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Fire giant

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Classic Runestone
This article is about the the standard variant; for the variant encountered while Dungeoneering, see Fire giant (Daemonheim).
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Fire giants are the second strongest giants in RuneScape and they are well known for their combat and Slayer experience and gold charm drop rate. Like all giants, they have high life points but low defence for their combat level. They attack with melee and ranged, and can deal as much as 335 life points of damage per hit. They are particularly weak to slashing weapons, and so a chaotic longsword or abyssal whip can prove very effective in defeating them. They seem to have a good chance of dropping items from the rare drop table, making camping them a decent money-making method.


LocationsEdit

Waterfall DungeonEdit

The Waterfall Dungeon requires the player to complete a large portion of the Waterfall Quest to access the area. After the quest, Glarial's amulet and a rope will always be needed to enter the dungeon, reducing the player's inventory space. The dungeon contains two rooms with many fire giant spawns, and it is rather cramped for better training.

Waterfall Dungeon resource dungeonEdit

The Baxtorian Falls resource dungeon, located within the Waterfall Dungeon, contains 15 fire giants and requires level 35 Dungeoneering to enter. As it is inside the Waterfall Dungeon, the player must have done the appropriate parts of Waterfall Quest, as well as have Glarial's amulet, and a rope. Alternatively, a hoardstalker ring can be used to teleport directly there. Because of the higher requirements, this dungeon tends to be less crowded than the outer area of the Waterfall Dungeon. Unlike the Chaos Tunnels, a cannon can be set up in this area, allowing a very fast kill rate. The resource dungeon is more spacious than the outer Waterfall Dungeon.

Chaos TunnelsEdit

Chaos tunnels map

Map of the chaos tunnels

Fire giants can be found in three rooms inside the Chaos Tunnels. They are more convenient to get to than the giants in the waterfall.

While the tunnels do not have the effect of being in the Wilderness, all but the most remote entrance to the tunnels are located within the Wilderness, so players must choose to either risk player killers or take a very long walk. The non-wilderness route, safe from player killers, is located under the statue just south of the sawmill in Varrock, leading through the Dagon'hai area and most of the chaos tunnels. Completion of What Lies Below is required to use this route and completion of the Hunt for Surok subquest is useful, allowing all portals in the tunnels to be usable. The various recommended rooms located in the tunnels are as follows:

  • The first room of fire giants is just west of the Giant rock crabs room. The rock crabs are accessible directly via the rift entrance northeast of Edgeville marked #2 on the Chaos Tunnels map. Using the west portal in this room will take the player to the fire giants area.
  • The second room containing fire giants is just south of the room that contains Moss giants to the north-west rift entrance marked #4 on the Chaos Tunnels map. These fire giants are actually fairly remote, requiring a decent walk from any entrance which easily results in players getting lost. The shortest routes to this room actually go through the other rooms with other fire giants anyway, so this room is usually only used as an overflow room. Bank runs from here are cumbersome, so players slaying here will probably want to consider only picking up abbreviated drops.
  • The third room of fire giants is east from the Dust devils on rift entrance marked #1 on the Chaos Tunnels map. These fire giants are also remote and barely used at times. Protect from melee or Deflect melee is highly advised as there are several Mummies that can hit very high on the way. The fire giants here are much more cramped then the other two rooms meaning it is possible to train here quickly without moving around. It is highly recommended to use Dust devil protection in case you accidentally attack one on the way. Otherwise use entrance marked #4, run south past the fire giants to the Zamorak group to the Giant rock crabs and use the southernmost portal in the crab room to end up in the fire giants. Bank runs are cumbersome unless you are on Ancient Magicks.

Smoke DungeonEdit

The Smoke Dungeon from Desert Treasure quest has a number of fire giants, and is usually empty of players. There are 4 fire giants located in the large central chamber, at the corners of the room. This Dungeon requires the player to wear either a face mask, Gas mask, Masked earmuffs, slayer helm, or full slayer helm. Without a mask item the player's health will drop very quickly due to smoke inhalation; an environmental hazard present within the dungeon which rapidly hits for around 200 Lp. However, you CANNOT DIE from the smoke. The giants are not confined, so players will need to do a little running around.

Brimhaven DungeonEdit

There are a number of fire giants in the Brimhaven Dungeon, which requires a toll of 875gp per trip (exempt from toll if a player has ever acquired the Karamja Gloves 3) to access. These giants are now a good option for both training and slayer, as the wild dogs are unaggressive to players who are over combat level 101. Using the Brimhaven Dungeon can be a convenient method of banking the drops of the fire giants: Teleport to Ardougne or Ardougne cape, House Teleport (Chipped) or boat from the ardougne docks, repeat. The easiest way to get there would be by using the Karamja lodestone, which is just east of the dungeon.

