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This section or article is incomplete.
Reason: Missing charges for ancient warriors', fist of guthixYou can discuss this issue on the talk page or edit this page to improve it.
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Prices listed are the maximum prices (ignoring any Smithing level discounts) for a full recharge unless otherwise stated.
Items are split into three main groups:
- Armour stand: equipment repairable using an armour stand
- Armour stand items are further split into repair groups
- Other repairables: equipment that is repairable, but not using an armour stand
- Dust: items that degrade to dust and are not repairable
Expected usage time[]
Common charge amounts are given here with three time values for how long it will last before degrading fully.
- Minimum time uses the maximum drain rate (1 charge per tick = 100 per minute)
- Average combat uses a value of 30 charges per minute
- Intense combat uses a value of 60 charges per minute
Charges
|
Average combat
|
Intense combat
|
Minimum time
|
30,000
|
16.7 hours (1000 min)
|
8.3 hours (500 min)
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5 hours (300 min)
|
60,000
|
33.3 hours (2000 min)
|
16.7 hours (1000 min)
|
10 hours (600 min)
|
72,000
|
40 hours (2400 min)
|
20 hours (1200 min)
|
12 hours (720 min)
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100,000
|
55.6 hours (3333.3 min)
|
27.8 hours (1666.7 min)
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16.7 hours (1000 min)
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Armour stand[]
Items repairable on an armour stand can also be repaired by Bob in Lumbridge, Tindel Marchant in Port Khazard, Dunstan in Burthorpe, or the Squire on the Void Knights' Outpost. Using an armour stand provides a discount of 0.5% per Smithing level (including boosts and assists).
Each of the following subsections cover one 'repair group': if you are carrying many items from one group, and you use one of them on the armour stand, it will ask you if you want to repair all of those items.
All items in this section degrade to a 'broken' state, which cannot be used until repaired. This is usually shown by the item's name being appended by "(broken)".
Ancient equipment[]
Items in this group are mostly dropped by Nex. Being in this group also causes the item to protect from the four major God Wars Dungeon factions (Saradomin, Zamorak, Armadyl, Bandos).
All items in this group use 2 charges per hit, giving them an effective charge amount of 30,000.
Item
|
Charges
|
Repair cost
|
Pernix cowl
|
60,000
|
500,000
|
Pernix body
|
60,000
|
2,000,000
|
Pernix chaps
|
60,000
|
1,000,000
|
Pernix gloves
|
60,000
|
200,000
|
Pernix boots
|
60,000
|
100,000
|
Torva full helm
|
60,000
|
500,000
|
Torva platebody
|
60,000
|
2,000,000
|
Torva platelegs
|
60,000
|
1,000,000
|
Torva gloves
|
60,000
|
200,000
|
Torva boots
|
60,000
|
100,000
|
Virtus mask
|
60,000
|
500,000
|
Virtus robe top
|
60,000
|
2,000,000
|
Virtus robe legs
|
60,000
|
1,000,000
|
Virtus gloves
|
60,000
|
200,000
|
Virtus boots
|
60,000
|
100,000
|
Virtus wand
|
60,000
|
2,000,000
|
Virtus book
|
60,000
|
1,000,000
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Zaryte bow
|
60,000[notes 1]
|
2,000,000
|
Ascension crossbow
|
60,000
|
2,000,000
|
Ascension crossbow (barrows)
|
60,000
|
2,000,000
|
Ascension crossbow (shadow)
|
60,000
|
2,000,000
|
Ascension crossbow (Third Age)
|
60,000
|
2,000,000
|
Ascension crossbow (blood)
|
60,000
|
2,000,000
|
Off-hand Ascension crossbow
|
60,000
|
2,000,000
|
Off-hand Ascension crossbow (barrows)
|
60,000
|
2,000,000
|
Off-hand Ascension crossbow (shadow)
|
60,000
|
2,000,000
|
Off-hand Ascension crossbow (Third Age)
|
60,000
|
2,000,000
|
Off-hand ascension crossbow (blood)
|
60,000
|
2,000,000
|
- Notes
- ^ The zaryte bow only degrades with auto-attacks.
Ports armour[]
Items in this group are made in the Player-owned port minigame, and were released as part of the initial update; the gloves and boots were added with the Arc part 2. The cape, ring, and weapons are in the general group. Instead of Smithing, the repair cost of Death Lotus gear is based on your Crafting level, and seasinger's gear is based on your Runecrafting level; these can also be repaired for the corresponding trade good at the relevant crafting station in the port (half of the creation cost for a full repair).
Item
|
Charges
|
Repair cost
|
Alternative repair
|
Superior Death Lotus hood
|
72,000
|
600,000
|
20
|
Superior Death Lotus chestplate
|
72,000
|
2,400,000
|
50
|
Superior Death Lotus chaps
|
72,000
|
1,200,000
|
30
|
Superior Death Lotus tekoh
|
72,000
|
300,000
|
10
|
Superior Death Lotus tabi
|
72,000
|
300,000
|
10
|
Superior seasinger's hood
|
72,000
|
600,000
|
20
|
Superior seasinger's robe top
|
72,000
|
2,400,000
|
50
|
Superior seasinger's robe bottom
|
72,000
|
1,200,000
|
30
|
Superior seasinger aonori
|
72,000
|
300,000
|
10
|
Superior seasinger asari
|
72,000
|
300,000
|
10
|
Superior tetsu helm
|
72,000
|
600,000
|
20
|
Superior tetsu body
|
72,000
|
2,400,000
|
50
|
Superior tetsu platelegs
|
72,000
|
1,200,000
|
30
|
Superior tetsu kote
|
72,000
|
300,000
|
10
|
Superior tetsu kogake
|
72,000
|
300,000
|
10
|
Drygores[]
This group consists entirely of drygore weaponry. These can also be repaired using chitin scraps.
