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- The official worlds for Bonfires are worlds 29 (F2P), 16 (P2P)
|Also known as||FM|
|Release date||4 January 2001 (Update)|
as of 10 Dec 2016
as of 10 Dec 2016
|Players with 120|| 5,126|
as of 10 Dec 2016
as of 10 Dec 2016
Firemaking is the companion skill of Woodcutting, often trained by players to complete quests or minigames that require a certain level of Firemaking. A number of members' Quests with good rewards require Firemaking skills, such as As a First Resort..., Recipe for Disaster, Forgiveness of a Chaos Dwarf, The Void Stares Back and Desert Treasure. Similarly, Firemaking-oriented minigames with good rewards include Shades of Mort'ton and All Fired Up. Also, after completing the Legacy of Seergaze quest, players can hunt down the Vyrewatch and burn their Vyre corpses for rewards. Another use for Firemaking is the ability to make a fire and cook things like meat and fish on the spot; when low-level players fight Giant rats, they can then cook the rat meat and consume it to heal life points.
Burnt-out fires leave behind a heap of Ashes. Ashes sell well on Grand Exchange, mainly because they are a required ingredient to make the Serum 207 potion which many members use to power-train Herblore, but are otherwise completely useless. Players could theoretically profit from burning cheaper logs and collecting the ashes, but doing so would effectively halt any serious progress toward training the Firemaking skill.
The current minimum requirement to be ranked (at approximately rank 1,191,873) on the hiscores for Firemaking is level 15. As of 10 December 2016, there are 179,668 current members that have achieved level 99 in Firemaking. There are 5,126 current members that have achieved level 120 in Firemaking.
How to make firesEdit
To make a fire, players need any log and a Tinderbox. Alternatively, they may ignite a fire with a bow (barbarian training required), a Pyrelord (requiring 46 Summoning), a Forge Regent (requiring 76 Summoning) or a dwarven army axe (members), a multipurpose tool.
Cutting trees generates logs, though players can alternatively acquire them from the Grand Exchange, or (rarely) as monster drops. After Barbarian Training, bows can start fires, excluding the Ogre bow, Ogre comp bow, Dark bow, and Crystal bow. The player can procure a tinderbox in the general store, such as those in Varrock, Falador and Lumbridge, for 1 coin. They can also be taken as a free sample from the Lumbridge general store.
To burn a log, the player may:
- Use a tinderbox with the log, or a log with the tinderbox. When a player does this, they will drop the log and light it with the tinderbox.
- With a tinderbox on the tool belt by right clicking the log in the inventory and clicking the 'Light' option.
- Drop the log, then right click the log and select the 'light log' option.
- Drop the log, then use the tinderbox with the log. This way is almost never used, but it is still available.
- Using a bow on the log causes the log to drop and kindles a fire. Only Members have this ability, and must complete Barbarian Training to do so.
- Using a log on a Pyrelord familiar. Only members have this ability, and it requires level 46 Summoning .
Once the player creates a fire, they will walk one step to the west if there is room there, otherwise they will take one step east. If both ways are blocked, the player will move south. If all three ways are blocked, the player will travel north.
Players used to go to a large area such as the Grand Exchange and light many logs in a row. This was called "power lighting" or "power firemaking". After starting one fire with a clear path to the west, more fires could be rapidly lit. When the avatar is in the process of making one fire, the player would prepare to start the next immediately after lighting the first fire. The chat box would say "the fire catches and the logs begin to burn," instead of "you attempt to light the logs." However, though this method is still possible, with the new ability to add logs to current fires and the extra experience granted by it, this old method became obsolete.
Fires require an empty ground upon which to light, with additional restrictions on select buildings and other locations, including plants and ferns, adjacent to growing vines, in doorways. Additionally, closed doors block the creation of fires—except in Draynor. Conversely, open doors do not obstruct firemaking. The Grand Exchange imposes a final restriction in that players must light fires at least 2 squares away from the desks .
