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Fist of Guthix

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Location on World map
Chaos Temple (Wilderness)
Dark Warriors' Fortress Fist of Guthix Slayer Tower
Varrock
This article is about a combat minigame. For the minigame focusing on improving low skill levels, see Tears of Guthix (minigame)
Fist redirects here. For the form of combat, see Unarmed.

Image:Game icon fistofguthix1.gif Fist of Guthix is a minigame that was released on 9 April 2008. The game employs tactics and strategy, and offers a substantial range of rewards to players; for example, the Runecrafting gloves double the experience gained when crafting a specific type of rune. To begin playing Fist of Guthix, players must first speak to Fiara. Please note that this is a "Safe" mini-game. You will not lose any items in Fist of Guthix.

You should be aware, however, that revenants have been known to attack players on the way to Fist of Guthix.

The Fist of Guthix themed worlds are: 20, 25, 35, 41, 44(m), 67, 75, 92(m), 93, 98(m), 107, 110(m), 119, 121(m), 128, 143(m), 149 or 179, but Fist of Guthix can be played on all worlds.

Contents

[edit] Location

Fiara
Fiara

The entrance to the Fist of Guthix lobby is a cave located in low level Wilderness (level 7), directly north of Varrock. If players head due north from Varrock's East bank, they will reach the cave entrance. There is a very slim chance that the player may encounter Revenants on the way to the minigame. If players are worried about this, they may bank all of their items before heading out into the Wilderness, and simply pick them back up at the bank in the minigame's lobby.

[edit] Lobby

Reggie
Reggie

After players enter the cave, they will be inside the main lobby. Here, the players can talk to Fiara to learn the rules of the game, access their bank, talk to Reggie who runs the shop, talk to some of the druids like Getorix and Pontimer to learn more about the history of this place and finally enter the waiting room for the minigame. New players must talk to Fiara first before they are allowed to play the game.

There can only be 250 players in the minigame at once. If the game is full, players in the lobby will not be able to access the waiting room until the game has cleared out a bit. Players can simply wait a few minutes until the waiting room is open, or they may wish to switch worlds if the current world is exceptionally busy.

Once inside the waiting room, players need only to wait until the game matches them with an opponent and they will then be teleported into the main Fist of Guthix arena.

The waiting room.
The waiting room.

Note that the combination can be of different players of different combat levels.

At the corner of the waiting lobby, there is an entrance where players can see but cannot click on it. The examine text is "I should wait for my opponent first." . Thus, this is probably a decoration but not a sign of future update.

[edit] Gameplay

The minigame consists of two rounds and is 1 vs 1: In each round, one player is classified as the "hunted", and the other player is classified as the "hunter". In the first round, the roles are determined randomly. In the second round, the roles are swapped and all stats are restored. Therefore both players will have a chance to play each role; afterwards a winner is determined based upon number of charges you were able to collect during your turn as "hunted".

No food or runes are allowed in the arena, but the following items are supplied to each player at the beginning of the first round:

Bandages
  • 5 Bandages - Heals a player's Hitpoints by 15, for a total of 75 Hitpoints.
Catalytic runes
  • 300 Catalytic runes - Work as a replacement for any non-elemental runes (mind, chaos, death, blood, nature, etc.)
Elemental runes
  • 1,000 Elemental runes - Work as a replacement for any elemental runes. (earth, air, fire, water)
Tele-orb
  • Tele-orb - Break this item to be instantly teleported to the centre of the arena.

At the end of the game, all arrows on the ground will be returned to their original owners, so there is no need to pick them up while in the game. (Similar to the Duel Arena)

[edit] Hunted

Being the hunted player is usually considered much more challenging, but it is also the only round in which the player can score points. The basic objective is to gather as many charges from the "Fist of Guthix", a large energy well in the centre of the field, as possible before time runs out or the player dies.

The stone of energy!

To gather charges, the player must first pick up an energy stone from the outer edge of the field. The player must then wield the stone to gather charges. Note that the stone is two-handed, and can only gather charges when it is wielded (not just in the inventory), meaning that the hunted player will be completely vulnerable to attack while they are gathering charges. Players are also unable to fight back whilst wielding the Stone. Players can gather charges anywhere in the arena, although the closer to the centre (the "Fist of Guthix") they are, the faster they will gather charges. Players wielding the stone will gain charges in packets, with about three seconds delay in the packets.