All items in this group use 2 charges per hit, giving them an effective charge amount of 30,000.
Item
|
Charges
|
Repair cost
|
Alternative repair
|
Drygore longsword
|
60,000
|
3,000,000
|
10,000
|
Drygore longsword (barrows)
|
60,000
|
3,000,000
|
10,000
|
Drygore longsword (shadow)
|
60,000
|
3,000,000
|
10,000
|
Drygore longsword (Third Age)
|
60,000
|
3,000,000
|
10,000
|
Drygore longsword (blood)
|
60,000
|
3,000,000
|
10,000
|
Drygore mace
|
60,000
|
3,000,000
|
10,000
|
Drygore mace (barrows)
|
60,000
|
3,000,000
|
10,000
|
Drygore mace (shadow)
|
60,000
|
3,000,000
|
10,000
|
Drygore mace (Third Age)
|
60,000
|
3,000,000
|
10,000
|
Drygore mace (blood)
|
60,000
|
3,000,000
|
10,000
|
Drygore rapier
|
60,000
|
3,000,000
|
10,000
|
Drygore rapier (barrows)
|
60,000
|
3,000,000
|
10,000
|
Drygore rapier (shadow)
|
60,000
|
3,000,000
|
10,000
|
Drygore rapier (Third Age)
|
60,000
|
3,000,000
|
10,000
|
Drygore rapier (blood)
|
60,000
|
3,000,000
|
10,000
|
Off-hand drygore longsword
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore longsword (barrows)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore longsword (shadow)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore longsword (Third Age)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore longsword (blood)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore mace
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore mace (barrows)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore mace (shadow)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore mace (Third Age)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore mace (blood)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore rapier
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore rapier (barrows)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore rapier (shadow)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore rapier (Third Age)
|
60,000
|
1,500,000
|
5,000
|
Off-hand drygore rapier (blood)
|
60,000
|
1,500,000
|
5,000
|
General[]
This group contains items not in any other group; it is the largest group. It contains Barrows equipment, noxious and seismic weaponry, Achto raids armour, and many other items.
Item
|
Charges
|
Repair cost
|
Alternative repair
|
Ahrim's hood
|
100,000
|
180,000
|
|
Ahrim's robe top
|
100,000
|
270,000
|
|
Ahrim's robe skirt
|
100,000
|
240,000
|
|
Ahrim's staff
|
100,000
|
300,000
|
|
Golden Ahrim's hood
|
100,000
|
180,000
|
|
Golden Ahrim's robe top
|
100,000
|
270,000
|
|
Golden Ahrim's robe skirt
|
100,000
|
240,000
|
|
Golden Ahrim's staff
|
100,000
|
300,000
|
|
Akrisae's hood
|
100,000
|
180,000
|
|
Akrisae's robe top
|
100,000
|
270,000
|
|
Akrisae's robe skirt
|
100,000
|
240,000
|
|
Akrisae's war mace
|
100,000
|
300,000
|
|
Golden Akrisae's hood
|
100,000
|
180,000
|
|
Golden Akrisae's robe top
|
100,000
|
270,000
|
|
Golden Akrisae's robe skirt
|
100,000
|
240,000
|
|
Golden Akrisae's war mace
|
100,000
|
300,000
|
|
Dharok's helm
|
100,000
|
180,000
|
|
Dharok's platebody
|
100,000
|
270,000
|
|
Dharok's platelegs
|
100,000
|
240,000
|
|
Dharok's greataxe
|
100,000
|
300,000
|
|
Golden Dharok's helm
|
100,000
|
180,000
|
|
Golden Dharok's platebody
|
100,000
|
270,000
|
|
Golden Dharok's platelegs
|
100,000
|
240,000
|
|
Golden Dharok's greataxe
|
100,000
|
300,000
|
|
Guthan's helm
|
100,000
|
180,000
|
|
Guthan's platebody
|
100,000
|
270,000
|
|
Guthan's chainskirt
|
100,000
|
240,000
|
|
Guthan's warspear
|
100,000
|
300,000
|
|
Golden Guthan's helm
|
100,000
|
180,000
|
|
Golden Guthan's platebody
|
100,000
|
270,000
|
|
Golden Guthan's chainskirt
|
100,000
|
240,000
|
|
Golden Guthan's warspear
|
100,000
|
300,000
|
|
Karil's coif
|
100,000
|
180,000
|
|
Karil's top
|
100,000
|
270,000
|
|
Karil's skirt
|
100,000
|
240,000
|
|
Karil's crossbow
|
100,000
|
300,000
|
|
Golden Karil's coif
|
100,000
|
180,000
|
|
Golden Karil's top
|
100,000
|
270,000
|
|
Golden Karil's skirt
|
100,000
|
240,000
|
|
Golden Karil's crossbow
|
100,000
|
300,000
|
|
Torag's helm
|
100,000
|
180,000
|
|
Torag's platebody
|
100,000
|
270,000
|
|
Torag's platelegs
|
100,000
|
240,000
|
|
Torag's hammer
|
100,000
|
300,000
|
|
Golden Torag's helm
|
100,000
|
180,000
|
|
Golden Torag's platebody
|
100,000
|
270,000
|
|
Golden Torag's platelegs
|
100,000
|
240,000
|
|
Golden Torag's hammer
|
100,000
|
300,000
|
|
Verac's helm
|
100,000
|
180,000
|
|
Verac's brassard
|
100,000
|
270,000
|
|
Verac's plateskirt
|
100,000
|
240,000
|
|
Verac's flail
|
100,000
|
300,000
|
|
Golden Verac's helm
|
100,000
|
180,000
|
|
Golden Verac's brassard
|
100,000
|
270,000
|
|
Golden Verac's plateskirt
|
100,000
|
240,000
|
|
Golden Verac's flail
|
100,000
|
300,000
|
|
Corrupted defender
|