Deep Wilderness DungeonEdit

The Deep Wilderness Dungeon, slightly southeast of the Wilderness agility course, contains 6 fire giants at the very end of the dungeon. It is very rare to find others training here, as fear of player-killers wards away most people. This dungeon is excellent if other locations are already filled as it is close to a bank and is an isolated location. Remember that this location is extremely dangerous as you are still in high-level Wilderness and may be killed by players at any time.

StrategiesEdit

Fire giants use Ranged and melee attacks to fight, and have no special abilities or attacks. Their Smoke Dungeon habitat, however, deals rapid damage to unprotected players, so players wishing to kill them there should wear protective face gear; a face mask, masked earmuffs, or any slayer helm variant. Any of these will block the environmental damage.

Fire giants are weak to slash weapons. This means the most effective weapons to use on them are dual-wielded drygore longswords, chaotic longswords, chaotic claws, or an abyssal vine whip with an enhanced excalibur. Additionally, a dwarf multicannon can be used in the waterfall dungeon, waterfall resource dungeon, Brimhaven dungeon and deep wilderness dungeon locations, for faster kills.

For players who struggle to kill fire giants without losing a lot of health, there are several methods that can be used to heal without bringing food along. Fire giants have an uncommon drop of cooked lobsters, which heal up to 800 life points at a time. The Regenerate ability can be used to heal while out of combat, at the cost of adrenaline; it is recommended to use this when at 100% adrenaline. The Vampyrism aura, scrimshaw or superior scrimshaw of Vampyrism, the off-hand enhanced excalibur sword, or the Soul Split ancient curse can all be used to heal as damage is dealt to the fire giants. Guthan's equipment is not recommended for use in the Smoke Dungeon, but can be used in all the other locations to heal lifepoints. The Bones to Peaches spell can be used to turn the fire giants' 100% big bone drop into healing peaches, if unlocked from the Mage Training Arena, or a bunyip Summoning familiar can be used to heal over time.

If players choose to use Soul Split, they should forego the use of Bones to Peaches, and should instead use a combination of the bonecrusher and demon horn or split dragontooth necklace Dungeoneering rewards to automatically restore Prayer points as they kill fire giants.

Players who have bought the Herbicide Dungeoneering reward are recommended to bring it to fire giants, as they commonly drop low level herbs. Players may also find a gem bag useful, if they wish to collect the uncut gems that fire giants drop.

DropsEdit

100% dropEdit

  Item Quantity Rarity GE Market Price
Big bones Big bones 1 1 Always 604

CharmsEdit

Charm drop percentages
No charms Gold charm Green charm Crimson charm Blue charm

31%

55–56%

7%

5%

2%

Represents 90% confidence range, based on a sample of 254,280 kills.
1 charm is dropped at a time.

Please add to the log (only if 50 or more creatures killed).


Weapons, armour and ammunitionEdit

  Item Quantity Rarity GE Market Price
Steel hatchet Steel hatchet 1 2 Common 33
Mithril sq shield Mithril sq shield 1 2 Common 490
Fire battlestaff Fire battlestaff 1 3 Uncommon 8,524
Rune arrow 5 Rune arrow 12 3 Uncommon 1,812
Rune scimitar Rune scimitar 1 4 Rare 14,939

RunesEdit

  Item Quantity Rarity GE Market Price
Fire rune Fire rune 37, 150 2 Common 1,702–6,900
Chaos rune Chaos rune 5 3 Uncommon 205
Blood rune Blood rune 5 3 Uncommon 1,610
Law rune Law rune 2, 4 3 Uncommon 544–1,088
Nature rune Nature rune 2 3 Uncommon 600

HerbsEdit

  Item Quantity Rarity GE Market Price
Grimy guam Grimy guam 1 2 Common 979
Grimy marrentill Grimy marrentill 1 2 Common 83
Grimy tarromin Grimy tarromin 1 2 Common 34
Grimy avantoe Grimy avantoe 1 2 Common 4,749
Grimy harralander Grimy harralander 1 3 Uncommon 186
Grimy ranarr Grimy ranarr 1 3 Uncommon 3,654
Grimy irit Grimy irit 1 3 Uncommon 2,794
Grimy cadantine Grimy cadantine 1 3 Uncommon 1,955
Grimy lantadyme Grimy lantadyme 1 4 Rare 10,325
Grimy kwuarm Grimy kwuarm 1 4 Rare 3,713
Grimy dwarf weed Grimy dwarf weed 1 4 Rare 12,357

