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Fight Kiln

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Elder Kiln

The Kiln

TokHaar-Hok chathead

The Fight Kiln is a combat minigame wherein waves of TokHaar are fought for the sole sake of combat and the TokHaar's amusement. It's a tougher and improved sequel to the TzHaar Fight Cave minigame, and is extremely difficult to complete for the average player.

Entering the Fight Kiln requires having done The Elder Kiln, as well as a one-time payment of a fire cape. After this, the kiln may be played as many times as desired for the rewards - a choice of a TokHaar-Kal or an uncut onyx.

Unlike the typical 63 waves of the Fight Cave, the Fight Kiln only has 37 waves. Unlike the Fight Cave, there is no combat level pattern to be followed for each wave in the Fight Kiln. However, the waves of the Fight Kiln are always the same and the monsters always spawn in the same location. To reach the end of the minigame, players must fight a total of 7 TokHaar-Jad - who function in much the same way as the standard TzTok-Jad - before being faced with their final challenge; the gigantic Har-Aken.

Fight Kiln overhead

An overhead view of the Kiln arena.

There are several safespots in the Fight Kiln that can be used to lure and trap the TokHaar. Be aware, however, that the cave will slowly fill with lava, submerging the safespots and forcing the player to use the low wall in the middle of the area for luring. Lava will fill the cave after waves 10, 20, 30 and 34. By the time the final boss fight with Har-Aken commences, only a square-shaped piece of land will be available.

Every alternate wave will also cause lava crystals to spawn in the Kiln, which can be used to gain bonuses such as temporary invincibility or full prayer and life point restoration. Use them to the fullest to survive the waves - especially the seven TokHaar-Jads and Har-Aken.

Unlike the Fight cave, players are allowed to bring a familiar into the arena.


Name Level First Wave Count Life points Attack style Max hit Weakness Notes
100 1 20 3,500 Attack-icon Melee 280 Water weakness icon Water spells By far the weakest creature in this minigame, it hardly does any damage and can be killed quickly. Using magic to kill it is recommended.
TokHaar Xil
140 1 8 5,475 Ranged-icon Ranged 292 Crush weakness icon Crush It has more life points than his TzHaar counterpart, but does not hit as often. Using melee to kill it is recommended.
200 1 46 5,700 Attack-icon Melee,
Ranged-icon Ranged
364(ranged) 220 (melee) Crush weakness icon Crush It hits higher and more often than his Xil counterpart but can be killed much more quickly. Using melee to kill it is recommended, and it should also be the first priority to kill in most cases (unless it is trapped).
160 4 27 5,475 Magic-icon Magic,
Attack-icon Melee
194 (melee)
292 (magic)
Bolt weakness icon Bolts It attacks with magic and accurate melee (when in melee range). Always stand at least a square away from one. Using ranged to kill it is recommended.
120 5 8 3,750 Attack-icon Melee 450 (melee)
~1800 (special)
Water weakness icon Water spells

It needs to be hit with either a Rune pickaxe or Dragon pickaxe anywhere between 2-5 times to remove its armour. After the armour has been removed, it can be damaged. Dreadnips or a combat familiar can deal damage through the armour. It attacks with an accurate melee attack and sometimes uses a special attack that hits for consistently high damage. Luring and trapping it is recommended before trying to break its armour. Using magic to kill it is recommended. It tends to use the special attack more if you protect from melee.

The TokHaar-Dill's special attack is able to hit through the invulnerability crystal.

Pickaxes in your toolbelt will also work at chipping away at the armour.

400 8 23 5,850 Magic-icon Magic,
Attack-icon Melee
374 Bolt weakness icon Bolts It should be dealt with as soon as possible since it hits very accurately even when praying against its attack style. Using ranged to kill it is recommended. It is surprisingly weak against Dreadnips.
300 17 30 5,775 Attack-icon Melee 369 Water weakness icon Water spells Despite its high level, it is inaccurate, but it does have high strength, so trapping it or using the appropriate protection prayer is recommended. Using magic to kill it is recommended. It is surprisingly weak against Dreadnips.
180 22 5 5,475 Attack-icon Melee 214 Water weakness icon Water spells It is not as dangerous as its combat level suggests, but nevertheless it should be trapped before killing it (use Protect from Melee otherwise). Using magic to kill it is recommended.
780 10 7 7,900 Attack-icon Melee,
Ranged-icon Ranged,
Magic-icon Magic
8500+ Zero weakness icon Nothing Similar to TzTok-Jad, it is strongly advised to switch prayers to block its attacks. Small amounts of damage (~100) will be dealt through prayer, however, so healing between prayer switches is recommended to keep life points high. It is recommended to eliminate other monsters before facing TokHaar-Jad. If that is counterproductive, make sure that other monsters do not interfere with the fight. Note that they are far easier to defeat than the standard Jad, as they do not summon any Yt-Mej-Kot and have far lower defence and life points.