100,000
|
100,000
|
|
Blighted rebounder
|
100,000
|
100,000
|
|
Tainted repriser
|
100,000
|
100,000
|
|
Sunspear (melee)
|
30,000[notes 1][notes 2]
|
600,000
|
|
Sunspear (magic)
|
30,000[notes 1][notes 2]
|
600,000
|
|
Sunspear (ranged)
|
30,000[notes 1][notes 2]
|
600,000
|
|
Linza's helm
|
100,000
|
500,000
|
|
Linza's cuirass
|
100,000
|
2,000,000
|
|
Linza's greaves
|
100,000
|
1,000,000
|
|
Linza's hammer
|
60,000[notes 2]
|
1,500,000
|
|
Linza's shield
|
60,000[notes 2]
|
750,000
|
|
Superior leviathan ring
|
100,000
|
600,000
|
50
|
Superior reefwalker's cape
|
100,000
|
600,000
|
50
|
Seasinger kiba
|
60,000[notes 2]
|
2,500,000
|
2
|
Seasinger makigai
|
60,000[notes 2]
|
1,250,000
|
1.05[notes 3]
|
Tetsu katana
|
60,000[notes 2]
|
2,500,000
|
2
|
Tetsu wakizashi
|
60,000[notes 2]
|
1,250,000
|
1.05[notes 4]
|
Wyvern crossbow
|
60,000[notes 2]
|
4,125,000
|
|
Ripper claw
|
60,000[notes 2]
|
2,500,000
|
|
Off-hand ripper claw
|
60,000[notes 2]
|
1,250,000
|
|
Camel staff
|
60,000[notes 2]
|
4,125,000
|
|
Mizuyari
|
60,000[notes 5]
|
3,750,000
|
|
Blade of Avaryss
|
60,000
|
1,500,000
|
|
Blade of Nymora
|
60,000
|
1,500,000
|
|
Dragon Rider lance
|
60,000
|
1,500,000
|
|
Shadow glaive
|
60,000
|
1,500,000
|
|
Off-hand shadow glaive
|
60,000
|
1,500,000
|
|
Wand of the Cywir elders
|
60,000
|
1,500,000
|
|
Achto Primeval Mask
|
100,000[notes 6]
|
1,600,000
|
|
Achto Primeval robe top
|
100,000[notes 6]
|
3,200,000
|
|
Achto Primeval robe legs
|
100,000[notes 6]
|
2,400,000
|
|
Achto Primeval Gloves
|
100,000[notes 6]
|
400,000
|
|
Achto Primeval Boots
|
100,000[notes 6]
|
400,000
|
|
Achto Tempest Cowl
|
100,000[notes 6]
|
1,600,000
|
|
Achto Tempest Body
|
100,000[notes 6]
|
3,200,000
|
|
Achto Tempest Chaps
|
100,000[notes 6]
|
2,400,000
|
|
Achto Tempest Gloves
|
100,000[notes 6]
|
400,000
|
|
Achto Tempest Boots
|
100,000[notes 6]
|
400,000
|
|
Achto Teralith Helmet
|
100,000[notes 6]
|
1,600,000
|
|
Achto Teralith Cuirass
|
100,000[notes 6]
|
3,200,000
|
|
Achto Teralith Leggings
|
100,000[notes 6]
|
2,400,000
|
|
Achto Teralith Gauntlets
|
100,000[notes 6]
|
400,000
|
|
Achto Teralith Boots
|
100,000[notes 6]
|
400,000
|
|
Noxious longbow
|
60,000[notes 2]
|
4,500,000
|
|
Noxious longbow (barrows)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious longbow (shadow)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious longbow (Third Age)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious longbow (blood)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious scythe
|
60,000[notes 2]
|
4,500,000
|
|
Noxious scythe (barrows)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious scythe (shadow)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious scythe (Third Age)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious scythe (blood)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious staff
|
60,000[notes 2]
|
4,500,000
|
|
Noxious staff (barrows)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious staff (shadow)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious staff (Third Age)
|
60,000[notes 2]
|
4,500,000
|
|
Noxious staff (blood)
|
60,000[notes 2]
|
4,500,000
|
|
Seismic wand
|
60,000[notes 2]
|
3,000,000
|
|
Seismic wand (barrows)
|
60,000[notes 2]
|
3,000,000
|
|
Seismic wand (shadow)
|
60,000[notes 2]
|
3,000,000
|
|
Seismic wand (Third Age)
|
60,000[notes 2]
|
3,000,000
|
|
Seismic wand (blood)
|
60,000[notes 2]
|
3,000,000
|
|
Seismic singularity
|
60,000[notes 2]
|
1,500,000
|
|
Seismic singularity (barrows)
|
60,000[notes 2]
|
1,500,000
|
|
Seismic singularity (shadow)
|
60,000[notes 2]
|
1,500,000
|
|
Seismic singularity (Third Age)
|
60,000[notes 2]
|
1,500,000
|
|
Seismic singularity (blood)
|
60,000[notes 2]
|
1,500,000
|
|
Malevolent kiteshield
|
60,000[notes 2]
|
1,500,000
|
|
Merciless kiteshield
|
60,000[notes 2]
|
1,500,000
|
|
Vengeful kiteshield
|
60,000[notes 2]
|
1,500,000
|
|
Kalphite defender
|
100,000
|
1,500,000
|
|
Kalphite rebounder
|
100,000
|
1,500,000
|
|
Kalphite repriser
|
100,000
|
1,500,000
|
|
Seren godbow
|
60,000
|
4,800,000
|
|
Staff of Sliske
|
60,000
|
4,800,000
|
|
Zaros godsword
|
60,000
|
4,800,000
|
|
Arcane blood necklace
|
60,000[notes 7]
|
1,000,000
|
3,000 2,400 in Drakan's crypt
|
Blood amulet of fury
|
60,000[notes 7]
|
1,000,000
|
2,000 1,600 in Drakan's crypt
|
Brawler's blood necklace
|
60,000[notes 7]
|
1,000,000
|
3,000 2,400 in Drakan's crypt
|
Farsight blood necklace
|
60,000[notes 7]
|
1,000,000
|
3,000 2,400 in Drakan's crypt
|
- ^ a b c The Sunspear styles can be interchanged freely, retaining current charge amount.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an ao These items all consume 2 charges per hit, effectively halving their charge amount.
