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Fight Cauldron

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Items Kept on Death icon
This is a safe minigame.
If you die here, you will not lose any of your items.
This article has a strategy guide here.
Fight Cauldron
A player participating in the Fight Cauldron.

The Fight Cauldron is the fourth TzHaar minigame to be released, after the Fight Pits, Cave, and Kiln respectively, and can only be accessed after completion of The Brink of Extinction. Summoning familiars may not be brought into the Fight Cauldron, and the abilities Surge and Escape may not be used. Within the Fight Cauldron, players battle endless waves of TokHaar monsters to receive combat experienceobsidian shards, used to smith the powerful obsidian armour and other miscellaneous drops.

Contents

OverviewEdit

Fight Cauldron arena
The Arena.
The Fight Cauldron takes place in a medium-sized square-shaped arena that is entered from a hot vent door to the west. Players may leave the minigame at any time by exiting the vent door, or by allowing themselves to be killed; as the Fight Cauldron is a safe activity, players who die will respawn at the Fight Cauldron bank in the TzHaar City with their items intact and fully restored stats. However, potion boosts will wear off, overload timers will be depleted, and you will lose half of the shards that you earned while in the arena.

The Fight Cauldron will spawn waves of TokHaar monsters, one after the other. These monsters are stronger versions of those found in the Fight Kiln, though not all of the Kiln's monsters appear in the Cauldron. The monsters that can appear are:

Name Combat level Combat style(s) Weakness Shards
TokHaar-Hur 160 Melee-icon Water weakness icon Water spells
1
TokHaar-Xil 170 Ranged-icon
Melee-icon
Crush weakness icon Crush
2
TokHaar-Tok-Xil 170 Ranged-icon
Melee-icon
Crush weakness icon Crush
5
TokHaar-Mej 170 Magic-icon
Melee-icon
Bolt weakness icon Bolts
2
TokHaar-Yt-MejKot 160 Melee-icon Water weakness icon Water spells
6
TokHaar-Ket-Zek 160 Magic-icon
Melee-icon
Bolt weakness icon Bolts
7
TokHaar-Ket 170 Melee-icon Water weakness icon Water spells
3
TokHaar-Ket Champion 160 Melee-icon Zero weakness icon Nothing
4
TokHaar-Hok 160 Melee-icon Zero weakness icon Nothing
16

Hot floorEdit

The arena's floor is divided into a 3x3 grid of squares. At regular intervals, some of these squares will begin to glow with heat; after a few seconds, players standing on a glowing square will take damage equal to 20% of their maximum lifepoints every game tick. The square will cool off after about 10-15 seconds and will be safe to stand on; however, the same square of floor can heat up twice in a row. The middle northern square is always hot because of the sacred lava constantly pouring down onto it. It is not possible for all nine squares to simultaneously glow with heat; at most, the eight surrounding squares will glow while the ninth square in the middle will remain safe. It is necessary that players keep an eye on the floor at all times to avoid taking massive damage.

Possible wavesEdit

TokHaar-Ket-Zek

StrategiesEdit

Main article: /Strategies

RewardsEdit

TokKul coffer

Unlike the Fight Cave and Fight Kiln, the Fight Cauldron does not have an end, a final boss to fight, or a reward for completing it; players are simply assaulted by wave after wave of TokHaar until they die or leave.

The primary reward for participating in the Fight Cauldron is obsidian shards, which are obtained after each wave in quantities ranging from 1 to 16, with stronger monsters generally providing more shards. 12 obsidian shards may be smelted at a furnace into an obsidian bar, which may be used by players with high Smithing levels to create obsidian armour, powerful multi-class armour that is exceptionally effective against TzHaar and TokHaar monsters. The shards can also be used to repair the armour. However, the armour is not useful outside the TzHaar City and its minigames, as its wearer will take triple damage against players and monsters outside of this area. However, against TzHaar and TokHaar monsters, each armour piece provides a damage reduction against their attacks, for a total of 16% (or 20% including the kiteshield) for a full set; additionally, each helm (warrior, ranger, and mage) increases the accuracy of its class's attacks by 10%.

Aside from obsidian armour, doubled combat experience is awarded for defeating the TokHaar monsters. As the Fight Cauldron is a safe minigame, this makes it a risk-free, competition-free method for training combat skills.

Near the hot vent door that leads into the Cauldron's arena is a coffer, into which players may donate TokKul for a temporary increase to the damage reduction of obsidian armour when fighting TzHaar or TokHaar. 15,000 TokKul buys a 15% increase in damage reduction, bringing the total for a full set to 55% (or 65% including the kiteshield). This boost lasts 20 minutes. Paying 45,000 Tokkul allows the 15% extra damage reduction to last the maximum hour.

The TokHaar monsters can also drop various items, including noted uncut gems up to Dragonstone, Soft clay, Onyx bolt tips and extremely rarely, an Uncut onyx. If you are challenged by TokHaar-Hok and manage to defeat him, you will be rewarded with an Antique lamp worth 20k experience in either Attack, Strength, Defence, Constitution, Magic, Ranged, Summoning, Prayer, Herblore or Slayer.

DropsEdit

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