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This article is a strategy guide for Fight Cauldron.
Information on mechanics, setups, and tactics is on this page.
Bandages (Fist of Guthix)
This is a safe minigame.
If you die, you will not lose any of your items.
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Within the Fight Cauldron minigame, players do battle with unlimited waves of TokHaar monsters who wish to test their might, and that of their opponent.

RequirementsEdit

RecommendedEdit

SkillsEdit

  • 80+ in all combat stats: Attack Strength Ranged Magic Defence Constitution Prayer
    • Summoning is unnecessary, as familiars may not be brought into the Fight Cauldron.

EquipmentEdit

By far, the most effective equipment that can be used in the Fight Cauldron is the obsidian armour, which has level 60 multi-class stats and provides damage reduction as well as accuracy bonuses against TzHaar and TokHaar monsters. Its damage reduction can be temporarily improved by donating TokKul to the coffer just outside the Fight Cauldron's entrance. 80 Defence and 85 Smithing are required to make and wear the full set of obsidian armour; the Smithing requirement can be assisted. However, as obsidian armour can only be made by killing creatures in the Fight Cauldron, it will not immediately be available to a player who is just starting out.

Players who do not own obsidian armour will want to bring the highest-tier equipment they have available for all three combat styles, and switch between them accordingly in order to match the weakness of the TokHaar monsters that spawn. Monster weaknesses in the Fight Cauldron are crush attacks, bolts, and water spells for melee, Ranged, and Magic respectively.

MeleeEdit

Equipment list
Slot Item (Most effective → least effective)
Helmet Obsidian warrior helm (Superior) tetsu helm Torva full helm Bandos helmet/Verac's Helmet
Neckwear Saradomin's whisper Amulet of fury Amulet of glory Amulet of power
Cape Completionist cape/Max cape TokHaar-Kal Fire cape Skillcape
Body Obsidian platebody (Superior) tetsu laminar Torva platebody Bandos chestplate
Legs Obsidian platelegs/plateskirt (Superior) tetsu legplates Torva platelegs Bandos tassets
Weapon (one-handed) Drygore mace Drygore rapier/longsword Chaotic rapier/longsword Abyssal vine whip
Weapon (two-handed) Chaotic maul Saradomin sword Godsword/Zamorakian spear/Superior Kyzaj Verac's flail
Off-hand weapon Off-hand drygore mace Off-hand drygore rapier/longsword Off-hand chaotic rapier/longsword Enhanced excalibur
Shield Obsidian kiteshield Divine spirit shield Chaotic kiteshield Bandos warshield/Blessed spirit shield
Gloves Obsidian gloves Goliath gloves Torva gloves Culinaromancer's gloves 10/Bandos gloves
Boots Obsidian boots Steadfast boots Torva boots Bandos boots
Ring TokKul-Zo MA rings Sixth-Age circuit Berserker ring

RangedEdit

Equipment list
Slot Item (Most effective → least effective)
Helmet Obsidian ranger helm (Superior) death lotus hood Pernix cowl Armadyl helm
Neckwear Saradomin's murmur Amulet of ranging Amulet of fury Amulet of glory
Cape Completionist cape/Max cape Ava's alerter Skillcape Ardougne cloak 4
Body Obsidian platebody (Superior) death lotus chestplate Pernix body Armadyl chestplate
Legs Obsidian platelegs/plateskirt (Superior) death lotus chaps Pernix chaps Armadyl chainskirt
Weapon (one-handed) Chaotic crossbow Armadyl crossbow/Karil's pistol crossbow Dragon crossbow Rune crossbow
Weapon (two-handed) Royal crossbow Zaryte bow Hand cannon Karil's crossbow
Ammunition Onyx bolts/(e) Dragonstone bolts/(e) Broad-tipped bolts Runite bolts
Off-hand weapon Off-hand chaotic crossbow Karil's off-hand pistol crossbow Off-hand dragon crossbow Off-hand rune crossbow
Shield Obsidian kiteshield Elysian spirit shield Eagle-eye kiteshield Armadyl buckler
Gloves Obsidian gloves Swift gloves Pernix gloves Culinaromancer's gloves 10/Armadyl gloves
Boots Obsidian boots Glaiven boots Pernix boots Armadyl boots
Ring TokKul-Zo MA rings Archers' ring Berserker ring