- ^ A gemstone kaseki restores 95% of a seasinger makigai.
- ^ A tengu tsuba restores 95% of a tetsu wakizashi.
- ^ These items are untested so it is unknown if they consume 1 or 2 charges per hit.
- ^ a b c d e f g h i j k l m n o Raids gear does not degrade when used against raids bosses.
- ^ a b c d Blood necklaces degrade to a drained version, which retains equipment bonuses but loses the blood necklace passive.
Other repairables[]
These items are repairable, but not using an armour stand. They are usually repaired using specific items or at a specific NPC. Unless otherwise stated, repairs listed are for a 100% repair.
Crystal equipment[]
Armour[]
Standard and attuned crystal armour degrades into a broken state when fully degraded. The armour parts are only repairable with Tarddian crystals; the values listed are for a full repair.
Item
|
Charges
|
Tarddian crystal
|
Crystal helm
|
100,000
|
15
|
Crystal body
|
100,000
|
50
|
Crystal legs
|
100,000
|
34
|
Crystal gloves
|
100,000
|
2
|
Crystal boots
|
100,000
|
2
|
Attuned crystal helm
|
100,000
|
15
|
Attuned crystal body
|
100,000
|
50
|
Attuned crystal legs
|
100,000
|
34
|
Attuned crystal gloves
|
100,000
|
2
|
Attuned crystal boots
|
100,000
|
2
|
Weaponry and shields[]
Standard and attuned crystal weaponry and shields all consume 2 charges per hit in combat, except when used in Prifddinas, where they use 1 charge per hit.
Standard and attuned crystal equipment can be repaired (using coins) by:
Upon fully degrading, the item reverts to a seed, which can be re-made into the weapon. Standard crystal equipment can be re-made for the same price as a 100% repair by the above NPCs, but attuned equipment will have to be recreated using Harmonic dust at the singing bowl in the Ithell section of Prifddinas - standard crystal equipment can also be re-made using dust.
The creation cost begins at 1,000,000, but reduces by 200,000 with each subsequent creation until the price is 200,000.
The repair cost listed is for a 100% recharge (even though attuned can't really get a 100% recharge) at the minimum price.
Item
|
Charges
|
Seed
|
Repair cost
|
Harmonic dust
|
Crystal bow
|
50,000
|
Crystal weapon seed
|
200,000
|
750
|
Crystal chakram
|
50,000
|
Crystal weapon seed
|
200,000
|
750
|
Off-hand crystal chakram
|
50,000
|
Crystal weapon seed
|
200,000
|
375
|
Crystal dagger
|
50,000
|
Crystal weapon seed
|
200,000
|
750
|
Off-hand crystal dagger
|
50,000
|
Crystal weapon seed
|
200,000
|
375
|
Crystal halberd
|
50,000
|
Crystal weapon seed
|
200,000
|
750
|
Crystal staff
|
50,000
|
Crystal weapon seed
|
200,000
|
750
|
Crystal wand
|
50,000
|
Crystal weapon seed
|
200,000
|
750
|
Crystal orb
|
50,000
|
Crystal weapon seed
|
200,000
|
375
|
Crystal deflector
|
50,000
|
Crystal armour seed
|
200,000
|
375
|
Crystal shield
|
50,000
|
Crystal armour seed
|
200,000
|
375
|
Crystal ward
|
50,000
|
Crystal armour seed
|
200,000
|
375
|
Attuned crystal bow
|
50,000
|
Attuned crystal weapon seed
|
200,000
|
2,000
|
Attuned crystal chakram
|
50,000
|
Attuned crystal weapon seed
|
200,000
|
2,000
|
Off-hand attuned crystal chakram
|
50,000
|
Attuned crystal weapon seed
|
200,000
|
1,000
|
Attuned crystal dagger
|
50,000
|
Attuned crystal weapon seed
|
200,000
|
2,000
|
Off-hand attuned crystal dagger
|
50,000
|
Attuned crystal weapon seed
|
200,000
|
1,000
|
Attuned crystal halberd
|
50,000
|
Attuned crystal weapon seed
|
200,000
|
2,000
|
Attuned crystal staff
|
50,000
|
Attuned crystal weapon seed
|
200,000
|
2,000
|
Attuned crystal wand
|
50,000
|
Attuned crystal weapon seed
|
200,000
|
2,000
|
Attuned crystal orb
|
50,000
|
Attuned crystal weapon seed
|
200,000
|
1,000
|
Attuned crystal deflector
|
50,000
|
Attuned crystal armour seed
|
200,000
|
1,000
|
Attuned crystal shield
|
50,000
|
Attuned crystal armour seed
|
200,000
|
1,000
|
Attuned crystal ward
|
50,000
|
Attuned crystal armour seed
|
200,000
|
1,000
|
Obsidian armour[]
Obsidian armour only degrades when taking hits (not when dealing hits) within TzHaar and TokHaar areas. In those areas, each hit has a 50% chance of draining a charge, but this can be reduced to 20% by donating tokkul at the Fight Cauldron. It does not degrade when used outside of those areas. Obsidian armour is repaired using obsidian shards.
