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Hitpoints historical
Imp Catcher was significantly altered after an update.
This article is retained to provide information on past elements of RuneScape.
For information on the modern version of Imp Catcher since the 27 March 2017 rework, see Imp Catcher.
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Imp Catcher is a fully voice acted, low-level quest that starts in the Wizards' Tower, but can take the player all over RuneScape in search of Wizard Grayzag's imps, who have stolen Wizard Mizgog's beads.

Official description[]

The Wizard Grayzag has summoned hundreds of little imps. They have stolen a lot of things belonging to the Wizard Mizgog, including his magic beads.

Development team[]

  • Developer: Paul Gower
  • Conversion: Simon B
  • QuestHelp: Nishal K
  • Audio: Ian T

Rework[]

Walkthrough[]

Start pointQuest map icon
Imp Catcher icon
Wizards' Tower, on the 1st2nd floor[UK] (ascend the beam once), talk to Wizard Mizgog.
Member requirementF2P icon Free to play
Official difficultyNovice Novice
Official lengthShort
RequirementsSkill requirements are not boostable unless marked with a [B] for boostable. None
Items requiredItems from the tool belt are not listed unless they do not work or are not automatically added.

These items listed below can be obtained during the quest:

Enemies to defeat Many Imps (level 8) (not compulsory)

Mizgog's Little Helper.[]

Wizard Mizgog chathead

Make your way to the Wizards' Tower, south of Draynor Village over a stone bridge. Ascend the beam in the centre of the tower once to reach the 1st2nd floor[UK]. Talk to Wizard Mizgog, located in the south-east room, and ask him what's wrong to find out he needs your help. He will tell you Wizard Grayzag's imps have stolen his beads and wants you to get them back for him. He needs you to get:

Obtaining beads[]

The beads can be obtained in two ways: by killing imps, which are scattered all over the world, or by buying them from the Grand Exchange.

Method 1: Killing imps[]

A good place to kill imps is the volcano at Musa Point on the island of Karamja. There are many imps here but also scorpions, so it can be dangerous if you are a low level. There are no scorpions on the west side of the volcano, and the imps of Karamja can be safely pursued there. One imp seems to always spawn at Edgeville, near the house east of the bank.

Mizgog

A player giving Wizard Mizgog the four beads

Another safe place is the south entrance of Falador, which has around 3 imp respawns. There are also some around the outskirts of Lumbridge. Keep killing imps until you have all four beads on you. The imps will sometimes teleport short distances, making them very annoying to combat.

Another safe place is the members-only area between the Tower of Life and the Kandarin Monastery. There are 5-6 imps here and no dangerous monsters to contend with. However, the area is wooded and will require considerable running around to attack the imps.

For higher-level players, a good place to find imps in large quantity is the resource dungeon inside the Karamja Volcano. If a player has a Dungeoneering level of 25, they may enter the dungeon and will find up to eleven imps wandering inside, along with fourteen lesser demons.

Method 2: Purchasing them from the Grand Exchange[]

Alternatively a player can buy all four beads in the Grand Exchange for 3,990.

If you do not want to/cannot buy the beads and do not want to have to spend a long time killing imps, it may be a good idea to start this before other quests and simply kill any imps you see on your travels.

Returning the beads[]

Once you have all four beads, return to Wizard Mizgog and give them to him to finish the quest. He will be overjoyed that you have returned his beads, and put them on his desk.

Congratulations! Quest Complete!

Reward[]

Imp Catcher reward old

Required for completing[]

Completion of Imp Catcher is required for the following:

Transcript[]

Trivia[]

  • This is the shortest quest in RuneScape. The player can buy all of the beads from the Grand Exchange prior to starting the quest, talk to Wizard Mizgog, talk to him again, and then the quest will be complete.
  • Upon completion of the quest, the player's Adventurer's Log will read: "After scouring the world for imps, I managed to collect enough beads to satisfy the wizard Grayzag."
  • This quest was not a prerequisite for any other quest until the release of Quiet Before the Swarm over 9 years later.
  • After completing the quest, if you talk to Juna, your character will say, "...It took some time, but I finally got all four beads back, and Mizgog gave me a reward." to which she replies, "Imps! I remember the age of great war, when armies of Zamorak's imps bloodied the ankles of the other gods' creatures."
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