OtherEdit

  Item Quantity Rarity GE Market Price
Coins 250 Coins 15–3,000 2 Common Not sold
Shoulder bone Shoulder bone 1 2 Common [1] Not sold
Fire giant bone Fire giant bone 1 2 Common [2] Not sold
Anagogic ort Anagogic ort 20 2 Common [3] Not sold
Lobster Lobster 1 3 Uncommon 151
Steel bar Steel bar 1 3 Uncommon 1,167
Strength potion (2) Strength potion (2) 1 3 Uncommon 386
Long bone Long bone 1 4 Rare Not sold
Curved bone Curved bone 1 4 Rare Not sold
Spirit sapphire Spirit sapphire 1 4 Rare Not sold
Spirit emerald Spirit emerald 1 4 Rare Not sold
Spirit ruby Spirit ruby 1 4 Rare Not sold
Court summons Court Summons 1 5 Very rare Not sold
Ancient effigy Starved ancient effigy 1 5 Very rare Not sold
  1. ^ Only obtainable during Fur 'n' Seek
  2. ^ Only obtainable during Rag and Bone Man
  3. ^ Only when daily limit has not been reached and if you are in a clan

Rare drop tableEdit

This monster has access to the rare drop table.
The ring of wealth is not required to access the table.
Show/hide rare drop table
Item Quantity Rarity GE Market Price
Coins 250 Coins 250 – 450; 3,000;
9,000; 10,000; 12,000
2 Common Not sold
Uncut sapphire Uncut sapphire 1 2 Common 1,368
Uncut emerald Uncut emerald 1 2 Common 2,997
Uncut ruby Uncut ruby 1 2 Common 3,806
Uncut diamond Uncut diamond 1 3 Uncommon 6,277
Loop half of a key Loop half of a key 1 3 Uncommon 19,487
Tooth half of a key Tooth half of a key 1 3 Uncommon 43,434
Uncut dragonstone Uncut dragonstone 1 4 Rare 15,516
Dragonstone Dragonstone 1 4 Rare 10,710
Dragon dagger Dragon dagger 1 3 Uncommon 16,438
Rune battleaxe Rune battleaxe 1 4 Rare 23,920
Rune javelin Rune javelin 5 4 Rare 880
Adamant javelin Adamant javelin 20 5 Very rare 1,060
Rune 2h sword Rune 2h sword 1 5 Very rare 37,386
Rune spear Rune spear 1 5 Very rare 11,311
Dragon spear Dragon spear 1 5 Very rare 35,975
Dragon dagger Dragon dagger 50 (noted) 5 Very rare 821,900
Rune sq shield Rune sq shield 1 5 Very rare 22,436
Rune kiteshield Rune kiteshield 1 5 Very rare 32,191
Shield left half Shield left half 1 5 Very rare 64,290
Dragon helm Dragon helm 1 5 Very rare 59,080
Adamant bolts 5 Adamant bolts 200 3 Uncommon 22,200
Onyx bolts 5 Onyx bolts 150 4 Rare 1,265,850
Rune arrow 5 Rune arrow 150–200, 500 4 Rare 22,650–75,500
Battlestaff Battlestaff 200 (noted) 4 Rare 1,622,200
Air orb Air orb 1,000 (noted) 4 Rare 2,630,000
Fire orb Fire orb 1,000 (noted) 4 Rare 2,084,000
Vecna skull Vecna skull 1 5 Very rare 101,881
Water talisman Water talisman 1 3 Uncommon 13,892
Earth talisman Earth talisman 25–35 (noted) 3 Uncommon 77,100–107,940
Fire talisman Fire talisman 25–35 (noted) 3 Uncommon 80,375–112,525
Chaos talisman Chaos talisman 1 3 Uncommon 960
Nature talisman Nature talisman 1 3 Uncommon 303
Pure essence Pure essence 500–15,000 (noted) 3 Uncommon 9,000–270,000
Nature rune Nature rune 20–80 4 Rare 6,000–24,000
Soul rune Soul rune 20 4 Rare 3,280
Law rune Law rune 45 4 Rare 12,240
Death rune Death rune 50, 121 4 Rare 8,450–20,449
Blood rune Blood rune 50 4 Rare 16,100
Raw swordfish Raw swordfish 125–250, 1,000 (noted) 3 Uncommon 46,000–368,000
Raw shark Raw shark 250–500 (noted) 3 Uncommon 406,000–812,000
Big bones Big bones 150–500 (noted) 3 Uncommon 90,600–302,000
Coal Coal 150–7,500 (noted) 3 Uncommon 32,700–1,635,000
Adamantite ore Adamantite ore 150–800 (noted) 3 Uncommon 323,100–1,723,200
Silver ore Silver ore 100 (noted) 4 Rare 10,200
Runite ore Runite ore 100 (noted) 4 Rare 1,155,600
Adamant bar Adamant bar 1,000–7,000 (noted) 4 Rare 3,165,000–22,155,000
Rune bar Rune bar 1, 50, 150 (noted) 4 Rare 14,398–2,159,700
Clean ranarr Clean ranarr 33 (noted) 3 Uncommon 122,760
Clean toadflax Clean toadflax 25–250 (noted) 3 Uncommon 120,275–1,202,750
Clean snapdragon Clean snapdragon 30–120 (noted) 3 Uncommon 146,490–585,960
Clean torstol Clean torstol 10–100 (noted) 3 Uncommon 76,080–760,800
Saradomin brew (4) Saradomin brew (4) 250 (noted) 5 Very rare 178,250
Watermelon seed 5 Watermelon seed 3 3 Uncommon 5,913
Yew seed 5 Yew seed 1–50 4 Rare 68,615–3,430,750
Magic seed 5 Magic seed 1–7 4 Rare 153,198–1,072,386
Palm tree seed 5 Palm tree seed 10 4 Rare 1,001,410
Herb seed 5 Snapdragon seed 1 4 Rare 2,319
Herb seed 5 Torstol seed 1–31 4 Rare 23,156–717,836
Fellstalk seed 5 Fellstalk seed 2 4 Rare 2,242
Yew logs Yew logs 50–20,000 (noted) 4 Rare 23,450–9,380,000
Crystal triskelion fragment 1 Crystal triskelion fragment 1 1 5 Very rare Not sold
Crystal triskelion fragment 2 Crystal triskelion fragment 2 1 5 Very rare Not sold
Crystal triskelion fragment 3 Crystal triskelion fragment 3 1 5 Very rare Not sold
Brawling gloves (Melee) Brawling gloves (Melee) 1 5 Very rare Not sold
Brawling gloves (Magic) Brawling gloves (Magic) 1 5 Very rare Not sold
Brawling gloves (Ranged) Brawling gloves (Ranged) 1 5 Very rare Not sold
Brawling gloves (Agility) Brawling gloves (Agility) 1 5 Very rare Not sold
Brawling gloves (Cooking) Brawling gloves (Cooking) 1 5 Very rare Not sold
Brawling gloves (FM) Brawling gloves (FM) 1 5 Very rare Not sold
Brawling gloves (Fishing) Brawling gloves (Fishing) 1 5 Very rare Not sold
Brawling gloves (Hunter) Brawling gloves (Hunter) 1 5 Very rare Not sold
Brawling gloves (Mining) Brawling gloves (Mining) 1 5 Very rare Not sold
Brawling gloves (Prayer) Brawling gloves (Prayer) 1 5 Very rare Not sold
Brawling gloves (Smithing) Brawling gloves (Smithing) 1 5 Very rare Not sold
Brawling gloves (Thieving) Brawling gloves (Thieving) 1 5 Very rare Not sold
Brawling gloves (WC) Brawling gloves (WC) 1 5 Very rare Not sold