Dyed items[]
These items are variants of the tier 90 degrade-to-dust items that have been dyed with barrows, shadow, third-age, or blood dye. This makes them repairable using their basic material.
All items in this section degrade to a 'broken' state, which cannot be used until repaired. This is usually shown by the item's name being appended by ", broken" in the brackets.
The amount each scale/energy repairs is the fraction of the creation cost rounded down to the next whole percentage. For example, bodies should be repaired with 42 items, but 1/42 = 2.38%, which is rounded to 2%, making the bodies actually require 50 items to repair.
Item
|
Charges
|
Repair method
|
Effective cost
|
Malevolent helm (barrows)
|
100,000
|
Use 15 malevolent energy on it
|
5,530,740
|
Malevolent helm (shadow)
|
100,000
|
Use 15 malevolent energy on it
|
5,530,740
|
Malevolent helm (Third Age)
|
100,000
|
Use 15 malevolent energy on it
|
5,530,740
|
Malevolent helm (blood)
|
100,000
|
Use 15 malevolent energy on it
|
5,530,740
|
Malevolent cuirass (barrows)
|
100,000
|
Use 50 malevolent energy on it
|
18,435,800
|
Malevolent cuirass (shadow)
|
100,000
|
Use 50 malevolent energy on it
|
18,435,800
|
Malevolent cuirass (Third Age)
|
100,000
|
Use 50 malevolent energy on it
|
18,435,800
|
Malevolent cuirass (blood)
|
100,000
|
Use 50 malevolent energy on it
|
18,435,800
|
Malevolent greaves (barrows)
|
100,000
|
Use 34 malevolent energy on it
|
12,536,344
|
Malevolent greaves (shadow)
|
100,000
|
Use 34 malevolent energy on it
|
12,536,344
|
Malevolent greaves (Third Age)
|
100,000
|
Use 34 malevolent energy on it
|
12,536,344
|
Malevolent greaves (blood)
|
100,000
|
Use 34 malevolent energy on it
|
12,536,344
|
Sirenic mask (barrows)
|
100,000
|
Use 15 Sirenic scales on it
|
10,480,830
|
Sirenic mask (shadow)
|
100,000
|
Use 15 Sirenic scales on it
|
10,480,830
|
Sirenic mask (Third Age)
|
100,000
|
Use 15 Sirenic scales on it
|
10,480,830
|
Sirenic mask (blood)
|
100,000
|
Use 15 Sirenic scales on it
|
10,480,830
|
Sirenic hauberk (barrows)
|
100,000
|
Use 50 Sirenic scales on it
|
34,936,100
|
Sirenic hauberk (shadow)
|
100,000
|
Use 50 Sirenic scales on it
|
34,936,100
|
Sirenic hauberk (Third Age)
|
100,000
|
Use 50 Sirenic scales on it
|
34,936,100
|
Sirenic hauberk (blood)
|
100,000
|
Use 50 Sirenic scales on it
|
34,936,100
|
Sirenic chaps (barrows)
|
100,000
|
Use 34 Sirenic scales on it
|
23,756,548
|
Sirenic chaps (shadow)
|
100,000
|
Use 34 Sirenic scales on it
|
23,756,548
|
Sirenic chaps (Third Age)
|
100,000
|
Use 34 Sirenic scales on it
|
23,756,548
|
Sirenic chaps (blood)
|
100,000
|
Use 34 Sirenic scales on it
|
23,756,548
|
Tectonic mask (barrows)
|
100,000
|
Use 15 Tectonic energy on it
|
19,113,795
|
Tectonic mask (shadow)
|
100,000
|
Use 15 Tectonic energy on it
|
19,113,795
|
Tectonic mask (Third Age)
|
100,000
|
Use 15 Tectonic energy on it
|
19,113,795
|
Tectonic mask (blood)
|
100,000
|
Use 15 Tectonic energy on it
|
19,113,795
|
Tectonic robe top (barrows)
|
100,000
|
Use 50 Tectonic energy on it
|
63,712,650
|
Tectonic robe top (shadow)
|
100,000
|
Use 50 Tectonic energy on it
|
63,712,650
|
Tectonic robe top (Third Age)
|
100,000
|
Use 50 Tectonic energy on it
|
63,712,650
|
Tectonic robe top (blood)
|
100,000
|
Use 50 Tectonic energy on it
|
63,712,650
|
Tectonic robe bottom (barrows)
|
100,000
|
Use 34 Tectonic energy on it
|
43,324,602
|
Tectonic robe bottom (shadow)
|
100,000
|
Use 34 Tectonic energy on it
|
43,324,602
|
Tectonic robe bottom (Third Age)
|
100,000
|
Use 34 Tectonic energy on it
|
43,324,602
|
Tectonic robe bottom (blood)
|
100,000
|
Use 34 Tectonic energy on it
|
43,324,602
|
Polypore equipment[]
Polypore equipment is made from the drops of creatures in the Polypore Dungeon. The can be repaired for a fair fraction of the creation cost with the Crafting skill, by using the material on the item with a needle and some thread in the inventory. The staff requires Farming instead, and no needle or thread.