Different logs require different levels to ignite, as shown in the table below. When a log is lit, it will stay on fire for a short while. How long a fire stays lit is always random despite the player's firemaking level and type of log. As a result, Yew logs do not necessarily burn longer than normal logs.
|Log||Level||Experience||Obtained from||Other uses||Notes|
|1||40||Dead/dying trees, Evergreen Trees, and Normal Trees.||Players often fletch arrow shafts, or improve their houses by constructing new furnishings. In addition, using coloured firelighter on the resulting fire changes its colour.||With the Seers' headband two logs can be obtained from a single tree. Players can find these trees throughout RuneScape.|
|1||40||Achey tree||Players use Achey logs in the member's only quest Big Chompy Bird Hunting, and to make Ogre bows and arrows.||Only one log is obtained from the tree before felling.|
|15||60||Oak tree||Like normal logs, Construction and fletching tend to expend Oak logs.||Many logs are received before the tree falls.|
|30||90||Willow tree||Players can use Willow logs in Fletching.|
|35||105||Teak tree||By talking to the Sawmill operator, players can turn teak into planks, primarily for use in construction.|
Arctic pine (m)
|42||125||Arctic pine||Players can use Arctic pine logs to create Fremennik roundshields, and can split the logs on a stump for woodcutting experience.|
|45||135.5||Maple tree||Players can use Maple logs in Fletching.||Free players can burn Maple logs, and can now cut them following the Dungeoneering update on 19 July 2010.|
|50||157.5||Mahogany tree||Burning them is not recommended—except while power training in the Hardwood Grove—as Construction consumes great quantities of mahogany planks.|
|58||193.5||Eucalyptus tree||Eucalyptus logs serve no purpose other than firemaking and a handful of quests.||Players can only obtain them near Oo'glog.|
|60||202.5||Yew tree||Players can use Yew logs in Fletching.|
|75||303.8||Magic tree||Due to the difficulty of cutting these trees, players typically refrain from lighting Magic logs and prefer to sell them, fletch them, or use them for cremating Fiyr remains.|
|76||303.8||Blisterwood Tree||Players can find the Blisterwood tree in the Arboretum of Darkmeyer.||Blisterwood logs cannot be used to cremate vyres or shades.|
Cursed magic (m)
|82||303.8||Cursed Magic Tree in the Spirit Realm||Players rarely use these logs for experience.||If taken back through the portal, they become magic logs (see above). While in the Spirit Realm players cannot fletch them or turn them into pyre logs. These logs burn with a white flame.|
|Curly root (m)||83||378.7||Jade root||They have no other use besides firemaking.||Players cannot trade Curly roots, and can cut and burn them in the Jadinko Lair. Chopping jade roots requires 83 Woodcutting. Adding additional roots to the fire doesn't require a tinderbox.|
|90||450||Elder tree||Due to the difficulty of cutting these trees or its expensive price, players typically refrain from lighting Elder logs and prefer to sell them or fletch them.||Elder trees can only be found from 10 places around Gielinor and the tree will become depleted after 5 minutes of continuous chopping. The player will have to move to a different place as it is instanced in all worlds and will regrow after 10 minutes of in-game time.|
|92||454||Uncharted Isles||5 of these are required for Flag Fall and 10 for Jed Hunter.||These are not cut from trees, but found washed ashore on Uncharted Isles. Due to the difficulty of collecting a large number of these, Driftwood is more of an extra than a proper training method.|
To make pyre logs, players need sacred oil, created during the Shades of Mort'ton minigame. Sacred oil is created from olive oil (sold in Razmire Keelgan's general store in Mort'ton), and requires the player to assist in repairing and/or defending the Flametaer temple north of Mort'ton. Once the temple has been fully repaired, the altar in the centre of the temple can be lit and olive oil can be used on the altar to turn it into sacred oil. Sanctifying oil drains Sanctity points, which are passively gained as the player repairs and defends the temple, so the oil cannot be sanctified without participating in the minigame, even if the temple is repaired and the altar is lit by other players.
A pyre log is obtained by applying sacred oil to the corresponding regular version of the log. Players can "use" sacred oil on the log, or simply left click the oil to use its "apply" option. This will turn the log into a pyre log, which can be used in combination with Shade remains or Vyre corpses on the funeral pyres around the outskirts of Mort'ton (for shades) or in the Columbarium (for Vyre corpses) to cremate the remains, yielding Shade keys or Columbarium keys. Higher level logs require more doses of sacred oil to convert each log into a pyre log.
|Name||Level||Logs required||Sacred oil doses||Experience|
|5||Normal or achey||2||50.5|
Oak pyre logs
Willow pyre logs
Teak pyre logs
Arctic pyre logs
Maple pyre logs
Mahogany pyre logs
Eucalyptus pyre logs
Yew pyre logs
Magic pyre logs
Elder pyre logs
Barbarian FiremakingEditBarbarian Firemaking is part of the Barbarian training that starts by talking to Otto Godblessed close to Barbarian Outpost. A player must have a Firemaking level of at least 35 in order to burn the oak log that is required for the Firemaking portion of Barbarian training.