The centre of the Fist of Guthix
The centre of the Fist of Guthix
One of the teleport houses
One of the teleport houses

Note that the hunted player will have their stats greatly reduced, meaning a level 100+ hunted player can still be extremely vulnerable to a level 40- hunter. The closer to the centre the player is, the more weak and easier to kill they will become. Hunted players will also gather damage as they are absorbing charges ranging from 0 to 10, so a watchful eye should be kept on your remaining hitpoints, even if your hunter is nowhere to be found.

Hunted players do have an advantage, however, in that they can use the teleport houses located around the arena. Hunters cannot access, nor see players inside these houses, so the hunted player is safe while inside them. There are warps inside to teleport the player to the other houses located around the field, however sometimes the warps will malfunction (NOT a glitch) and the player will appear outside of the teleport houses. Note that the player will take some damage when they walk into a house and while inside a house, and they cannot gather any charges while in the house. If a player has recently exited a teleport house, they will not be able to enter another house again for a short period.

[edit] Tactics for the hunted

  • Get to the ground near a crowded spot before your opponent gets there as well, so that new players coming will keep pushing your username down until it can no longer be seen. When your opponent comes, they will have no way of killing you, unless you move or other players standing in your spot do.
  • At the top right corner of the north-east portal house, you can get 21 charges instead of 15. This is not a glitch, the north-east portal house is just closer to the center of the arena.
  • Grabbing a stone and waiting until your opponent finds you and then using the tele-orb provided to you in the beginning of the game works well as the orb is widely believed to be useless as the hunter. If the hunter uses magic or ranged attacks its some harder. If they can attack you before you teleport, they will automatically walk to the center and attack you again.
  • If your hunter is attacking with mage, especially if he/she is autocasting the spell, taking a second to attack them with Topaz bolts (e) can be very effective as this can lower their magic level and will make them take some time to switch to a less powerful spell. The Seercull special attack along with Rune arrows can also be used.
  • Wearing light clothing and weight lowering gear works well to keep higher energy as your opponent usually will be weighted down with armour. Dragonhide armour is suggested for its attack and magic bonus.
  • Staying around the outside and running from your opponent when you see an arrow works well as long as your weight and agility are better than the opponents'.
  • House hugging is a tactic that works best in conjunction with another tactic as it works poorly on its own. House hugging is when you hide in a house and leave when your opponent can not attack you. This does not work very well because of the penalties for going in and remaining in the house. Only try this at the north-east portal house, because there you will get 21 charges instead of 15.
  • Another form of house hugging is waiting until your opponent sees you then diving in to the house, but instead of teleporting to a different house wait inside of that house while the hunter walks away to look to see which house he thinks you might have teleported to, then when he is gone wait outside of the house and repeat the process. Try to stay on the area of the house that is furthest from the fist, or in the north-east one. At the furthest teleport house your opponent cannot see you if they are standing in the fist or near it. At the north-east portal house they can see you, but there you get 21 charges instead of 15.
  • While running from the opponent going through the middle for faster charge rate can give you a few more points needed to win.
  • Stay in the center when possible, as run energy(around 5 times faster), and charges(8 times faster), are gained much faster there.
  • Turn on prayer if one has a decent prayer level. Be aware of, and switch to adapt to what type of attack the hunter is using (often magic, as free runes are provided). Protection prayers used in conjunction with equipment that have high prayer bonuses can be very useful.
  • Turning private chat off or setting it to "friends" is useless as your opponent can only see you when you're within range whether you are viewed green or not; this is effective if you go to the centre where the players are adjacent if not on the same square. The green dot will be more accurate then the arrow in this situation.
  • Keep moving since the hunter is probably moving around as well.
  • At the beginning of the match, run around the edges and wait until you get about 40 charges. The hunter will normally head the the centre but when he/she realises that you're not there, they set off around the outside. When you think they've left, quickly dash or teleport to the middle.
  • Once at low health and out of bandages, run to the fist to gain as many last-second charges as possible.
  • Another way is to stay near the barriers (Do not go into them). Staying near them allows 15 charges when near it. If your target sees you, you could just easily run to the barrier.
  • Stay around the edges, and when your opponent finds you, quickly enter a barrier. Once they are out of sight, immediately return to the edges. 80 percent of the time your opponent will surrender in frustration.
  • Some Hunters might add you to their Friend's List to help them to hunt you. So, the best thing if the Hunter does do this, is if you turn off your private chat, so the Hunter can only rely on the arrow. (Doing this right before you enter the arena is good)
  • Turning Auto-Retaliate (off) is good because if you tele-orb to the center, you don't go running off to where your hunter attacked you last.
  • Mix up your strategies since other players will have different strategies.
  • For every 18 seconds you hold the energy stone, you lose health (depending on how close you are to the center). Use Rapid Heal to remedy this.
  • Use your bandages only when your hitpoints are about 15 or lower. That way, you can collect more charges and not waste bandages.
  • A new tactic that has come out is hiding in the portal houses until you're hp has gone down to below 15 points of how much it normally is. This works with high lvls, but come out when you feel your opponent is far off.
  • also if you notice around the centre are some rocks. These rocks can be used to "Hug"(Running to the oppisite side of the rocks when your hunter attacks you). This is an extremely good strategy as you will rarely get hit, you will still get charges, and it works for whatever type of Hunter you have (Melee range or Mage)