Polypore equipment does not lose charges if reclaimed from a gravestone.
Item
|
Charges
|
Degrades to...
|
Repair with
|
Effective cost
|
Fungal visor
|
30,000
|
Mycelium visor web
|
300 Fungal flakes
|
2,100
|
Fungal poncho
|
30,000
|
Mycelium poncho web
|
2,500 Fungal flakes
|
17,500
|
Fungal leggings
|
30,000
|
Mycelium leggings web
|
1,000 Fungal flakes
|
7,000
|
Grifolic visor
|
30,000
|
Mycelium visor web
|
400 Grifolic flakes
|
169,200
|
Grifolic poncho
|
30,000
|
Mycelium poncho web
|
3,500 Grifolic flakes
|
1,480,500
|
Grifolic leggings
|
30,000
|
Mycelium leggings web
|
1,200 Grifolic flakes
|
507,600
|
Ganodermic visor
|
30,000
|
Mycelium visor web
|
500 Ganodermic flakes
|
206,500
|
Ganodermic poncho
|
30,000
|
Mycelium poncho web
|
5,000 Ganodermic flakes
|
2,065,000
|
Ganodermic leggings
|
30,000
|
Mycelium leggings web
|
1,500 Ganodermic flakes
|
619,500
|
Polypore staff
|
3,000[notes 1]
|
Polypore stick
|
3,000 Polypore spores and 15,000 Fire runes
|
2,397,000
|
- Notes
- ^ The polypore staff only degrades on auto-attacks with the Polypore Strike spell active - 1 charge per cast.
Dungeoneering rewards[]
Degradable Dungeoneering rewards can be repaired at the rewards trader either with coins, or with significantly less coins and some Dungeoneering tokens. All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
While the exact charge value is not available (unlike others), it is likely they are also 60,000 charges with a double degrade mechanic. The empirical data from experimentation gives 30,000 charges.
Item
|
Charges
|
Repair cost (coins only)
|
Repair cost (tokens and coins)
|
Gravite 2h sword
|
30,000
|
1,000,000
|
100,000 and 6,500
|
Gravite longsword
|
30,000
|
1,000,000
|
100,000 and 6,500
|
Off-hand gravite longsword
|
30,000
|
500,000
|
50,000 and 3,250
|
Gravite rapier
|
30,000
|
1,000,000
|
100,000 and 6,500
|
Off-hand gravite rapier
|
30,000
|
500,000
|
50,000 and 3,250
|
Gravite chargebow
|
30,000
|
1,000,000
|
100,000 and 6,500
|
Gravite knife
|
30,000
|
1,000,000
|
100,000 and 6,500
|
Off-hand gravite knife
|
30,000
|
500,000
|
50,000 and 3,250
|
Gravite staff
|
30,000
|
1,000,000
|
100,000 and 6,500
|
Gravite wand
|
30,000
|
1,000,000
|
100,000 and 6,500
|
Gravite orb
|
30,000
|
500,000
|
50,000 and 3,250
|
Chaotic claw
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Off-hand chaotic claw
|
30,000
|
1,000,000
|
100,000 and 10,000
|
Chaotic crossbow
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Off-hand chaotic crossbow
|
30,000
|
1,000,000
|
100,000 and 10,000
|
Chaotic kiteshield
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Chaotic longsword
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Off-hand chaotic longsword
|
30,000
|
1,000,000
|
100,000 and 10,000
|
Chaotic maul
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Chaotic rapier
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Off-hand chaotic rapier
|
30,000
|
1,000,000
|
100,000 and 10,000
|
Chaotic spear
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Chaotic staff
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Eagle-eye kiteshield
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Farseer kiteshield
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Lucky chaotic claw
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Lucky off-hand chaotic claw
|
30,000
|
1,000,000
|
100,000 and 10,000
|
Lucky chaotic crossbow
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Lucky off-hand chaotic crossbow
|
30,000
|
1,000,000
|
100,000 and 10,000
|
Lucky chaotic kiteshield
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Lucky chaotic longsword
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Lucky off-hand chaotic longsword
|
30,000
|
1,000,000
|
100,000 and 10,000
|
Lucky chaotic maul
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Lucky chaotic rapier
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Lucky off-hand chaotic rapier
|
30,000
|
1,000,000
|
100,000 and 10,000
|
Lucky chaotic spear
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Lucky chaotic staff
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Lucky eagle-eye kiteshield
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Lucky farseer kiteshield
|
30,000
|
2,000,000
|
200,000 and 20,000
|
Ancient defender
|
100,000
|
660,000
|
66,000 and 66,000
|
Ancient lantern
|
100,000
|
660,000
|
66,000 and 66,000
|
Ancient repriser
|
100,000
|
660,000
|
66,000 and 66,000
|
Fist of Guthix rewards[]
Degradable Fist of Guthix rewards can be repaired by Reggie with Fist of guthix tokens.
Charges are unverified, but based on the degrade time stated in newsposts, they each likely have 30,000 charges.