There are two types of activities that fall under Barbarian Firemaking: Lighting fires with a bow and lighting pyre ships.
Barbarian firemaking works by using most types of Bows in the Inventory on a log. Crystal, Ogre, and Dark bows will not work. Bow firemaking requires higher Firemaking than normal in order to light the same type of log as with a tinderbox, yet gives no additional Firemaking experience. Players can use Sacred clay bows to light a fire, but will not gain extra experience.
There are no inherent advantages or disadvantages to use a bow instead of a tinderbox other than the freedom of a precious inventory space. One difference between using a tinderbox and a bow is that if a player has a bow equipped, and chooses the option "Light logs" from the inventory, the player doesn't light a fire. However, the use of this firemaking method is now almost completely redundant, due to the fact that a tinderbox can now be added to the tool belt, eliminating the need to hold a tinderbox in the inventory.
Warning: This activity is dangerous. You can die and lose items in this section.
- Tinderbox or Bow
- Hatchet to carve the pyre ship
- Ideally, Chewed bones. Players can substitute Mangled bones if necessary. When using mangled bones, bring armour, weapons, and food as a level 166 Barbarian Spirit will attack. The protect from melee prayer can provide additional defence.
This activity requires both firemaking and crafting levels of at least 11 to participate. Chewed and mangled bones are acquired in the Ancient Cavern, a very high risk area. Use the required items on one of the burnt spaces (pyre sites) just north of Otto's Grotto to make a pyreship. Burning a pyreship will grant the player a prayer bonus of up to 300%, depending on the logs used, the next time the player buries bones.
| Bones with|
|11||Achey tree logs||10||40||1|
|52||Arctic pine logs||31.2||125||3|
Torches, candles and lanternsEdit
Members can light lanterns to increase visibility in poorly lit areas. Players cannot receive experience by lighting a lantern. Some lanterns require glass, which can be made by using the crafting skill. There is a shop in Dorgesh-Kaan which sell lanterns and other firemaking equipment. There is also a Candle Shop in Catherby where you can buy candles.
|Torch||1||Players can purchase torches at Tai Bwo Wannai's general store. The torches can be lit in the submersed chamber in the Haunted Mine by rubbing dry sticks together and using them on the unlit torch. Torches can also be bought from the Firemaking Master Ignatius Vulcan south of Seers' Village.|
|Candle||1||Players can purchase candles at Catherby's candle shop.|
|Black candle||1||Used during the Merlin's Crystal quest.|
|Candle lantern||4||Players can craft candle lanterns or buy them from other players.|
|Black candle lantern||4||Made by using a black candle on a candle lantern.|
|Oil lamp||12||Can be crafted by players, or bought for other players.|
|Oil lantern||26||Players can learn how to craft oil lanterns by talking to the candle seller at the Lumbridge Swamp. When the lantern is lit, the fire will eventually go out.|
|Bullseye lantern||49||Players can craft bullseye lanterns or buy them from other players. This is so far one of the best light sources, mainly because it never goes out.|
|Sapphire lantern||49||This lantern is created by taking a bullseye lantern and using a cut sapphire on it. It is only used during the Tears of Guthix and While Guthix Sleeps quests.|
|Emerald lantern||49||This lantern is only used during the Lunar Diplomacy quest.|
|Replace Light orbs||52||1000 firemaking experience for each one replaced in Dorgesh-Kaan; extra 5000 xp when 100 replaced.|
|Mining helmet||65||Mining helmets are dropped by level 11 cave goblin miners in the Lumbridge Cave. The helmets can be worn on a player's head. Once they are lit, they won't go out on their own; however, they cannot be traded after they are lit. Light does go out in the chamber filled with water during the Haunted Mine quest and also in the Sophanem Dungeon during the quest "Contact!".|
Firemaking can also be of use in a method of transportation. By having completed the Enlightened Journey quest and having a certain amount of logs a player may travel to the following places:
|Destination||Log type||Firemaking level|
|Crafting Guild||Oak logs||30|
|Castle Wars||Yew logs||50|
|Grand Tree||Magic logs||60|
Haunted Woods TorchesEdit
Haunted Woods Torches were added in the Woodcutting Rebalance update of 23 September 2009. Torches are scattered around the Haunted Woods which can be lit with 47 Firemaking and a piece of bark in the player's inventory to restore a total of 100 Prayer Points, each lit torch restores 10 Prayer Points. Lighting one gives 100 experience to Firemaking.