[edit] Hunter

The hunter's objective is quite simple: Kill the hunted player with any means necessary. The player cannot gather any points while they are a hunter, rather their objective is to prevent the hunted player from gathering points. The hunter does not have a stat decrease and does not take damage from the energy charges, however they cannot chase hunted players into the teleport houses.

[edit] Tactics for the hunter

  • Inflicting the opponent with poison is good if a player is along the outside or house hugging, since anti-poison potion is not allowed.
  • When many players are on the same square in the middle, it is much easier to find your target, since when you have chosen a spell, it only shows the names of the people.
  • For melee/magic hybrids: Be sure to have magic armour in your inventory in case of running targets.
  • It is quite effective to use curse spells (Confuse, Weaken, Curse, Bind, Snare, Vulnerability, Enfeeble, Entangle, Stun) to further reduce the stats of opponents or to stop opponents for running for a short period of time.
  • It is also suggested to bring a staff with autocast option (battlestaves, staves, void knight mace etc.), as spells can still be cast if the opponent has run into the crowd in the center, or to the outside of the arena.
  • It is easier for the hunter to locate the hunted on the minimap by adding the hunted to the friends list, turning the dot green, instead of simply relying on the arrow (Note: This only works if said target has private chat on "On"); this is only effective if the hunted is within the Fist's area.
  • If an opponent is wall-hugging just stay in the middle and eventually the hunted will come to the centre. When this happens feel free to attack.
  • Turn off the "assist" control to reduce the number of options in right-click menus, which will make it easier to find your target if they are standing in the middle.
  • Try to cover at least two sections of the combat triangle. For example, some players use Robes or Dragonhide to protect from the plentiful mage players, so having a melee weapon may prove useful.
  • If your target goes into a house, go to the Fist and align the minimap so that you'll be able to tell when they leave, regardless of if they teleport (the only possible problem is if the teleport malfunctions and they appear outside of range).
  • When using magic, use a staff, it will repeatedly attack instead of having to scroll down a list to find your opponent's name each time you cast a spell.
  • One particularly annoying tactic is just to ignore them and try to make them suffer the remaining time. Half of the time, they will forfeit and you will earn five tokens. This is only recommended when you know for sure you are going to lose anyway.

[edit] Round End

A round will end under any of the following circumstances:

  • Time runs out
  • The hunted player gets killed
  • The hunted player gets the maximum number of charges (5,000)
  • Either player logs out or leaves the arena (If your opponent logs out and you have not had a turn to be the hunted yet, you will have 500 points and your opponent will have 0, resulting in a win for you)

When the first round ends, both players will swap roles, stat effects will be reset, and the second round will begin. After the second round, the player with the most energy charges (or the only player left in the event of a log out or forfeit) wins.

Game message after winning.
Game message after winning.
A victory with the maximum number of charges.
A victory with the maximum number of charges.

[edit] Rewards

Winning a match of the game will earn you:

  • Rating points - Use to keep track of your progress on the high score tables. Rating changes are based on how many charges you either won or lost by.
An example Fist of Guthix rating.
  • Fist of Guthix tokens - Currency for Reggie's shop, which can be used to buy the items listed below. The amount of tokens you win depends on two things:
A Fist of Guthix token.
  1. How many energy charges you managed to collect in the game. The more energy charges, the more tokens.
  2. Your total level. Guthix favours those players who are skilled in many areas, so your winnings will increase as your total level increases.