Other[]
Item
|
Charges
|
Degrades to...
|
Repair method
|
Effective cost
|
Anti-dragon shield (mole)
|
500[notes 1]
|
Anti-dragon shield
|
Use a Clingy mole on it
|
11,432
|
Royal crossbow
|
30,000[notes 2]
|
Broken
|
Use any 4 royal crossbow parts If broken, bring it and one of each part to Thurgo
|
357,584 (one of each)
|
Lava whip
|
60,000
|
Wyrm spike
|
Use 5 Abyssal whips or Whip vines on it Or, use 2.5 Abyssal vine whips on it
|
Whips: 359,700 Vines: 428,035
|
Staff of darkness
|
60,000
|
Wyrm heart
|
Use 2 Staves of light on it
|
3,684,290
|
Strykebow
|
60,000
|
Wyrm scalp
|
Use 5 Dark bows on it
|
387,220
|
Refined Anima Core helm of Seren
|
100,000
|
Anima Core helm of Seren
|
Use 1 of each essence:
|
14,591,468
|
Refined Anima Core body of Seren
|
100,000
|
Anima Core body of Seren
|
Use 3 of each essence:
|
43,774,404
|
Refined Anima Core legs of Seren
|
100,000
|
Anima Core legs of Seren
|
Use 2 of each essence:
|
29,182,936
|
Refined Anima Core helm of Sliske
|
100,000
|
Anima Core helm of Sliske
|
Use 1 of each essence:
|
14,591,468
|
Refined Anima Core body of Sliske
|
100,000
|
Anima Core body of Sliske
|
Use 3 of each essence:
|
43,774,404
|
Refined Anima Core legs of Sliske
|
100,000
|
Anima Core legs of Sliske
|
Use 2 of each essence:
|
29,182,936
|
Refined Anima Core helm of Zamorak
|
100,000
|
Anima Core helm of Zamorak
|
Use 1 of each essence:
|
14,591,468
|
Refined Anima Core body of Zamorak
|
100,000
|
Anima Core body of Zamorak
|
Use 3 of each essence:
|
43,774,404
|
Refined Anima Core legs of Zamorak
|
100,000
|
Anima Core legs of Zamorak
|
Use 2 of each essence:
|
29,182,936
|
Refined Anima Core helm of Zaros
|
100,000
|
Anima Core helm of Zaros
|
Use 1 of each essence:
|
14,591,468
|
Refined Anima Core Body of Zaros
|
100,000
|
Anima Core Body of Zaros
|
Use 3 of each essence:
|
43,774,404
|
Refined Anima Core Legs of Zaros
|
100,000
|
Anima Core Legs of Zaros
|
Use 2 of each essence:
|
29,182,936
|
Emberkeen boots
|
100,000
|
Steadfast boots
|
Use 2 Steadfast scales on them
|
26,563,384
|
Flarefrost boots
|
100,000
|
Glaiven boots
|
Use 2 Glaiven wing-tips on them
|
15,816,820
|
Hailfire boots
|
100,000
|
Ragefire boots
|
Use 2 Ragefire glands on them
|
1,157,052
|
TokKul-Zo
|
4,000[notes 3]
|
Empty[notes 4]
|
Pay TzHaar-Mej-Ak or TzHaar-Mej-Jeh 50,000 Tokkul
|
N/A
|
Amulet of souls
|
100,000
|
Broken
|
Use 2 Onyx on it
|
4,615,068
|
Deathtouch bracelet
|
100,000
|
Broken
|
Use 2 Onyx on it
|
4,615,068
|
Reaper necklace
|
100,000
|
Broken
|
Use 2 Onyx on it
|
4,615,068
|
Ring of death
|
100,000
|
Broken
|
Use 2 Onyx on it
|
4,615,068
|
- Notes
- ^ Only degrades when absorbing dragonfire.
- ^ Likely 60,000 charges, double degrade; empirical data from experimentation gives 30,000 charges.
- ^ The TokKul-Zo only degrades when fighting TzHaar, TokHaar, or other creatures in the Fight Caves, Kiln, or Cauldron. Charges are lost for each hit you deal (it ignores hits you take).
- ^ The fully degraded TokKul-Zo is wearable, but has no benefits or stat bonuses until recharged.
Degrade to dust[]
The following items degrade to dust and cannot be repaired.
Item
|
Charges
|
Superior rock-shell helm
|
100,000
|
Superior rock-shell plate
|
100,000
|
Superior rock-shell legs
|
100,000
|
Superior rock-shell boots
|
100,000
|
Superior rock-shell gloves
|
100,000
|
Superior spined helm
|
100,000
|
Superior spined body
|
100,000
|
Superior spined chaps
|
100,000
|
Superior spined boots
|
100,000
|
Superior spined gloves
|
100,000
|
Superior skeletal helm
|
100,000
|
Superior skeletal top
|
100,000
|
Superior skeletal bottoms
|
100,000
|
Superior skeletal boots
|
100,000
|
Superior skeletal gloves
|
100,000
|
Death Lotus hood
|
60,000
|
Death Lotus chestplate
|
60,000
|
Death Lotus chaps
|
60,000
|
Seasinger's hood
|
60,000
|
Seasinger's robe top
|
60,000
|
Seasinger's robe bottom
|
60,000
|
Tetsu helm
|
60,000
|
Tetsu body
|
60,000
|
Tetsu platelegs
|
60,000
|
Leviathan ring
|
100,000
|
Reefwalker's cape
|
100,000
|
Malevolent helm
|
100,000
|
Malevolent cuirass
|
100,000
|
Malevolent greaves
|
100,000
|
Sirenic mask
|
100,000
|
Sirenic hauberk
|
100,000
|
Sirenic chaps
|
100,000
|
Tectonic mask
|
100,000
|
Tectonic robe top
|
100,000
|
Tectonic robe bottom
|
100,000
|
Ascension grips
|
100,000
|
Celestial handwraps
|
100,000
|
Razorback gauntlets
|
100,000
|
Primeval Mask
|
100,000[notes 1]
|
Primeval robe top
|
100,000[notes 1]
|
Primeval robe legs
|
100,000[notes 1]
|
Primeval Gloves
|
100,000[notes 1]
|
Primeval Boots
|
100,000[notes 1]
|
Tempest Cowl
|
100,000[notes 1]
|
Tempest Body
|
100,000[notes 1]
|
Tempest Chaps
|
100,000[notes 1]
|
Tempest Gloves
|
100,000[notes 1]
|
Tempest Boots
|
100,000[notes 1]
|
Teralith Helmet
|
100,000[notes 1]
|
Teralith Cuirass
|
100,000[notes 1]
|
Teralith Leggings
|
100,000[notes 1]
|
Teralith Gauntlets
|
100,000[notes 1]
|
Teralith Boots
|
100,000[notes 1]
|
- Notes
- ^ a b c d e f g h i j k l m n o Raids gear does not degrade when used against raids bosses.
