|Release date||2 June 2004 (Update)|
|XP per kill||76 (and 25.1 experience)|
|Examine text||A fire elemental.|
The Fire elemental is a living inferno. It appears during the Elemental Workshop I and Elemental Workshop II quests. The fire elemental can be found in the Elemental Workshop, along with water elementals, earth elementals and air elementals.
The level 35 versions can also be found in the Smoke Dungeon and Chaos Tunnels. They are usually killed only for the crimson charms, offering an average of 20-25 crimsons per hour at 100+ combat due to their low health, however they are very unknown for being such common crimson droppers.
Item Quantity Rarity GE Market Price Ashes 1 Always 349
Item Quantity Rarity GE Market Price Grimy guam 1 Common 539 Grimy marrentill 1 Common 44 Grimy tarromin 1 Common 249 Grimy harralander 1 Common 652 Grimy ranarr 1 Uncommon 2,160 Grimy irit 1 Uncommon 1,743 Grimy cadantine 1 Uncommon 2,507 Grimy avantoe 1 Rare 4,171 Grimy kwuarm 1 Rare 2,471 Grimy lantadyme 1 Rare 7,733 Grimy dwarf weed 1 Rare 8,019
Item Quantity Rarity GE Market Price Fire rune 10–20 Common 100–200 Chaos rune 2 Common 82 Death rune 1 Uncommon 93 Nature rune 2 Uncommon 222 Law rune 1 Uncommon 179 Blood rune 1 Uncommon 163
Please add your charm drop rates to the next template:
- Represents 90% confidence range, based on a sample of 2,070 kills.
1 charm is dropped at a time.
- Please add to the log (only if 50 or more creatures killed).
Item Quantity Rarity GE Market Price Coins 12–42 Common Not sold Staff of fire 1 Common 809 Starved ancient effigy 1 Very rare Not sold
Rare drop table dropsEdit
|Show/hide rare drop table|
- Due to the large chances of charms and fire runes, many people train and farm these monsters. They are fairly easy to kill for all levels which makes it a good source of fire runes for lower levelled players which can be used to either sell or use in spells. Higher level players are more likely to use Ancient Magicks as the dungeon is a multi-combat zone and they are grouped close together.
- If the world is empty, using a dwarf multicannon or any multi-hitting attack (Ancient Magicks, chinchompas, etc), one can achieve a near 100-140 crimson charms per hour.
|Fiends & Demons|