MagicEdit

Equipment list
Slot Item (Most effective → least effective)
Helmet Obsidian mage helm (Superior) sea singer's headband Virtus mask Ganodermic visor
Neckwear Arcane stream necklace Saradomin's hiss Amulet of fury Amulet of glory
Cape Completionist cape/Max cape Tok-Haar-Kal-Mej God Cape Skill cape
Body Obsidian platebody (Superior) sea singer's robe top Virtus robe top Ganodermic poncho
Legs Obsidian platelegs/plateskirt (Superior) sea singer's robe bottom Virtus robe legs Ganodermic leggings
Weapon (one-handed) Virtus wand Ahrim's wand Master wand/Wand of treachery Grifolic wand
Weapon (two-handed) Chaotic staff Armadyl battlestaff Staff of light Polypore staff
Spell Ice Barrage Water Surge Any other surge spell Storm of Armadyl
Off-hand weapon Virtus book Ahrim's book of magic Any god book Tome of frost (w/ water spell)
Shield Obsidian kiteshield Arcane spirit shield Farseer kiteshield Ward of subjugation
Gloves Obsidian gloves Spellcaster gloves Virtus gloves Ganodermic gloves
Boots Obsidian boots Ragefire boots Virtus boots Ganodermic boots
Ring TokKul-Zo MA rings Seers' ring Berserker ring

StrategyEdit

There is no end to the Fight Cauldron. Wave after wave of TokHaar monsters will spawn until you die or leave. Therefore you are able to fight as long as you want, and since the Fight Cauldron is a safe minigame, there is no penalty for dying. Nonetheless, certain strategies may be taken to maximise one's survival time.

Priority #1 - Avoid hot floors

Priority number one is to keep an eye on the floor. Standing on a hot section of the floor will deal damage equal to 20% of your life points every game tick, which can kill you in a hurry. A common cause of death among players is to get distracted by the fights and lose focus on the floor for a moment, at which point it heats up and begins to deal damage. The hot sections change at regular intervals, and with a little practice, you can learn the interval and mentally note the time at which you need to check your section of floor. Remember that the north-middle floor section is always hot, so avoid it at all times.

One tip for easily staying off the heated sections is to always stand near one of the two southern corners of the middle section, as these corners border four different sections. The two northern corners border the north-middle section, which is always heated. If the section you are standing on heats up, it takes very little time to move to a safe one. This can be more difficult when meleeing, but easier when ranging and maging.

Priority #2 - Use their weakness

Priority number two is to tailor your equipment to your enemies. If you are wearing obsidian armour and using otherwise multi-class equipment, you will only need to change weapons and helms in order to adjust your combat style. Otherwise, you will need to use the different equipment sets you brought in.

Priority #3 - Pray against your own weakness

Most of the possible waves only contain monsters of a single combat style, but occasionally a wave will appear with monsters of three styles. When this happens, turn on the protection prayer of the style you're weakest against, if any, and quickly kill the monster against which you are strongest. Then, switch to a style that is best against the two remaining monsters, turn off your prayer, and defeat them. For example, if one of these waves appears and you are currently wearing Magic equipment, turn on Protect from Missiles/Deflect Missiles and kill the melee monster. Since Ranged and Magic monsters are left, switch to Ranged equipment and kill the Magic monster, then switch to melee equipment and kill the Ranged monster.

Priority #4 - Exit instead of die

After a recent update by Jagex, players no longer need to collect monsters' obsidian shard drops after kills. Shards will be collected and given to you automatically when you exit the cave. However, note that if you die in the Fight Cauldron, the number of obsidian shards you receive afterwards will be halved. Therefore, if you are about to die, it is recommended that you exit the cave, collect your shards, and then re-enter and suicide in the lava in order to recharge your stats.

Try to make obsidian armour as quickly as you can. You will need a total of 228 obsidian shards to make every piece of obsidian equipment. On average, this will take 66 kills in the Cauldron.

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