A comparison between water on DirectX, and OpenGL modes.
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Water in RuneScape is a very versatile fluid that is used in a number of skills, particularly...
Talk. 222 12:13, December 29, 2011 (UTC) Which is better? (Hint: It's the one on the left). We...
I'm starting this thread because there have been a few reverts/revertwars or reuploads about...
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|current||06:03, January 18, 2012||1,544 × 639 (753 KB)||Image optimisation bot||(Automated) PNG recompression|
|18:09, December 30, 2011||1,544 × 639 (1.05 MB)||Suppa chuppa||Neutral, more focused on water|
|17:09, December 30, 2011||2,868 × 870 (2.6 MB)||Battleben||The water looks terrible in both of your shots D:. Plus it wasn't labeled! Anyway, this is cooler and it shows things under the water :D.|
|16:39, December 30, 2011||1,544 × 639 (1.05 MB)||Joeytje50||Fair comparison. Don't make the exception look like it's what it usually looks like.|
|19:51, December 29, 2011||2,870 × 864 (3.2 MB)||Battleben||A comparison between water on DirectX, and OpenGL modes.|