Augmented degrade-to-dust items[]
Augmented tier 85 and 90 power armour (refined anima core, tectonic, sirenic, malevolent) can be augmented using Invention. Unlike normal augmented items, they degrade in exactly the same way their unaugmented variants, and don't use the universal Invention charge pack.
They can be trained and siphoned as normal while the item has charges remaining. Once the charges run out, the item will retain its bonuses until it reaches level 10, where it becomes tier 1 and can only be disassembled. Additionally, the augmented refined anima core items return the unaugmented base anima core item when disassembled (i.e. the Augmented Refined Anima Core Body of Zaros returns the Anima Core Body of Zaros).
Item
|
Charges
|
Returns when disassembled
|
Augmented Refined Anima Core Body of Seren
|
100,000
|
Anima Core body of Seren
|
Augmented Refined Anima Core Legs of Seren
|
100,000
|
Anima Core legs of Seren
|
Augmented Refined Anima Core Body of Sliske
|
100,000
|
Anima Core body of Sliske
|
Augmented Refined Anima Core Legs of Sliske
|
100,000
|
Anima Core legs of Sliske
|
Augmented Refined Anima Core Body of Zamorak
|
100,000
|
Anima Core body of Zamorak
|
Augmented Refined Anima Core Legs of Zamorak
|
100,000
|
Anima Core legs of Zamorak
|
Augmented Refined Anima Core Body of Zaros
|
100,000
|
Anima Core Body of Zaros
|
Augmented Refined Anima Core Legs of Zaros
|
100,000
|
Anima Core Legs of Zaros
|
Augmented malevolent cuirass
|
100,000
|
|
Augmented malevolent greaves
|
100,000
|
|
Augmented sirenic hauberk
|
100,000
|
|
Augmented sirenic chaps
|
100,000
|
|
Augmented tectonic robe top
|
100,000
|
|
Augmented tectonic robe bottom
|
100,000
|
|
Augmented dyed degrade-to-dust items[]
Much like the above section augmented dyed degrade-to-dust sets (malevolent, tectonic, and sirenic sets dyed with barrows, shadow, third-age, or blood dye) use the degrade system of the parent items and do not use the Invention charge pack system. Unlike the above, when the charges completely deplete, they revert to their broken, unaugmented parent item. They can then be repaired with the relevant material and re-augmented with a new augmentor.
Augmented dyed weapons use the normal Invention charge pack system.
Item
|
Charges
|
Augmented Malevolent cuirass (barrows)
|
100,000
|
Augmented Malevolent cuirass (shadow)
|
100,000
|
Augmented Malevolent cuirass (Third Age)
|
100,000
|
Augmented Malevolent cuirass (blood)
|
100,000
|
Augmented Malevolent greaves (barrows)
|
100,000
|
Augmented Malevolent greaves (shadow)
|
100,000
|
Augmented Malevolent greaves (Third Age)
|
100,000
|
Augmented Malevolent greaves (blood)
|
100,000
|
Augmented Tectonic robe top (barrows)
|
100,000
|
Augmented Tectonic robe top (shadow)
|
100,000
|
Augmented Tectonic robe top (Third Age)
|
100,000
|
Augmented Tectonic robe top (blood)
|
100,000
|
Augmented Tectonic robe bottom (barrows)
|
100,000
|
Augmented Tectonic robe bottom (shadow)
|
100,000
|
Augmented Tectonic robe bottom (Third Age)
|
100,000
|
Augmented Tectonic robe bottom (blood)
|
100,000
|
Augmented Sirenic hauberk (barrows)
|
100,000
|
Augmented Sirenic hauberk (shadow)
|
100,000
|
Augmented Sirenic hauberk (Third Age)
|
100,000
|
Augmented Sirenic hauberk (blood)
|
100,000
|
Augmented Sirenic chaps (barrows)
|
100,000
|
Augmented Sirenic chaps (shadow)
|
100,000
|
Augmented Sirenic chaps (Third Age)
|
100,000
|
Augmented Sirenic chaps (blood)
|
100,000
|
Dominion Tower gloves[]
Goliath, swift, and spellcaster gloves are all obtainable in the Dominion Tower. All three sets only degrade when hit by a damaging attack - hits dealt (abilities or otherwise), and blocked hits (shield hitsplats) do not degrade the gloves. This means they generally last longer than their charge amount suggests.
Item
|
Charges
|
Goliath gloves (black)
|
15,000
|
Goliath gloves (red)
|
15,000
|
Goliath gloves (white)
|
15,000
|
Goliath gloves (yellow)
|
15,000
|
Spellcaster gloves (black)
|
15,000
|
Spellcaster gloves (red)
|
15,000
|
Spellcaster gloves (white)
|
15,000
|
Spellcaster gloves (yellow)
|
15,000
|
Swift gloves (black)
|
15,000
|
Swift gloves (red)
|
15,000
|
Swift gloves (white)
|
15,000
|
Swift gloves (yellow)
|
15,000
|
Unverified[]
The following items degrade to dust, but the number of charges are not verified. Based on the time factor given, it is most likely 6,000.