Note: If two players tie, which is possible, both players will lose and receive one token.

Players will always receive at least one token for good effort, even if they lose. Players who forfeit will receive less tokens from their next game.

The current number rating needed to be on the mini-game high scores is 500

[edit] Shop

Inside the main lobby, Reggie owns a shop where you can spend the Fist of Guthix tokens you have earned. The items here consist of various types of gloves that can increase your experience while training certain skills, magical robes which may supply certain runes for you or increase the potency of certain spells, and special types of armour that can give you strength or ranging bonuses.

Note that all items listed here will degrade over time (with the exception of gloves and gauntlets - see below). The items will also be untradable until the item has completely degraded.

To repair/recharge any degraded item, use the item with the shop-keeper Reggie, and he will recharge the item for you a specific cost of tokens.

To completely degrade an item, allowing you to trade it, simply use the item with Reggie and he will deplete the item for free.

Rather than degrading, gloves will simply crumble into dust after 1,000 uses. There is no way to repair these gloves - A new pair must be bought from Reggie after you have lost the old pair. NOTE: Do not confuse with gauntlets (see below.)

Gauntlets bought at the Fist of Guthix do not degrade over time, but simply degrade completely when the player dies. This does not apply when the player dies while participating in a safe minigame. NOTE: Do not confuse with gloves (see above.)You can restore the gauntlets power if you pay a small price. You can also sell your degraded gauntlets for some gp.

[edit] List of rewards

For a full list of rewards see the navigation box at the bottom of this page.

[edit] Criticism

[edit] Accessing the game

Due to the very large number of people playing the minigame, many will find themselves waiting at the door of the game for as much as twenty minutes, because of the 250-player limit. If you click on the door, it will say that there is no current room and to try again later or on another server. However, this problem has almost completely disappeared as most players have now tried the minigame at least once.

[edit] Lag

Many players have complained about the massive amounts of lag in this minigame, and being logged out of the game due to lag is quite common. Therefore, players are strongly advised to play this minigame using the Low Detail setting - This will help reduce lag and lower chances of being logged out.

[edit] "Death Dotting" (DDing)

A common technique among the "hunted" is to group together on a single spot in the centre of the stage. These players can often be seen shouting "Dd here!" or "dd!". The purpose of this is to prevent "hunters" from killing players so easily, as all the hunted players are grouped together on a single tile, the hunters will have to scroll through a huge list to find the player they need to attack. This has caused much strife throughout the official Jagex forums and from players in-game.

[edit] Logging Out

Players experienced a problem that logged them out instantly while playing the game. This happened usually when the Player went into a house. Many players had come to the conclusion that when there are too many players, a few of them will be logged out. This was confirmed to be a glitch, and has been fixed.

[edit] House Hugging

A method that causes a lot of complaints from hunters, is the practice of hiding in the houses until the hunter is out of sight, and then going outside until the hunter is near, and then repeating this until the round is over, or the hunter forfeits in frustration. A recent update to the houses is to not allow immediate re-entry, although it is still possible to house hug.

[edit] Combat Level Difference

This has caused critism among players with lower combat levels because players are paired randomly, regardless of combat skills, and can sometimes put those players at a large disadvantage.

[edit] Opponents Running

This common method has made many players frustrated and angry. The "hunted" runs around the game arena, hoping to not get attacked. They sometimes go to the Fist of Guthix to collect charges and recharge their energy. In the end, the player who runs is often called a "runner noob" or "running noob". Note: To players who use melee in the minigame, it is recommended to use Magic or Ranged instead of melee.

[edit] Glitches

  • There appears to be a glitch, in which, when you enter the cave to access the Fist of Guthix minigame, the Wilderness level will switch rapidly to 260 for a split second, despite the fact that the Fist of Guthix lobby isn't in the Wilderness. It is unexplained why this happens but appears right after you enter the cave. This has now been fixed.
  • Another glitch may occur when the arrow indicating your opponent is on the miniscreen, giving you the idea that they are there, and frantically searching for them, but they are actually somewhere completely different. The best way to combat this is to run away so the arrow is off the miniscreen, and run back. Contrary to the popular theory, this has nothing to do with using a slow computer. There is a glitch when you level up, but the message that you get when you level up won't show. This seem to happen only during the times when the game is lagging. If you are in the waiting room and get picked for the game with the emote screen open, your interface will appear empty with nothing highlighted on the outside to signify that it is active.
  • There is also a glitch that occurs if there is lag at the precise moment the game ends. It may have other causes, though. This glitch also makes the win (or loss) text not appear, you just appear in the lobby.
  • There is another glitch that happens, probably because of lagging at the moment the game begins, which makes your opponent's name not appear, it just says the word Name.