Bonfires are a training method announced in the May 2012 Behind the Scenes and added to the game on 10 May 2012 in the Bonfires Update, that allow for a player to add additional logs to a fire that they or another player has made. Doing so grants the player more experience. Multiple players can add to the bonfire to increase the experience multiplier. As you level up, the amount of experience gained from each log added to Bonfires increases slightly. Once the player has chosen to add logs to the bonfire, logs will continue to be added automatically, thus making it an easier training method. Players can also receive a boost to their maximum life points from the warmth of the fire. In addition, there is a possibility of releasing fire spirits from logs added to the bonfire that will reward players with items once freed.
Many players believe that the firemaking skill is most useful in minigames, especially the Shades of Mort'ton minigame, and barbarian training where players can burn pyre ships and have a chance of receiving the valuable dragon full helmet.
You may receive a Penance horn or Penance master horn which when you choose to get the experience reward instead of the normal honour points. You can drain the Penance horn of its charge in exchange for bonus experience in Firemaking (or in Agility or Mining).
Distractions and DiversionsEdit
Shades of Mort'tonEdit
All Fired UpEdit
- King Roald III will reward players according to the number of beacons simultaneously lit.
Image Item Beacons lit Level Attributes Ring of fire 6 beacons 62 2% more firemaking experience per log. Flame gloves 10 beacons 79 2% more firemaking experience per log. When worn at the same time as the Ring of fire, this grants a 5% firemaking bonus instead of the expected 4%. Inferno Adze 14 beacons 92 This is a combination of a Dragon hatchet and a Rune pickaxe. It gives the same experience for both Mining and Woodcutting per log or ore that you gain. Occasionally, the heat stored inside the Inferno Adze sets fire to logs whilst you are cutting, giving firemaking experience and Woodcutting experience for that log (this occurs with about 30% of the logs you cut).
- An orange spicy stew has a chance of boosting or lowering firemaking by 1 to 6 (available as a result of the Evil Dave sub-quest for Recipe for Disaster.)
- A Pyrelord (46 ) can offer a +3 invisible firemaking boost and also counts as a tinderbox with an additional 10 XP bonus to every log.
- A Lava titan (83 ) offers a +10 invisible firemaking boost but does not give additional experience per log.
- A Reborn phoenix (84 ) offers a +12 invisible firemaking boost and has a chance to burn two logs at once when using bonfires.
- A God banner offers a +2 firemaking boost for 30 minutes every day.
- A smoulderberry offers a +2 firemaking boost and stacks in the player's inventory, but also reduces the player's Defence level by 1.
- A Strawberry creme gives a +3 boost but can no longer be obtained.
- A Forge Regent (76 ) counts as a tinderbox with an additional 10 XP bonus to every log, just like the aforementioned Pyrelord.
- You will have extra experience per log when training Bonfires plus up to another 4% extra xp if you have more players using the Bonfire with you. This xp boost is not shown in the table below
- You can get double experience if you have bonus firemaking experience, although this bonus is not included in the table below.
- You can get double exp when using the special effect the book of char. This effect does not stack with any other bonuses.
|Log||Base XP||Ring or Gloves +2%||Ring and Gloves +5%||Summoning +10 XP||Ring or Gloves,|
Summoning +2% +10 XP
|Ring and Gloves,|
Summoning +5% +10 XP
Note that with Yew, Magic, Cursed magic logs, Curly roots, Elder, and Driftwood, the XP received when lighting a fire with the ring of fire and flame gloves together is greater than simply lighting a fire with the familiar's +10 XP bonus, as shown in bold in the above table.
- Free-to-play Firemaking training, a guide to training Firemaking for free-to-play players
- Pay-to-play Firemaking training, a guide to training Firemaking for pay-to-play players
- Firemaking/Level up table
- Firemaking Calculators