Wikia

RuneScape Wiki

Fire giant

Discuss64
22,528pages
on this wiki
This is an old revision of this page, as edited by 88.113.103.190 (Talk) at 21:02, July 28, 2012. It may differ significantly from the current revision.

Template:Beta

Classic Runestone
This article is about normal fire giants. For fire giants in Daemonheim, see Fire giant (Daemonheim).
This article has a strategy guide here.
[view template]

Fire giants are the strongest giants in RuneScape and they are well known for their excellent combat and Slayer experience and their great gold charm drop rate. Like all giants, they have high life points but low defence for their combat level, although they can hit up to 116 life points of damage per hit. This monster is classified as a large monster and as such the dragon halberd special attack hits it twice. Fire giants are popular for ranging because of the safe spots in the Waterfall Dungeon, but are also killed for slayer tasks and fire runes.

Contents

Locations

Locations Comparison

Waterfall Dungeon

The Waterfall Dungeon requires the player to complete a large portion of the Waterfall Quest to access the area. As during the quest, a Glarial's amulet and rope will always be needed to enter the dungeon, reducing the players effective inventory very slightly. It contains two rooms with fire giant spawns, but is fairly cramped. There are multiple safe spots available here which have made this location very popular for ranging the fire giants as a source of bulk range xp.
File:Firegiantsafe.png
A safe spot in the Waterfall Dungeon

Waterfall Dungeon resource dungeon

The Baxtorian Falls resource dungeon, located within the Waterfall Dungeon, contains 13 fire giants and requires level 35 Dungeoneering to enter. As it is inside the Waterfall Dungeon, the player must have done the appropriate parts of Waterfall Quest, as well as have Glarial's amulet, and a rope. Because of the higher requirements, this dungeon tends to be less crowded than the outer area of the Waterfall Dungeon. The resource dungeon is a single-combat zone, so familiars cannot fight here. Unlike the Chaos Tunnels, a cannon can be set up in this area, allowing a very fast kill rate. The resource dungeon is more spacious than the outer Waterfall Dungeon, but it's still possible to trap the fire giants around the lake or on the walls as a safe spot.

Chaos Tunnels

Chaos tunnels map
Map of the chaos tunnels

Fire giants can be found in three rooms inside the Chaos Tunnels. The Chaos Tunnels are the only location to house fire giants in a multicombat area, allowing players to use combat familiars to speed up kills. Low-level players may have difficulty at these locations, as multiple fire giants can and will attack at once. This is, however the best area to speed up a slayer task without using a cannon.

While the tunnels do not have the effect of being in the Wilderness, all but the most remote entrance to the tunnels are located within the Wilderness, so players must choose to either risk player killers or take a very long walk. The non-wilderness route, safe from player killers, is located under the statue just south of the sawmill in Varrock, leading through the Dagon'hai area and most of the chaos tunnels. Completion of What Lies Below is required to use this route and completion of the Hunt for Surok subquest is useful, allowing all portals in the tunnels to be usable. The various recommended rooms located in the tunnels are as follows:

  • The first room of fire giants is just west of the Giant rock crabs room. The rock crabs are accessible directly via the rift entrance northeast of Edgeville marked #2 on the Chaos Tunnels map. Using the west portal in this room will take the player to the fire giants area.
  • The second room containing fire giants is just south of the room that contains Moss giants to the north-west rift entrance marked #4 on the Chaos Tunnels map. These fire giants are actually fairly remote, requiring a decent walk from any entrance which easily results in players getting lost. The shortest routes to this room actually go through the other rooms with other fire giants anyway, so this room is usually only used as an overflow room. Bank runs from here are cumbersome, so players slaying here will probably want to consider only picking up abbreviated drops.
  • The third room of fire giants is east from the Dust devils on rift entrance marked #1 on the Chaos Tunnels map. These fire giants are also remote and barely used at times. Protect from melee or Deflect melee is highly advised as there are several Mummies that can hit very high on the way. The fire giants here are much more cramped then the other two rooms meaning it is possible to train here quickly without moving around. It is highly recommended to use Dust devil protection in case you accidentally attack one on the way. Otherwise use entrance marked #4, run south past the fire giants to the Zamorak group to the Giant rock crabs and use the southernmost portal in the crab room to end up in the fire giants. Bank runs are cumbersome unless you are on Ancient Magicks.

Smoke Dungeon

The Smoke Dungeon from Desert Treasure quest has a number of fire giants, and is usually
File:SmokeDungenSafeSpot.png
A safespot in the Smoke Dungeon.
empty of players. There are 4 fire giants located in the large central chamber, at the corners of the room. This Dungeon requires the player to wear either a face mask, Gas mask, Masked earmuffs, slayer helm, or full slayer helm. Without a mask item the player will be very quickly killed by smoke inhalation; an environmental hazard present within the dungeon which hits ~200 Lp, rapidly. There are a few safe spots within the dungeon, but as the giants are not confined players will need to do a little running around.