[edit] Trivia

  • When you ask Reggie to uncharge your items he will say "In that case hand me the item over what you want recharged." This typo has still not been fixed by Jagex. (This may be an example of vernacular English and not a typo.)
  • In some rare cases the hunted will decide to wield a weapon and kill the hunter. This results in the hunter respawning a few seconds later.
  • It is impossible to trade while in-game, cast alchemy spells, drop anything, or make teleports.
  • The music was originally "Guthixs' Hunter". This was later changed to "Guthix's Hunter".
  • On the second day after the release a group of people found out that if the hunted leaves he will only lose 8 ratings while the hunter would receive 21 rating and 12 tokens. They decided to tell a lot of the high levels online about it (Mostly those in a few Australian clans) and formed a group of 50 or so on a empty p2p world. With this they created a system where losing only cost 8 ratings and winning gained 21 ratings and 12 tokens. Within 4 hours there was 300+ people doing it. At one point (around 2 hours in) Jagex had an update to fix a bug in a quest, they however didn't remove this (It scared everyone online because they assumed it would be removed). By time it had reached about 4 hours suddenly it was reduced to if the hunted left they lost over 40 rating and the hunter only gained 12 rating and 3 tokens. With this a few hundred people sky rocketed up in the ratings and tokens (Some people going over 5k rating and having 3k tokens and beyond letting these people have full access to the battle robes and other rewards).
  • In the instance that the hunted logs out or forfeits a few seconds into the game without even picking up the stone, the hunter will be credited with 40 charges, as well as 10 rating points and two tokens.
  • If a player forfeits after being the hunted, any charges accumulated go to the other player. However, the charges still cannot go over 5000 (which is the maximum amount of charges that can be stored).
  • Contrary to in-game rumours, two players both scoring 5000 Charges does not award you each 40 Tokens. The exact response is "You have lost 2 rating and been awarded 3 Fist of Guthix Tokens for good effort".
  • Many people play this minigame as an easy way to raise their Magic levels, as you get free runes upon entering the minigame.
  • Near the Forfeit Caves players can see Saradomin Symbols, the origin of this symbols are still unknown

[edit] References



Fist of Guthix rewards
Druidic mage robes: Hood | Top | Bottom
Combat robes: Hood | Top | Bottom
Battle robes: Hood | Top | Bottom
Dragonhide coifs: Green | Blue | Red | Black
Gauntlets: Bronze | Iron | Steel | Black | Mithril | Adamant | Rune | Dragon
Spiked shields: Adamant spike | Adamant berserker | Rune spike | Rune berserker
Herb gloves: Irit | Avantoe | Kwuarm | Cadantine
Dragon slayer gloves
Fishing gloves: Swordfish | Shark
Runecrafting gloves: Air | Earth | Water


Minigames
Team games: Barbarian Assault | Blast Furnace | Castle Wars | Clan Wars | Fishing Trawler | Pest Control | Shades of Mort'ton | Trouble Brewing | Vinesweeper

One player games: Archery competition | Barrows | Champion's Challenge | Creature Creation | Gnome Ball | Gnome Restaurant | Impetuous Impulses | Mage Arena | Mage Training Arena | Pyramid Plunder | Ranging Minigame | Sorceress's Garden | Tai Bwo Wannai Cleanup | Tears of Guthix | Temple Trekking | Treasure Trails | TzHaar Fight Cave

Player versus player games: Bounty Hunter | Burthorpe Games Room | Castle Wars | Clan Wars | Duel Arena | Fist of Guthix | TzHaar Fight Pit

Agility courses: Agility Pyramid | Ape Atoll | Barbarian Outpost | Brimhaven | Dorgesh-Kaan | Gnome Stronghold | Penguin | Rogue's Den | Werewolf | Werewolf Skullball | Wilderness

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