Release | 4 October 2005 (Update) | |||||||||||||||||
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Members | Yes | |||||||||||||||||
Examine | ||||||||||||||||||
Mini menace. | ||||||||||||||||||
Combat info | ||||||||||||||||||
Level | LP | XP | XP | |||||||||||||||
108 | 10,000 | 688.8 | 227.3 | |||||||||||||||
Equipment XP (2H/MH & Armour/OH) | ||||||||||||||||||
41 / 27 / 13 | ||||||||||||||||||
Aggressive | Poisonous | |||||||||||||||||
Slayer | ||||||||||||||||||
Level | XP | Category | ||||||||||||||||
1 | ? (edit) | Volcanic creatures | ||||||||||||||||
Assigned by | ||||||||||||||||||
Offensive | ||||||||||||||||||
Max hit | ||||||||||||||||||
260 | 0 | 0 | 0 | |||||||||||||||
Style | Speed | |||||||||||||||||
4 ticks (2.4s) | ||||||||||||||||||
Combat levels | ||||||||||||||||||
| ||||||||||||||||||
Defensive | ||||||||||||||||||
Armour | Weakness | |||||||||||||||||
1299 | 65 | |||||||||||||||||
Affinities | ||||||||||||||||||
90 | 55 | 45 | 65 | |||||||||||||||
Immunities | ||||||||||||||||||
Yt-HurKot is a TzHaar monster that only appears in the TzHaar Fight Cave and the Tzhaar Fight Pits. They only appear in the final wave of the Fight Cave, alongside TzTok-Jad. They used to resemble small Yt-MejKots, however this was changed with the update to the graphics of the TzHaar.
Four of these are summoned to heal Tztok-Jad when its life points are half or lower. They heal TzTok-Jad very quickly, and unless the player can out-do their healing rates with his or her own damage against TzTok-Jad, they will heal it to full health unless the player catches their attention. If they are attacked from a distance (but not killed), they focus on attacking the player and are distracted from their duty of healing TzTok-Jad unless they are still within melee range of TzTok-Jad.
They can hit into the mid-200s and are pretty accurate, so they can possibly pose a threat with two or more of them attacking the player at once while the player is busy dealing with TzTok-Jad. The most effective way of dealing with the healers is to lure them all from Jad as soon as they spawn and take them behind a safespot to kill them one by one away from TzTok-Jad's attacks. However, you can easily tank their hits if you have 85+ in Defence and a good shield (just make sure to keep an eye on your life points). Bear in mind as well, that if the player doesn't manage to kill all 4 of the Yt-HurKot before they manage to fully heal TzTok-Jad, they will keep re-spawning, where if you manage to kill them before they manage to fully heal Jad, they will no longer respawn, leaving you to fight TzTok-Jad alone.
Yt-HurKots used to only heal when they weren't in combat. Due to an update, they are now able to heal TzTok-Jad if they are within melee range of him even if they are attacking the player. They can also heal themselves and will be un-killable if close to TzTok Jad. It is advised to keep them off of TzTok-Jad because they can seriously prolong a fight where if you miss a prayer, you can potentially be killed in one hit.
How to distract them[]
Green indicates where TzTok-Jad is.
Yellow indicates where the Yt-HurKots are.
Cyan indicates where you are.
Gallery[]
Trivia[]
- Yt-HurKot, in the Tzhaar language, could be translated as "Dead-Small-Protect". "Yt" in TzHaar is cold, freeze, or dead; "Hur" means Builder, crafter, sculptor and small; "Kot" means save or protect. An interpretation would be "Small Protector of Cold", since they protect TzTok-Jad from the Player, who is considered Cold.
- Before the recent Graphical rework of the Tzhaar area, the Yt-HurKot had the same design as the Yt-MejKot, except that they were smaller. Now, their design is unique.