053120000005,312
Bow strings cost = &000000000004150000000041,500
Shieldbow (u) and bow strings total = &000000000004681200000046,812
Maple shieldbows are usually a cheaper, if slightly slower, route to achieving level 99 in Fletching. They give 58.3 experience for fletching or stringing.
Experience needed = 12,867,795
Logs/unstrung bows needed = 220,717
Time = 131 hours 23 minutes (fletch) OR 87 hours 36 minutes (string)
Maple logs cost = &00000000099322650000009,932,265
Maple shieldbow (u) cost = &000000002030596400000020,305,964
Yew shieldbows are another alternative method to reach 99. They're a compromise between the speed of magic shieldbows and the relative cheapness of maple shieldbows. 75 experience is given for fletching or stringing yew shieldbows.
Experience needed = 12,296,804
Logs/unstrung bows needed = 163,958
Time = 97 hours 36 minutes (fletch) OR 65 hours 4 minutes (string)
Yew logs cost = &000000009198043800000091,980,438
Yew shieldbow (u) cost = &000000008132316800000081,323,168
This section shows the maximum possible xp/hr, and the potential costs, for fletching or stringing the high level short and shieldbows. The last column shows you what the possible profit/loss is per hour, according to the info on the left.