800 37 1 48,000 Attack-icon Melee,
Ranged-icon Ranged,
Magic-icon Magic
~250 Head:Zero weakness icon Nothing
Ranged tentacles:Slash weakness icon Slash
Magic tentacles: Thrown weakness icon Thrown
The final boss of the Fight Kiln, it attacks with numerous magic and ranged tentacles. It can only be defeated by killing its head, which emerges every 72 seconds for 27 seconds. The tentacles can be attacked, but the head will appear regardless. Storm of Armadyl or the polypore staff in combination with magic crystal and Soul Split is an effective way to damage the head, but it's also dangerous, as it halves defence. So it is crucial to wear high defence armour while activating the magic crystal on Har-Aken, keeping in mind that it lasts for 3.5 minutes.


In some waves you can obtain Crystals, which grant certain "power-ups" usable only in the Fight Kiln. Only one crystal can be activated at a time, so the effects cannot be combined. When a crystal is used, the appropriate stat is boosted to 150% (148 at 99) while the other combat stats are reduced to 50% (49 at 99).

It is recommended to pick following crystals: Invulnerability, Constitution and Restoration. Others will just occupy inventory space and they are likely to be not needed throughout the cave. Picking magic crystal is only advised if experienced enough.

Invulnerability crystal should be used on wave 36. Constitution crystals are recommended to save for Har'Aken and restoration crystals are useful whenever your life points and prayers are low.

Crystal Effect Waves
Crystal (invulnerability) Invulnerability Offers complete invulnerability for 15 seconds. It does not work when TokHaar- Ket-Dill uses its special attack. Note that damage will still be received if the crystal is activated after a monster has already done its attack animation. 1, 13, 25
Crystal (restoration) Restoration Fully restores prayer points and life points. 3, 15, 27
Crystal (magic) Magic Boosts Magic by 50% for 3.5 minutes but also significantly reduces Defence, Strength, and Ranged. At level 99 Magic, the level is boosted to 148, giving a staggering 147% magic damage boost and allowing spells to frequently hit much higher than before. 5, 17, 29
Crystal (ranged) Ranged Boosts Ranged by 50% for 3.5 minutes but also significantly reduces Defence, Strength, and Magic. 7, 19, 31
Crystal (strength) Strength Boosts Strength by 50% for 3.5 minutes but also significantly reduces Defence, Ranged, and Magic. 9, 21, 33
Crystal (constitution) Constitution Boosts Constitution by 50% for 3.5 minutes. The Constitution boost also affects Saradomin brews and the Unicorn stallion's healing aura scrolls. It should also be noted that when the Constitution crystal wears off, the user is healed to full health. 11, 23, 35