Brimhaven Dungeon

There are a number of fire giants in the Brimhaven Dungeon, which requires a toll of 875gp per trip (exempt from toll if a player has ever acquired the Karamja Gloves 3) and a hatchet to access, as some passages are blocked by roots. These giants are generally avoided for both training and slayer due to the wild dogs located there; aggressive to players who are under combat level 127. The dogs are known to regularly interrupt fights with the giants from safespots. Luckily, after a period of time they will become unaggressive. For players with combat level 127+ or for those willing to endure the dogs, using the Brimhaven Dungeon can be a convenient method of banking the drops of the fire giants: Teleport to Ardougne or Ardougne cape, House Teleport (Chipped) or boat from the ardougne docks, repeat. Using a Dragon or Zamorakian spear can be helpful for repelling the dogs with special attack "Shove" allowing the player to enter a fight with a fire giant instead. The Dragon Spear can be poisoned, while the Zamorakian Spear has higher stab and strength bonuses and a faster attack speed, but costs a small fortune.

Deep Wilderness Dungeon

The Deep Wilderness Dungeon, slightly southeast of the Wilderness agility course, contains 6 fire giants at the very end of the dungeon. It is very rare to find others training here, as fear of player-killers wards away most people. This dungeon is excellent if other locations are already filled as it takes longer in this dungeon for fire giants to become non-aggressive than in any of the other dungeons, as well as its close distance from a bank and overall isolated location. REMEMBER THAT THIS LOCATION IS EXTREMELY DANGEROUS as you are still in high-level Wilderness and can be killed by players at any time.

Drops

100% drop

Item Quantity Rarity GE Market Price
Big bones Big bones 1 1 Always 449

Charms

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

31%

55%

7%

5%

2%

Represents 90% confidence range, based on a sample of 208,909 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


Weapons

Item Quantity Rarity GE Market Price
Steel hatchet Steel hatchet 1 2 Common 35
Fire battlestaff Fire battlestaff 1 3 Uncommon 9,016
Rune scimitar Rune scimitar 1 3 Uncommon 15,170
Rune 2h sword Rune 2h sword 1 5 Very rare 37,952
Rune battleaxe Rune battleaxe 1 5 Very rare 24,627

Armour

Item Quantity Rarity GE Market Price
Mithril sq shield Mithril sq shield 1 2 Common 707
Steel helm Steel helm 1 2 Common 76
Rune sq shield Rune sq shield 1 5 Very rare 22,731

Ranged Equipment

Item Quantity Rarity GE Market Price
Rune arrow 5 Rune arrow 12 3 Uncommon 2,388

Runes

Item Quantity Rarity GE Market Price
Fire rune Fire rune 37,100,150 2 Common 370–1,500
Chaos rune Chaos rune 5 3 Uncommon 205
Blood rune Blood rune 5 3 Uncommon 815
Law rune Law rune 2,4,45 3 Uncommon 358–8,055
Nature rune Nature rune 15 4 Rare 1,665

Herbs

Item Quantity Rarity GE Market Price
Grimy guam Grimy guam 1 2 Common 539
Grimy marrentill Grimy marrentill 1 2 Common 44
Grimy tarromin Grimy tarromin 1 2 Common 249
Grimy avantoe Grimy avantoe 1 2 Common 4,171
Grimy harralander Grimy harralander 1 3 Uncommon 652
Grimy ranarr Grimy ranarr 1 3 Uncommon 2,160
Grimy irit Grimy irit 1 3 Uncommon 1,743
Grimy cadantine Grimy cadantine 1 3 Uncommon 2,507
Grimy lantadyme Grimy lantadyme 1 4 Rare 7,733
Grimy kwuarm Grimy kwuarm 1 4 Rare 2,471
Grimy dwarf weed Grimy dwarf weed 1 4 Rare 8,019

Other

Item Quantity Rarity GE Market Price
Coins 250 Coins 15, 25, 60, 360 2 Common Not sold
Shoulder bone Shoulder bone 1 2 Common [1] Not sold
Fire giant bone Fire giant bone 1 2 Common [2] Not sold
Lobster Lobster 1 3 Uncommon 90
Steel bar Steel bar 1 3 Uncommon 756
Strength potion (2) Strength potion (2) 1 3 Uncommon 502
Long bone Long bone 1 4 Rare Not sold
Rune bar Rune bar 1 4 Rare 13,002
Curved bone Curved bone 1 4 Rare Not sold
Spin ticket Spin ticket 1 4 Rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
  1. ^ Only obtainable during Fur 'n' Seek
  2. ^ Only obtainable during Rag and Bone Man

Rare drop table drops

This monster drops items from the rare drop table.
The ring of wealth improves the chances if equipped but is not required to access the table.

Trivia

  • Monster Examine states that their max hit is 114 life points, but it is actually 116. This is probably an oversight by Jagex.
  • Even though the TokKul-Zo is supposed to work against "TzHaar, Fire and Obsidian creatures", it has no effect on Fire Giants; as no charges are used. This may be due to the fact that the TokKul-Zo is designed for use against Lava creatures.
  • Before the graphical updates, the Fire Giants' weapon was often thought to be a Dragon 2h sword. This was before Dragon 2hs were released in the game, so this similarity was noted by many players. One player even asked in the third Postbag from the Hedge:
Hi, I would like to ask the fire giant a question. Why is it that you have the only dragon two handed sword in the game, and you don't even drop it? Yours truly, Jabbaz
 
— Jabbaz [1]

The reply was:

If you had the only dragon two-handed sword in the game, would you drop it?
 
— Fire giant [1]

References

See also

Advertisement | Your ad here

Files

Add a File
52,871files on the wiki
See all files >

Recent Activity

See more >

Around Wikia's network

Random Wiki