Universal dropsEdit

Universal drops are dropped by every monster outside of Daemonheim.
These drops are dropped alongside main drops.
  Item Quantity Rarity GE Market Price
Key token Key token 1 4 Rare Not sold

TriviaEdit

  • Even though the TokKul-Zo is supposed to work against "TzHaar, Fire and Obsidian creatures", it has no effect on Fire Giants; as no charges are used. This may be due to the fact that the TokKul-Zo is designed for use against Lava creatures.
  • A hidden update on 9 July 2013 caused fire giants to no longer be agressive.
  • These monsters create a very quiet rustling or hissing sound all the time, which gets louder as you get closer to the giant. According to the Audio Options interface, this is considered an ambient sound. It probably represents their internal fire, visible from above a giant's head.
  • These monsters were popular for training ranged prior to the Evolution of Combat, but have since lost popularity due to their new ability to retaliate with ranged attacks of their own.
  • Before the graphical updates, the Fire Giants' weapon was often thought to be a Dragon 2h sword. This was before Dragon 2hs were released in the game, so this similarity was noted by many players. One player even asked in the third Postbag from the Hedge:
Hi, I would like to ask the fire giant a question. Why is it that you have the only dragon two handed sword in the game, and you don't even drop it? Yours truly, Jabbaz
 
— Jabbaz [1]

The reply was:

If you had the only dragon two-handed sword in the game, would you drop it?
 
— Fire giant [1]

ReferencesEdit

  1. ^ a b Jagex. Postbag 3 - "Barbarians, Tree Spirits, and an embarrassed Demon!", letter #3. RuneScape Postbags from the Hedge.

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