Interactive mapEdit


12 TokHaar-Hur, 2 TokHaar-Xil, 1 TokHaar-Tok-XilNone
21 TokHaar-Hur, 2 TokHaar-Xil, 2 TokHaar-Tok-XilCrystal (invulnerability)
31 TokHaar-Hur, 1 TokHaar-Xil, 3 TokHaar-Tok-XilNone
42 TokHaar-Mej, 3 TokHaar-Tok-XilCrystal (restoration)
51 TokHaar-Ket-Dill, 1 TokHaar-Xil, 3 TokHaar-Tok-XilNone
62 TokHaar-Mej, 1 TokHaar-Xil, 3 TokHaar-Tok-XilCrystal (magic)
71 TokHaar-Mej, 1 TokHaar-Xil, 4 TokHaar-Tok-XilNone
81 TokHaar-Ket-Zek, 2 TokHaar-Tok-XilCrystal (ranged)
96 TokHaar-Tok-XilNone
101 TokHaar-Jad, 1 TokHaar-Tok-XilCrystal (strength)
114 TokHaar-MejNone
122 TokHaar-Mej, 2 TokHaar-Tok-XilCrystal (constitution)
131 TokHaar-Ket-Zek, 2 TokHaar-MejNone
142 TokHaar-Ket-Zek, 2 TokHaar-MejCrystal (invulnerability)
152 TokHaar-Ket-Zek, 1 TokHaar-Tok-XilNone
162 TokHaar-Ket-Zek, 2 TokHaar-Mej, 1 TokHaar-Tok-XilCrystal (restoration)
172 TokHaar-Ket-Zek, 1 TokHaar-Mej, 1 TokHaar-Yt-MejKot, 1 TokHaar-Tok-XilNone
182 TokHaar-Ket-Zek, 1 TokHaar-Mej, 1 TokHaar-Yt-MejKot, 2 TokHaar-Tok-XilCrystal (magic)
191 TokHaar-Ket-Dill, 8 TokHaar-MejNone
201 TokHaar-Ket-Zek, 1 TokHaar-JadCrystal (ranged)
2112 TokHaar-HurNone
221 TokHaar-Yt-MejKot, 2 TokHaar-Ket, 2 TokHaar-HurCrystal (strength)
232 TokHaar-Yt-MejKot, 1 TokHaar-Ket, 2 TokHaar-HurNone
244 TokHaar-Yt-MejKot, 1 TokHaar-Tok-XilCrystal (constitution)
251 TokHaar-Ket-Zek, 2 TokHaar-Yt-MejKot, 2 TokHaar-Tok-XilNone
262 TokHaar-Ket-Zek, 2 TokHaar-Yt-MejKot, 1 TokHaar-Tok-XilCrystal (invulnerability)
271 TokHaar-Ket-Zek, 2 TokHaar-Yt-MejKot, 2 TokHaar-Ket, 1 TokHaar-Tok-XilNone
281 TokHaar-Ket-Zek, 6 TokHaar-Ket-DillCrystal (restoration)
296 TokHaar-Yt-MejKotNone
303 TokHaar-Yt-MejKot, 1 TokHaar-JadCrystal (magic)
314 TokHaar-Tok-XilNone
324 TokHaar-Yt-MejKotCrystal (ranged)
334 TokHaar-Ket-ZekNone
341 TokHaar-Yt-MejKot, 1 TokHaar-Jad, 1 TokHaar-Tok-XilCrystal (strength)
351 TokHaar-Ket-Zek, 1 TokHaar-Yt-MejKot, 1 TokHaar-Jad, 1 TokHaar-Tok-XilNone
362 TokHaar-JadCrystal (constitution)
371 Har-AkenNone


TokHaar-Kal-Ket equipped

A TokHaar-Kal-Ket, one of the three capes awarded from completing the Fight Kiln

Upon victory in the Fight Kiln, players are prompted to choose reward between a TokHaar cape — a TokHaar-Kal-Ket, TokHaar-Kal-Xil or TokHaar-Kal-Mej — or an uncut onyx. Players are only able to choose the cape(s) equivalent to the combat style(s) they used most during the minigame. For example, if someone primarily uses melee, they will only get a choice between a TokHaar-Kal-Ket and an onyx, but if someone uses all three combat styles in roughly equivalent amounts, they will have a choice between all three capes and an onyx.

The TokHaar-Kal capes are some of the best in the game, possessing a damage bonus of 31 in their respective combat styles.

The kiln can be played multiple times to get all four rewards. Completing the Kiln once is also a requirement for the completionist cape. Players may also choose to trade in a set of all three TokHaar-Kal with Tzhaar-Mej-Jeh in the central plaza to receive the enhanced fire cape cosmetic override. This will destroy all three capes and is irreversible. Unlocking the enhanced fire cape override is a requirement for the master quest cape.

Note that if a player has a full inventory while choosing a reward, or clicks away from the reward chatbox, they will be transported outside of the Fight Kiln and will have to go back in and talk to TokHaar-Hok again to claim their reward (provided at least 1 free inventory slot is available). The Fight Kiln cannot be played again until a reward is chosen.

Har-Aken may rarely drop the Volcanic shard, which is used to unlock its pet version: Shrimpy.


  • Upon completing the Fight Kiln, the following message appears in your Adventurer's Log: "I defeated many waves of TokHaar, before vanquishing the mighty Har'Aken and conquering the Fight Kiln."
  • An Early bird lamp was obtained by players who reached wave 30 of the minigame within two weeks of its release.
  • Completing the kiln nets 166,779 total experience with 125,402 going to combat styles and 41,377 going to Constitution.
  • On 9 February 2015, Jagex added a spawn timer for the Fight Kiln in fast and slow speeds in response to player feedback due to waves spawning slowly.

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