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Farsight blood necklace detail

The farsight blood necklace is a ranged necklace, created by combining a farsight sniper necklace with a blood necklace shard. This requires 80 Crafting, awards 200 experience, can be assisted, and cannot be reversed. When created, it is fully charged.

The necklace has a passive effect that activates every 15 seconds which damages monsters in combat with the wearer for 200 to 500 life points, while healing the wearer for the same amount. The necklace will target the monster that last damaged the wearer or the monster the wearer last damaged (whichever was most recent), and any other nearby monsters (even if they aren't in combat with the wearer). The maximum the necklace can heal per activate is 1,200 life points. If the necklace was intended to do more damage than its target had left (e.g. the target had 240 life points, and the necklace rolled to hit a 500), then the necklace will still heal the full amount to its wearer.

Combat Stats
RequirementsDegradesFarsight blood necklace equipped
80 Ranged 70 Dungeoneering60,000 charges
ClassSlot
Ranged RangedNeck slot
Tier
None
WeaponsMainOff
Damage--
Accuracy--
Style-
Range-
AttributesDamage reduction
DefenceArmour0PvM: 0%PvP: 0%
ConstitutionLife points0Style bonuses
PrayerPrayer0Strength0Ranged44Magic0
[FAQ][doc]

ExceptionsEdit

The passive effect does not work against most boss monsters, specifically ones that are immune to reflect damage (i.e. Deflect curses, etc). The exceptions to this (i.e. the passive effect will work) are:

Degradation and repairEdit

The necklace degrades in combat, and lasts for 60,000 charges before it becomes empty. Even after the necklace runs out of charge, it retains its combat bonuses and may be equipped and used, but without the healing effect. A full recharge costs:

  • 3000 blood runes (effective cost 1,806,000 coins)
    • If recharged in Drakan's crypt south of Burgh de Rott, this is reduced to 2400 blood runes (effective cost 1,444,800 coins)
  • 1,000,000 coins at a Repair NPC
  • 1,000,000 coins with a 0.5% discount per Smithing level of the repairer at an armour stand
    • The Smithing level at which the cost is equal is -161.2; thus, using blood runes is never cheaper.
    • Within Drakan's crypt, the crossover level increases to -89.

Unlike most other items repairable on an armour stand, the repair of blood necklaces is rounded up to the nearest 1% of the charge (e.g. repairing an necklace with 52.5% charge remaining will charge for a 48% repair).

Comparison with other neckwearEdit

Name Reqs Cost Bonuses Notes
Amulet of souls Amulet of souls None 25,001,143 CombatSwords 46
Prayer 5
  • Two passive effects: 50% chance for Soul Split to heal 25-50% more; protection Prayers and deflection curses block 10 percentage points more damage (60% total)
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 3,701,802 coins)
Amulet of the forsaken Amulet of the forsaken None 2,229,515 CombatSwords 36
Prayer 3
Reaper necklace Reaper necklace None 25,118,864 CombatSwords 36
Prayer 3
  • Passive effect: each attack increases accuracy by 0.1 percentage points to a maximum of 3%
  • Degrades: has 100,000 hits of combat, and can be recharged by 50% with a cut onyx (100% charge costs 3,701,802 coins)
Amulet of fury (t) Amulet of fury (t) None 2,224,937 CombatSwords 34
Prayer 4
Blood amulet of fury Blood amulet of fury 80 Crafting (assistable) 6,192,442 CombatSwords 32
Prayer 3
  • Passive effect: periodically saps the life points of the foe and heals the wearer by that amount
  • Degrades: has 60,000 hits of combat, and can be repaired by a Repair NPC for 1,000,000 coins (discounted at an armour stand), or 2000 blood runes; can still be used in empty state but loses passive effect
Amulet of fury Amulet of fury None 1,871,561 CombatSwords 32
Prayer 3
Dragon Rider amulet Dragon Rider amulet One of a Kind 500,000 (replace) CombatSwords 30
Prayer 10
Desert amulet 4 Desert amulet 4 Desert Tasks Free CombatSwords 30
Prayer 3
  • Costs nothing to replace
  • Other benefits; see article
Amulet of glory Amulet of glory None 10,707 CombatSwords 26
Prayer 2
  • Can be charged to teleport to places
  • Other benefits; see article
Arcane blood necklace Arcane blood necklace 80 Magic
70 Dungeoneering
80 Crafting (assistable)
4,401,984
Dungeoneering token 100,000
Magic 44
  • Passive effect: periodically saps the life points of the foe and heals the wearer by that amount
  • Degrades: has 60,000 hits of combat, and can be repaired by a Repair NPC for 1,000,000 coins (discounted at an armour stand), or 3000 blood runes; can still be used in empty state but loses passive effect
Brawler's blood necklace Brawler's blood necklace 80 Strength
70 Dungeoneering
80 Crafting (assistable)
4,417,263
Dungeoneering token 100,000
Strength 44
Farsight blood necklace Farsight blood necklace 80 Ranged
70 Dungeoneering
80 Crafting (assistable)
4,496,665
Dungeoneering token 100,000
Ranged 44
Arcane stream necklace Arcane stream necklace 80 Magic
70 Dungeoneering
81,103
Dungeoneering token 100,000
Magic 44
Brawler's knockout necklace Brawler's knockout necklace 80 Strength
70 Dungeoneering
96,382
Dungeoneering token 100,000
Strength 44
Farsight sniper necklace Farsight sniper necklace 80 Ranged
70 Dungeoneering
175,784
Dungeoneering token 100,000
Ranged 44
Saradomin's hiss Saradomin's hiss 70 Magic 81,103 Magic 36
Prayer 2
Saradomin's whisper Saradomin's whisper 70 Strength 96,382 Strength 36
Prayer 2
Saradomin's murmur Saradomin's murmur 70 Ranged 175,784 Ranged 36
Prayer 2

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