The augmented chaotic maul is a level 80 Melee two-handed weapon created by using an augmentor on a chaotic maul.
Weapon gizmos charged with perks can be used to enhance the weapon's abilities. As a two-handed item, the Augmented chaotic maul can hold 2 gizmos, allowing up to 4 perks (2 perks each).
Using this weapon in combat can gain experience to increase its level. Levelling the weapon will have no effect on its ability in combat, but it will improve the experience and materials gained for disassembling it.
The Augmented chaotic maul uses charges stored in the universal charge pack. When the charge pack runs out of charges, the item loses stats and gizmo effects, and can also no longer gain any equipment experience. Function will resume when the pack is recharged with divine charges.
Requirements | Charge drain | ||||||||||
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80 , 80 | 3.75/s | ||||||||||
Class | Slot | ||||||||||
Melee | |||||||||||
Tier | |||||||||||
80 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | 1788 | - | |||||||||
Accuracy | 1924 | - | |||||||||
Style | Crush | ||||||||||
Range | 1 | ||||||||||
Speed | Average (3.6s) | ||||||||||
Attributes | Damage reduction | ||||||||||
Armour | 0 | PvM: 0% | PvP: 0% | ||||||||
Life points | 0 | Style bonuses | |||||||||
Prayer | 0 | 0 | 0 | 0 | |||||||
[FAQ] • [doc] |
Disassembly[]
Disassembly XP | 24.0 |
---|---|
Item quantity required | 1 |
Material count | 12 |
Base junk chance | 2.3% |
Possible materials | |
Special | |
4 × Shifting components | 100% |
Often | |
Base parts | 35% |
Head parts | 30% |
Plated parts | 30% |
Rarely | |
Heavy components | 3% |
Strong components | 2% |
The Augmented chaotic maul can be levelled up by using it. The equipment experience required for each level and the effect of disassembly is as follows:
Table of experience and effect | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Two-handed crush weapons | |||||
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Maul |
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Barrows |
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Kyzaj |
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God |
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Quest reward |
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Minigame |
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Other |
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Promotional |
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